Me and my friend had been using a MegaAboma team I made and it really got him into RU, so we decided to build a team together. I asked what he wanted to build around and he said Offensive Whimsicott. The team looks pretty average on paper, but he won a few tournaments with it and I made it to #16 on that ladder (as if that means anything).
Victoria (Whimsicott) @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Giga Drain
- Moonblast
- U-turn
- Tailwind
To be honest, when my friend said he wanted to build around this, I was just kinda like "oh shit." I thought it would be really bad, but the more I use it, the more I like it. I decided to go with Modest over Timid, because there isn't much in RU that makes that difference... Well, there are actually quite a few things. Delphox, Virizion, Cobalion, Cincinno, Ambipom, Durant, and Heliolisk off the top of my head, but most of those are handled by another teammate besides Heliolisk (which I usually just kinda cry when I see). I had HP Fire for a bit, but never really found myself using it and changed to U-Turn. Tailwind is mostly filler, but it's kinda cool when Hitmonlee gets a Tailwind speed boost :]
Stripes (Hitmonlee) (M) @ Life Orb
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- High Jump Kick
- Knock Off
- Mach Punch
- Rapid Spin
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I'm TheBulletInMyHead
I'm TheBulletInMyHead
Victoria (Whimsicott) @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Giga Drain
- Moonblast
- U-turn
- Tailwind
To be honest, when my friend said he wanted to build around this, I was just kinda like "oh shit." I thought it would be really bad, but the more I use it, the more I like it. I decided to go with Modest over Timid, because there isn't much in RU that makes that difference... Well, there are actually quite a few things. Delphox, Virizion, Cobalion, Cincinno, Ambipom, Durant, and Heliolisk off the top of my head, but most of those are handled by another teammate besides Heliolisk (which I usually just kinda cry when I see). I had HP Fire for a bit, but never really found myself using it and changed to U-Turn. Tailwind is mostly filler, but it's kinda cool when Hitmonlee gets a Tailwind speed boost :]
Stripes (Hitmonlee) (M) @ Life Orb
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- High Jump Kick
- Knock Off
- Mach Punch
- Rapid Spin
To be honest, I don't know how to teambuild without this and Doublade. Hitmonlee just hits shit hard and spins if I really need it. I think Reckless HJK plus Knock Off kills some variants of Cress after rocks, so that's pretty nice too. Adamant over Jolly because there's not much that Jolly outpaces that Adamant doesn't (except like timid Rotom-C and random base 75s running max or something). And Mach Punch straight up OHKOs Heliolisk, which is a big threat to this squad.
Troubles (Doublade) @ Eviolite
Ability: No Guard
EVs: 192 HP / 252 Atk / 64 Spe
Adamant Nature
- Swords Dance
- Shadow Sneak
- Shadow Claw
- Iron Head
Ahhh, the other thing I don't know how to teambuild without. I guess it's a pretty standard set, but I do run a ridiculous amount of speedcreep, and it's mainly just for other Doublade. Doublade is basically just a really good mon. It handles the Cobalions and Virizions that Modest Whimsi is slower than, as well as Durant lacking Crunch, Ambipom, and Cincinno (but you won't see the last two in any serious tournaments or once you get high enough on the ladder).
Ability: No Guard
EVs: 192 HP / 252 Atk / 64 Spe
Adamant Nature
- Swords Dance
- Shadow Sneak
- Shadow Claw
- Iron Head
Ahhh, the other thing I don't know how to teambuild without. I guess it's a pretty standard set, but I do run a ridiculous amount of speedcreep, and it's mainly just for other Doublade. Doublade is basically just a really good mon. It handles the Cobalions and Virizions that Modest Whimsi is slower than, as well as Durant lacking Crunch, Ambipom, and Cincinno (but you won't see the last two in any serious tournaments or once you get high enough on the ladder).
Kurt Cobain (Omastar) @ Focus Sash
Ability: Weak Armor
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Spikes
- Stealth Rock
- Scald
- Ice Beam
The Suicide lead. Get as many hazards up as you can then die. If your opponent leads Cobalion, Scald it instead because it's a 2HKO if you get a burn. I've caught some flack for Weak Armor over another ability, but I like getting hit by physical moves and then being faster the next turn, and in turn, getting up and extra hazard. I chose Ice Beam as my last coverage move because why not, but for a while, I was thinking about changing it to Earth Power to hit Coba harder and always 2HKO. I guess Icy Wind would be another option to slow down stuff that's faster than you and allow you another hazard.
Hot Pocket (Houndoom) @ Flame Plate
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Fire Blast
- Dark Pulse
- Sleep Talk
I like to call this little piece of innovation "Nasty Plot RestTalk Houndoom." I saw a bit of trouble with Amoonguss and decided to throw this on to check it. I had Nasty Plot, Fire Blast, Dark Pulse, but what to put as my final move? I thought about HP Grass, but decided it was too mainstream, and Amoon would just spore something when it came in. Why not be prepared (or rather, have a 33.3% chance to be prepared)? If you get Fire Blast, it's pretty cool, or you could be like me and get Nasty Plot every goddamn time you click it. I have Flame Plate over Life Orb because it allows me to not get 2HKO'd by Aromatisse's moonblast, if I had LO, I think I would, and Flame Plate still aloows me to 2HKO with decent rolls, and assuming no SpAtt drop from Moonblast.
Rotom-Mow @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Thunderbolt
- Volt Switch
- Trick
Just a really standard Scarfed Rotom-C to top it off. This gives me Trick to cripple some stall, unless I see Steelix. If I see Steelix while facing stall, I usually click Leaf Storm as they expect a Trick and do 70ish% to Steelix as it comes in. Rotom is great for crippling stall and outpacing and destroying offense, other than that, there's not a whole lot to say about this mon, so I guess this has to be a pretty short description :I
So there it is, guys! Feel free to try it out on the ladder, as I got decently high with it.
Ability: Weak Armor
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Spikes
- Stealth Rock
- Scald
- Ice Beam
The Suicide lead. Get as many hazards up as you can then die. If your opponent leads Cobalion, Scald it instead because it's a 2HKO if you get a burn. I've caught some flack for Weak Armor over another ability, but I like getting hit by physical moves and then being faster the next turn, and in turn, getting up and extra hazard. I chose Ice Beam as my last coverage move because why not, but for a while, I was thinking about changing it to Earth Power to hit Coba harder and always 2HKO. I guess Icy Wind would be another option to slow down stuff that's faster than you and allow you another hazard.
Hot Pocket (Houndoom) @ Flame Plate
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Fire Blast
- Dark Pulse
- Sleep Talk
I like to call this little piece of innovation "Nasty Plot RestTalk Houndoom." I saw a bit of trouble with Amoonguss and decided to throw this on to check it. I had Nasty Plot, Fire Blast, Dark Pulse, but what to put as my final move? I thought about HP Grass, but decided it was too mainstream, and Amoon would just spore something when it came in. Why not be prepared (or rather, have a 33.3% chance to be prepared)? If you get Fire Blast, it's pretty cool, or you could be like me and get Nasty Plot every goddamn time you click it. I have Flame Plate over Life Orb because it allows me to not get 2HKO'd by Aromatisse's moonblast, if I had LO, I think I would, and Flame Plate still aloows me to 2HKO with decent rolls, and assuming no SpAtt drop from Moonblast.
Rotom-Mow @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Thunderbolt
- Volt Switch
- Trick
Just a really standard Scarfed Rotom-C to top it off. This gives me Trick to cripple some stall, unless I see Steelix. If I see Steelix while facing stall, I usually click Leaf Storm as they expect a Trick and do 70ish% to Steelix as it comes in. Rotom is great for crippling stall and outpacing and destroying offense, other than that, there's not a whole lot to say about this mon, so I guess this has to be a pretty short description :I
So there it is, guys! Feel free to try it out on the ladder, as I got decently high with it.
Victoria (Whimsicott) @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 30 Atk / 30 SpA / 30 Spe
- Giga Drain
- Moonblast
- U-turn
- Tailwind
Stripes (Hitmonlee) (M) @ Life Orb
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- High Jump Kick
- Knock Off
- Mach Punch
- Rapid Spin
Troubles (Doublade) @ Eviolite
Ability: No Guard
EVs: 192 HP / 252 Atk / 64 Spe
Adamant Nature
- Swords Dance
- Shadow Sneak
- Shadow Claw
- Iron Head
Kurt Cobain (Omastar) @ Focus Sash
Ability: Weak Armor
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Spikes
- Stealth Rock
- Scald
- Ice Beam
Hot Pocket (Houndoom) @ Flame Plate
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Fire Blast
- Dark Pulse
- Sleep Talk
Rotom-Mow @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Thunderbolt
- Volt Switch
- Trick
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 30 Atk / 30 SpA / 30 Spe
- Giga Drain
- Moonblast
- U-turn
- Tailwind
Stripes (Hitmonlee) (M) @ Life Orb
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- High Jump Kick
- Knock Off
- Mach Punch
- Rapid Spin
Troubles (Doublade) @ Eviolite
Ability: No Guard
EVs: 192 HP / 252 Atk / 64 Spe
Adamant Nature
- Swords Dance
- Shadow Sneak
- Shadow Claw
- Iron Head
Kurt Cobain (Omastar) @ Focus Sash
Ability: Weak Armor
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Spikes
- Stealth Rock
- Scald
- Ice Beam
Hot Pocket (Houndoom) @ Flame Plate
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Fire Blast
- Dark Pulse
- Sleep Talk
Rotom-Mow @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Thunderbolt
- Volt Switch
- Trick
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