Hello Smogon(ers?)"Well I'm Eazy-E, I got female dogs galore
You may have a lot of female dogs but I got much more"
This RMT will feature a team I have really enjoyed using the past few weeks. I am not the most experienced player, but I feel that this is a team that handles most of the biggest threats in the OU tier. The team peaked at 1665 (#150 OU ladder on PS).
For those interested I will leave a short explanation as to how i built the team:
On to the team:
Eazy-E (Scizor-Mega) @ Scizorite
Ability: Technician
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Swords Dance
- Bug Bite
- Bullet Punch
- Superpower
Scizor is one of the best megas in the OU metagame atm, and on this team i wanted to use one of my favorite Mega-Scizor sets. Bullet punch is mandatory stab. BP lets me handler all sort of fairy types, and remove Mega-Diance as a threat. I choose to run bug bite over knock off as i wanted a powerful (technician and STAB boosted) move that could hit pokes that bullet punch does not (Slowbro, rotom-w, starmie and the list goes on and on). Superpower is there to deal with heatran and magnezone. Swords dance is there to gain important attack boost when I am certain my opponent will switch. I maxed out the attack so i could pose as a threats even without SD. I run enough speed for to outspeed specs magnezone, as I can knock it out with superpower before it HP fires me to faint and beyond.
Ice Cube (Manaphy) @ Leftovers
Ability: Hydration
EVs: 40 HP / 252 SpA / 216 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Scald
- Energy Ball
- Ice Beam
Manaphy is on of my favorite pokemon. Manaphy may not seem as much of a monster, by Cube's first move changes that. Manaphy uses exactly one round to get 3+ special attack. Scald is Mandatory STAB with a nice chance of burning certain mons (And with that remove the effect of leftovers/black sludge). Energy ball is for rotom-w, CroCune other manaphys. In the earliest versions of this team i used HP fire as my last move, to take out ferro and Scizor, but after facing many pokes weak to ice i realised that ice beam was the way to go. Ice beam hits all dragons and celebi. I run max special attack and enough speed to outspeed LO kyuerem-B and max speed scizor and similar, and the rest is put in HP.
MC Ren (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 184 HP / 124 SpA / 200 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Earth Power
- Fire Blast
- Ancient Power
Heatran is my stealth rocker and fire blocker (see what i did there? killem). Stealth rocks are mandatory for a stealth rocker, so that move need no more explaining. Earth power is there to deal with other heatran, as my two other my barely hurts them. Fire blast is there as powerful STAB, and it hits many physicak walls for great damage. Ancient power may seem wierd (As many are probably still searching for flash cannon or protect). My team does not appreciate Talon and Zard-Y. Anicent Power lets me destroy pokes 4x weak to it. Ancient Power "transforms" my heatran to a much needed Talonflame check. I run enough speed to hit max speed breelom and bisharp and metagross before it mega evolves. I have put 184 evs in HP so that heatran can sponge a few more hits before it fanits. The rest is put in special attack to power up my moves.
Arabian Prince (Ferrothorn) @ Shed Shell
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
- Spikes
- Leech Seed
- Thunder Wave
- Power Whip
Ferrothorn is my second hazard setter. Spikes help me widdle down grounded threats. Leech seed is there to help ferrothorn survive longer and stealing HP form opponents all at the same time. I choose Thunder wave to cripple DD Zard-X expecting me to switch and to slow down threats in general. I chose power whip over gyro ball as I now better handle Mega Gyarados. The ev spread is that of standard OU utility except one part. Since I dont run gyro i chose an impish nature simply to outspeed other ferrothorn and maybe sneak in another spikes. Since three out of my six pokes can be trapped by the zone family i chose to run shed shell (I rank rocky helmet in the start to punish birdspam from talon, but i had to play so careful it did not do its job). By running shed shell i can lure the HP fire for heatrans flash fire and retaliate with an 1,5x more powerful fire blast.
Dr. Dre (Latios) (M) @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Psychic
- Earthquake
- Roost
My latios is a very standard set (but hey, who says that is bad). Draco meteor is STAB nuke and punishes pretty much anything that does not resist it. I chose Psychic over shock as it deals greater damage to rotom-w and unnaware clef. After facing one to many heatrans i chose earthquake over defog (As my team is very weak to rocks, but rocks + spikes hurts). Roost is there to survive as stall status / PP. The speed is maxed out so i outspeed specs Keldeo and speedtie with all other base 110s. Latios often needs a bit of prediction with bisharp and Ttar running around, but many times a well timed EQ predictions can do massive work.
DJ Yella (Keldeo) @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Icy Wind
- Secret Sword
The last member is there to deal with fast threats. Scald is reliable STAB alongside secret sword, and Hydropump is there for raw power (but ill bet you my mother you have missed hydro pump once in your life). Icy wind is one of those moves that you almost never use, but when you need it you praise Arceus that you have hit. Wind is usually used to slow down threats and stop speed boosting. Keldeo is my teams only sort of safe switch in to bisharp (alongside scizor). The evs are easily explained: Max speed and special attack to outspeed and kill threats.
Eazy-E (Scizor-Mega) @ Scizorite
Ability: Technician
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Swords Dance
- Bug Bite
- Bullet Punch
- Superpower
Ice Cube (Manaphy) @ Leftovers
Ability: Hydration
EVs: 40 HP / 252 SpA / 216 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Scald
- Energy Ball
- Ice Beam
MC Ren (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 184 HP / 124 SpA / 200 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Earth Power
- Fire Blast
- Ancient Power
Arabian Prince (Ferrothorn) @ Shed Shell
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
- Spikes
- Leech Seed
- Thunder Wave
- Power Whip
Dr. Dre (Latios) (M) @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Psychic
- Earthquake
- Roost
DJ Yella (Keldeo) @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Icy Wind
- Secret Sword
Ability: Technician
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Swords Dance
- Bug Bite
- Bullet Punch
- Superpower
Ice Cube (Manaphy) @ Leftovers
Ability: Hydration
EVs: 40 HP / 252 SpA / 216 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Scald
- Energy Ball
- Ice Beam
MC Ren (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 184 HP / 124 SpA / 200 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Earth Power
- Fire Blast
- Ancient Power
Arabian Prince (Ferrothorn) @ Shed Shell
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
- Spikes
- Leech Seed
- Thunder Wave
- Power Whip
Dr. Dre (Latios) (M) @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Psychic
- Earthquake
- Roost
DJ Yella (Keldeo) @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Icy Wind
- Secret Sword
Eazy-E (Scizor) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 84 Atk / 176 SpD
Impish Nature
- Swords Dance
- Bug Bite
- Bullet Punch
- Roost
Ice Cube (Manaphy) @ Leftovers
Ability: Hydration
EVs: 96 HP / 252 SpA / 160 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Scald
- Energy Ball
- Ice Beam
MC Ren (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 12 HP / 244 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Earth Power
- Magma Storm
- Taunt
Arabian Prince (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 80 SpD / 4 Spe
Calm Nature
- Knock Off
- Calm Mind
- Moonblast
- Soft-Boiled
Dr. Dre (Latios) (M) @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Psychic
- Earthquake
- Roost
DJ Yella (Keldeo) @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk / 30 SpA
- Scald
- Hydro Pump
- Secret Sword
- Hidden Power [Electric]
Ability: Light Metal
EVs: 248 HP / 84 Atk / 176 SpD
Impish Nature
- Swords Dance
- Bug Bite
- Bullet Punch
- Roost
Ice Cube (Manaphy) @ Leftovers
Ability: Hydration
EVs: 96 HP / 252 SpA / 160 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Scald
- Energy Ball
- Ice Beam
MC Ren (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 12 HP / 244 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Earth Power
- Magma Storm
- Taunt
Arabian Prince (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 80 SpD / 4 Spe
Calm Nature
- Knock Off
- Calm Mind
- Moonblast
- Soft-Boiled
Dr. Dre (Latios) (M) @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Psychic
- Earthquake
- Roost
DJ Yella (Keldeo) @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk / 30 SpA
- Scald
- Hydro Pump
- Secret Sword
- Hidden Power [Electric]
Remeber that the NWA movie "Straight outta compton" will be in the cinema 14 of august 2015, and since i am nice, here is the trailer:
It Was Gangsta Gangsta At The Top Of The List
Then I Played My Own Shit And It Went Somethin' Like This
Cruisin Down The Street In My Six-Fo''
Jockin The Bitches, Slappin The Hoes
Went To The Park To Get The Scoop
Knuckleheads Out There Cold, Shootin Some Hoops
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