I have been using the set below as a late game cleaner (or an early game sleep inducer if needed):
(Inherits from Darkrai)
Hydreigon @ Leftovers
Ability: Bad Dreams
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Void
- Spacial Rend
- Dark Pulse
- Nasty Plot
I think this is superior to the Clawitzer set, because although it is walled by fairies, it is capable of eliminating a foe's poke for the rest of the match with Dark Void and then setting up with Nasty Plot. His decent bulk combined with leftovers and the time the foe is sleeping gives it good longevity. Since a majority of the metagame is physically defensive in nature, Hydreigon can rip apart many common pokes. Also his mediocre speed is usually not a problem because speed tiers seem to be less important to Inheritance (with things like Altaria and Landorus-T being outsped before a boost).
It really does have problems with fairies, but Dark Void and Nasty Plot are really hard to pass up. Anybody got any similar ideas that aren't walled by fairies? Should I replace Dark Pulse or Spacial Rend?
Darkrai gets Sludge Bomb, so you could potentially replaced Spacial Rend with that to get mostly-reliable anti-Fairy coverage. It's not like anyone runs Klefki or Mawile, which would be the absolute worst-case scenario. More concerning is that it leaves you walled by Lucario (Sees actual use), but it walls you with Dark/Dragon offense too so whatever, and Bisharp. (Again, also walls Dark/Dragon, and is very fragile anyway) Plus you can just put them to Sleep if they've only got one such on the team.
In any event I'd sooner replace Spacial Rend than Dark Pulse. Spacial Rend can miss, has extremely low PP, and its increased critical hit ratio isn't as useful an effect as Dark Pulse's Flinch effect, which occurs more often anyway. Dragon's
only value is that it's poorly resisted, but Dark is also poorly resisted, has nothing immune to it, and is also STAB. (And the fact that Steel doesn't resist it is
excellent where Dragon being resisted by Steel will often crop up on teams, since Steel is so good as a defensive type) The main thing Spacial Rend has over Dark Pulse is an admittedly solid 25% increase in damage. (Almost a Life Orb)
I've brought this up the
Eevee General and I think
xJownage did the same. He said only permanent ladders could get a separate viability ranking at this point to prevent the forum from cluttering up.
I'm kind of surprised there's no "Viability Ranking" sub-forum to clean things up, nor a "permanent ladder" sub-forum, honestly. Kind of weird that PU got a sub-forum before anything like that.
How do you guys think the Arena Trap changed the metagame? Did it get better or worse? Also does anyone else think Gyarados-Mega is too awesome?
Arena Trap was cancer and I'm glad to see it gone.
I haven't personally fought Mega Gyarados as yet (Well, one time, but it was a completely different, much-less-threatening build), but it looks
very dangerous and able to take on nearly anything if it gets its setup in, so I dunno. Having seen some replays, I am seeing the very alarming point that it lets you get a Shell Smash Mold Breaker out, which is otherwise impossible and
very good.
Anyways, I was trying to think of a semi-reliable way to plow through Unaware and special walls and, uh, I got this abomination:
Raising Awareness (Roserade) @ Scope Lens
Ability: Sniper
EVs: 128 HP / 252 SpA / 128 Spe
Modest Nature
- Focus Energy
- Substitute
- Soak
- Energy Ball
Inheriting from Octillery, Roserade is chosen for having one of the highest Special Attack stats among Grass-types, its ability to switch in on Toxic, and moderate Speed. The HP EVs prevent its Substitute from being broken by Goodra's STAB Dragon Tail. The rest go in to Speed to outspeed uninvested mid-speed walls and such.
Effectively, Sniper+Focus Energy+Scope Lens is a 2.25x modifier that ignores Unaware, and Soak turns any possible type resistance into a 2x weakness, also ignoring Unaware. With a turn of setup on each opponent, it's at effectively +6, and while they can switch out, they're subjected to entry hazards and chip damage from stray Energy Balls.
252+ SpA Sniper Roserade Energy Ball vs. 4 HP / 252 SpD Eviolite Chansey on a critical hit: 363-432 (56.5 - 67.2%) -- guaranteed 2HKO
252+ SpA Sniper Roserade Energy Ball vs. 252 HP / 252+ SpD Assault Vest Goodra on a critical hit: 261-309 (67.9 - 80.4%) -- guaranteed 2HKO
252+ SpA Sniper Roserade Energy Ball vs. 252 HP / 252+ SpD Cresselia on a critical hit: 426-504 (95.9 - 113.5%) -- 75% chance to OHKO
^^ All of these after a Soak. It's stopped by Magic Bounce, mind you, but Magic Bouncers don't have Unaware.
Basically, I think any sufficiently passive stall team will fall to this, provided it's given proper support. But it's shit against anything that isn't passive stall, so whatever. It was a fun thought exercise, but don't run it.
That's quite nifty and out-of-the-box.
---
Having fought a team using Chatter to good effect, I'm wondering if Chatter needs to be revisited as a possible ban. Yes, Chatot has a limited movepool and garbage Abilities. But actually going up against it made be very aware that Chatter itself kind of destroys the normal concept of what constitutes a check or a counter -
anything lacking Own Tempo (Which is not normally run and is useless if the opponent isn't trying to Confuse you) cannot actually switch in and win with a high degree of certainty, because
one "hurts itself in its confusion" event can give the Chatterer time to get up a Substitute, which then gives it more time to Chatter/Nasty Plot/whatever in peace.
I've seen other people describe Confusion-based effects (Chatter, Swagger) as only giving you a 50% shot at winning, but this description tends to ignore the fat that in actuality there are ways to manipulate the functional odds in your favor -Confuse the opponent, put up a Substitute, and then either they break it or they don't. If they don't, continue on your merry way until they break it, at which point you put it back up again and wait for them punch their own face again. This means abusing Chatter to give yourself time to setup -or just to try to break through an Unaware wall through Confusion hax- is
not a 50/50 thing, because the Chatterer just arranges to minimize the consequences of the dice going against them and maximize the benefits of the dice being on their side. That's
not a 50/50.
And in Chatter's case, you can't simply switch-spam to burn through PP, like you can with Confuse Ray/Supersonic/Swagger/etc. If you do that, they still get in chipping damage -and Chatter's BP is OK and its PP solid, so unless you're, like, a team of Poison Healers or something, this
will get in damage, not even getting into the fact that they can put up the Substitute somewhere in there and then hit you with Chatter when you stay in.
And unlike in, say, Tier Shift, the Pokemon abusing Chatter can have... you know, good stats. And a good typing. It's not a narrowly focused luck-based mission that falls apart the instant anything pokes the Chatterer, because the Chatterer can be something bulky like Togekiss.
Also, it's uncompetitive. As always.
I don't think it's as urgent as other things have been (hooray for Arena Trap being banned!), but I wanted to bring it up, because I actually agreed with the original logic of not banning Chatter but having seen it in action it's... really really bull.