Thanks to pkparaiso.com and serebii.net for the sprites
TRIPLE GENIE HYPE!!
Yo what's up, my name is DaAwesomeDude1. I'm here to show you another team that I have had immense success with, this time in Smogon Doubles UU. Honestly it isn't even that big of an accomplishment considering no one even plays on this ladder rofl but hey whatever :P. I already did my introduction and whatnot in my first RMT so let's just jump right to the team.
The team is based around a core consisting of the three genies: Tornadus, Thundurus, and Landorus (hence the title). I made this team for the Smogdubs UU Minitour (that I scrubbed out hard in ;_;) and is a variation of my Smogdubs Triple Genie team. I actually decided to use a naming theme this time around, my team is named after various Volleyball positions. (Volleyball is a manly sport ok ;_;)
Look at the Team
Teambuilding Process
Since I'm using Triple Genies, obviously my first 3 Pokemon will be the 3 Genies. The only one I should really be explaining is Tornadus since the forms of the other two are banned in Doubles UU. I chose the Incarnate form over the Therian form because I wanted this team to be a Tailwind Offense team. Access to priority Taunt is really nice as well since it lets me stop Trick Room.
It's pretty obvious that HailRoom teams and Ice in general will destroy this team so I added in Genesect to help with that. Iron Head is great to check Ice types and Extremespeed is really handy to pick off weakened Pokemon.
I wanted another physical attacker as well as another Pokemon to beat Ice types so I decided on Lopunny. Fake Out support is really nice especially in combination with Scrappy and it boosts a whopping base 135 Speed which pretty much outruns the entire unboosted meta.
I then needed something for Fire types like Victini as well as a check to Landorus so I added in Milotic. Competitive is great for when you face those cheeky people using the lord-tier Arcanine + Spinda combo since it lets you get a free +2 and demolish with Scald.
Set Analysis
Setter (Tornadus) (M) @
Ability: Prankster
EVs: 252 HP / 116 Def / 44 SpA / 68 SpD / 28 Spe
Calm Nature
In Depth:
Can't really say much about this set tbh. Hurricane is a strong STAB move, Taunt lets me shut down opposing Tornadus, Trick Room, and support moves in general, and Tailwind because this is a Tailwind Offense team. I opted for Icy Wind in the last slot because I wanted another form of speed control and not rely on Tailwind all the time. Sitrus Berry for instant mass recovery and the EV spread was taken from one of my Thundurus on one of my VGC team lol.
Alternate Options:
The EV spread isn't set and can be changed depending on what your team needs, I find the first 3 moves mandatory on Tornadus however the last slot is up to preference. Alternatively, you can run Rain Dance on this thing and make it more of a rain attacker.
Left Forward (Thundurus-Therian) (M) @
Ability: Volt Absorb
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
In Depth:
Not much to say either lol. Volt Switch to grab momentum whereas Thunderbolt is just a stronger STAB. Grass Knot lets me hit Gastrodon and Rhyperior. Opted for HP Flying over Ice because it generally hits more. Flying lets me hit Abomasnow and Fighting types for super-effective while HP Ice really only lets me hits Landorus/Thundurus harder. Choice Specs is used to let me hit super hard and I like it more than Life Orb. EV spread is pretty standard.
Alternate Options:
First two moves are definitely mandatory while the last two can be changed depending on the team. Focus Blast, Sludge Bomb, HP Ice, HP Water (if you're deathly afraid of camel lol) are all options for Thundurus T. Specs can be switched out with Life Orb if you want but I'm not a fan of the decrease in power.
Opposite (Landorus) (M) @
Ability: Sheer Force
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
In Depth:
Landorus is such an amazing special attacker OML. Earth Power, which is boosted by Sheer Force, and further boosted by Life Orb, and FURTHER boosted by STAB, coming off of a pretty high Special Attack stat, hurts a lot (I might be exaggerating its power a bit lol but it's powerful nonetheless). Protect cause protect, I chose Rock Slide for the next slot because it's the best move in the game I realized that so far, my team is completely walled by Rotom-H so I needed an answer for it, not being able to flinch tho sucks. Sludge Bomb for my last slot as an answer to Fairy types. EV spread is pretty standard and Life Orb cause Sheer Force negates the recoil from it if I'm using a move with a secondary effect.
Alternate Options:
Landorus can run many options such as Focus Blast, Grass Knot, and HP Ice. A full on physical set can be used as well to abuse its higher attack stat though its special movepool is a lot better.
Middle Blocker (Genesect) @
Ability: Download
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
In Depth:
Iron Head and U-Turn are both STAB moves that are boosted by Choice Band. I chose Extreme Speed for the next slot to pick off weakened Pokemon and it can allow me to hit first under Trick Room. Ice Beam as the final move since it lets me hit the Genies. Max Atk to maximize damage output and max Speed for, well, speed lol. Chose Choice Band because it allows it to hit harder physically as well as giving me a better Trick Room matchup.
Alternate Options:
Iron Head, U-Turn, and Ice Beam are mandatory imo. Explosion and Blaze Kick are both options over E-Speed if you want to keep it on the more physical side. Blaze Kick lets you take out opposing Genesects and Escavalier while Explosion is just really strong lol. A more mixed variant can be used as well with Flamethrower over E-Speed.
Outside Hitter (Lopunny) (F) @
Ability: Limber -> Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
In Depth:
I'd say this is pretty standard for Mega Lopunny. Fake Out cause chip damage and lets me disrupt my opponent and Protect is protect. Return over Frustration cause no one uses Ditto and I actually want my Pokemon to like me :^) Drain Punch over High Jump Kick/Low Kick because HJK is way too shaky to use in doubles (considering Protect is going to be used on every team) and Low Kick doesn't really hit much in Smogdubs UU (it really only hits like Rhyperior harder) unlike regular Smogdubs where there is Heatran, Kyurem, and Terrakion. EV spread is standard.
Alternate Options:
Honestly there aren't many options Lopunny can run. If you want to go all in no fear, you could use High Jump Kick but I don't think it's worth it. Other than that, not really much options for Lopunny here.
Libero (Milotic) (F) @
Ability: Competitive
EVs: 252 HP / 244 SpA / 12 SpD
Modest Nature
In Depth:
Honestly have no idea what I was going for when I made this set lol. Scald is STAB and its 100% burn chance is great whereas Ice Beam just lets me hit harder on Flying types and the Genies. Recover because I want longevity and HP Grass because I was expecting a lot of Milotic mirrors or Rain teams but that didn't really happen lol. I didn't really have an EV spread for it so I just went with Smogon lol and Leftovers cause more health (even though its damage output is super low).
Alternate Options:
Hydro Pump can be used over Scald but I like the burn chance of Scald better so I went with that. Icy Wind over Ice Beam is an option though I feel like I have enough speed control already lol. HP Fire can also be used over HP Grass to hit Pokemon like Genesect and Escavalier harder (which is probably what I'm gonna end up doing). Protect also works in one of those slots too.
Conclusion
Yeah that's it lol. Again, not too big of an accomplishment since no one plays on this ladder but thought I would share it anyways lol. Wish I did better in the minitour but oh well, you win some you lose some.
Shoutouts
I already did all of my shoutouts in my first RMT so I'm not gonna explain them again lol
Royalty,AM,TrinitrotolueneTyler0,Exeggutor,Eyan,Kreme,Bottt,The Bravest Bird,brokenwings,Hairy Toenail,MrAldo,Rob.
Incognitus,StarmeiTheGod,MKSLAYER97 and everyone else from Competitive Tutoring, you guys rock!
Everyone from Doubles room: I'm pretty new to the room but you guys are hilarious so I'm gonna stick around. You guys are great!
You: Thanks for reading this :]
Setter (Tornadus) (M) @ Sitrus Berry
Ability: Prankster
EVs: 252 HP / 116 Def / 44 SpA / 68 SpD / 28 Spe
Calm Nature
- Hurricane
- Taunt
- Tailwind
- Icy Wind
Left Forward (Thundurus-Therian) (M) @ Choice Specs
Ability: Volt Absorb
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Grass Knot
- Hidden Power [Flying]
Opposite (Landorus) (M) @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Earth Power
- Protect
- Rock Slide
- Sludge Bomb
Middle Blocker (Genesect) @ Choice Band
Ability: Download
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Iron Head
- U-turn
- Extreme Speed
- Ice Beam
Outside Hitter (Lopunny) (F) @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Drain Punch
- Fake Out
- Return
- Protect
Libero (Milotic) (F) @ Leftovers
Ability: Competitive
EVs: 252 HP / 244 SpA / 12 SpD
Modest Nature
- Recover
- Ice Beam
- Scald
- Hidden Power [Grass]
Ability: Prankster
EVs: 252 HP / 116 Def / 44 SpA / 68 SpD / 28 Spe
Calm Nature
- Hurricane
- Taunt
- Tailwind
- Icy Wind
Left Forward (Thundurus-Therian) (M) @ Choice Specs
Ability: Volt Absorb
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Grass Knot
- Hidden Power [Flying]
Opposite (Landorus) (M) @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Earth Power
- Protect
- Rock Slide
- Sludge Bomb
Middle Blocker (Genesect) @ Choice Band
Ability: Download
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Iron Head
- U-turn
- Extreme Speed
- Ice Beam
Outside Hitter (Lopunny) (F) @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Drain Punch
- Fake Out
- Return
- Protect
Libero (Milotic) (F) @ Leftovers
Ability: Competitive
EVs: 252 HP / 244 SpA / 12 SpD
Modest Nature
- Recover
- Ice Beam
- Scald
- Hidden Power [Grass]
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