Hey peoples, I'm fairly new to competative battling but I've been using this team on Showdown and it's been working remarkably well so far. Please leave plenty of constructive critiscism and give any suggestions on how I could improve this team :)
Donphan (F) @ Lum Berry
Ability: Sturdy
Nature: Adamant
Evs: 252 Hp / 252 Atk / 4 Def
- Stealth Rock
- Rapid Spin
- Earthquake
- Ice Shard
This chosen set is almost always guaranteed to set up Stealth Rocks due to Sturdy and the Lum Berry for Spore leads. The Lum Berry can also be used to scout status ailaments then switch into a Pokemon that can absorb it. Donphan's main role is a spinner to get rid of hazards to keep the other Pokemon healthy. The Atk evs are invested to deal as much damage as possible with Earthquake and makes it a stronger revenge killer with Ice shard.
Metagross @ assault vest
Ability: Clear Body
Nature: Adamant
Evs: 252 Hp / 252 Atk / 4 Def
- Meteor Mash
- Zen Headbutt
- Earthquake
- Bullet Punch
The all around tank of the team that has many resistances and brilliant bulk. The assault vest gives it the Sp Def it lacks whilst it already has great physical bulk making it capable of switching into any kind of resisted attack. The chosen attack spread provides coverage over all types plus combined with a whopping 405 Atk, it can make for a great wall breaker too.
Roserade (F) @ Black Sludge
Ability: Natural Cure
Nature: Timid
Evs: 252 Sp Atk / 252 Spe / 4 Sp Def
- Sleep Powder
- Aromatherapy
- Giga Drain
- Sludge Bomb
The main role of Roserade in this set is to provide Aromatherapy to cure the team from the many Thunder Wave and Toxic users out there. The max speed makes it very likely to use Aromatherapy, even outspeeding Jolly Excadrill to then defeat with Giga Drain or switch into something else. Sleep Powder is for when the opponent switches out but I'm unsure what they'll switch into. Combined with the high speed Sleep Powder is also likely to put many other non-speed invested Pokemon to sleep.
Bisharp (M) @ Life Orb
Ability: Defiant
Nature: Adamant
Evs: 252 Atk / 252 Spe / 4 Def
- Knock Off
- Sucker Punch
- Iron Head
- Pursuit
The main revenge killer of the team capable of dealing huge amounts of damage with its priority STAB Sucker Punch, or if the opponent tries to switch out then it can trap them with Pursuit. Knock Off has great utility and can rid of opponents items whilst dealing tremendous damage. The Life Orb and Adamant Nature give it that extra power to revenge kill almost anything plus the Defiant Nature allows it switch into defoggers for a boost or sometimes even Pokemon with Intimidate such as Landorus-T.
Suicune @ Leftovers
Ability: Pressure
Nature: Bold
Evs: 252 Hp / 136 Def / 120 Sp Atk
- Calm Mind
- Scald
- Ice Beam
- Mirror Coat
The Physical Wall of this team as its water typing, combined with it's great stats make it a superb waller. The evs spread is chosen to give it as much Sp Atk as possible in case there's no chance to set up Calm Mind whilst retaining it's bulk as if it was a Hardy nature for example. Mirror Coat catches opponents offguard and with it's given stats it can take a hit a powerful super-effective hit and usually OHKO that Pokemon. Examples of this include Contrary Superior or a Volt Switching Rotom-W.
Charizard (M) @ Charizardite X
Ability: Blaze (Tough Claws)
Nature: Jolly
Evs: 252 Atk / 252 Spe / 4 Sp Def
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Earthquake
The main sweeper of the team, Charizard is usually saved for late game once all it's threats are out of the way so it can sweep through. The Jolly nature is to outspeed other base 100 Speed Pokemon without a Dragon Dance boost due it already gaining a big power boost from Tough Claws. Earthquake is mainly to OHKO Heatran which can barely touch Charizard with its STAB moves and can also hit other steel types hard without taking any recoil damage.
Donphan (F) @ Lum Berry
Ability: Sturdy
Nature: Adamant
Evs: 252 Hp / 252 Atk / 4 Def
- Stealth Rock
- Rapid Spin
- Earthquake
- Ice Shard
This chosen set is almost always guaranteed to set up Stealth Rocks due to Sturdy and the Lum Berry for Spore leads. The Lum Berry can also be used to scout status ailaments then switch into a Pokemon that can absorb it. Donphan's main role is a spinner to get rid of hazards to keep the other Pokemon healthy. The Atk evs are invested to deal as much damage as possible with Earthquake and makes it a stronger revenge killer with Ice shard.
Metagross @ assault vest
Ability: Clear Body
Nature: Adamant
Evs: 252 Hp / 252 Atk / 4 Def
- Meteor Mash
- Zen Headbutt
- Earthquake
- Bullet Punch
The all around tank of the team that has many resistances and brilliant bulk. The assault vest gives it the Sp Def it lacks whilst it already has great physical bulk making it capable of switching into any kind of resisted attack. The chosen attack spread provides coverage over all types plus combined with a whopping 405 Atk, it can make for a great wall breaker too.
Roserade (F) @ Black Sludge
Ability: Natural Cure
Nature: Timid
Evs: 252 Sp Atk / 252 Spe / 4 Sp Def
- Sleep Powder
- Aromatherapy
- Giga Drain
- Sludge Bomb
The main role of Roserade in this set is to provide Aromatherapy to cure the team from the many Thunder Wave and Toxic users out there. The max speed makes it very likely to use Aromatherapy, even outspeeding Jolly Excadrill to then defeat with Giga Drain or switch into something else. Sleep Powder is for when the opponent switches out but I'm unsure what they'll switch into. Combined with the high speed Sleep Powder is also likely to put many other non-speed invested Pokemon to sleep.
Bisharp (M) @ Life Orb
Ability: Defiant
Nature: Adamant
Evs: 252 Atk / 252 Spe / 4 Def
- Knock Off
- Sucker Punch
- Iron Head
- Pursuit
The main revenge killer of the team capable of dealing huge amounts of damage with its priority STAB Sucker Punch, or if the opponent tries to switch out then it can trap them with Pursuit. Knock Off has great utility and can rid of opponents items whilst dealing tremendous damage. The Life Orb and Adamant Nature give it that extra power to revenge kill almost anything plus the Defiant Nature allows it switch into defoggers for a boost or sometimes even Pokemon with Intimidate such as Landorus-T.
Suicune @ Leftovers
Ability: Pressure
Nature: Bold
Evs: 252 Hp / 136 Def / 120 Sp Atk
- Calm Mind
- Scald
- Ice Beam
- Mirror Coat
The Physical Wall of this team as its water typing, combined with it's great stats make it a superb waller. The evs spread is chosen to give it as much Sp Atk as possible in case there's no chance to set up Calm Mind whilst retaining it's bulk as if it was a Hardy nature for example. Mirror Coat catches opponents offguard and with it's given stats it can take a hit a powerful super-effective hit and usually OHKO that Pokemon. Examples of this include Contrary Superior or a Volt Switching Rotom-W.
Charizard (M) @ Charizardite X
Ability: Blaze (Tough Claws)
Nature: Jolly
Evs: 252 Atk / 252 Spe / 4 Sp Def
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Earthquake
The main sweeper of the team, Charizard is usually saved for late game once all it's threats are out of the way so it can sweep through. The Jolly nature is to outspeed other base 100 Speed Pokemon without a Dragon Dance boost due it already gaining a big power boost from Tough Claws. Earthquake is mainly to OHKO Heatran which can barely touch Charizard with its STAB moves and can also hit other steel types hard without taking any recoil damage.