Hello friends!! I'm a experienced player in 6vs6 and 3vs3 battles, but in terms of VGC i'm just an apprentice. I want to participate in the April Internacional Challenge so i build this team. It could reach 1524points in the ladder, but suddenly i started to lose battles so i'm asking what can make this team better. That's why i want you to give any opinion and suggestions, i will apreciate it a lot !!
Zapdos @ Sitrus Berry
Ability: Pressure
Nature: Modest
EV's: 236 HP/ 124 Def/ 148 SpA
Thunderbolt
Heat Wave
Protect
Tailwind
Zapdos is the Tailwind setter of the team, so usually is one of my leads. the EV spread plus Sitrus Berry allow him to survive 3 Rock Slide from Adamant Landorus, one of the most common leads, and be 3HKOed by Ice Beam from Suicune and Milotic, two pokemon that Zapdos is designed to counter, 2HKOing both of them with STAB Thunderbolt. Protect is useful to stall turns in case faster pokemon like Tornadus or Talonflame set up his own Tailwind before Zapdos.
Sableye @ Leftovers
Ability: Prankster
Nature: Carefull
EV's: 252 HP/ 4 Atk/ 252 SpD
Will O Wisp
Taunt
Knock Off
Recover
I don't know how many battles Sableye has saved me. He is the one destined to spread burns into Landorus, Khan, Azumarril or any physical attacker and taunting any potencial tailwind setters. Also is my answer to trick room setters. Is so annoying for pokemon like amoongus or follow me abusers. This SpDefensive oriented spread let him take better SpAttacks and also physicall attacks from a burned opponent. Knock off is ultra useful to throw item's specially against Cresselia, taunting and throwing up her item.
Metagross @ Assault Vest
Ability: Clear Body
Nature: Adamant
EV's: 252 HP/ 252 Atk/ 4 Def
Bullet Punch
Meteor Mash
Ice Punch
Power-Up Punch/Zen Headbutt/
I realize that my team have troubles whith Fairy type and against Hyper Voice spam. At first, I incorporate a Weaknes Policy Aegislash, but my team lacks from another physical attacker so i decided to change it for the obsolete normal Metagross. Meteor Mash annihilates standard Sylveon and Gardevoir, and also do decent damage to the rest of the metagame. Ice punch hits hard any flying type without Def investiment and Bullet Punch avoid Sucker punch from Kangaskhan. I don't kwon what to run in the last slot, since PuP is useful but very situational, zen headbutt is better but leave Metagross completely walled by Heatran.
Salamence @ Salamencite
Ability: Intimidate
Nature: Modest
EV's: 4 HP/ 252 SpA/ 252 Spe
Hyper Voice
Draco Meteor
Fire Blast
Protect
My mega. I choose SpAttacker MegaMence because i think for double battles his movepool is better on the special side , allow him to hit both oponents with hyper voice, incinerate Steel types with Fire Blast and also the powerfull Draco Meteor. Not so much to say about this well-knowing monster. I run Modest nature because he needs all the power since he can't boost his stats on the special side, and with tailwind support the speed is covered.
Terrakion @ Lum Berry
Ability: Justified
Nature: Jolly
IV's 28 31 21 31 31 28
EV's: 252 Atk/ 4 Def/ 252 Spe
Rock Slide
Close Combat
Protect
Double kick/ Earthquake
I know the IV's are imperfect, but is the best i can capture at that moment and tailwind remedies the problem with the speed IV's. Fire type was a pain for the team so i need something to checkk him, also Kanghaskan, Tallonflame and by far Heatran were threats, and what pokemon can counter all this enemys? Yes, only Terrakion with the incredible Rock/Fight combination. The dual STAB moves are obvious and Protect too for guard himself of an incoming potential OHKO attack. I try to run Life Orb, but if Sableye is not on the field to taunt the enemy, burn or paralysis can ruin Terrakion's day, so Lum Berry is the best choice. In the last slot again i have troubles, since Double Kick is useful to break substitutes, but Eartquake offers more coverage.
Sylveon @ Choice Specs
Ability: Pixilate
Nature: Modest
EV's: 92 HP/ 116 Def/ 252 SpA/ 4 SpD/ 44 Spe
Hyper Voice
Psychock
Shadow Ball
Protect
Sylveon is the bulky powerhouse of the team. Hyper Voice hit really hard to everthing and helps to faint other Fairy types and also Water types if Zapdos isn't on the field. I run a more bulky EV spread but after some battles i decided to go with the CybertronProcutions Sylveon set, only giving 4 EV to SpD since at lvl 50 44 and 48 EV is the same to obtain 86 in speed. With that number, Sylveon can go for the speed tie with adamant/modest Salamence, and that's awsome. Protect is useful to surprise the oponent in case Sylveon takes a Knock off hit. Choice Specs is obviusly the item.
THREATS:
Whimsicott: This green thing is the faster Prankster of the game, also can set up Tailwind or even Trick Rom. That means he can taunt on Zapdos or even Sableye wich make's me go for a predict playstyle
Raikou: Since I lack a Ground type, Life orb Raikou can be a pain with his fast Thunderbolt & HP Ice
Trick Room teams: If Sableye can't Taunt the TR setter or the setter is holdding a Mental Herb i Have a bad time, depending on Metagross & Sylveon to win. Mawile is by far the major threat for my team since he can sweep all my team
Well that's all. If you've noticed more threats or suggestions about the EV spread and the movepool, I hope you give your opinions about my team and help me, Thank you!!
THE TEAM:
Zapdos @ Sitrus Berry
Ability: Pressure
Nature: Modest
EV's: 236 HP/ 124 Def/ 148 SpA
Thunderbolt
Heat Wave
Protect
Tailwind
Zapdos is the Tailwind setter of the team, so usually is one of my leads. the EV spread plus Sitrus Berry allow him to survive 3 Rock Slide from Adamant Landorus, one of the most common leads, and be 3HKOed by Ice Beam from Suicune and Milotic, two pokemon that Zapdos is designed to counter, 2HKOing both of them with STAB Thunderbolt. Protect is useful to stall turns in case faster pokemon like Tornadus or Talonflame set up his own Tailwind before Zapdos.
Sableye @ Leftovers
Ability: Prankster
Nature: Carefull
EV's: 252 HP/ 4 Atk/ 252 SpD
Will O Wisp
Taunt
Knock Off
Recover
I don't know how many battles Sableye has saved me. He is the one destined to spread burns into Landorus, Khan, Azumarril or any physical attacker and taunting any potencial tailwind setters. Also is my answer to trick room setters. Is so annoying for pokemon like amoongus or follow me abusers. This SpDefensive oriented spread let him take better SpAttacks and also physicall attacks from a burned opponent. Knock off is ultra useful to throw item's specially against Cresselia, taunting and throwing up her item.
Metagross @ Assault Vest
Ability: Clear Body
Nature: Adamant
EV's: 252 HP/ 252 Atk/ 4 Def
Bullet Punch
Meteor Mash
Ice Punch
Power-Up Punch/Zen Headbutt/
I realize that my team have troubles whith Fairy type and against Hyper Voice spam. At first, I incorporate a Weaknes Policy Aegislash, but my team lacks from another physical attacker so i decided to change it for the obsolete normal Metagross. Meteor Mash annihilates standard Sylveon and Gardevoir, and also do decent damage to the rest of the metagame. Ice punch hits hard any flying type without Def investiment and Bullet Punch avoid Sucker punch from Kangaskhan. I don't kwon what to run in the last slot, since PuP is useful but very situational, zen headbutt is better but leave Metagross completely walled by Heatran.
Salamence @ Salamencite
Ability: Intimidate
Nature: Modest
EV's: 4 HP/ 252 SpA/ 252 Spe
Hyper Voice
Draco Meteor
Fire Blast
Protect
My mega. I choose SpAttacker MegaMence because i think for double battles his movepool is better on the special side , allow him to hit both oponents with hyper voice, incinerate Steel types with Fire Blast and also the powerfull Draco Meteor. Not so much to say about this well-knowing monster. I run Modest nature because he needs all the power since he can't boost his stats on the special side, and with tailwind support the speed is covered.
Terrakion @ Lum Berry
Ability: Justified
Nature: Jolly
IV's 28 31 21 31 31 28
EV's: 252 Atk/ 4 Def/ 252 Spe
Rock Slide
Close Combat
Protect
Double kick/ Earthquake
I know the IV's are imperfect, but is the best i can capture at that moment and tailwind remedies the problem with the speed IV's. Fire type was a pain for the team so i need something to checkk him, also Kanghaskan, Tallonflame and by far Heatran were threats, and what pokemon can counter all this enemys? Yes, only Terrakion with the incredible Rock/Fight combination. The dual STAB moves are obvious and Protect too for guard himself of an incoming potential OHKO attack. I try to run Life Orb, but if Sableye is not on the field to taunt the enemy, burn or paralysis can ruin Terrakion's day, so Lum Berry is the best choice. In the last slot again i have troubles, since Double Kick is useful to break substitutes, but Eartquake offers more coverage.
Sylveon @ Choice Specs
Ability: Pixilate
Nature: Modest
EV's: 92 HP/ 116 Def/ 252 SpA/ 4 SpD/ 44 Spe
Hyper Voice
Psychock
Shadow Ball
Protect
Sylveon is the bulky powerhouse of the team. Hyper Voice hit really hard to everthing and helps to faint other Fairy types and also Water types if Zapdos isn't on the field. I run a more bulky EV spread but after some battles i decided to go with the CybertronProcutions Sylveon set, only giving 4 EV to SpD since at lvl 50 44 and 48 EV is the same to obtain 86 in speed. With that number, Sylveon can go for the speed tie with adamant/modest Salamence, and that's awsome. Protect is useful to surprise the oponent in case Sylveon takes a Knock off hit. Choice Specs is obviusly the item.
THREATS:
Well that's all. If you've noticed more threats or suggestions about the EV spread and the movepool, I hope you give your opinions about my team and help me, Thank you!!
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