I really want to know why Gale Wings and -atespeed haven't been banned yet. Stall users and balance teams with dedicated checks to birdspam in general might not mind, but the offense vs offense matchup in Inheritance currently boils down to nothing more than "who had more priority", "which lando-t won the speed tie" "who clicked stab pixilate espeed the hardest". On offense teams there is basically no counter-play to this stuff other than to run it yourself and pray you win the speed tie.
Right now this kind of priority spam is limiting teambuilding to the point to where I basically have to run scarfed Heatran or something stupid like Regirock on my hyper offense teams just to make sure I don't get 6-0'd. Banning Gale Wings as well as Espeed + Pinsirite/Altarianite/Glalitite would really open up more teambuilding options for offense and make the matchup a little more bearable.
Its a touchy thing, because if we limit priority
we have to limit priority to sources that aren't broken, because otherwise the problem for offense gets WORSE. Race to set up your huntail Gyarados-M or something of the like. Either way, I understand the want to ban these, but I think its hardly matchup based atm.
I honestly think the presence of gale wings is something very, very important because it prevents offense from overwhelming the meta. Imagine this meta without the limitations on offense. It becomes setup sweepers and wallbreakers spamming high powered attacks with next to no momentum lost because they can't be revenge killed. While priority spam is annoying, it limits offense to an extent that is almost healthy. Honestly, I don't see this metagame getting healthy if we ban these; it just becomes too easy for HO to spam mons without limitations. Protean, Shell Smash, Primo/deso, Adapt, etc. just become so ridiculously spammable its not even funny. If stall is a problem, spam Luc Terrakion and TC Haxorus. Yeah, no.
There are Pokemon immune to regular Espeed, and Pokemon like Terrakion and Aerodactyl can be offensive checks to regular Espeed. This isn't true with -atespeed running around and fast Steel types are basically the only thing that can stand a chance on an offensive team. The Protean sets with multiple priorities don't bother me because they aren't ridiculously high powered. Sucker Punch is a conditional 80 that leads to 50/50 scenarios, Fake Out is 40 base for the first turn only, Shadow Sneak is 40, etc. They don't have the raw power of firing off a guaranteed 80 damage STAB that has no immunities and few resists, but hits plenty of good typings for SE damage and always goes first.
Gale Wings is the same thing except slightly more manageable. While it might not have as much priority as Espeed it has more base power and these users can actually hold items like Band and aren't restricted to a free Life Orb boost. The unfortunate thing is that you're STILL forced to run fast Rock/Steel types if you don't want to be 6-0'd.
If banning this kind of strong priority means setup gets stronger, I honestly wouldn't mind. I'd rather at least have the option to pressure my opponent and not give them the chance to set up than to forfeit at the team preview because the opponent has an Altaria/Pinsir/Mence/Lando-T on their team. At least in one scenario I feel like I can come out on top with good play rather than warping my team around the idea that if half my Pokemon can't take a Banded Brave Bird from Landorus-T or FakeSpeed from Mega Pinsir then I can't compete at all.
I'm going to be honest; we have to ban things carefully. If we want to ban -atespeed, we need to be suspecting the megas, not the abilities or the combo (complex bans are baddd). The WORST one for offense to handle isn't glalie or pinsir; its Altaria because its so hard to revenge kill and hits SE vs about half of the mons on HO teams.
Gale wings probably shouldn't be banned, its not that hard to wall and is a good revenge killing option while being manageable for offense. It also keeps a limit on offense while not screwing teambuilding, and there are plenty of checks and revenge killing opportunities for offense to survive.
If we suspect the -atespeeds, we need to suspect the members, and ONE AT A TIME. i.e. suspect glalie, then pinsir, then alt. They are all radically different in their limitations of offense and stall and we need to address them separately.
Honestly for Terrakion there needs to be a mention of its Choice Banded Head Smash set. I run it on my sun team and it tears through anything not resembling two crossed swords.
Tyrantrum (Terrakion) @ Choice Band
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Head Smash
- Earthquake
- Crunch
- Superpower
252 Atk Choice Band Terrakion Head Smash vs. 252 HP / 252+ Def Suicune: 238-282 (58.9 - 69.8%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Choice Band Terrakion Head Smash vs. 252 HP / 252+ Def Cresselia: 232-274 (52.2 - 61.7%) -- 97.7% chance to 2HKO after Leftovers recovery
252 Atk Choice Band Terrakion Head Smash vs. 252 HP / 252+ Def Regirock: 159-187 (43.6 - 51.3%) -- 64.5% chance to 2HKO after Stealth Rock and Leftovers recovery
Hey, that one vs Regirock isn't a guaranteed 2HKO!
252 Atk Choice Band Terrakion Superpower vs. 252 HP / 252+ Def Regirock: 254-300 (69.7 - 82.4%) -- guaranteed 2HKO after Leftovers recovery
-1 252 Atk Choice Band Terrakion Superpower vs. 252 HP / 252+ Def Regirock: 168-200 (46.1 - 54.9%) -- 11.3% chance to 2HKO after Leftovers recovery
You do the math and figure out why Regirock can't switch in. The one true wall to this set is Doublade, so pack teammates with Knock Off.
I have quite a bit of experience with this set and I can tell you that adapt is generally more consistent. Sorry, its just the truth. Besides cresselia, there is nothing that this set does that adapt doesn't, and that is without a band; without band this set falls to cress anyways. with a band Adapt can beat cress with stone edge with Sr/Chip damage. This set is not a bad set, but tbh I think its a bit inferior to the Adapt set. It definitely has its merits, don't get me wrong. Also don't forget that Adapt has extremespeed to pick off weakened mons against offense; note its also a base 108 speed Extremespeed that hits as hard as jolly bandnite's, which is pretty strong.
Actually
Lcass4919 explained it pretty well.