Martin
A monoid in the category of endofunctors
Re-quoting something I posted earlier as a more eye-friendly alternative to the image above that uses Bisharp and Starmie>Chomper and Diancie/Talonflame and Aegi.
edit:Generally speaking, turns in a match aren't 50:50 scenarios. There are typically more than two outcomes. For example, you both sides have 5 'mons left, and you have a healthy bisharp on the field v.s. your opponent's healthy 4-attacks starmie. The best play here will be to use Sucker Punch as it means you are guaranteed to not lose your Bisharp. This is not a 50:50 as you are simply making the safest play you can as opposed to whichever player who makes the wrong move being severely set back by it.
Take a similar situation (1 HP Bisharp v.s. healthy 4-attacks Starmie), but this time make it a 2v2 situation (you have Bisharp and 1 HP Landorus-I, your opponent has Starmie and 4 attacks Zard X). In this situation, it is a 50:50 because whoever makes the correct play wins the match. Here are the possible scenarios here:
So there are two outcomes: Bisharp's team wins or Starmie's team wins. This is a 50:50.
- Bisharp uses Sucker Punch and Starmie stays in. Starmie faints, you can sacrifice your Bisharp to the Charizard (dealing Sucker Punch damage as you go down) and Landorus wins the match.
- Bisharp uses Pursuit and Starmie switches. Starmie faints, you can sacrifice your Bisharp to the Charizard (dealing Sucker Punch damage as you go down) and Landorus wins the match.
- Bisharp uses Sucker Punch and Starmie switches. Zard X KOs Bisharp (as you can't switch in Lando for obvious reasons), Landorus kills Zard X, Starmie wins the game with the Rapid Spin KO on Landorus ('cause 100% accurate).
- Bisharp uses Pursuit and Starmie stays in. Bisharp faints to Rapid Spin ('cause 100% accurate), Starmie wins the match with the rapid spin KO on Landorus.
Aegislash can be compared to the second scenario.
IDK why you are voting to unban it if you feel that banning the S ranks would be a better solution. Isn't that just contradicting yourself?alright, i got my reqs after about 50 battles, and i must say i honestly prefer this metagame than the non-aegi one. i know aegislash is really broken and i think the optimal solution would be banning altaria/gross/lando-i, while keeping aegi banned, but if that's impossible, i'd rather unban aegi, and will explain in this post why i think the aegislash metagame is better than the current metagame.
Yeah. It makes it easier by giving you 5 mons+Aegi if you don't want to be at a significant disadvantage. Also, the sheer fact that Aegi alone can cover that many pokemon in one teamslot is instantly unhealthy.one of the arguments used to ban the sword was that it restrained teambuilding, right? well i think teambuilding is made easier with aegi. if you slap it onto your team, you're shielding it from altaria, gross, garde, diancie, gallade, thundurus (a bit), zam, lati@s, clefable, jirachi, and a whole lot of A/S rank threats (which is arguably impossible to do in the non-aegi meta), so basically aegi counter + aegi leaves up 4 slots for you to be creative with the rest of the team.
See above response. Also, really, the fact that you are trading every Psychic-type and HJK user bar M-Lopunny for Diggersby, Volc and Hydra - of which the former two are already v. good and should be A- rank if they are not that high already and the latter of which is still very solid in the non-aegi meta - makes literally zero sense. Also, it does kill innovation as it makes literally half of the current OU tier either flat-out inviable or significantly lower than they are atm, while amplifying what is currently the most overpowered 'mon in the metagame (Lando-I) due to effectively letting it in to score a free KO v.s. anything not called Mega Latias or, worse still, set up a Rock Polish all over your face - in which case Mega Latias becomes a shaky check due to rash/modest nature.as for the argument that aegi kills innovation and makes the metagame stale, i think it is kinda flawed, because while aegi does indeed kill stuff like medicham/celebi/rachi, it also makes stuff like diggersby/volcarona/hydreigon really good. you can run a really standard team with aegi/zard-y/hippo/keld/latios and be safe against A rank threats, but i can choose to be innovative, run zygarde and proceed to sweep you. and zygarde is a really flawed mon, ranked at C-, so it's not like i'm not purposedly taking a huge risk in running it; unlike in the current metagame, where cenarios like "oh i've covered every A rank threat besides zard-y, better hope he doesnt bring it xd" happen every day.
GSC Snorlax and RBY Tauros were overcentralising because they were flat out broken in said metagames but kept simply due to there being practically no pokemon to choose from in the first place. Aegislash is overcentralising because it makes an insane percentage of the metagame inviable or barely usable while allowing you to check a vast number of major threats in one teamslot - not because it is overpowered/broken - and that is what argubly makes the overcentralisation factor of Aegislash a ton worse than the brokenness of GSC Snorlax and RBY Tauros simply due to there being options to replace it that make teambuilding a process of trial and error as opposed to "My team is weak to a load of stuff... time to fix that: Aegislash! I choose you!"it makes the metagame overcentralized, not gonna lie. but would you rather have a metagame centralized around 15 threats or 40? plus stuff like snorlax in gsc, tauros in rby, etc are much more overcentralizing and you never seem someone complaining or saying those metas are bad because of it.
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