OU Cofagrigus

Winry

Super Graduate-Level Napper
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
add/correct remove comments
Overview
########

Cofagrigus has great natural bulk, which gives it allowing numerous setup opportunities for to set up either Trick Room or Nasty Plot, the former of which compliments [I assume you mean Trick Room because NP doesn't really have anything to do with Speed] it due to its low Speed. In addition, it sports a unique ability in Mummy that allows it to defeat Pokemon that rely on their abilities such as Azumarill, Mega Medicham, and Mega Heracross. It's got a decent base 95 Special Attack stat, [ac] which allows it to deal crippling damage after it attains a Nasty Plot boost as well, making it a solid option for Trick Room teams. Off Trick Room, Cofagrigus's diverse movepool that consists consisting of Haze, Will-O-Wisp, and Toxic Spikes all allows it to differentiate itself from other walls and gives it a decent defensive set to work with, [ac] as it is extremely hard to turn it Cofagrigus into setup bait.

Defensive
########
name: Physical Wall
move 1: Toxic Spikes
move 2: Pain Split / Snatch
move 3: Hex / Shadow Ball
move 4: Will-O-Wisp
ability: Mummy
item: Leftovers
evs: 252 HP / 252 Def / 4 SpD
nature: Bold

Moves
========

Will-O-Wisp cripples physical attackers such as Mega Medicham and Mega Heracross, making them almost useless and greatly lowers their ability to threaten Cofagrigus's team. Pain-[remove hyphen] Split is Cofagrigus's only source of recovery outside of Leftovers, and while it is a bit unreliable, it can keep Cofagrigus healthy throughout the match. Another solid option is Snatch, which allows Cofagrigus the ability to potentially stallbreak and possibly steal moves such as Recover or Roost for itself if done in the right situation, which, [ac] in tandem with status, [ac] can greatly hinder the foe opponent [opponent = player; foe = opposing Pokemon]. Toxic Spikes is a move that few Pokemon in OU get access to, and Cofagrigus can put this to move to work due to the switches it forces; [semi > comma] in addition, the move powers as well as it having the added bonus of powering up its own Hex. Hex starts off as a slightly weaker Shadow Ball, but doubles in power if the foe opponent is afflicted by some type of status, and this is often the case due to Cofagrigus's access to both Will-O-Wisp and Toxic Spikes. However, Shadow Ball is an option if consistency is required, although you will often hit significantly less hard. Rest is also an option that allows Cofagrigus to fully recover its HP, though clerical support is then required for this to be effective.

Set Details
=======

252 HP EVs and 252 Defense EVs keep it as physically bulky as possible, while the remaining 4 EVs are added to Special Defense for a slight boost. A Bold nature is used to maximize the Defense stat, while Leftovers serves as Cofagrigus's most reliable form of recovery. Mummy is used for its useful purposes in crippling Pokemon that rely on their abilities, [ac] such as like Mega Lopunny.

Usage Tips
========

Cofagrigus should mainly be used as a switch-in to many physical attackers in the tier such as Terrakion, Hawlucha, Azumarill, Mega Heracross, and Mega Lopunny, as Mummy and the threat of being crippled by through a burn almost always forces them out. Using Pain Split smartly on predicted switches prevents Cofagrigus from being warn down quickly. Snatch can prevent setup sweepers from attaining boosts and can nail Cofagrigus you things like such as Substitutes, so use it whenever you're facing a foe that an opponent who will most probably use a status move instead of attack. Cofagrigus also functions as a spinblocker is if needed, being able to beat some Excadrill and most defensive Starmie 1v1 1 on 1. Mummy also takes Scrappy away on contact immediately, meaning Cofagrigus can often simply switch in on predicted Fake Outs from Mega Lopunny and avoid the brunt of the damage from a devastating High Jump Kick.

Team Options
========

Strong special attackers such as like Thundurus, Latios, or Keldeo will often capitalize on Cofagrigus's weaker Special Defense stat, meaning that dedicated special walls such as like Chansey or Sylveon are good partners that can to take the heat off Cofagrigus. These Pokemon are also very good partners, [ac] as they provide clerical support for Cofagrigus by curing it of status or giving it the opportunity to use, [rc] opening up the possibility for using Rest, which is helpful because or simply curing its status, [rc] seeing as Cofagrigus hates being afflicted by status ailments such as poison Toxic or a burn. Bulky Mega Evolutions such as like Mega Charizard X or Mega Venusaur pair well with it, as they can switch in and take Knock Offs from Bisharp, while Cofagrigus works well with any existing Fire/Water/Grass cores. Gliscor is a good choice to take Knock Offs from Bisharp and can deal dealing with stallbreaker Mew, as both foes while they can't do anything to it once Poison Heal has been activated. Specially defensive Gliscor also counters both Heatran and Clefable, which who can trouble Cofagrigus greatly.

Offensive
########
name: Offensive TR+NP
move 1: Trick Room
move 2: Nasty Plot
move 3: Shadow Ball
move 4: Will-O-Wisp / Hidden Power Fighting
ability: Mummy
item: Leftovers
evs: 252 HP / 4 Def / 252 SpA
ivs: 0 Spe
nature: Quiet

Moves
========

Nasty Plot allows Cofagrigus to put massive dents in most Pokemon, and it is very easy to setup and works well alongside Trick Room. Cofagrigus is an excellent Trick Room setter as well due to its bulk, making it one of its best options to use when used on a Trick Room team. Shadow Ball is a reliable STAB move to work with, doing severe damage after a Nasty Plot, [ac] as Ghost has amazing coverage. Will-O-Wisp lets Cofagrigus to cripple physical attackers that which it can't KO with Shadow Ball, such as Mega Heracross, Mega-[remove hyphen] Gyarados that lacking Substitute, and Garchomp. Hidden Power Fighting is another option that allows Cofagrigus the ability to hit Tyranitar and Bisharp and has as well as providing perfect neutral coverage alongside Shadow Ball.

Set Details
=======

252 HP EVs give Cofagrigus quite a bit of bulk, while another 4 EVs are invested in Defense to give it a small boost. 252 Special Attack EVs are used invested to maximize its Cofagrigus's damage output, while a Quiet nature and 0 Speed IVs make it as slow as possible, which is ideal under Trick Room.

Usage Tips
========

Offensive Trick Room Cofagrigus is should mostly be used on dedicated and benefits from/on Trick Room teams, as its bulk allows it to come in on several threats and easily setup a Trick Room or Nasty Plot. Nasty Plot allows Cofagrigus to function as a dangerous offensive threat mid-game, and it is especially augmented by Trick Room. Using Cofagrigus as a switch-in to Pokemon such as like Mega-Medicham, Azumarill on a Waterfall or Play Rough, and Mega- [remove hyphen] Heracross is recommended, as it can regain your team momentum and threaten them with a burn.

Team Options
========

Offensive Trick Room Cofagrigus should only be used on dedicated Trick Room teams, so Standard partners that can set up start Trick Room such as like Cresselia and Porygon2 are needed, though they all share a common Knock Off weakness. Conkeldurr patches this weakness of Cofagrigus up though, as it resists Dark and uses its low Speed in Trick Room to its the advantage; [semi > comma] it can also act as well as acting as a status absorber with Guts. Crawdaunt works in a similar vein as Conkeldurr, but resists both Knock Off and Ghost-type moves and breaks down walls with its massive power courtesy of Adaptability-boosted strikes. Mega Heracross is a solid Bisharp check and also benefits from Trick Room due to its lowered Speed. Unaware Clefable can nullify any Nasty Plot boosts Cofagrigus might gain, so a Steel-type such as like Magnezone or (Mega) Scizor(-Mega) [if you mean to say both versions of Scizor, say "(Mega) Scizor" but if you only mean to say base forme Scizor, say "regular Scizor"] are good partners, [ac] as they can rid Cofagrigus and the team of it and also benefit from them being on the slower side. Bulky Water-types such as Suicune also pair well with it, [ac] as they can deal with Heatran and cripple the opposing team with status.

Other Options
#########

Cofagrigus has a couple other options to play with such as Memento, which allows it to sacrifice itself but leave the opponent's offenses severely crippled, allowing a teammate to set up and take advantage of the situation it. Knock Off is a hindrance that can make certain walls to Cofagrigus crippled through item loss such as Chansey and Unaware Clefable. Magic Coat is an option that reflects status moves and can reflect entry hazards such as Stealth Rock or crippling status like such as Toxic back to the opponent's side. Haze can be used to prevent opposing Pokemon from setting up on Cofagrigus, though one must note it Cofagrigus is often too slow to abuse it properly.

Checks & Counters
#########

**Bulky special walls**: Specially defensive walls such as Pokemon like Chansey, Specially Defensive Gliscor, and Clefable can quickly shut down the offensive Trick Room Cofagrigus TR set due to their ability to tank and cripple Cofagrigus through status while its Shadow Ball returns pittance. [period > comma] while Pokemon such as like Alomomola easily deal with the defensive set, [ac] as it which can't do anything back, [rc] barring an unexpected Knock Off which could cripple them with the item loss

**Knock Off users**: Bisharp, Weavile, Mega Gallade, [ac] and Conkeldurr can easily do serious damage with Knock Off after Stealth Rock damage rocks, but all Knock Off users fear a burn barring Conkeldurr, which who can benefit from it the first turn and severely damage it Cofagrigus with a Guts-boosted attack. [period]

**Bulky Fire-types**: Fire-types Pokemon such as Heatran can absorb WoW Will-O-Wisp and can normally put a large dent in Cofagrigus. [period] into it, [rc] Most also have access to some form of and most have recovery, so Pain Split won't trouble them as much, and Pokemon such as like Mega Charizard X can freely switch in, [rc] and can set up a Dragon Dance or Swords Dance to put extreme dents in Cofagrigus. [period]

**Taunt**: Almost all Taunt users, [ac] especially Taunt Dragon Dance Gyarados and Mandibuzz, [ac] can completely shut Cofagrigus it down, [rc] like TauntDD Gyarados and Mandibuzz, [rc] and can use it as free set up fodder, [ac] as it can only fire back weak and unboosted Shadow Balls most of the time. [period]

**Strong Special Attackers**: Because Cofagrigus's Special Defense isn't too impressive, [ac] strong special attackers such as Keldeo, Choice Specs Sylveon, and Landorus all are examples of this, [rc] as Cofagrigus's special defence isn't too impressive, meaning that these Pokemon can abuse high Base Power attacks to bash through Cofagrigus, [rc] all while not fearing a burn. [period > comma] which makes them excellent checks
1/2
 
Last edited:

P Squared

a great unrecorded history
is a Site Content Manageris a Community Contributoris a Top Contributoris a Top Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Top Smogon Media Contributor Alumnus
this is 2/2
add remove comment

Overview
########

Cofagrigus has great natural bulk, which gives it numerous opportunities to set up either Trick Room or Nasty Plot, the former of which compliments it due to its low Speed. In addition, it sports a unique ability in Mummy, which that allows it to defeat Pokemon that rely on their abilities(comma) such as Azumarill, Mega Medicham, and Mega Heracross. It's got a decent base 95 Special Attack stat, which allows it to deal crippling damage after it attains a Nasty Plot boost as well, making it a solid option for Trick Room teams. Off Outside of Trick Room, Cofagrigus's diverse movepool that consists of ("consists of" kind of has this implication that it's going to list everything in it) includes Haze, Will-O-Wisp, and Toxic Spikes allows it to differentiate itself from other walls and gives it a decent defensive set to work with, as it is extremely hard to turn Cofagrigus into setup bait.

Defensive
########
name: Physical Wall
move 1: Toxic Spikes
move 2: Pain Split / Snatch
move 3: Hex / Shadow Ball
move 4: Will-O-Wisp
ability: Mummy
item: Leftovers
evs: 252 HP / 252 Def / 4 SpD
nature: Bold

Moves
========

Will-O-Wisp cripples physical attackers such as Mega Medicham and Mega Heracross, making them almost useless and greatly lowers lowering their ability to threaten Cofagrigus's team. Pain Split is Cofagrigus's only source of recovery outside of Leftovers, and while it is a bit unreliable, it can keep Cofagrigus healthy throughout the match. Another solid option is Snatch, which allows Cofagrigus to potentially stallbreak and possibly (the "potentially" from earlier can carry over imo? you can keep this if you want though) steal moves such as Recover or Roost for itself if done in the right situation, which, in tandem with status, can greatly hinder the foe. Toxic Spikes is a move that few Pokemon in OU get access to, and Cofagrigus can put this to move to work due to the switches it forces; as well as it having Toxic Spikes support also has the added bonus of powering up its own Hex. Hex starts off as a slightly weaker Shadow Ball, but it doubles in power if the foe is afflicted by some type of status, and this is often the case due to Cofagrigus's access to both Will-O-Wisp and Toxic Spikes. However, Shadow Ball is an option if consistency is required, although you will often hit significantly less hard. Rest is also an option that allows Cofagrigus to fully recover its HP, though clerical support is then required for this to be effective.

Set Details
=======

252 HP EVs and 252 Defense EVs keep it Cofagrigus as physically bulky as possible, while the remaining 4 EVs are added to Special Defense for a slight boost. A Bold nature is used to maximize the Defense stat, while Leftovers serves as Cofagrigus's most reliable form of recovery. Mummy is used for its useful purposes in crippling Pokemon that rely on their abilities, such as Mega Lopunny.

Usage Tips
========

Cofagrigus should mainly be used as a switch-in to many physical attackers in the tier such as Terrakion, Hawlucha, Azumarill, Mega Heracross, and Mega Lopunny, as Mummy and the threat of being crippled by a burn almost always forces them out. Using Pain Split smartly on predicted switches prevents Cofagrigus from being warn worn down quickly. Snatch can prevent setup sweepers from attaining boosts and can steal useful things such as Substitutes nail Cofagrigus things such Substitutes, ("nail" has a different connotation and having "Cofagrigus things" is kinda awkward; I had to reread it a couple times personally. hopefully my addition has the same meaning? lemme know if not and we can figure something out) so use it whenever you're Cofagrigus is facing a foe that will most probably use a status move instead of an attack. Cofagrigus also functions as a spinblocker if needed, being able to beat some Excadrill and most defensive Starmie 1v1. Mummy also takes Scrappy away on contact immediately, meaning Cofagrigus can often simply switch in on predicted Fake Outs from Mega Lopunny and avoid the brunt of the damage from a devastating High Jump Kick.

Team Options
========

Strong special attackers such as Thundurus, Latios, or and Keldeo will often capitalize on Cofagrigus's weaker Special Defense stat, meaning that dedicated special walls such as Chansey or and Sylveon are good partners that can take the heat off Cofagrigus. These Pokemon are also very good partners, as they provide clerical support for Cofagrigus by curing it of status or giving it the opportunity to use Rest, which is helpful because Cofagrigus hates being afflicted by status ailments such as poison or a burn. Bulky Mega Evolutions such as Mega Charizard X or and Mega Venusaur pair well with it, as they can switch in and take Knock Offs from Bisharp, while Cofagrigus works well with any existing Fire / Water / Grass (add spaces) cores. Gliscor is a good choice to take Knock Offs from Bisharp and can deal with stallbreaker Mew, as both foes can't do anything to it once Poison Heal has been activated. Specially defensive Gliscor also counters both Heatran and Clefable, which can trouble Cofagrigus greatly.

Offensive
########
name: Offensive TR+NP
move 1: Trick Room
move 2: Nasty Plot
move 3: Shadow Ball
move 4: Will-O-Wisp / Hidden Power Fighting
ability: Mummy
item: Leftovers
evs: 252 HP / 4 Def / 252 SpA
ivs: 0 Spe
nature: Quiet

Moves
========

Nasty Plot allows Cofagrigus to put massive dents in most Pokemon, and it is very easy to set(space)up and works well alongside Trick Room. Cofagrigus is an excellent Trick Room setter as well due to its bulk, making it one of its best options to use on a Trick Room team. Shadow Ball is a reliable STAB move to work with, doing severe damage after a Nasty Plot, as Ghost has amazing coverage. Will-O-Wisp lets Cofagrigus cripple physical attackers that it can't KO with Shadow Ball, such as Mega Heracross, Mega Gyarados that lack Substitute, and Garchomp. Hidden Power Fighting is another option that allows Cofagrigus to hit Tyranitar and Bisharp and has perfect neutral coverage alongside Shadow Ball.

Set Details
=======

252 HP EVs give Cofagrigus quite a bit of bulk, while another 4 EVs are invested in Defense to give it a small boost. 252 Special Attack EVs are used to maximize Cofagrigus's damage output, while a Quiet nature and 0 Speed IVs make it as slow as possible, which is ideal under Trick Room.

Usage Tips
========

Offensive Trick Room Cofagrigus should be used on dedicated Trick Room teams, as its bulk allows it to come in on several threats and easily set(space)up a Trick Room or Nasty Plot. Nasty Plot allows Cofagrigus to function as a dangerous offensive threat mid-game, and it is especially augmented by Trick Room. Using Cofagrigus as a switch-in to Pokemon such as Mega Medicham, Azumarill on a Waterfall or Play Rough, and Mega Heracross is recommended, as it can regain your team momentum and threaten them with a burn.

Team Options
========

Standard partners that can set up Trick Room such as Cresselia and Porygon2 are needed, though they all share a common Knock Off weakness. Conkeldurr patches this weakness up, as it resists Dark and uses its low Speed in Trick Room to its advantage; it can also act as a status absorber with Guts. Crawdaunt works in a similar vein as Conkeldurr, (remove comma) but resists both Knock Off and Ghost-type moves and breaks down walls with its massive power courtesy of Adaptability-boosted strikes. Mega Heracross is a solid Bisharp check and also benefits from Trick Room due to its lower Speed. Unaware Clefable can nullify any Nasty Plot boosts Cofagrigus might gain, so a Steel-types such as Magnezone or and (Mega) Scizor are good partners, as they can rid Cofagrigus and the team of it and also benefit from Trick Room, as they are them being on the slower side. Bulky Water-types such as Suicune also pair well with Cofagrigus it, as they can deal with Heatran and cripple the opposing team with status.

Other Options
#########

Cofagrigus has a couple of other options to play with(comma) such as Memento, which allows it to sacrifice itself but leave the opponent's foe's offenses severely crippled, allowing a teammate to set up and take advantage of the situation. Knock Off is a hindrance that can make cripple certain walls to Cofagrigus crippled through item loss such as Chansey and Unaware Clefable. Magic Coat is an option that reflects status moves and can reflect entry hazards such as Stealth Rock or and crippling status such as Toxic back to the opponent's side. Haze can be used to prevent opposing Pokemon from setting up on Cofagrigus, though one must note Cofagrigus is often too slow to abuse take advantage of it properly.

Checks & Counters
#########

**Bulky Special Walls**: (capitalize heading names) Specially defensive walls such as Chansey, Gliscor, and Clefable can quickly shut down the offensive Trick Room Cofagrigus set due to their ability to tank and cripple Cofagrigus through status while its Shadow Ball returns pittance. Pokemon such as Alomomola easily deal with the defensive set, as it can't do anything back barring an unexpected Knock Off which could cripple them with the item loss.

**Knock Off Users**: Bisharp, Weavile, Mega Gallade, and Conkeldurr can easily do serious damage with Knock Off after Stealth Rock damage, but all Knock Off users fear a burn barring Conkeldurr, which can benefit from it the first turn and severely damage Cofagrigus with a Guts-boosted attack.

**Bulky Fire-types**: Fire-types such as Heatran can absorb Will-O-Wisp and normally put a large dent in Cofagrigus. Most also have access to some form of recovery, so Pain Split won't trouble them as much, and Pokemon such as Mega Charizard X can freely switch in and set up a Dragon Dance or Swords Dance to put extreme dents in Cofagrigus.

**Taunt**: Almost all Taunt users, especially Taunt Dragon Dance Gyarados and Mandibuzz, (fix the extra bold on that comma) can completely shut Cofagrigus down and use it as free set up setup fodder, as it can only fire back weak and unboosted Shadow Balls most of the time.

**Strong Special Attackers**: Because Cofagrigus's Special Defense isn't too impressive, strong special attackers such as Keldeo, Choice Specs Sylveon, and Landorus can abuse high Base Power attacks to bash through Cofagrigus, all while not fearing a burn.
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top