Got my reqs today
ladder was pretty aids
well then, I can just reconfirm my opinion about Aegislash would remain Uber.
The case is pretty particular, because Aegislash is not a problem just by itself as many other pokemons as Mega Kanga, Mega Lucario etc but there are further points which increase its unhealthyness for the metagame:
1- aegi as whole of stats, typing, movepool, different movesets, lack of reliable counter of its all movesets and different roles it could run on any team you can slap it in thanks to its great utility given by abovementioned factors. You run Aegi because it can do job 2-3 pokemons do but just with one slot. So why not?
2- aegi as influence on the teambuilding. the meta extremely changed and turned to seem like XY, cutting off certain mons which became useless in favor to other mon with similar roles but less weak to the sword (example: mandibuzz > latias, alomo > slowbro etc). this seems quite ok because it's just a metagame change. the problem comes when other powerful threats like Lopunny-M, Landorus, Keldeo etc becomes too powerful just because a huge part of their counters/checks got eliminated by Aegislash. And this is not enough, because you have to check them and also Aegislash which can be... SD? Mixed? SubToxic? wtf? there are so few pokemon that can check all these powerhouses in few slots and this extremely reduce teambuilding. Just think about at how Helmet Chomp raised in usage while other setters fell. Look at how Mandibuzz rose, Latias (and Latios fell), etc. The metagame looked stereotyped and I think it's pretty unhealthy, while we can just reduce the power creep allowing different mons, different playstyles, without worry to threat >10 overpowered and almost uncounterable mons
3- aegi as influence on the metagame. Like I said, Aegislash is just powerful by itself, but it's also a too good support for other already powerful mons, but it can cover several different roles crushing particular kind of playstyles depending of movesets. You run balance Mandi team and you meet subtoxic stuff + hazards; you run bulky ground and here is wp mixed or dancer or just meet the pursuit + keldeo/charizard ecc its metagame is too wide in mons that can abuse its support (+ aegi abuse in guess-my-role-and-let-your-counter-get-rekt-by-my-different-set) and too tight in properly answers to all these mons. Adding Aegislash to the metagame won't help this meta so I find an unban pointless (even KSless); im still for a ban
ladder was pretty aids
well then, I can just reconfirm my opinion about Aegislash would remain Uber.
The case is pretty particular, because Aegislash is not a problem just by itself as many other pokemons as Mega Kanga, Mega Lucario etc but there are further points which increase its unhealthyness for the metagame:
1- aegi as whole of stats, typing, movepool, different movesets, lack of reliable counter of its all movesets and different roles it could run on any team you can slap it in thanks to its great utility given by abovementioned factors. You run Aegi because it can do job 2-3 pokemons do but just with one slot. So why not?
2- aegi as influence on the teambuilding. the meta extremely changed and turned to seem like XY, cutting off certain mons which became useless in favor to other mon with similar roles but less weak to the sword (example: mandibuzz > latias, alomo > slowbro etc). this seems quite ok because it's just a metagame change. the problem comes when other powerful threats like Lopunny-M, Landorus, Keldeo etc becomes too powerful just because a huge part of their counters/checks got eliminated by Aegislash. And this is not enough, because you have to check them and also Aegislash which can be... SD? Mixed? SubToxic? wtf? there are so few pokemon that can check all these powerhouses in few slots and this extremely reduce teambuilding. Just think about at how Helmet Chomp raised in usage while other setters fell. Look at how Mandibuzz rose, Latias (and Latios fell), etc. The metagame looked stereotyped and I think it's pretty unhealthy, while we can just reduce the power creep allowing different mons, different playstyles, without worry to threat >10 overpowered and almost uncounterable mons
3- aegi as influence on the metagame. Like I said, Aegislash is just powerful by itself, but it's also a too good support for other already powerful mons, but it can cover several different roles crushing particular kind of playstyles depending of movesets. You run balance Mandi team and you meet subtoxic stuff + hazards; you run bulky ground and here is wp mixed or dancer or just meet the pursuit + keldeo/charizard ecc its metagame is too wide in mons that can abuse its support (+ aegi abuse in guess-my-role-and-let-your-counter-get-rekt-by-my-different-set) and too tight in properly answers to all these mons. Adding Aegislash to the metagame won't help this meta so I find an unban pointless (even KSless); im still for a ban
Aegislash indeed won't solve this issue, adding other powerful stuff be dangerous and let the already powerful stuff even more broken simply by push out of the metagame certain utilities like psychics, certain fairies, everything can't tank well shadowballs or gets completely walled by aegi etcyou can't deny that there is a matchup problem in the current meta