Project PU: Buried Treasure Project [Week 15: Munchlax, Dragonair, Cherrim]

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2xTheTap

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The Dual Screens Meganium set that TONE114 posted deserves some love; screens are so underrated in PU.

I've also got a few Meganium Sets that I've been using lately; they look a little strange, but rationale will follow.


Magic Coat Lead:

Meganium @ Life Orb
Ability: Overgrow
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
IVs: 29 HP
- Bullet Seed
- Earthquake
- Magic Coat
- Body Slam / Filler

The filler slot can be Aromatherapy, Counter, Toxic, Synthesis, Iron Tail (for mons that resist both Grass/Ground, like Togetic), Leech Seed, Dragon Tail, Swords Dance, Petal Blizzard, or a mixed set with Giga Drain and a Naughty Nature for Defensive Costa. But, on this one, I opted for Body Slam's Paralysis chance to possibly cripple Jumpluff switch-ins.

Adamant 252 Spe Meganium hits 259 Speed total, which outspeeds Jolly 252 Spe Barbaracle by 1 point. This means in cases where Taunt Rocks lead Barbaracle is being used, LO Adamant 252 Atk Bullet Seed OHKOs and prevents Stealth Rock from being set (Barbaracle will go for Stealth Rock most of the time, especially if you have no hazard removal, because it'll rely on its Focus Sash to setup SR for the rest of the match).

252+ Atk Life Orb Meganium Bullet Seed (2 hits) vs. 4 HP / 0 Def Barbaracle: 312-374 (109 - 130.7%) -- guaranteed OHKO after Stealth Rock

Likewise, standard Golem is in a similar position to be OHKO'd:

252+ Atk Life Orb Meganium Bullet Seed (2 hits) vs. 0 HP / 0 Def Golem: 280-344 (93 - 114.2%) -- approx. 75% chance to OHKO

Relicanth, Whiscash, Carracosta are all OHKO'd as well (even Defensive Relicanth is OHKO'd by a 4 hit Bullet Seed). Defensive Costa needs a 5 hit to guarantee the OHKO (4 hit is 25% chance to OHKO), but you get the picture.

There are many other Pokemon who are KO'd by Meganium's coverage moves. For example, Sap Sipper Zebstrika switching into a predicted Leech Seed or Giga Drain will be OHKO'd by Meganium's Earthquake instead:

252+ Atk Life Orb Meganium Earthquake vs. 0 HP / 0 Def Zebstrika: 333-393 (114.4 - 135%) -- guaranteed OHKO

Probopass, Ninetales, Pawniard are all similar cases where you can lure with Toxic or a resisted Grass hit, and then OHKO with EQ instead:

252+ Atk Life Orb Meganium Earthquake vs. 172 HP / 0 Def Probopass: 333-395 (109.5 - 129.9%) -- guaranteed OHKO (Life Orb especially necessary here)
252+ Atk Life Orb Meganium Earthquake vs. 0 HP / 4 Def Eviolite Pawniard: 205-242 (88.7 - 104.7%) -- 62.5% chance to OHKO after Stealth Rock
252+ Atk Life Orb Meganium Earthquake vs. 8 HP / 0 Def Ninetales: 291-343 (100.6 - 118.6%) -- guaranteed OHKO (Life Orb especially necessary here)

n.b. The primary differences between Torterra and this Meganium are being able to outspeed Taunt Rocks Barb and everything slower, being able to reflect entry hazards and other annoying moves that leads carry, and more effectively luring in Pokemon like Zebstrika, Ninetales, Probopass and Pawniard (no one would switch in one of these threats in against Torterra for fear of being hit with a STAB Earthquake, whereas Earthquake just isn't expected on Meganium).

Another fun set I have for Meganium is standard with Counter:

Counter Meganium

Meganium @ Leftovers
Ability: Overgrow
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Dragon Tail
- Counter
- Synthesis
- Giga Drain

This is pretty much standard Meganium, but with a twist; Max defense Meganium with Counter over Toxic bops most physical threats that try to hit with an SE attack. For example, Jumpluff's Acrobatics is returned as an OHKO after SR. Rapidash's Charcoal boosted Flare Blitz does not OHKO thanks to Meganium's Bulk, and so Counter secures the KO there as well.
 

MZ

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The Dual Screens Meganium set that TONE114 posted deserves some love; screens are so underrated in PU.

I've also got a few Meganium Sets that I've been using lately; they look a little strange, but rationale will follow.


Magic Coat Lead:

Meganium @ Life Orb
Ability: Overgrow
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
IVs: 29 HP
- Bullet Seed
- Earthquake
- Magic Coat
- Body Slam / Filler

The filler slot can be Aromatherapy, Counter, Toxic, Synthesis, Iron Tail (for mons that resist both Grass/Ground, like Togetic), Leech Seed, Dragon Tail, Swords Dance, Petal Blizzard, or a mixed set with Giga Drain and a Naughty Nature for Defensive Costa. But, on this one, I opted for Body Slam's Paralysis chance to possibly cripple Jumpluff switch-ins.

Adamant 252 Spe Meganium hits 259 Speed total, which outspeeds Jolly 252 Spe Barbaracle by 1 point. This means in cases where Taunt Rocks lead Barbaracle is being used, LO Adamant 252 Atk Bullet Seed OHKOs and prevents Stealth Rock from being set (Barbaracle will go for Stealth Rock most of the time, especially if you have no hazard removal, because it'll rely on its Focus Sash to setup SR for the rest of the match).

252+ Atk Life Orb Meganium Bullet Seed (2 hits) vs. 4 HP / 0 Def Barbaracle: 312-374 (109 - 130.7%) -- guaranteed OHKO after Stealth Rock

Likewise, standard Golem is in a similar position to be OHKO'd:

252+ Atk Life Orb Meganium Bullet Seed (2 hits) vs. 0 HP / 0 Def Golem: 280-344 (93 - 114.2%) -- approx. 75% chance to OHKO

Relicanth, Whiscash, Carracosta are all OHKO'd as well (even Defensive Relicanth is OHKO'd by a 4 hit Bullet Seed). Defensive Costa needs a 5 hit to guarantee the OHKO (4 hit is 25% chance to OHKO), but you get the picture.

There are many other Pokemon who are KO'd by Meganium's coverage moves. For example, Sap Sipper Zebstrika switching into a predicted Leech Seed or Giga Drain will be OHKO'd by Meganium's Earthquake instead:

252+ Atk Life Orb Meganium Earthquake vs. 0 HP / 0 Def Zebstrika: 333-393 (114.4 - 135%) -- guaranteed OHKO

Probopass, Ninetales, Pawniard are all similar cases where you can lure with Toxic or a resisted Grass hit, and then OHKO with EQ instead:

252+ Atk Life Orb Meganium Earthquake vs. 172 HP / 0 Def Probopass: 333-395 (109.5 - 129.9%) -- guaranteed OHKO (Life Orb especially necessary here)
252+ Atk Life Orb Meganium Earthquake vs. 0 HP / 4 Def Eviolite Pawniard: 205-242 (88.7 - 104.7%) -- 62.5% chance to OHKO after Stealth Rock
252+ Atk Life Orb Meganium Earthquake vs. 8 HP / 0 Def Ninetales: 291-343 (100.6 - 118.6%) -- guaranteed OHKO (Life Orb especially necessary here)

n.b. The primary differences between Torterra and this Meganium are being able to outspeed Taunt Rocks Barb and everything slower, being able to reflect entry hazards and other annoying moves that leads carry, and more effectively luring in Pokemon like Zebstrika, Ninetales, Probopass and Pawniard (no one would switch in one of these threats in against Torterra for fear of being hit with a STAB Earthquake, whereas Earthquake just isn't expected on Meganium).

Another fun set I have for Meganium is standard with Counter:

Counter Meganium

Meganium @ Leftovers
Ability: Overgrow
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Dragon Tail
- Counter
- Synthesis
- Giga Drain

This is pretty much standard Meganium, but with a twist; Max defense Meganium with Counter over Toxic bops most physical threats that try to hit with an SE attack. For example, Jumpluff's Acrobatics is returned as an OHKO after SR. Rapidash's Charcoal boosted Flare Blitz does not OHKO thanks to Meganium's Bulk, and so Counter secures the KO there as well.
tldr use monferno
 

2xTheTap

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tldr use monferno
Monferno can only KO those threats with the inferior Grass Knot, which Monferno doesn't really have the space for on its lead set of Taunt / Stealth Rock / Endeavor / Overheat.

Even if you were using Grass Knot Monferno, it doesn't break focus sash or sturdy (unlike Bullet Seed).
 

MZ

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Monferno can only KO those threats with the inferior Grass Knot, which Monferno doesn't really have the space for on its lead set of Taunt / Stealth Rock / Endeavor / Overheat.

Even if you were using Grass Knot Monferno, it doesn't break focus sash or sturdy (unlike Bullet Seed).
No I mean because of all the calcs with Meganium beating golem and barb and stuff. Don't use it over Happy Dino, use over Golem
 

Fissure

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Seviper @ Choice Scarf
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Venoshock / Sludge Wave
- Flamethrower
- Giga Drain
- Final Gambit
The only reason to use venoshock is if you have a toxic spike user or you know you are going to face a toxic orb Ursaring. Main calcs are as follows:
252 SpA Seviper Flamethrower vs. 0 HP / 0 SpD Eviolite Pawniard: 222-262 (96.1 - 113.4%) -- 75% chance to OHKO
252 SpA Seviper Giga Drain vs. 252 HP / 4 SpD Solid Rock Carracosta: 288-342 (81.8 - 97.1%) -- guaranteed 2HKO after Leftovers recovery
Final Gambit is there because no one will see it coming and just in case you can't kill a major threat with seviper's move set but the opponent's pokemon has 287 or less HP left.


Seviper @ Salac Berry
Ability: Infiltrator
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Belch
- Giga Drain
- Dark Pulse
- Flamethrower
Honestly, not the best set. Realistically you're only going to use this set just for Belch. Also, starf berry can be used for luck or Petaya Berry for a SpA boost. Feel free to adjust the EVs accordingly to your berry choice. Main calcs are as follows:
252 SpAtk Seviper Belch vs. 248 HP/252+ SpDef Eviolite Togetic: 152 - 182 (48.6 - 58.1%) -- guaranteed 2HKO from 80%
+1 252 SpAtk Seviper Belch vs. 248 HP/252+ SpDef Eviolite Togetic: 228 - 270 (72.8 - 86.3%) -- 43.8% chance to OHKO from 80%

Edit: Will test it out and be back with results.
 
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MZ

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Seviper @ Choice Scarf
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Venoshock / Sludge Wave
- Flamethrower
- Giga Drain
- Final Gambit
The only reason to use venoshock is if you have a toxic spike user or you know you are going to face a toxic orb Ursaring. Main calcs are as follows:
252 SpA Seviper Flamethrower vs. 0 HP / 0 SpD Eviolite Pawniard: 222-262 (96.1 - 113.4%) -- 75% chance to OHKO
252 SpA Seviper Giga Drain vs. 252 HP / 4 SpD Solid Rock Carracosta: 288-342 (81.8 - 97.1%) -- guaranteed 2HKO after Leftovers recovery
Final Gambit is there because no one will see it coming and just in case you can't kill a major threat with seviper's move set but the opponent's pokemon has 287 or less HP left.


Seviper @ Salac Berry
Ability: Infiltrator
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Belch
- Giga Drain
- Dark Pulse
- Flamethrower
Honestly, not the best set. Realistically you're only going to use this set just for Belch. Also, starf berry can be used for luck or Petaya Berry for a SpA boost. Feel free to adjust the EVs accordingly to your berry choice. Main calcs are as follows:
252 SpAtk Seviper Belch vs. 248 HP/252+ SpDef Eviolite Togetic: 152 - 182 (48.6 - 58.1%) -- guaranteed 2HKO from 80%
+1 252 SpAtk Seviper Belch vs. 248 HP/252+ SpDef Eviolite Togetic: 228 - 270 (72.8 - 86.3%) -- 43.8% chance to OHKO from 80%

Edit: Will test it out and be back with results.
Shouldn't the second set have sub over dark pulse? It's more consistent activation and dark pulse doesn't really hit anything. For that matter, I'd consider giga drain over flamethrower because the only pure steel type to wall that is Klang and you otherwise cant hit Golem at all.
 

Fissure

Cotton Candy Thighs
is a Tiering Contributor Alumnus
Shouldn't the second set have sub over dark pulse? It's more consistent activation and dark pulse doesn't really hit anything. For that matter, I'd consider giga drain over flamethrower because the only pure steel type to wall that is Klang and you otherwise cant hit Golem at all.
It probably should. I just don't want to take the time and effort and then not be able to sweep because of (insert ghosty type here). So...dark pulse it was.
 
I am trying to find use out of bibarel, wish me luck lol. This is my set.



Bibarel (M) @ Power Herb
Ability: Simple
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Skull Bash
- Waterfall
- Substitute
- Focus Punch


I will put more when i have more experience but as of right now, he is pretty decent. He can switch into all of the spinners that are relevant, and can set up a sub on most them, including also water types (except poli), ice types (some), and some fire types. My biggest issue with this set is that it doesn't have much power compared to setup sets, but thats why i have huntail on my team. Honestly this set needs more power to succeed so I am probably going to experiment how to get that.

http://replay.pokemonshowdown.com/pu-227838260
 

Lapras @ Leftovers
Ability: Shell Armor
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Rest
- Sleep Talk
- Avalanche
- Curse

Been using this on some pretty bad semi stall teams recently, but this mon definitely shines through and I can sometimes see from team preview that it's practically an instant win with it. It's a pretty simple cro set, taking advantage of Lapras' great 130/95 special bulk, decent 85 base attack and typing. I chose ice STAB as it hits a lot of the things that hit Lapras super effectively neutral or super effectively back. Avalanche also hits a tasty 120bp if they try to slap you up.

A nice thing about it is that it checks quite a few difficult to check things while also acting as a win con, such as aurorus, kadabra and general psychic types. A pretty good wincon for fat teams imo.
 


Girafarig @ Colbur Berry / Life Orb
Ability: Sap Sipper
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Agility
- Baton Pass
- Psychic
- Hidden Power [Fighting]

This is a cool agilipass Girafarig set that me and GasQuake built around, where Giraffe basically passes agilities to mons such as Marowak, Stoutland, Rampardos, etc, that are extremely threatening at +2 speed. Sap Sipper is cool because it allows it to setup on some grass types such as Tangela, spdef Rose, defensive Gourgeist, and can setup up on Misdreavus. Colbur berry is used so that Pawniard can't ruin your day, and you can bop it with HP Fighting. Psychic is a good stab move so that Girafarig isn't setup bait. I haven't tried LO yet but it seems pretty cool so that Girafarig can be more self-sufficient and clean weakened offensive teams with Psychic.
 
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Twix

jicama
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Octillery @ Life Orb
Ability: Sniper
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Hydro Pump / Surf
- Energy Ball
- Fire Blast / Flamethrower
- Ice Beam

(please don't run Water Spout.)

This set is the Basic Set that Octillery will most likely be running. This set is mainly for the Trick Room setting as it has some pretty atrocious Speed but solid Attacking Stats. The moves it has are almost unmatched and are basically good against every Pokemon in the Meta.
 

TONE

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Lapras @ Never-Melt Ice / Leftovers
Ability: Water Absorb
EVs: 120 HP / 252 SpA / 136 Spe
Modest Nature
- Hydro Pump
- Ice Beam
- Freeze-Dry
- Ice Shard

Lapras has solid Water/Ice coverage in PU, and having access to Freeze-Dry just adds to it coverage. 136 Speed lets Lapras hit 190 Speed outspeeding Adamant max speed Marowak and Golem by one point while the rest is added to HP, giving it 431 HP which is still solid even with no investment in defense while still limiting Stealth Rock damage. Water Absorb is the preferred ability as the Water immunity is nice to have as Lapras has no reliable recovery. Ice Shard may look odd on a pokemon with -nature in attack, but it does help in preserving Lapras aganist +2 Golem Sucker Punch as Ice Shard outspeeds the Sucker Punch or Custap Explosion.
 

Raiza

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Octillery @ Assault Vest
Ability: Sniper
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Hydro Pump / Surf
- Energy Ball
- Fire Blast / Flamethrower
- Ice Beam

This is a set I got introduced by Anty, and it seemed okay to me so I might as well post it there, as I'm currently building around it so I can give some inputs to you guys too about teammates. Basically this is a classic Octillery set, but with the addiction of Assault Vest over the classic Life Orb or Choice Specs, as Assault Vest allows Octillery to deal better with common Electric-types such as Zebstrika and Raichu, being able to tank at least one hit by them and retaliate hard, of course with a big surprise factor, but Assault Vest can be come in hand in many situations against other special attackers, especially ones that rely on their coverage moves such as Simipour, which usually carry Grass Knot. As I already mentioned a Life Orb and Choice Specs set can also be used, but preferably on Trick Room teams, and are hard to splash in a team different than that, while Assault Vest makes Octillery able to fit in different teams, as it can at least tank some hits and its coverage plus Water-type allows it to pull off work, especially against offensive teams. Good teammates are Pokemon that can provide support, especially Wish to provide some kind of recovery and Thunder Wave to make up for its speed, so in my opinion Hypno is a good fit as a teammate on balanced teams. Entry hazard control is also appreciated to punish VoltTurn, which is troublesome for Octillery, and to net important KOs, as Octillery lacks Life Orb or Choice Specs, Roselia can help in that, and also provide Stun Spore support.
 

Twix

jicama
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Lapras @ Expert Belt
Ability: Water Absorb
EVs: 64 HP / 56 Atk / 252 SpA / 136 Spe
Lonely Nature
- Freeze-Dry
- Hydro Pump
- Roar / Heal Bell
- Drill Run

This set is mostly a lure in for Pokemon such as Raichu, Zebstrika, Pawniard etc. and is a pretty solid offensive Pokemon in general. Freeze Dry / Hydro Pump gives it perfect coverage, and Drill Run allows it hit take out Raichu and do mass damage to other Pokemon. 136 speed allows Lapras to outspeed Armaldo, Golem, Marowak, and Wigglytuff. 56 Attack with Expert Belt and boosting nature guarantees a kill on Raichu after rocks damage. I put the rest in Soecial Attack and HP to still hit pretty had as well as being as bulky as possible.

Additional Note: Roar can phase out Set-Up Sweepers as well as take on Smash Pass reliably, and Heal Bell can heal your teams but more specifically Lapras's Status.

56+ Atk Expert Belt Lapras Drill Run vs. 0 HP / 4 Def Eviolite Pawniard: 127-151 (54.9 - 65.3%) -- guaranteed 2HKO after Stealth Rock
56+ Atk Expert Belt Lapras Drill Run vs. 0 HP / 0 Def Raichu: 230-271 (88.1 - 103.8%) -- guaranteed OHKO after Stealth Rock
56+ Atk Expert Belt Lapras Drill Run vs. 172 HP / 0 Def Probopass: 206-245 (67.7 - 80.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
56+ Atk Expert Belt Lapras Drill Run vs. 0 HP / 0 Def Zebstrika: 206-245 (70.7 - 84.1%) -- guaranteed 2HKO after Stealth Rock
 
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TONE

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Lapras @ Expert Belt
Ability: Water Absorb
EVs: 64 HP / 56 Atk / 252 SpA / 136 Spe
Lonely Nature
- Freeze-Dry
- Hydro Pump
- Roar / Heal Bell
- Drill Run

This set is mostly a lure in for Pokemon such as Raichu, Zebstrika, Pawniard etc. and is a pretty solid offensive Pokemon in general. Freeze Dry / Hydro Pump gives it perfect coverage, and Drill Run allows it hit take out Raichu and do mass damage to other Pokemon. 136 speed allows Lapras to outspeed Armaldo, Golem, Marowak, and Wigglytuff. 56 Attack with Expert Belt and boosting nature guarantees a kill on Raichu after rocks damage. I put the rest in Soecial Attack and HP to still hit pretty had as well as being as bulky as possible.

Additional Note: Roar can phase out Set-Up Sweepers as well as take on Smash Pass reliably, and Heal Bell can heal your teams but more specifically Lapras's Status.

56+ Atk Expert Belt Lapras Drill Run vs. 0 HP / 4 Def Eviolite Pawniard: 127-151 (54.9 - 65.3%) -- guaranteed 2HKO after Stealth Rock
56+ Atk Expert Belt Lapras Drill Run vs. 0 HP / 0 Def Raichu: 230-271 (88.1 - 103.8%) -- guaranteed OHKO after Stealth Rock
56+ Atk Expert Belt Lapras Drill Run vs. 172 HP / 0 Def Probopass: 206-245 (67.7 - 80.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
56+ Atk Expert Belt Lapras Drill Run vs. 0 HP / 0 Def Zebstrika: 206-245 (70.7 - 84.1%) -- guaranteed 2HKO after Stealth Rock
I don't really see how this set lures in any of the pokemon you mention especially since all the mons you did calcs for get OHKO or 2HKOd by Hydro Pump. I also don't see the sense in running 56 Attack and a positive nature in Attack if the only mon Lapras OHKOs with Drill Run is Raichu which it needs hazards to guarentee.

252+ SpA Lapras Hydro Pump vs. 0 HP / 0 SpD Eviolite Pawniard: 201-237 (87 - 102.5%) -- 18.8% chance to OHKO
252+ SpA Lapras Hydro Pump vs. 0 HP / 4 SpD Raichu: 178-210 (68.1 - 80.4%) -- guaranteed 2HKO
252+ SpA Lapras Hydro Pump vs. 172 HP / 0 SpD Probopass: 210-248 (69 - 81.5%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Lapras Hydro Pump vs. 0 HP / 4 SpD Zebstrika: 214-253 (73.5 - 86.9%) -- guaranteed 2HKO
 

rubsomebacononit

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Lapras @ Leftovers
Ability: Hydration
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Freeze-Dry
- Roar / Toxic
- Hydro Pump
- Rest

Hello guys! Today I will show you a really cool Lapras set. Unlike other Lapras, this Lapras has Hydration. Hydration cures Lapras' status when rain dance is active. This means it can abuse Rest in Rain Dance teams. I also gave Lapras Roar to force out any setup sweeper. Lapras can also run Toxic as well to cripple walls. The 248 EVs in HP allow Lapras to switch in more in Stealth Rock, the 252 EVs in Defense make Lapras as bulky as possible and the other 8 EVs are invested in special attack so Lapras can sort of have an offensive presence. The Bold Nature also makes Lapras even more bulky, and 0 IVs in attack allows Lapras to take minimal damage from confusion.
 
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Girafarig @ Leftovers / Life Orb
EVs: 252 Spa / 4 SpD / 252 Spe
Ability: Sap Slipper
Timid Nature
- Nasty Plot
- Baton Pass
- Psychic / Psychock
- Substitute / HP Fight

Girafarig, with its decent speed & useful ability, can be a potent NastyPasser.
Thanks to Sap Slipper, you now put tons of pressure to Tangela & Gourgeist, who will be the big victims & setup folder for you.
You also put a lot of pressure to anything who doesn't like Psychic while knowing they aren't faster than you.
Substitute is for exploiting the NastyPass at its maximum, and try to get pass as much as possible.
HP Fight is for sweeping purposes, as you can break Probo & Pawn & Any dark type who can wall you otherwise.
Leftovers allows for more substitutes, Life Orb for more power & breaking through annoying stuff.
 
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scorpdestroyer

it's a skorupi egg
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Thanks for participating, there were some interesting sets this week :o

This interval, our three Pokemon are:


Ariados | Regigigas | Walrein
 

Raiza

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Regigigas @ Leftovers
Ability: Slow Start
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Thunder Wave
- Knock Off
- Return
- Drain Punch / Substitute

The set should be this overall, and I think is one of the best sets Regigigas can run. I discovered this Pokemon thanks to Anty and Magnemite, and Viability Rankings topic when we discussed about it so yeah, I caught some interesting data. The set basically works as a meat wall that has to preferably switch on weak attackers or other walls and cripple them with Thunder Wave or Knock Off, possibily getting Slow Start off and try to pull off something later, but that never happens most of the time so its main work is to act as a support Pokemon, that can also carry some damage and moves such as Knock Off, which are hella useful in a metagame where Eviolite users such as Roselia are popular, therefore also has a niche over other Pokemon such as Grumpig and Hypno. It can also perform decently thanks to the lack of Fighting-types in the tier, as there are only two viable Fighting-types at the moment, and because the tier is inclined to offense, which hates getting paired a Thunder Wave user, as almost all the offensive Pokemon hate getting paralysed. The choice between Drain Punch and Substitute is preferential, I prefer Drain Punch so I don't get worn down that easily, especially against entry hazards(anyway please don't switch in Regigigas if Toxic Spikes are on the field, they are its bane). Another good set is the Choice Specs, but I didn't have the opportunity to try it, so get this as an input from another post maybe?? Regigigas isn't really easy to fit in a team, as it needs decent support to do its work even if being a support Pokemon itself, so I think it could fit decently in a bulky Offensive or balanced team, where Pokemon such as Roselia could set up sleeps for Regigigas, stalling Slow Start turns, or to just absorb Toxic Spikes and check Fighting-types such as Poliwrath, which are a pain, Regigigas also suffers a bit Burn too, so clerics should be good partners in general. Slow paced Pokemon that can make use of paralysis support by Regigigas such as Servine are decent teammates. Also don't use the Confuse Ray set.
 

TONE

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Walrein @ Leftovers
Ability: Thick Fat
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Roar / Super Fang
- Toxic
- Surf / Ice Beam
- Protect / Super Fang

I'm not gonna sugarcoat anything here, Walrein is just plain terrible. It's outclassed by a lot of Pokemon including Lapras which has Hydro Pump and Freeze-Dry to rely on and is outclassed as a wall by Grumpig and Lickilicky due to better typing and support options. After some messing around with some sets, I stumbled upon this set. Toxic is the key move for this set as Walrein can't touch Poliwarth and bulky walls. Roar is for phazing and racking up entry hazard damage. Protect for added recovery and toxic damage while Super Fang combined with Toxic can wear down foes faster. Ice Beam can be used over Surf to handle Roselia which doesn't mind Surf and is immune to Toxic at the expense of being unable to handle Probopass or Klang for that matter. Also gonna post some lackluster sets cause why not:

Walrein @ Salac Berry
Ability: Oblivious / Thick Fat
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Substitute
- Belly Drum
- Waterfall
- Return / Earthquake

Walrein @ Leftovers
Ability: Oblivious / Thick Fat
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Curse
- Waterfall / Rest / Sleep Talk
- Earthquake / Rest / Sleep Talk
- Avalanche / Rest / Sleep Talk



Ariados @ Focus Sash
Ability: Insomnia
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sticky Web
- Toxic Spikes
- Megahorn
- Sucker Punch / Poison Jab

Ariados is pretty lackluster despite being the only Pokemon with access to both Sticky Web and Toxic Spikes, it will always be outshined by fellow Sticky Web users in Leavanny and Kricketune. This is the best set Ariados can run as anything else it is just outclassed doing. Sticky Web and Toxic Spikes and the main moves of the set, slowing down opposing grounded Pokemon for its teammates and poisoning them as well. Megahorn is Ariados' strongest STAB attack while Sucker Punch is to get some damage off before fainting, while Poison Jab is for Fairy-types specifically being able to 2HKO Togetic.

Ariados @ Liechi Berry
Ability: Insomnia
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Endure
- Agility
- X-Scissor
- Poison Jab / Sucker Punch
 
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Twix

jicama
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Walrein @ Choice Specs
Ability: Thick Fat
EVs: 160 HP / 252 SpA / 96 Spe
Modest Nature
- Ice Beam
- Surf
- Signal Beam
- Hidden Power [Electric]

Walrein, as stated above by Tone is outclassed by most Water and Ice Types which is kinda amazing due to its solid stats. Walrein has pretty solid Bulk as well as okay Offensive Presence and meh speed. It's Movepool is Shallow in comparison to Pokemon like Simipour and Lapras, but can still do an okay job in the Metagame. 96 speed allows it to outspeed Golem, Armaldo, Marowak, and Wigglytuff. Max Special Attack is mostly for damage with the Choice Specs. Surf and Ice Beam are self explanatory STAB Moves. Signal Beam and Ice Beam help take on Grass Types and Hidden Power Electric helps take on Water Types.
 

TONE

I don't have to take this. I'm going for a walk.
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Walrein @ Choice Specs
Ability: Thick Fat
EVs: 160 HP / 252 SpA / 96 Spe
Modest Nature
- Ice Beam
- Surf
- Signal Beam
- Hidden Power [Electric]

Walrein, as stated above by Tone is outclassed by most Water and Ice Types which is kinda amazing due to its solid stats. Walrein has pretty solid Bulk as well as okay Offensive Presence and meh speed. It's Movepool is Shallow in comparison to Pokemon like Simipour and Lapras, but can still do an okay job in the Metagame. 96 speed allows it to outspeed Golem, Armaldo, Marowak, and Wigglytuff. Max Special Attack is mostly for damage with the Choice Specs. Surf and Ice Beam are self explanatory STAB Moves. Signal Beam and Ice Beam help take on Grass Types and Hidden Power Electric helps take on Water Types.
I considered posting this in the other sets i posted, but I don't see the merit of running Signal Beam on Walrein as Grass-types are already hit super effectively by Ice Beam, plus Psychic- and Dark-types already get hit by STAB Surf. If anything, I think Frost Breath should be used over Signal Beam as it can help with Calm Mind users while also getting STAB and always getting a critical hit is nice.
 

scorpdestroyer

it's a skorupi egg
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Sorry for late again ;-; we'll be looking at slugs this week

This interval, our three Pokemon are:


Sliggoo | Magcargo | Dunsparce
 
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