The Team
I've recently come to adore Mega T-Tar as a sweeper and a Mega. Maybe I'm just a Pokehipster and like going against the mainstream. I built the team from lurking around smogon and checking out cool sets. One of the coolest and most effective was Archeops as a lead. From there I got frosslass, who works incredibly well with it when running Ice Shard. I also got the idea of Gyarados and Mega T-Tar as an offensive core, as well as Natural Gift Gyarados.
King Sweep (Archeops) @ Focus SashI've recently come to adore Mega T-Tar as a sweeper and a Mega. Maybe I'm just a Pokehipster and like going against the mainstream. I built the team from lurking around smogon and checking out cool sets. One of the coolest and most effective was Archeops as a lead. From there I got frosslass, who works incredibly well with it when running Ice Shard. I also got the idea of Gyarados and Mega T-Tar as an offensive core, as well as Natural Gift Gyarados.
Ability: Defeatist
EVs: 252 Def / 4 SpD / 252 Spe
Timid Nature
- Stealth Rock
- Taunt
- Tailwind
- Endeavor
Just gonna tell you right now, that name is a bluff. It's just there to reinforce the idea that I have an offensive archeops and my opponent should attack me. The plan here is to SR, get hit, Endeavor, die, then switch into Froslass for the kill with Ice Shard. If froslass got Shadow Tag it would be an OP combo. Archeops also has Taunt just in case they decide to not attack the next turn and set up their own hazards. Then I have tailwind just to make sure I outspeed if they do something weird.
Ability: Cursed Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Destiny Bond
- Spikes
- Ice Shard
- Taunt
Oh, yet another bluff. This one's a little less believable because froslass never sweeps. Here, froslass's role is Spinblocker/Endeavor Revenge Killer/Spike Setter. The good thing about Frosslass and Archeops is that they both give me a 2 for 2 most times, and I get free rocks. Also usually when I set up spikes my opponent brings in their spinner to kill the blocker then rapid spin, but with destiny bond I just take them down with me and keep my hazards for the rest of the game.
Guard Dog (Arcanine) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Will-O-Wisp
- Flare Blitz
- Close Combat
- Morning Sun
Arcanine acts as the first step to the start of my long-game team. Arcanine is basically my only form of Fire Coverage on my team, so I need to make it last. With that in mind I decided to make it a fully defensive arcanine with intimidate. This set handles pretty much any steel type, including excadrill if I get the wisp off. Steel and Ground types are the main weakness of this team, but Arcanine handles them pretty well despite it's typing.
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Shadow Ball
- Hidden Power [Ice]
Raikou coming in as my specially defensive pivot. I needed something fast, considering my team had no natural speed higher than 95 (Ignoring Archeops and Froslass because they're suicide leads). Raikou acts as a great defensive pivot thanks to Assault Vest, and it's my 2nd most reliable answer to lando-i. It's also essentially my only answer to water types (besides gyarados). It outspeeds Lati@s/Garchomp/Keldeo/Serperior, who are the key speedy threats.
Maelstrom (Gyarados) @ Liechi Berry
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Bounce
- Natural Gift
- Dragon Dance
Introducing sweepcore part 1 of 2. Gyarados and Tyranitar cover each other's weaknesses pretty well, and they both present the oppourtunity of setting up and sweeping by pivoting off of each other. This set is pretty standard except for the Liechi berry which is used as my grass coverage to get at Swampert and Quagsire. It's also a nice surprise for Rotom Wash. Gyarados is basically my ace in the hole for rain teams, which this team struggles against. It's also my answer for 90% of fighting types who never run thunderpunch. Whatever Gyarados doesn't cover...
Warframe (Tyranitar-Mega) @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stone Edge
- Ice Punch
- Earthquake
- Dragon Dance
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stone Edge
- Ice Punch
- Earthquake
- Dragon Dance
...Tyranitar Destroys instead. Enter Mega Tyranitar, famous for being the second most underrated sweeper in all of OU (first being Sweeperella). Tyranitar is bulky enough to set up on things - especially after dual intimidate - and sweep teams. If my opponent has too much priority on their team then the priority needs to be eliminated before Tyranitar gets ready. It's bulky enough to take 1 of anything, but that's about it. Unless I outspeed I'm gonna have a bad time facing the 2nd iteration of priority. It's also Adamant/Jolly because it reaches 361.5 speed, and if showdown rounds up, Adamant Ttar outspeeds Positive base 115's after 1 dragon dance. Jolly would be useful, but with greninja out of the meta there isn't really a need to outspeed positive base 130s, as none of them pose a real threat.
So that's the team, any suggestions/help would be much appreciated. Thank you!
Importable:
Warframe (Tyranitar-Mega) @ TyranitariteSo that's the team, any suggestions/help would be much appreciated. Thank you!
Importable:
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stone Edge
- Ice Punch
- Earthquake
- Dragon Dance
Guard Dog (Arcanine) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Will-O-Wisp
- Flare Blitz
- Close Combat
- Morning Sun
Endangered (Raikou) @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Shadow Ball
- Hidden Power [Ice]
Maelstrom (Gyarados) @ Liechi Berry
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Bounce
- Natural Gift
- Dragon Dance
King Sweep (Archeops) @ Focus Sash
Ability: Defeatist
EVs: 252 Def / 4 SpD / 252 Spe
Timid Nature
- Stealth Rock
- Taunt
- Tailwind
- Endeavor
Queen Sweep (Froslass) (F) @ Focus Sash
Ability: Cursed Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Destiny Bond
- Spikes
- Ice Shard
- Taunt