XY OU Rate my team! OU

Hey guys, im interested in some critism on my newly developed team, obviously this isn't a finalized version by any means and I hope to make some changes especially to one member in particular. Here's my team:
Sweep (Beedrill-Mega) @ Beedrillite
Ability: Adaptability
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Poison Jab
- Drill Run
- Protect
As the name implies, he's meant to be a late game sweeper who takes out any pokemon it outspeeds (almost every non scarfed mon). Cannot stay in for hits.

Gramps (Conkeldurr) @ Assault Vest
Ability: Guts
EVs: 244 HP / 252 Atk / 12 Def
Adamant Nature
- Mach Punch
- Drain Punch
- Ice Punch
- Facade
Mixed offensively and defensively, good switch in for any willowisper and can take hits.

Slytherin (Milotic) @ Leftovers
Ability: Marvel Scale
Shiny: Yes
EVs: 244 HP / 4 SpA / 252 SpD
Calm Nature
- Scald
- Mirror Coat
- Recover
- Blizzard
The monster on my team. Special wall, scald burner, recovery and the surprise mirror coat for any mega venusaur, rotom wash, choice spec user that thinks I can't do anything to them.

Makeawish (Jirachi) @ Choice Band
Ability: Serene Grace
EVs: 4 SpD / 252 Spe
Jolly Nature
- Fire Punch
- Ice Punch
- Iron Head
- U-turn
Probably my weakest mon. Useful for a fast, powerful physical hit, only mon who hits ferrothorn well on my team, 60% chance to flinch with iron head.

Dwayne (Regirock) @ Leftovers
Ability: Clear Body
EVs: 248 Atk
Naughty Nature
- Stealth Rock
- Rock Slide
- Thunder Wave
- Thunder Punch
My set-up. Heavily defensive, rocks and thunderwave to slow down teams and damage them, runs rockslide to paraflinch but not meant or built to take down mons.

Glasses (Espeon) @ Choice Specs
Ability: Magic Bounce
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Dazzling Gleam
- Trick
- Grass Knot
Magic bouncer, specially offensive, my go to for fighting types, dragon types and water types which I tend to have more problems with. Trick as a surprise to any physical or setup mon.
 
Just a few tips to make your team more efficient:
When making spreads for your pokemon, use natures that works well with the pokemon and that don't reduce any useful stats.
Example:
Adamant nature: +10% Attack, -10% Special Attack/ Naughty nature: +10% Attack, -10% Special Defense.
You should keep this guy defensively and since you're not running any Special attacks, it would be wise to choose an Adamant nature over Naughty so you won't reduce your defenses.
~~~~~
Dwayne (Regirock) @ Leftovers
Ability: Clear Body
EVs: 248 Atk / 252 SpD
Adamant Nature
Naughty Nature
- Stealth Rock
- Rock Slide
- Thunder Wave
- Thunder Punch

Try giving Jirachi a choice scarf over band since you're not running it defensively. This also makes room for hitting faster pokemon such as Landorus Therian and Garchomp, who both wouldn't hesitate to hit you with an earthquake. I've added attack EVs to give it that boost it needed to really deal damage.
~~~~~
Makeawish (Jirachi) @ Choice scarf Choice band
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fire Punch
- Ice Punch
- Iron Head
- U-turn
 
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Wow... im actually really sorry, my laptop glitched out and changed the ev spread and natures a bit (they weren't filled out fully) but thanks for advice on the choice scarf usage. I got rid of jirachi all together and put a new member in, hopefully all the evs and natures are correct this time:
Elegant (Milotic) @ Leftovers
Ability: Marvel Scale
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Scald
- Mirror Coat
- Recover
- Blizzard

Gramps (Conkeldurr) @ Assault Vest
Ability: Guts
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature
- Drain Punch
- Knock Off
- Mach Punch
- Fire Punch

Sweep (Beedrill-Mega) @ Beedrillite
Ability: Adaptability
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Drill Run
- Poison Jab
- Protect

Dwayne (Regirock) @ Leftovers
Ability: Clear Body
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Rock Slide
- Power-Up Punch
- Thunder Wave
- Stealth Rock

Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Explosion
- Knock Off
- U-turn

Glasses (Espeon) @ Choice Specs
Ability: Magic Bounce
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Shadow Ball
- Dazzling Gleam
- Signal Beam

I was also wondering if anyone had an idea for a bd aqua jet azumarill sweeper counter because its the only sweeper I cant seem to handle with this team
 
Last edited:
Wow... im actually really sorry, my laptop glitched out and changed the ev spread and natures a bit (they weren't filled out fully) but thanks for advice on the choice scarf usage. I got rid of jirachi all together and put a new member in, hopefully all the evs and natures are correct this time:
Elegant (Milotic) @ Leftovers
Ability: Marvel Scale
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Scald
- Mirror Coat
- Recover
- Blizzard

Gramps (Conkeldurr) @ Assault Vest
Ability: Guts
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature
- Drain Punch
- Knock Off
- Mach Punch
- Fire Punch

Sweep (Beedrill-Mega) @ Beedrillite
Ability: Adaptability
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Drill Run
- Poison Jab
- Protect

Dwayne (Regirock) @ Leftovers
Ability: Clear Body
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Rock Slide
- Power-Up Punch
- Thunder Wave
- Stealth Rock

Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Explosion
- Knock Off
- U-turn

Glasses (Espeon) @ Choice Specs
Ability: Magic Bounce
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Shadow Ball
- Dazzling Gleam
- Signal Beam

I was also wondering if anyone had an idea for a bd aqua jet azumarill sweeper counter because its the only sweeper I cant seem to handle with this team
Really nice edition to your team! Your spread for Landorus Therian is well put along with the moves, although you might want to replace explosion for stone edge just to hit hard Talonflame and Thundurus. Just a suggestion but you can go with explosion if you wish; it's not a bad move at all if used properly.
And as for a solid Azumarill counter, try going for venusaur as it resists nicely waterfall and play rough even against belly drum. Mega Venusaur works a bit better.

Venusaur (M) @ Leftovers
Ability: Overgrow
Shiny: Yes
EVs: 252 HP / 56 Def / 200 SpA
Modest Nature
- Giga Drain
- Sludge Bomb
- Synthesis/leech seed
- Hidden Power [Fire]
 
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Thanks a lot for your feedback! I definitely agree with wanting to change explosion. I had the same thought. And id also like to run venusaur if I can figure out who to switch it with (probably conkeldurr). If anyone else has any feedback, feel free to let me know!
 

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