Hey guys, im interested in some critism on my newly developed team, obviously this isn't a finalized version by any means and I hope to make some changes especially to one member in particular. Here's my team:
Sweep (Beedrill-Mega) @ Beedrillite
Ability: Adaptability
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Poison Jab
- Drill Run
- Protect
As the name implies, he's meant to be a late game sweeper who takes out any pokemon it outspeeds (almost every non scarfed mon). Cannot stay in for hits.
Gramps (Conkeldurr) @ Assault Vest
Ability: Guts
EVs: 244 HP / 252 Atk / 12 Def
Adamant Nature
- Mach Punch
- Drain Punch
- Ice Punch
- Facade
Mixed offensively and defensively, good switch in for any willowisper and can take hits.
Slytherin (Milotic) @ Leftovers
Ability: Marvel Scale
Shiny: Yes
EVs: 244 HP / 4 SpA / 252 SpD
Calm Nature
- Scald
- Mirror Coat
- Recover
- Blizzard
The monster on my team. Special wall, scald burner, recovery and the surprise mirror coat for any mega venusaur, rotom wash, choice spec user that thinks I can't do anything to them.
Makeawish (Jirachi) @ Choice Band
Ability: Serene Grace
EVs: 4 SpD / 252 Spe
Jolly Nature
- Fire Punch
- Ice Punch
- Iron Head
- U-turn
Probably my weakest mon. Useful for a fast, powerful physical hit, only mon who hits ferrothorn well on my team, 60% chance to flinch with iron head.
Dwayne (Regirock) @ Leftovers
Ability: Clear Body
EVs: 248 Atk
Naughty Nature
- Stealth Rock
- Rock Slide
- Thunder Wave
- Thunder Punch
My set-up. Heavily defensive, rocks and thunderwave to slow down teams and damage them, runs rockslide to paraflinch but not meant or built to take down mons.
Glasses (Espeon) @ Choice Specs
Ability: Magic Bounce
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Dazzling Gleam
- Trick
- Grass Knot
Magic bouncer, specially offensive, my go to for fighting types, dragon types and water types which I tend to have more problems with. Trick as a surprise to any physical or setup mon.
Sweep (Beedrill-Mega) @ Beedrillite
Ability: Adaptability
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Poison Jab
- Drill Run
- Protect
As the name implies, he's meant to be a late game sweeper who takes out any pokemon it outspeeds (almost every non scarfed mon). Cannot stay in for hits.
Gramps (Conkeldurr) @ Assault Vest
Ability: Guts
EVs: 244 HP / 252 Atk / 12 Def
Adamant Nature
- Mach Punch
- Drain Punch
- Ice Punch
- Facade
Mixed offensively and defensively, good switch in for any willowisper and can take hits.
Slytherin (Milotic) @ Leftovers
Ability: Marvel Scale
Shiny: Yes
EVs: 244 HP / 4 SpA / 252 SpD
Calm Nature
- Scald
- Mirror Coat
- Recover
- Blizzard
The monster on my team. Special wall, scald burner, recovery and the surprise mirror coat for any mega venusaur, rotom wash, choice spec user that thinks I can't do anything to them.
Makeawish (Jirachi) @ Choice Band
Ability: Serene Grace
EVs: 4 SpD / 252 Spe
Jolly Nature
- Fire Punch
- Ice Punch
- Iron Head
- U-turn
Probably my weakest mon. Useful for a fast, powerful physical hit, only mon who hits ferrothorn well on my team, 60% chance to flinch with iron head.
Dwayne (Regirock) @ Leftovers
Ability: Clear Body
EVs: 248 Atk
Naughty Nature
- Stealth Rock
- Rock Slide
- Thunder Wave
- Thunder Punch
My set-up. Heavily defensive, rocks and thunderwave to slow down teams and damage them, runs rockslide to paraflinch but not meant or built to take down mons.
Glasses (Espeon) @ Choice Specs
Ability: Magic Bounce
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Dazzling Gleam
- Trick
- Grass Knot
Magic bouncer, specially offensive, my go to for fighting types, dragon types and water types which I tend to have more problems with. Trick as a surprise to any physical or setup mon.