Very high base HP [130] combined with Wish. That was what made Vaporeon special. Water Absorb was also great considering it would get back 25% of it's maximum HP [Base 130...] every time it switched into a Water move. And Water moves are generally that reliable coverage type.Vaporeon is a bulky water. Great. What significant thing does it have to make it special? ... uhm... well, it got Hydration in Gen 5???
Base 110 Sp.Atk is also very high for a bulky water.
Vaporeon was very powerful even in Gen 5 because of Rainspam. It's only fallen off in Gen 6 due to power creep and stall in general being borderline unviable due to the almost complete lack of stall-based Megas.
Jolteon and Vaporeon have always been awesome. Flareon has always sucked.
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Anyway; here's an unpopular opinion for you: The Gen 6 type changes were bad.
To remind people:
They added Fairy. Weak to Steel and Poison, Immune to Dragon; Resistant to Dark and Fighting.
These resistances could not scream 'METAGAME SHOEHORN' more. Weak to the two worst attacking types? Check. Randomly immune to the best? Check. Resists two pretty good attacking types. Check.
Oh; and it's resisted by Fire and not weak to Fire despite the fey often being bound to nature and thus should be fire weak. But fire's a good attacking type! And a bad defensive type! Can't have that. I mean, Fairies are weak to Poison because of their nature connection. But fire? No. We can't have that. Because Fairy is a metagame shoehorn.
But because Fairy was such a shoehorn, it's honestly only displaced Dragon and made a new Dragon. Fairy is as bad now as Dragon was before Gen 6. And Dragon's still almost as good as it was because the number of actually usable Fairies are low.
And the removal of Steel resisting Dark and Ghost was completely uneeded. Steel was a defensive bulkwark type which paid with awful offenses. And the LAST thing we needed was one less type resisting Ghost.
Now Ghost is only resisted by Dark; and the Normal-Immunity. And Dark is only resisted by Fighting and itself. Combined with thew Knock-Off buffs. GOOD JOB GAMEFREAK.
The type changes basically knocked Dragon down half a peg; and made three new Dragon-tier attacking types. While simultaneously kicking one of the types which was supposed to balance out Fairy in the nuts. Mercifully Ghost lacks very powerful STABs, but Dark has Knock Off buffed and Sucker Punch and possibly the dumbest move of Gen 6; Foul Play; and Fairy either has Huge Power boosted Play Roughs or Pixilate Boosted Hyper Voices.
Oh; and of course nothing was done to nerf Water. Despite Water being a pretty overpowered offensive and defensive type in it's own right, not helped by the fact literally every water-type gets Ice Beam to wreck Grass. Speaking of; that really grinds my gears. Fire-types don't often get a reliable Electric move. Grass-types rarely get a move to deal with Fire-types at all outside of occasionally Earthquake. Water gets to hold both sides of the triangle hostage because of Ice Beam.
Also there is no reason for Water to resist Ice or Fire honestly. Water Freezes. Water Evaporates. If anything water should be weak to Ice. And they even made Freeze-Dry to revel in that irony! You could even make a case for water being weak to Fire. A stronger case than Water resisting it.
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