Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 44 Atk / 16 Def / 200 SpD
Impish Nature
- Swords Dance
- Roost
- Bullet Punch
- Superpower
The first mon of the team, and the namesake. M-Scizor is awesome because of it's amazing bulk and ability to set up on a lot of physical walls. Scizor supports the team well as it is able to switch in to Weavile's attacks, scare it out, and roost off the damage. Scizor can smash through walls that scare out Bish, and Talon such as Hippowdown and Lando-T. Defensive Garchomp, however, might be an issue. Superpower allows Scizor to smack opposing steal type though Heatran poses a problem. Running slightly more speed to outrun defensive Tran or just paralyzing it are the only situations where trying to Superpower Heatran are a good idea.
Hilda (Bisharp) (F) @ Lum Berry
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Swords Dance
- Iron Head
- Sucker Punch
The second sweeper as well as the secondary fairy type check. With Lum Berry Bisharp can obsorb status and start to set up. Bisharp provides a priority to hit things like Metagross and Excadrill. Also due to it's typing Bisharp can pressure Latias to not Defog which benefits the team. Bisharp can also check Tyranitar who completely walls Talon. Bisharp isn't exactly bulky and has tough time taking down phsyicall walls even after a Swords Dance. Bisharp should be played carefully and not just thrown into Dracos and such as the Lum set is pretty frail, but has an easy time cleaning up if you are able to ware down the opposing team.
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost
Talonflame helps Bisharp against Keldeo and can set up on pretty easily and run through teams. Sharp Beak is for the extra power to take down Azumaril after a Belly Drum and Charizard-X after rocks. Talonflame provides a solid priority for the team and can get rid of threats that hinder Scizor and Bisharp. With Brave Bird however, maintaining hazard control is necessary as Talonflame get easily whittle itself down. Most strong phsical walls easily threaten Talonflame out with Stone Edge. If Talonflame isnt the win con for a specific game it may be smart to play Talonflame as a suicide sweeper in order to weaken threats and benefit the team.
Latias (F) @ Leftovers
Ability: Levitate
EVs: 248 HP / 232 SpD / 28 Spe
Calm Nature
- Defog
- Roost
- Thunder Wave
- Psyshock
The defogger of the team. Latias is nice because of it's ability to come in on Keldeo and scare it out. The team also appreciates Latias's ability to switch-in to Charizard-Y who can completely wreck this team. A bulkier spread was suggested to me to help improve it's ability to check special attackers as well as take a +3 Ice Beam from Manaphy. Bulky Latias provides Talonflame with a solid Defog, but needs to be played carefully around teams with Bisharp as +2 Bisharp 6-0 clean.
Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 28 HP / 252 SpA / 228 Spe
Timid Nature
- Overheat
- Flash Cannon
- Earth Power
- Stone Edge
Scarf Tran is on this team to check bird spam. Scarf Tran can easily take care of Talonflame with a Stone Edge. Tran can also severely weaken defensive walls which will benefit the three sweepers. Earth Power is to be able to smack Heatran if it wants to come in and Flash Cannon checks Clefable. Heatran is great because it can switch-in on most fairy types and threaten them out. Heatran's ability to scare out bulky grass types and demolish a team's core with Overheats is what makes scarf Heatran great for the team.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
- Leech Seed
- Protect
- Stealth Rock
- Power Whip
Ferrothorn is a reliable hazard setter as well as the fourth steel type on the team. Ferro proves a switch into Azumaril and Gyarados two water types that really threaten the team. Power Whip over Gyro Ball as this team already has enough Fairy checks, plus having something to hit Mega Gyarados is helpful. Leech Seed is for wearing down Lando-T, Defensive Chomp and other walls that hinder the team. The lack of pivoting slows this team down a bit, but Ferrothorn's ability to handle physical water types that can potentially 6-0 me is a bit more necessary.
Summary: A team that I made pretty recently. I'd appreciate it if you take the time and leave a suggestion. A few weaknesses that I see are Defensive Chomp and Rotom-W two mons that really annoy this team.
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