Project The Next Best Thing - rip

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Raiza

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World Defender

Jumpluff
Ability: Chlorophyll
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Cotton Guard
- Swords Dance
- Acrobatics
- Sleep Powder / Seed Bomb

Ok so I wanted to post something for this so I lurked a bit on what moves Jumpluff can learn and came up with Cotton Guard and I thought it would've been nice to post also because I remembered something similiar being used in OST or whatever and it looked fun. Jumpluff already carries decent special defense by itself, so I thought having a defense boosting move would've been nice, as it would allow Jumpluff to set up even on physical attackers such as Pawniard it is often forced out by, also making it way harder to revengekill. This strategy is also easily applicable because of Jumpluff high Speed and access to Sleep Powder, which allows it to gain free turns to set up or force switches out, which is perfect. Seed Bomb can be used over Sleep Powder, but tbh I prefer Sleep Powder as this is meant to be durable anyway and Flying-type coverage already hits a big variety of the metagame.
 
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TONE

I don't have to take this. I'm going for a walk.
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Jumpluff
Ability: Infiltrator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sleep Powder
- Stun Spore
- Acrobatics
- Seed Bomb / U-turn

Dropping double status Jumpluff here. Same idea with standard Jumpluff with Stun Spore here to cripple faster threats to its teammates with U-turn slashed with Seed Bomb if you have something for Carracosta and Barbaracle while being able to pivot out of an unfavorable matchup.
 

Twix

jicama
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Jumpluff
Ability: Chlorophyll
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Synthesis
- Sleep Powder
- Acrobatics
- Seed Bomb

Jumpluff is a really cool Pokemon in the metagame, which unfortunately gets weakened down by the likes of Stealth Rock, and often finds itself in a spot where it loses to priority. This Jumpluff set capitalizes on recovering health on forced switches so Jumpluff isn't pressured every time it tries to enter the field.
 
Jumpluff @ Yache Berry
Ability: Infiltrator
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sleep Powder
- Swords Dance
- Acrobatics
- Bullet Seed

Do I ever need to explain ? With Yache Berry, Jumpluff became a really hard check to spe tank wrath, even with Ice Beam. Also useful with a lot of common stuff.

252+ SpA Poliwrath Ice Beam vs. 0 HP / 0 SpD Yache Berry Jumpluff: 150-178 (51.5 - 61.1%) -- guaranteed 2HKO
252 SpA Life Orb Simipour Ice Beam vs. 0 HP / 0 SpD Yache Berry Jumpluff: 221-260 (75.9 - 89.3%) -- guaranteed 2HKO
252+ Atk Piloswine Ice Shard vs. 0 HP / 0 Def Yache Berry Jumpluff: 162-192 (55.6 - 65.9%) -- guaranteed 2HKO
252 SpA Life Orb Raichu Hidden Power Ice vs. 0 HP / 0 SpD Yache Berry Jumpluff: 140-166 (48.1 - 57%) -- 91% chance to 2HKO
 
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raiza; anty's and megazard's aren't innovative lol (252 hp i'd assume would be standard for memento support) and that seems semi-usable xd
 
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Raiza

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World Defender

Stunfisk @ Choice Specs
Ability: Static
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Thunderbolt / Discharge
- Earth Power
- Sludge Wave
- Hidden Power [Grass]

Thought this would've been decent so posting it as I already had it in mind of trying it out on a team. We got really few Choice Specs users in the tier, and people mainly focus on checking physical threats such as Smashers and others such as Stoutland, so Stunfisk can actually put in work with an offensive set featuring Choice Specs. This set can break through the common core Tangclef because of its access to Sludge Wave and immunity to paralysis, while its double type STAB make it hit hard most of the tier. Stunfisk also finds a lot of switchins on Electric-types and weaker Pokemon because of its also ok bulk without particular investments.
 
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MZ

And now for something completely different
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reserve sludge bomb
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Stunfisk @ Leftovers
Ability: Static
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Stealth Rock
- Discharge
- Earth Power
- Sludge Bomb

The last slot on this thing is mostly filler. Toxic is the "standard" but this hits DANK CLEF GOD CORE and makes fisk less of a free switchin for most grasses and shit. It's the best move on standard stunfisk imo other than /maybe/ protect or something and does decent damage to like everything it needs to. Could run special attack or phys def or whatever, just posting bass set because lazE.
 
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