My team isn't doing well and I need help in figuring common weaknesses and how to fix them.
The Team:
Gardevoir(F) @Gardevoirite
Ability: Synchronize/Pixilate
EV Spread: 252 Speed 252 Sp.Attack 4 Sp.Def
Timid Nature
Moves:
-Focus Blast
-Will-O-Wisp
-Psyshock
-Hyper Voice
I chose Gardevoir because my team needed a special attacker to deal with physical walls such as Zapdos, Klefki and Sylveon. Gardevoir can come in early game and path the way towards a sweep for another teammate such as Dragonite or Conkeldurr or come in mid to late game when her threats are gone and clean up the match with her powerful STAB moves. Hyper Voice is the chosen Fairy STAB being that after her Pixilate boost and STAB boost, it turns into a hard hitting move that can KO or heavily damage anything that doesn't resist it, Psyshock is Gardvoir's Psychic STAB move of choice being that it hits special walls such as Chansey on their defensive stats. Will-O-Wisp is to weaken physical attackers so Gardevoir doesn't get KOed by hard hitting physical attacks, Focus Blast is to hit Steel Types for hard damage if it hits.
Dragonite(M) WeaKness Policy
Ability: Multiscale
EV Spread: 200 HP 56 Attack 252 Speed
Adamant Nature
Moves:
-Fire Punch
-Extreme Speed
-Dragon Claw
-Earthquake
Dragonite faired well on this team because it begins to form a core with Gardevoir and it is a physical attacker being it has priority and hard hitting Dragon Type STAB moves. Dragonite plays a role similar to Gardevoir, being that it can come in early game and make a path for another teammate or come in mid to late game and clean up. Dragon Claw is the STAB move of choice being that it hits most things for hard damage and it is used over Outrage or Dragon Rush due to Outrage being able to be countered by Fairy Types and Dragon Rush has somewhat bad accuracy unlike Dragon Claw, Fire Punch is used to hit Ice Types after Dragonite's Multiscale is gone, Extreme Speed is used to pick off anything low on HP and is used as a form of priority. Earthquake is to hit Heatran and other Steel Types that are immune to Fire Punch or take neutral damage from it for super effective damage.
Heatran(M) Leftovers
Ability: Flash Fire
EV Spread:252 Sp.Def 252 Speed 4 Sp.Attack
Calm Nature
Moves:
-Flamethrower
Roar
-Protect
-Earth Power
Heatran was the chosen Sp Wall of the team due to it being able to be immune to Will-O-Wisp and having a 4x resistance to Fairy Type attacks, it also forms a Dragon, Fairy and Steel core with Dragonite and Gardevoir. Heatran can take down set up sweepers such as Mega Altaria and Dragonite, hit other Fire Types with Earth Power and also wall Talonflame. Roar is used to cause switches to stop set up sweepers or roaring out pokemon that are low enough on HP to be defeated by Stealth Rocks, Flamethrower is used a Fire STAB to hit Ice Types that Dragonite doesn't like and hits Steel Types that Gardevoir doesn't like either. Earth Power is used to counter Skarmory and Talonflame on the turn they roost. Protect is used to regain a bit of Leftover recovery and gain some momentum.
Sableye(M) Leftovers
Ability: Prankster
EV Spread: 252 Def 252 HP 4 Sp.Attack
Bold Nature
Moves:
-Calm Mind
-Will-O-Wisp
-Shadow Ball
-Recover
Sableye is the chosen physical wall being that it has priority in all status moves with Prankster and can burn opposing physical attackers that threaten a good portion of my team such as Mega Lopunny. Sableye is to stop physical attackers with Will-O-Wisp and heal up the damage then set up and take them down with STAB Shadow Ball. Shadow Ball is the chosen STAB move being that it hits most things and hits them hard when Sableye is done setting up. Recover is a form of recovery and gains priority when Sableye uses it. Calm Mind is used to bulk up both Sableye's special attack stat and special defense stats to high levels. Will-O-Wisp is to burn physical attackers and render their attacks useless against Sableye.
Conkeldurr(M) @Assault Vest
Ability: Guts
EV Spread: 22 Speed 234 HP 252 Attack
Adamant Nature
Moves:
-Poison Jab
-Rock Slide
-Mach Punch
-Drain Punch
Conkeldurr is used because it deals with Mega Absol which can sweep my whole team. He also forms a good attacking core with Gardevoir and he can also soak up burns with his Guts ability and deal massive damage. Conkeldurr is used when Dragonite is unable to switch in or is threatened if he comes out being that Conkeldurr deals with Dragonite and Heatran's best counter Weavile with a STAB Mach Punch or Drain Punch. Drain Punch is used as a form of recovery being that it gains STAB and hits things hard even without Iron Fist, Mach Punch is used for priority to pick things off but also as a form of STAB. Poison Jab hits Fairy Types for super effective damage which would threaten both him and Dragonite. Rock Slide is used to hit Flying Types for super effective damage especially Talonflame.
Shuckle(M) Rocky Helmet
Ability: Sturdy
EV Spread: 252 Def 252 HP 4 Sp.Def
Sassy Nature
Moves:
Sticky Web
Stealth Rock
Encore
Infestation
Shuckle is used to successfully lay down rocks and webs and to also lock lead pokemon into Stealth Rock or Sticky Web and trap them with Infestation. Shuckle can successfully lay down hazards and prevent multiple from happening. Sticky Web and Stealth Rock are Shuckle's main purpose stopping Volcarona, Vivillion and Talonflame from sweeping and to also help Dragonite, Gardevoir and Conkeldurr in lowering the opponent's speed. Encore is used to stop common leads such as opposing Shuckle or Galvantula. Infestation deals damage over time and traps the opponent allowing a safe switch after hazards are laid down.
The Team:
Gardevoir(F) @Gardevoirite
Ability: Synchronize/Pixilate
EV Spread: 252 Speed 252 Sp.Attack 4 Sp.Def
Timid Nature
Moves:
-Focus Blast
-Will-O-Wisp
-Psyshock
-Hyper Voice
I chose Gardevoir because my team needed a special attacker to deal with physical walls such as Zapdos, Klefki and Sylveon. Gardevoir can come in early game and path the way towards a sweep for another teammate such as Dragonite or Conkeldurr or come in mid to late game when her threats are gone and clean up the match with her powerful STAB moves. Hyper Voice is the chosen Fairy STAB being that after her Pixilate boost and STAB boost, it turns into a hard hitting move that can KO or heavily damage anything that doesn't resist it, Psyshock is Gardvoir's Psychic STAB move of choice being that it hits special walls such as Chansey on their defensive stats. Will-O-Wisp is to weaken physical attackers so Gardevoir doesn't get KOed by hard hitting physical attacks, Focus Blast is to hit Steel Types for hard damage if it hits.
Dragonite(M) WeaKness Policy
Ability: Multiscale
EV Spread: 200 HP 56 Attack 252 Speed
Adamant Nature
Moves:
-Fire Punch
-Extreme Speed
-Dragon Claw
-Earthquake
Dragonite faired well on this team because it begins to form a core with Gardevoir and it is a physical attacker being it has priority and hard hitting Dragon Type STAB moves. Dragonite plays a role similar to Gardevoir, being that it can come in early game and make a path for another teammate or come in mid to late game and clean up. Dragon Claw is the STAB move of choice being that it hits most things for hard damage and it is used over Outrage or Dragon Rush due to Outrage being able to be countered by Fairy Types and Dragon Rush has somewhat bad accuracy unlike Dragon Claw, Fire Punch is used to hit Ice Types after Dragonite's Multiscale is gone, Extreme Speed is used to pick off anything low on HP and is used as a form of priority. Earthquake is to hit Heatran and other Steel Types that are immune to Fire Punch or take neutral damage from it for super effective damage.
Heatran(M) Leftovers
Ability: Flash Fire
EV Spread:252 Sp.Def 252 Speed 4 Sp.Attack
Calm Nature
Moves:
-Flamethrower
Roar
-Protect
-Earth Power
Heatran was the chosen Sp Wall of the team due to it being able to be immune to Will-O-Wisp and having a 4x resistance to Fairy Type attacks, it also forms a Dragon, Fairy and Steel core with Dragonite and Gardevoir. Heatran can take down set up sweepers such as Mega Altaria and Dragonite, hit other Fire Types with Earth Power and also wall Talonflame. Roar is used to cause switches to stop set up sweepers or roaring out pokemon that are low enough on HP to be defeated by Stealth Rocks, Flamethrower is used a Fire STAB to hit Ice Types that Dragonite doesn't like and hits Steel Types that Gardevoir doesn't like either. Earth Power is used to counter Skarmory and Talonflame on the turn they roost. Protect is used to regain a bit of Leftover recovery and gain some momentum.
Sableye(M) Leftovers
Ability: Prankster
EV Spread: 252 Def 252 HP 4 Sp.Attack
Bold Nature
Moves:
-Calm Mind
-Will-O-Wisp
-Shadow Ball
-Recover
Sableye is the chosen physical wall being that it has priority in all status moves with Prankster and can burn opposing physical attackers that threaten a good portion of my team such as Mega Lopunny. Sableye is to stop physical attackers with Will-O-Wisp and heal up the damage then set up and take them down with STAB Shadow Ball. Shadow Ball is the chosen STAB move being that it hits most things and hits them hard when Sableye is done setting up. Recover is a form of recovery and gains priority when Sableye uses it. Calm Mind is used to bulk up both Sableye's special attack stat and special defense stats to high levels. Will-O-Wisp is to burn physical attackers and render their attacks useless against Sableye.
Conkeldurr(M) @Assault Vest
Ability: Guts
EV Spread: 22 Speed 234 HP 252 Attack
Adamant Nature
Moves:
-Poison Jab
-Rock Slide
-Mach Punch
-Drain Punch
Conkeldurr is used because it deals with Mega Absol which can sweep my whole team. He also forms a good attacking core with Gardevoir and he can also soak up burns with his Guts ability and deal massive damage. Conkeldurr is used when Dragonite is unable to switch in or is threatened if he comes out being that Conkeldurr deals with Dragonite and Heatran's best counter Weavile with a STAB Mach Punch or Drain Punch. Drain Punch is used as a form of recovery being that it gains STAB and hits things hard even without Iron Fist, Mach Punch is used for priority to pick things off but also as a form of STAB. Poison Jab hits Fairy Types for super effective damage which would threaten both him and Dragonite. Rock Slide is used to hit Flying Types for super effective damage especially Talonflame.
Shuckle(M) Rocky Helmet
Ability: Sturdy
EV Spread: 252 Def 252 HP 4 Sp.Def
Sassy Nature
Moves:
Sticky Web
Stealth Rock
Encore
Infestation
Shuckle is used to successfully lay down rocks and webs and to also lock lead pokemon into Stealth Rock or Sticky Web and trap them with Infestation. Shuckle can successfully lay down hazards and prevent multiple from happening. Sticky Web and Stealth Rock are Shuckle's main purpose stopping Volcarona, Vivillion and Talonflame from sweeping and to also help Dragonite, Gardevoir and Conkeldurr in lowering the opponent's speed. Encore is used to stop common leads such as opposing Shuckle or Galvantula. Infestation deals damage over time and traps the opponent allowing a safe switch after hazards are laid down.
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