Tyrantrum

Malley

Dominachu
GP 1/2

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(AC) = Added Comma

[OVERVIEW]

Tyrantrum makes for a powerful wallbreaker in UU the UU tier thanks to its access to two mind-blowingly powerful STAB moves in a recoil free recoil-free Head Smash as well as and ("as well as" suggests that Outrage is separate from the two STAB moves - it is not just another way of saying 'and') Outrage, especially off of a coming off its high base 121 base Attack. Tyrantrum also possesses a good physical movepool that gives it proficient wide coverage. Furthermore, Tyrantrum also possesses good physical bulk along with a good set of resistances to Fire, Flying, and Poison, allowing it to take on a few relevant threats well, such as Darmanitan, Crobat, and to an extent Entei. However, Tyrantrum has relatively mediocre Speed, which makes it fairly easy to revenge kill. This is further compounded by its numerous weaknesses (Either remove "numerous" or add a comma after "weaknesses"; "numerous weaknesses to" means that Tyrantrum has multiple weaknesses to Fighting, Ground, etc., whereas the sense you want is that it has numerous weaknesses, which are to Fighting, Ground etc. Removing "numerous" would simplify the sentence structure, while adding a comma would retain the idea of Tyrantrum being weak to an undesirable number of things) to Fighting-, Ground-, Fairy-, (added hyphens) and Dragon-types, leaving it prone to common Pokemon such as Whimsicott, Krookodile, Mienshao, and Salamence. Tyrantrum also possesses poor special bulk, making it easy to take down with a special attack.

[SET]
name: Choice Band
move 1: Head Smash
move 2: Outrage
move 3: Earthquake
move 4: Superpower
ability: Rock Head
item: Choice Band
evs: 252 Atk / 4 Def / 252 Spe
nature: Adamant / Jolly

[SET COMMENTS]
Moves
========

Head Smash serves as Tyrantrum's primary STAB move, which that packs an incredible amount of power. Thanks to Rock Head, Tyrantrum can use this move without any drawbacks (80% accuracy, so may be better to say 'without any recoil'). Outrage serves as a secondary STAB move that hits quite hard as well, and hits several Pokemon that resist Head Smash such as Swampert, Chesnaught, and Machamp. Earthquake allows Tyrantrum to hit opposing Nidoqueen, Cobalion, and to an extent Doublade hard, notably the former without locking Tyrantrum into Outrage (The sense of this clause is confusing. I assume you mean that Tyrantrum could also hit Nidoqueen hard with Outrage, but the difference in damage between Earthquake and Outrage is probably enough that you do not need to clarify and can therefore cut this clause. You could also just say 'to hit opposing... super effectively'. Either way, the clause is too clunky at the moment). Superpower serves as a powerful move to hit Krookodile hard, OHKOing offensive variants while heavily denting defensive variants.

Set Details
========

A Choice Band allows Tyrantrum to hit with extreme immediate power off the bat, while Rock Head allows Tyrantrum to use Head Smash without worrying about recoil effects. An Adamant nature, (AC) along with maximum Attack and Speed investment, (AC) allows Tyrantrum to hit very hard while outspeeding slower Pokemon (This is tautological - if a Pokemon is slower, of course Tyrantrum can outspeed it. You could say 'while still outspeeding certain slower threats', preferably with a few examples given. I realise that you probably don't mean "slower" here as a direct comparative, but it is impossible not to read it as one), but a Jolly nature can allow allows Tyrantrum to outspeed Modest Chandelure and Nidoqueen, which can be important.

Usage Tips
========

Tyrantrum, with this set, becomes an extremely powerful wallbreaker. Therefore, it is advised that one be able try to get Tyrantrum into the battle safely and so it can proceed to do significant damage to the opposing team, preferably via U-turn or Volt Switch (Why "preferably"? To ease prediction with double switches? This seems too broad a statement, since too be completely accurate you would need to add on 'unless the opponent has a Pokemon with Rocky Helmet or Rough Skin or Aftermath etc. etc.' I think you can cut the clause, but if you want to keep it then you could change it to something like 'preferably by creating free switches via U-Turn, Volt Switch, double switches, or other similar means'). One must be wary It is important to be aware that Tyrantrum possesses a relatively mediocre Speed tier, which makes it quite easy to revenge kill.

Team Options
========

A Pokemon that can deal with faster teams, such as Heliolisk and or Choice Scarf Krookodile, is a great option to help Tyrantrum against more offensive builds. Such Pokemon can also benefit from Tyrantrum's ability to wallbreak effectively. Whimsicott can also help Tyrantrum deal with offensive teams better, either via Stun Spore or Tailwind. It can also deal with opposing Pokemon that beat Tyrantrum such as bulky Water-types, Dragon-types, Fighting-types, and Krookodile. Salamence and Hydreigon can both form a strong wallbreaking core with Tyrantrum by breaking down many of Tyrantrum's counters such as Mega Aggron. Nidoqueen can take on Heracross and Mienshao while setting up Stealth Rock. Late-game cleaners such as Slurpuff and Mega Sharpedo also benefit from Tyrantrum's wallbreaking prowess, allowing as it allows them to clean more efficiently in the late game. Finally, entry hazard support is also appreciated for to help Tyrantrum to wallbreak more efficiently. Forretress, Froslass, and Chesnaught can all provide effective entry hazard support.

[SET]
name: Rock Polish
move 1: Rock Polish
move 2: Head Smash
move 3: Dragon Claw / Outrage
move 4: Earthquake
ability: Rock Head
item: Life Orb / Lum Berry
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly

[SET COMMENTS]
Moves
========

Rock Polish boosts Tyrantrum's Speed to an extremely high level extreme levels, allowing it to outspeed many of the Pokemon in the metagame. Head Smash provides a powerful STAB move that will dent severely (other qualifiers fine, but "dent" on its own does not necessarily mean 'does significant damage') dents almost everything anything that takes it. Dragon Claw allows Tyrantrum to hit Pokemon that resist Head Smash somewhat hard. Outrage, however, provides immense power and neutral coverage, but locks Tyrantrum into the move. Earthquake allows Tyrantrum to hit Steel-types such as Cobalion and Doublade quite hard.

Set Details
========

Maximum Attack and Speed investment into Attack and Speed are needed for Tyrantrum to best sweep. A Jolly nature is preferred over Adamant since it allows Tyrantrum to outspeed Choice Scarf Mienshao and Infernape after a boost. Rock Head allows Tyrantrum to freely use Head Smash without any recoil. Life Orb is generally the preferred choice for the extra power, while Lum Berry can allow Tyrantrum to have a one-time cure of status while setting up. Alternatively, Stone Plate can be used on Tyrantrum to give a slight boost to Head Smash's power without the drawback of Life Orb's recoil.

Usage Tips
========

This particular set of Tyrantrum performs more as a sweeper than a wallbreaker, and works best late in the game. However, Tyrantrum still packs strong power in with this set, so make use of it whenever possible. Tyrantrum finds its best setup opportunities on against Pokemon that cannot touch it, such as Crobat and Entei, as well as defensive Pokemon such as Mandibuzz, so make use of such setup opportunities.

Team Options
========

This set of Tyrantrum works excellently with other wallbreaking Dragon-types such as Salamence and Hydreigon, which can help remove threats such as Swampert and Nidoqueen. Heracross also wallbreaks decently, and can handle Mamoswine, Krookodile, and Bronzong nicely. A Volt Switch user such as Forretress or Heliolisk can also help get Tyrantrum in safely in order to set up. Forretress can also provide Rapid Spin and entry hazard support, both of which can prove very useful. Chesnaught, Froslass, and Mega Aggron can all provide entry hazard support to allow Tyrantrum to sweep more effectively.

[STRATEGY COMMENTS]
Other Options
########

Tyrantrum has access to the move Dragon Dance, which it can utilize to boost Attack and Speed at once. However, even with one boost alone, even after one boost Tyrantrum still finds itself easily revenge killed by Choice Scarf users such as Mienshao, Krookodile, and Hydreigon. It can also learn Hone Claws, which can make its Head Smash stronger and also accurate, but is generally not reliable. Tyrantrum can also make use of Stealth Rock to support its team, but there are generally more effective users of Stealth Rock available, such as Krookodile, Mamoswine, and Nidoqueen. Tyrantrum can also use Mental Herb on the Rock Polish set in order to bypass Taunt and Encore from Whimsicott, but is otherwise incredibly situational.

Checks and Counters
########

**Steel-types** Mega Aggron in particular can take on anything Tyrantrum has to offer, even having the sheer bulk to tank even an Earthquake. It can then retaliate with Heavy Slam or Earthquake. Bronzong can also take on Tyrantrum to a decent degree and hit it with Gyro Ball.

**Faster Pokemon** In particular, Fighting-, Ground-, (added hyphens) and Dragon-types are capable of revenge killing Tyrantrum with relative ease. Good examples of these Pokemon include Mienshao, Krookodile, Mamoswine, and Salamence, all of which can all revenge kill Tyrantrum.

**Bulky Water-types** Water-types, though not able to safely switch into Tyrantrum, can still avoid an OHKO in a one-on-one situation and either force it out or threaten it with Scald or Ice Beam. Good examples include Suicune, Mega Blastoise, and Swampert.
 

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[OVERVIEW]

Tyrantrum makes for a powerful wallbreaker in the UU tier thanks to its access to two mind-blowingly powerful STAB moves in a recoil-free Head Smash and Outrage, especially coming off its high base 121 Attack. Tyrantrum also possesses a good physical movepool that gives it wide coverage. Furthermore, Tyrantrum also possesses good physical bulk along with resistances to Fire, Flying, and Poison, allowing it to take on a few relevant threats well, such as Darmanitan, Crobat, and to an extent Entei. However, Tyrantrum has relatively mediocre Speed, which makes it fairly easy to revenge kill. This is compounded by its weaknesses to Fighting-, Ground-, Fairy-, and Dragon-types, leaving it prone to common Pokemon such as Mienshao, Krookodile, Whimsicott, Krookodile, Mienshao, and Salamence. Tyrantrum also possesses poor special bulk, making it easy to take down with a special attack.

[SET]
name: Choice Band
move 1: Head Smash
move 2: Outrage
move 3: Earthquake
move 4: Superpower
item: Choice Band
ability: Rock Head (just fix the order here)
evs: 252 Atk / 4 Def / 252 Spe
nature: Adamant / Jolly

[SET COMMENTS]
Moves
========

Head Smash serves as Tyrantrum's primary STAB move, which packs an incredible amount of power. Thanks to Rock Head, Tyrantrum can use this move without any recoil. Outrage serves as a secondary STAB move that hits quite hard as well, and it hits several Pokemon that resist Head Smash such as Swampert, Chesnaught, and Machamp. Earthquake allows Tyrantrum to hit opposing Nidoqueen, Cobalion, and to an extent Doublade hard. Superpower serves as a powerful move to hit Krookodile hard, OHKOing offensive variants while heavily denting defensive variants.

Set Details
========

A Choice Band allows Tyrantrum to hit with extreme immediate power right off the bat, while Rock Head allows Tyrantrum to use Head Smash without worrying about recoil. An Adamant nature along with maximum Attack and Speed investment allows Tyrantrum to hit very hard, but a Jolly nature allows Tyrantrum to outspeed Modest Chandelure and Nidoqueen, which can be important.

Usage Tips
========

Tyrantrum, with this set, becomes an extremely powerful wallbreaker. Therefore, it is advised that one try to get Tyrantrum into the battle safely so it can proceed to do significant damage to the opposing team. It is important to be aware that Tyrantrum possesses a relatively mediocre Speed tier, which makes it quite easy to revenge kill.

Team Options
========

A Pokemon that can deal with faster teams, such as Heliolisk or Choice Scarf Krookodile, is a great option to help Tyrantrum against more offensive builds. Such Pokemon can also benefit from Tyrantrum's ability to wallbreak effectively. Whimsicott can also help Tyrantrum deal with offensive teams better, either via Stun Spore or Tailwind. It can also deal with opposing Pokemon that beat Tyrantrum such as bulky Water-types, Dragon-types, Fighting-types, and Krookodile. Salamence and Hydreigon can both form a strong wallbreaking core with Tyrantrum by breaking down many of Tyrantrum's counters such as Mega Aggron. Nidoqueen can take on Heracross and Mienshao while setting up Stealth Rock. Late-game cleaners such as Slurpuff and Mega Sharpedo also benefit from Tyrantrum's wallbreaking prowess, as it allows them to clean more efficiently in the late-game. Finally, entry hazard support is also appreciated to help Tyrantrum wallbreak more efficiently. Forretress, Froslass, and Chesnaught can all provide effective entry hazard support.

[SET]
name: Rock Polish
move 1: Rock Polish
move 2: Head Smash
move 3: Dragon Claw / Outrage
move 4: Earthquake
item: Life Orb / Lum Berry
ability: Rock Head

evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly

[SET COMMENTS]
Moves
========

Rock Polish boosts Tyrantrum's Speed to an extremely high level, allowing it to outspeed many Pokemon in the metagame. Head Smash provides a powerful STAB move that severely dents almost everything. Dragon Claw allows Tyrantrum to hit Pokemon that resist Head Smash somewhat hard. Outrage, however, provides immense power and neutral coverage, but it locks Tyrantrum into the move. Earthquake allows Tyrantrum to hit Steel-types such as Cobalion and Doublade quite hard.

Set Details
========

Maximum Attack and Speed investment is needed for Tyrantrum to best sweep. A Jolly nature is preferred over Adamant because since it allows Tyrantrum to outspeed Choice Scarf Mienshao and Infernape after a boost. Rock Head allows Tyrantrum to freely use Head Smash without any recoil. Life Orb is generally the preferred choice for the extra power, while Lum Berry can allow Tyrantrum to have a one-time cure of status while setting up. Alternatively, Stone Plate can be used on Tyrantrum to give a slight boost to Head Smash's power without the drawback of Life Orb's recoil.

Usage Tips
========

This particular set of Tyrantrum performs more as a sweeper than a wallbreaker, and it works best late in the game. However, Tyrantrum still packs strong power with this set, so make use of it whenever possible. Tyrantrum finds its best setup opportunities against Pokemon that cannot touch it, such as Crobat and Entei, as well as defensive Pokemon such as Mandibuzz, so make use of such setup opportunities.

Team Options
========

This set of Tyrantrum works excellently with other wallbreaking Dragon-types such as Salamence and Hydreigon, which can help remove threats such as Swampert and Nidoqueen. Heracross also wallbreaks decently, and it can handle Mamoswine, Krookodile, and Bronzong nicely. A Volt Switch user such as Forretress or Heliolisk can also help get Tyrantrum in safely in order to set up. Forretress can also provide Rapid Spin and entry hazard support, both of which can prove very useful. Chesnaught, Froslass, and Mega Aggron can all provide entry hazard support to allow Tyrantrum to sweep more effectively.

[STRATEGY COMMENTS]
Other Options
========= (no octothorpes here ^_^)

Tyrantrum has access to the move Dragon Dance, which it can utilize to boost both Attack and Speed at once. However, even after one boost, Tyrantrum still finds itself easily revenge killed by Choice Scarf users such as Mienshao, Krookodile, and Hydreigon. It can also learn Hone Claws, which can make its Head Smash stronger and also accurate, but this strategy is generally not reliable. Tyrantrum can also make use of Stealth Rock to support its team, but there are generally more effective users of Stealth Rock available, such as Krookodile, Mamoswine, and Nidoqueen. Tyrantrum can also use Mental Herb on the Rock Polish set in order to bypass Taunt and Encore from Whimsicott, but this is incredibly situational.

Checks and Counters
============== (nor here)

**Steel-types**: (colon) Mega Aggron in particular can take on anything Tyrantrum has to offer, having the sheer bulk to tank even an Earthquake. It can then retaliate with Heavy Slam or Earthquake. Bronzong can also take on Tyrantrum to a decent degree and hit it with Gyro Ball.

**Faster Pokemon**: (colon) In particular, Fighting-, Ground-, and Dragon-types are capable of revenge killing Tyrantrum with relative ease. Good examples of these Pokemon include Mienshao, Krookodile, Mamoswine, and Salamence, all of which can revenge kill Tyrantrum.

**Bulky Water-types**: (colon) Water-types, though not able to safely switch into Tyrantrum, can still avoid an OHKO in a one-on-one situation and either force it out or threaten it with Scald or Ice Beam. Good examples include Suicune, Mega Blastoise, and Swampert.
 

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