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Psyshock -> Psychic -> Psyshock
If Bide, change remaining actions to Calm Mind -> Calm Mind -> Psyshock
If Light Screen, change that action to Light Screen. Only activate once.
"This will probably not end well. But still, can't hurt to try and survive..."
SolarBeam - Sludge Bomb - SolarBeam
[ONCE], [IF] Future Sight is used, use Synthesis that action instead
[IF] a damaging Psychic-type combination is used, use Protect on the first instance and Substitute [15HP] on the second. The first substitution takes priority over this one.
I don't see how this will could've ended this round with Light Screen up and that combo sub, but you're sure as hell not coming out of this round ahead!
Psychic -> Psyshock -> Psychic
If Bide, change remaining actions to Calm Mind -> Future Sight -> Psyshock
If P/E move, change that action to Chill. Do not activate consecutively.
While I can think of a couple ways to at least keep this close to the last second, they all involve more than 28 EN...
Well played, ww, and curse that Toxic miss...