Alright, here goes. This is the semi-final iteration of the first team I've ever built. I never really got into playing competitively until recently, but I'm hooked so I'm working this team. This is an offense-oriented team, because I've never been one for complex tricks and setup. I do like to play with words, however, thus the names. Tell me what you think and let me know what changes you think I might make for better coverage/any glaring weaknesses you see.
One Trick Pony (Gengar) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Bomb
- Hidden Power [Fire]
- Focus Blast
I usually lead with Gengar because I Don't have a volt switcher or a u-turner (on purpose). The variety of attacks I can pull out gives me a good shot to sweep right up front and get ahead quickly, which I find has good synergy with he rest of the team. I typically use him until he's fainted. It does tend to cause problems when I'm forced to switch, I've noticed. I go back and forth between hidden power and thunderbolt, also. Thoughts?
The Oncoming Storm (Gyarados) @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Ice Beam
- Dragon Dance
- Waterfall
- Crunch
Is that a hurricane coming this way? I had to have my favorite pokemon on the team! Only thing I wonder about is whether I should stick with Ice Beam or switch to STAB Bounce.(EDIT: After reading the RMT rules i realize this may need more description. So much for brevity being the soul of wit. Where's Willy Shakes when you need him?) Crunch gets STAB after mega evolution, dragon dance ups Gyarados' stats and Waterfalls gets STAB at all times. Ice beam counters dragons, which is nice because Mega-Gyarados can take a hit if he absolutely needs to, but like I said Bounce does get the STAB and I don't have a ton of options on my team to deal with the likes of Serperior and Venusaur. Grass is definitely a lacking point. It's not a crazy common type in the metagame, but still. Doing what I can.
Vine So Serious (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Gyro Ball
- Leech Seed
- Protect
Pretty typical Ferro setup. I just wish he'd smile more. (SEE ABOVE EDIT) Oh fine, less jokes and more strategy. Ferrothorn does what ferrothorn does best, stalls and creates hazards. I'm getting a lot of stall time from the combination of leftovers, leech seed, and protect. I don't like stalling but I realized I needed a team member who could REALLY take some hits while status took its toll on bulkier opponents. Also walls fairies and hits back with Gyro Ball, which is great especially given the prevalence of speed-raising moves. Otherwise I'm mostly looking to get stealth rock setup to chip away at the other team and leech seed which is always nice to switch into.
You Snow Nothing (Kyurem-Black) @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Earth Power
- Ice Beam
- Outrage
- Rock Slide
KB is sort of an incautious creature, but he's got a good heart. He gives me the opportunity to rock those two pesky Fire/Flying types that you all like so much, and he provides another counter to Dragons. Like I sad though, he is a bit reckless. It gets him killed sometimes, which makes me sad, but I usually have a pretty good feeling I'll see him again soon. After all, Winter Is Coming.
Not So Fast (Gardevoir) @ Life Orb
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Moonblast
- Psyshock
- Taunt
- Focus Blast
Another dragon counter, the newest addition to the team. He's got a little case of the "new guy" syndrome, but I'm trying to snap him out of it. He doesn't know how good he is yet, but I needed him. Actual real question: moveset recommendations?
Yeah, yeah. -- We have focus blast for coverage against steel types, taunt to stop common stallers like Sableye. Moonblast is absolutely devastating all-round. I considered Hyper Voice, but I'm not really sure why I see it so often when Moonblast gets STAB and it doesn't? Psyshock gets the usual spot, to counter Venusaur. I have considered Psychic instead. Stronger base damage, but no tricky defense swap. Thoughts?
Eyedream of Genie (Thundurus) @ Leftovers
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Thunder Wave
- Nasty Plot
- Hidden Power [Flying]
Groan. Another recent addition because that's how I felt every time a Thundurus jumped out at me. That's back when I was running Keldeo (RIP, "Marco!"). Thundurus gives me coverage I Really needed against water types, especially once I took Thunderbolt away from my Gengar, which I'm still not sure is a decision that's going to stick. Nevertheless, we've got nasty plot to increase damage and lots and lots of STAB, with Thunder Wave to cripple the opposing team. I thought about Fly for it's better base damage, but I figured that since it takes two turns to execute it really destroys the point of Prankster and Thundurus' general speed, right? Yeah, okay, I thought so.
What do ya'll think? Don't hold back, the best criticism leaves marks.
One Trick Pony (Gengar) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Bomb
- Hidden Power [Fire]
- Focus Blast
I usually lead with Gengar because I Don't have a volt switcher or a u-turner (on purpose). The variety of attacks I can pull out gives me a good shot to sweep right up front and get ahead quickly, which I find has good synergy with he rest of the team. I typically use him until he's fainted. It does tend to cause problems when I'm forced to switch, I've noticed. I go back and forth between hidden power and thunderbolt, also. Thoughts?
The Oncoming Storm (Gyarados) @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Ice Beam
- Dragon Dance
- Waterfall
- Crunch
Is that a hurricane coming this way? I had to have my favorite pokemon on the team! Only thing I wonder about is whether I should stick with Ice Beam or switch to STAB Bounce.(EDIT: After reading the RMT rules i realize this may need more description. So much for brevity being the soul of wit. Where's Willy Shakes when you need him?) Crunch gets STAB after mega evolution, dragon dance ups Gyarados' stats and Waterfalls gets STAB at all times. Ice beam counters dragons, which is nice because Mega-Gyarados can take a hit if he absolutely needs to, but like I said Bounce does get the STAB and I don't have a ton of options on my team to deal with the likes of Serperior and Venusaur. Grass is definitely a lacking point. It's not a crazy common type in the metagame, but still. Doing what I can.
Vine So Serious (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Gyro Ball
- Leech Seed
- Protect
Pretty typical Ferro setup. I just wish he'd smile more. (SEE ABOVE EDIT) Oh fine, less jokes and more strategy. Ferrothorn does what ferrothorn does best, stalls and creates hazards. I'm getting a lot of stall time from the combination of leftovers, leech seed, and protect. I don't like stalling but I realized I needed a team member who could REALLY take some hits while status took its toll on bulkier opponents. Also walls fairies and hits back with Gyro Ball, which is great especially given the prevalence of speed-raising moves. Otherwise I'm mostly looking to get stealth rock setup to chip away at the other team and leech seed which is always nice to switch into.
You Snow Nothing (Kyurem-Black) @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Earth Power
- Ice Beam
- Outrage
- Rock Slide
KB is sort of an incautious creature, but he's got a good heart. He gives me the opportunity to rock those two pesky Fire/Flying types that you all like so much, and he provides another counter to Dragons. Like I sad though, he is a bit reckless. It gets him killed sometimes, which makes me sad, but I usually have a pretty good feeling I'll see him again soon. After all, Winter Is Coming.
Not So Fast (Gardevoir) @ Life Orb
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Moonblast
- Psyshock
- Taunt
- Focus Blast
Another dragon counter, the newest addition to the team. He's got a little case of the "new guy" syndrome, but I'm trying to snap him out of it. He doesn't know how good he is yet, but I needed him. Actual real question: moveset recommendations?
Yeah, yeah. -- We have focus blast for coverage against steel types, taunt to stop common stallers like Sableye. Moonblast is absolutely devastating all-round. I considered Hyper Voice, but I'm not really sure why I see it so often when Moonblast gets STAB and it doesn't? Psyshock gets the usual spot, to counter Venusaur. I have considered Psychic instead. Stronger base damage, but no tricky defense swap. Thoughts?
Eyedream of Genie (Thundurus) @ Leftovers
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Thunder Wave
- Nasty Plot
- Hidden Power [Flying]
Groan. Another recent addition because that's how I felt every time a Thundurus jumped out at me. That's back when I was running Keldeo (RIP, "Marco!"). Thundurus gives me coverage I Really needed against water types, especially once I took Thunderbolt away from my Gengar, which I'm still not sure is a decision that's going to stick. Nevertheless, we've got nasty plot to increase damage and lots and lots of STAB, with Thunder Wave to cripple the opposing team. I thought about Fly for it's better base damage, but I figured that since it takes two turns to execute it really destroys the point of Prankster and Thundurus' general speed, right? Yeah, okay, I thought so.
What do ya'll think? Don't hold back, the best criticism leaves marks.
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