Budew

Berks

has a Calm Mind
is a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
third thread's the charm, right?

[17:43:55] +Dracoyoshi8: "Flying-types imbue great terror in Budew" imo
[17:44:07] +H&MBerkeley: lol i like that
[17:44:19] +H&MBerkeley: i'm gonna put it in just to see if it gets taken out

[OVERVIEW]

Budew is an entirely unique entry hazard setter, as it the only Pokemon in Little Cup with access to both Natural Cure and an entry hazard. Natural Cure is a particularly great asset, as it allows Budew to make use of Rest for reliable recovery while also functioning as an effective status absorber. When combined with its nifty defensive typing—which offers it notable resistances to Fighting, Fairy, and Water—Budew's ability to absorb status ailments turns it into a particularly useful pivot.

Unfortunately, Budew faces heavy competition from other defensive Grass-types, such as Foongus and Chespin, with the former having better bulk and utility and the latter being a bulkier entry hazard setter. Budew is also quite weak, making it setup bait for a number of powerful setup sweepers, such as Timburr. It is also troubled by typical stallbreakers, such as Substitute Gastly and Gothita.

[SET]
name: Sweet Spiker
move 1: Spikes
move 2: Synthesis / Rest
move 3: Sludge Bomb
move 4: Giga Drain / Hidden Power Fighting
item: Eviolite
ability: Natural Cure
nature: Bold
evs: 36 HP / 236 Def / 36 Spa / 196 SpD

[SET COMMENTS]
Moves
========

Budew is all about utilizing Spikes to support its team, as it breaks Sturdy and Focus Sash and provides general residual damage. Synthesis is a good recovery option, as it does not put Budew to sleep, making it more consistent; however, it only recovers 50% of Budew's HP. Rest, on the other hand, recovers all of Budew's HP, but it forces Budew to switch out in order to activate Natural Cure and be ready to lay more Spikes. Sludge Bomb is Budew's main attacking option, as it has a good neutral coverage, provides super effective coverage on dangerous Fairy- and Grass-type Pokemon, and has a nifty 30% chance to poison the foe. Giga Drain is Budew's best option for a Grass-type STAB attack, and it also helps restore Budew's HP. However, Budew becomes complete setup bait for Steel-type Pokemon if it chooses to run Giga Drain. To remedy that unfortunate situation, Budew can run Hidden Power Fighting in the last slot, providing super effective coverage against dangerous setup sweepers such as Pawniard.

Set Details
========

The given EV spread and nature maximize Budew's bulk, allowing it to make good use of its ability and resistances to set up Spikes throughout the match. Note, however, that if Budew is running Hidden Power Fighting, the EV spread should be changed to 36 HP / 240 Def / 200 SpD to accommodate for the IV drops. Eviolite bolsters Budew's bulk even further, helping it make great use of its recovery options. Natural Cure is Budew's niche, allowing it to reliably absorb status ailments and utilize Rest.

Usage Tips
========

The goal of using Budew is to support teammates by laying Spikes. This is best done against foes that do not threaten Budew, such as defensive Pokemon and Pokemon against which Budew has a good type matchup. In general, Budew thrives against defensive teams, as it does not fear status conditions or residual damage too much. You should switch Budew in on status inducers such as Pumpkaboo in order to heal up and lay Spikes. Lastly, Budew's typing and ability let it perform well as a pivot, especially against Water-types such as Chinchou.

Team Options
========

Budew appreciates answers to Psychic- and Fire-type Pokemon, so a teammate such as Slowpoke or Flash Fire Houndour is an excellent choice. Budew also enjoys being part of a Fire / Water / Grass core, and the two Pokemon just mentioned happen to form one with Budew. Flying-types imbue great terror in Budew as well, so an Electric- or Rock-type teammate such as Tirtouga or Shinx can make for a great partner. Pokemon that deter or prevent entry hazard removal, such as Pawniard and Frillish, do a good job of keeping Budew's Spikes up. In general, setup sweepers enjoy Budew's Spikes support, as it can facilitate a sweep by removing Sturdy and Focus Sash.

[STRATEGY COMMENTS]
Other Options
=============

Sleep Powder is an interesting option, as it allows Budew to put a foe to sleep and proceed to set up Spikes. Extrasensory and Hidden Power Fire are both alternative options for coverage moves, as Extrasensory hits Fighting- and Poison-types, whereas Hidden Power Fire hits Ferroseed particularly hard. As opposed to the suggested entry hazard setting set, Budew can opt to run an offensive set. This set would consist of Leaf Storm / Sludge Bomb / Hidden Power Fighting / Rest with an EV spread of 160 Def / 120 SpA / 40 SpD / 160 Spe, Eviolite, and a Modest nature.

Checks & Counters
===================

**Flying-types**: Flying-type Pokemon such as Archen and Vullaby can threaten Budew with super effective STAB attacks, and they often carry Defog, which removes Budew's Spikes. Vullaby is particularly threatening, as it is also immune to Sleep Powder.

**Taunt users**: Taunt users such as Stunky and Mienfoo can stop Budew from setting Spikes or using its recovery moves.

**Psychic-types**: Gothita can trap and eliminate Budew, while other Psychic-types threaten Budew with their powerful STAB attacks.

**Steel-types**: Ferroseed and Pawniard wall Budew if it lacks Hidden Power Fighting or Hidden Power Fire. Ferroseed can lay entry hazards alongside Budew or Knock Off its Eviolite, and Pawniard can Knock Off Budew's Eviolite and set up with Swords Dance.

**Fire-types**: Pokemon such as Ponyta and Larvesta don't mind Budew's Sludge Bomb too much, and they threaten it with strong super effective STAB attacks.
 
Last edited:
Add fire types to c&c, considering sludge bomb tickles them at best, Ice coverage or ice attacks (ice mons) as well because random coverage moves like ice beam from chinchou can really screw it over, I'm glad you kept the alternative ev spread I made and didn't fuck up OO with useless shit 4/4
 

Empress

Don't waffle or you'll get pancaked
is a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
Add
Remove

Comment

[OVERVIEW]

Budew is an entirely unique entry hazard setter, as it the only Pokemon in Little Cup with access to both Natural Cure and an entry hazard. Natural Cure in particular is a particularly great asset, as it allows Budew to make use of Rest for reliable recovery while also functioning as an effective status absorber. When combined with its nifty defensive typing—which offers key it notable resists to Fighting, Fairy, and Water—Budew's ability to absorb status ailments turns it into a particularly useful pivot.

Unfortunately, all is not peachy for Budew. It suffers faces heavy competition from other defensive Grass-types, such as Foongus and Chespin, with the former having better bulk and utility and the latter being a bulkier entry hazard setter. Budew is also quite weak, making it setup bait for a number of powerful set(remove space)up sweepers, such as Timburr. It is also troubled by typical stallbreakers, such as Substitute Gastly or and Gothita.

[SET]
name: Sweet Spiker
move 1: Spikes
move 2: Synthesis / Rest
move 3: Sludge Bomb
move 4: Giga Drain / Hidden Power Fighting
item: Eviolite
ability: Natural Cure
nature: Bold
evs: 36 HP / 236 Def / 36 Spa / 196 SpD

[SET COMMENTS]
Moves
========

Budew is all about utilizing Spikes to support its team, as they it breaks Sturdy and Focus Sash and provides (Spikes is singular) general residual damage. Synthesis is a good recovery option, as it allows Budew to stay awake on the battlefield; however, it only recovers 50% of Budew's HP. Rest, on the other hand, recovers all of Budew's HP, but it forces it Budew to switch out in order to activate Natural Cure and be ready to lay more Spikes. Sludge Bomb is Budew's main attacking option, as it has a good neutral coverage, provides super effective coverage on dangerous Fairy- and Grass-type Pokemon, and has a nifty 30% poison chance to poison the foe. Giga Drain is Budew's best option for a Grass-type STAB move, and it also helps sustain restore Budew's HP. However, Budew becomes complete setup bait for Steel-type Pokemon if it chooses to run Giga Drain. To remedy that unfortunate situation, Budew can run Hidden Power Fighting in the last slot, providing super effective coverage against dangerous set(remove space)up sweepers such as Pawniard.

Set Details
========

The given EV spread and nature maximize Budew's bulk, allowing it to make good use of its ability and resistances to set up Spikes throughout the match. Note, however, that if Budew is running HP Hidden Power Fighting, the EV spread should be changed to 36 HP / 240 Def / 200 SpD to accommodate for the IV drops. Eviolite bolsters Budew's bulk even further, helping it make great use of its recovery options. Natural Cure is Budew's niche, allowing it to reliably absorb status ailments and utilize Rest.

Usage Tips
========

The goal of using Budew is to support teammates by laying Spikes. This is best done against foes that do not threaten Budew, such as defensive Pokemon or Pokemon against whom which Budew has a good type matchup. In general, Budew thrives against defensive teams, as it does not fear status conditions or residual damage too much. You should switch Budew in on status users inducers such as Pumpkaboo in order to heal up and lay Spikes. Lastly, Budew's typing and ability let it perform well as a pivot, especially against Water-types such as Chinchou.

Team Options
========

Budew appreciates answers to Psychic- and Fire-type Pokemon, so a teammate such as Slowpoke or Flash Fire Houndour is an excellent choice. Budew also enjoys being part of a FWG core, and the two Pokemon just mentioned happen to form one with Budew. Flying-types imbue great terror in unto (I think this is the right word... I have no idea though) Budew as well, so an Electric- or Rock-type teammate such as Tirtouga or Shinx can make for a great partner. Pokemon that deter or prevent entry hazard removal, such as Pawniard or and Frillish, do a good job of keeping Budew's Spikes up. In general, set up sweepers enjoy Budew's Spikes support, as it can facilitate a sweep by removing Sturdy and Focus Sash.

[STRATEGY COMMENTS]
Other Options
=============

Sleep Powder is an interesting option, as it allows Budew to put a foe to sleep and proceed to set up Spikes. Extrasensory and Hidden Power Fire are both alternative options for coverage moves, as Extrasensory hits Fighting- and Poison-types, whereas Hidden Power Fire hits Ferroseed particularly hard. As opposed to the suggested entry hazard setting set, Budew can opt to run an offensive set. This set would consist of Leaf Storm / Sludge Bomb / Hidden Power Fighting / Rest with an EV spread of 160 Def / 120 SpA / 40 SpD / 160 Spe, Eviolite, and a Modest Nature nature.

Checks & Counters
===================

**Flying-types**: Flying-type Pokemon such as Archen and Vullaby can threaten Budew with super effective STAB attacks, and they often carry Defog, which removes Budew's Spikes. Vullaby is particularly threatening, as it is also immune to Sleep Powder.

**Taunt users**:(colon) Taunt users such as Stunky and Mienfoo can stop Budew from setting Spikes or using its recovery moves.

**Psychic-types**: Gothita can trap and eliminate Budew, while other Psychic-types threaten Budew with powerful Psychic-type STAB attacks.

**Steel-types**: Ferroseed and Pawniard wall Budew if it lacks Hidden Power Fighting or Hidden Power Fire. Ferroseed can lay entry hazards alongside Budew or Knock Off its Eviolite, and Pawniard can Knock Off Budew's Eviolite and set up with Swords Dance.

**Fire-types**: Pokemon such as Ponyta and Larvesta don't mind Budew's Sludge Bomb too much, and they threaten it with strong super effective STAB attacks.

GP 1/2
 
Last edited:

Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
i was so surprised to see this thing evolve into roselia when i first played diamond lol
remove
add (Capitalize / Fix)

(comments
[OVERVIEW]

Budew is an entirely unique entry hazard setter, as it the only Pokemon in Little Cup with access to both Natural Cure and an entry hazard. Natural Cure is a particularly great asset, as it allows Budew to make use of Rest for reliable recovery while also functioning as an effective status absorber. When combined with its nifty defensive typing—which (use the HTML code for the emdash) offers it notable resists resistances to Fighting, Fairy, and Water—Budew's ability to absorb status ailments turns it into a particularly useful pivot.

Unfortunately, Budew faces heavy competition from other defensive Grass-types, such as Foongus and Chespin, with the former having better bulk and utility and the latter being a bulkier entry hazard setter. Budew is also quite weak, making it setup bait for a number of powerful set up setup sweepers, such as Timburr. It is also troubled by typical stallbreakers, such as Substitute Gastly or and Gothita.

[SET]
name: Sweet Spiker
move 1: Spikes
move 2: Synthesis / Rest
move 3: Sludge Bomb
move 4: Giga Drain / Hidden Power Fighting
item: Eviolite
ability: Natural Cure
nature: Bold
evs: 36 HP / 236 Def / 36 Spa / 196 SpD

[SET COMMENTS]
Moves
========

Budew is all about utilizing Spikes to support its team, as it breaks Sturdy and Focus Sash and provides general residual damage. Synthesis is a good recovery option, as it allows Budew to stay awake on the battlefield; (I'm not a particular fan of this wording because at this point in the text that's not yet contextually relevant; it would flow so much better if you were to change this to "does not come with any notable drawbacks" and changed the bit in the Rest sentence to "but it puts Budew asleep, forcing it to etc". However, Synthesis obviously does have "drawbacks", but I don't play LC so idk how relevant sand and rain are there. If they are you can keep it as is I guess, but if they aren't "notable," I'd rather you change it to what I described here) however, it only recovers 50% of Budew's HP. Rest, on the other hand, recovers all of Budew's HP, but it forces Budew to switch out in order to activate Natural Cure and be ready to lay more Spikes. Sludge Bomb is Budew's main attacking option, as it has a good neutral coverage, provides super effective coverage on dangerous Fairy- and Grass-type Pokemon, and has a nifty 30% chance to poison the foe. Giga Drain is Budew's best option for a Grass-type STAB attack, and it also helps restore Budew's HP. However, Budew becomes complete setup bait for Steel-type Pokemon if it chooses to run Giga Drain. To remedy that unfortunate situation, Budew can run Hidden Power Fighting in the last slot, providing super effective coverage against dangerous setup sweepers such as Pawniard.

Set Details
========

The given EV spread and nature maximize Budew's bulk, allowing it to make good use of its ability and resistances to set up Spikes throughout the match. Note, however, that if Budew is running Hidden Power Fighting, the EV spread should be changed to 36 HP / 240 Def / 200 SpD to accommodate for the IV drops. Eviolite bolsters Budew's bulk even further, helping it make great use of its recovery options. Natural Cure is Budew's niche, allowing it to reliably absorb status ailments and utilize Rest.

Usage Tips
========

The goal of using Budew is to support teammates by laying Spikes. This is best done against foes that do not threaten Budew, such as defensive Pokemon or and Pokemon against which Budew has a good type matchup. In general, Budew thrives against defensive teams, as it does not fear status conditions or residual damage too much. You should switch Budew in on status inducers such as Pumpkaboo in order to heal up and lay Spikes. Lastly, Budew's typing and ability let it perform well as a pivot, especially against Water-types such as Chinchou.

Team Options
========

Budew appreciates answers to Psychic- and Fire-type Pokemon, so a teammate such as Slowpoke or Flash Fire Houndour is an excellent choice. Budew also enjoys being part of a FWG Fire / Water / Grass core, and the two Pokemon just mentioned happen to form one with Budew. Flying-types imbue great terror in Budew (ya you can keep it) as well, so an Electric- or Rock-type teammate such as Tirtouga or Shinx can make for a great partner. Pokemon that deter or prevent entry hazard removal, such as Pawniard and Frillish, do a good job of keeping Budew's Spikes up. In general, set up setup sweepers enjoy Budew's Spikes support, as it can facilitate a sweep by removing Sturdy and Focus Sash.

[STRATEGY COMMENTS]
Other Options
=============

Sleep Powder is an interesting option, as it allows Budew to put a foe to sleep and proceed to set up Spikes. Extrasensory and Hidden Power Fire are both alternative options for coverage moves, as Extrasensory hits Fighting- and Poison-types, whereas Hidden Power Fire hits Ferroseed particularly hard. As opposed to the suggested entry hazard setting set, Budew can opt to run an offensive set. This set would consist of Leaf Storm / Sludge Bomb / Hidden Power Fighting / Rest with an EV spread of 160 Def / 120 SpA / 40 SpD / 160 Spe, Eviolite, and a Modest nature.

Checks & Counters
===================

**Flying-types**: Flying-type Pokemon such as Archen and Vullaby can threaten Budew with super effective STAB attacks, and they often carry Defog, which removes Budew's Spikes. Vullaby is particularly threatening, as it is also immune to Sleep Powder.

**Taunt users**: Taunt users such as Stunky and Mienfoo can stop Budew from setting Spikes or using its recovery moves.

**Psychic-types**: Gothita can trap and eliminate Budew, while other Psychic-types threaten Budew with their powerful Psychic-type STAB attacks.

**Steel-types**: Ferroseed and Pawniard wall Budew if it lacks Hidden Power Fighting or Hidden Power Fire. Ferroseed can lay entry hazards alongside Budew or Knock Off its Eviolite, and Pawniard can Knock Off Budew's Eviolite and set up with Swords Dance.

**Fire-types**: Pokemon such as Ponyta and Larvesta don't mind Budew's Sludge Bomb too much, and they threaten it with strong super effective STAB attacks.



GP 2/2
 
Last edited:

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top