Hello everyone. I have decided to post my ORAS Ubers team because I don't think the team is perfect yet
This is my first RMT so please, if it looks sloppy please understand.
Groudon @ Red Orb
Ability: Drought
EVs: 120 HP / 252 Atk / 136 Spe
Adamant Nature
- Rock Polish
- Swords Dance
- Precipice Blades
- Stone Edge
I picked Primal Groudon because it is the best Pokemon in the metagame and I thought it would be fun to use and build a team around. Groudon is my main sweeper, and is usually my win condition. I chose the Double Dance set because it allows Groudon to sweep through teams once he sets up. Paired with Hazard setters, it doesn't always even need a sword dance to sweep
Kyogre @ Blue Orb
Ability: Drizzle
EVs: 248 HP / 252 SpD
Calm Nature
- Rest
- Sleep Talk
- Scald
- Roar
Kyogre being my favourite Legendary of all time was an Obvious choice for this team. Paired with Primal Groudon it makes a nice Fire Water defensive core. Kyogre is my Bulky pivot and what I find to be the glue of my team. The EV spread is to maximize special bulk, and I'm running a rest talk set, so when Kyogre gets weakend, he can just heal right back up and keep tanking those hits while deaing a surprising amount of damage for no SpA investment
Latios @ Soul Dew
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Calm Mind
- Draco Meteor
- Psyshock
- Roost
I chose Latios because I find it pairs well with both Primal Kyogre and Primal Groudon. Latios is usually my second wincon because man on man can this thing dish out damage, I can usually just find myself spamming Psyshock late game and winning. The set I am running right now is to maximize the damage I can deal while running max speed to outspeed a majority of the metagame to hit them as hard as possible. Soul dew gives it extra Special Bulk and more damage for Special attacks. It also can eat up any non SE special attack coming my way and provides ground immunity
Klefki @ Leftovers
Ability: Prankster
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Spikes
- Thunder Wave
- Magic Coat
- Play Rough
I chose Klefki because I find it pairs well with this team. It provides hazard support for my team and pairs nicely with Latios making a Dragon Fairy Steel core. Spikes is needed to help my team sweep fairly easily, while thunderwave is to stop Pokemon from completely sweeping my team. Magic coat is often used against Deoxys S leads to bounce the taunt or hazards back at them, while play rough is there to not be a sitting duck and deal damage. It is also my secondary Geomancy Xerneas check and it also helps stop Darkrai's dark void from putting something to sleep
Excadrill @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Rapid Spin
- Toxic
- Earthquake
I chose Excadrill because I needed hazard remover, and didn't want a defogger as I lose my spikes that I set up. Excadrill is usually my lead Pokemon as he threatens out Primal Groundon leads with Earthquake and makes Deoxys fear the KO from him. I chose to use mold breaker because it allows me to toxic Mega Sableye and set up stealth rocks on it. Rapid spin is there so I can clear away hazards without losing the ones I set
Lugia @ Leftovers
Ability: Multiscale
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Roost
- Whirlwind
- Toxic
- Ice Beam
I chose Lugia because I found my team was weak to set up sweepers in general, while it can also pivot into strong physical attacks. I originally had ho-oh here but i found i was weak to Mega Salamence who at +1 destroys my team. Toxic is there to wear down fat Pokemon, while Ice beam is to KO dragons who are at +1 while Whirl wind also gives me the option to phase out any set up sweepers who aren't to effected by toxic or ice beam. Roost is there for general recovery while to also try to keep multiscale intact
I found that there are very few things that actually threaten this team. Mega Salamence was the biggest threat I realized, but most +1 or 2 Pokemon gave this team trouble, and while that goes for all teams anyways, I wanted to stop that as much as possible. The biggest thing that walls my team is actually ferrothorn from what I have experienced, but Groudon can handle it at +2. I'm also Ironically weak to Dual dance Primal Groudon. If it's at +2 I usually have trouble dealing with it Deoxys attack also just rekts me with rocks up...
Anyways, I hope this isn't bad for my first RMT.
This is my first RMT so please, if it looks sloppy please understand.
Groudon @ Red Orb
Ability: Drought
EVs: 120 HP / 252 Atk / 136 Spe
Adamant Nature
- Rock Polish
- Swords Dance
- Precipice Blades
- Stone Edge
I picked Primal Groudon because it is the best Pokemon in the metagame and I thought it would be fun to use and build a team around. Groudon is my main sweeper, and is usually my win condition. I chose the Double Dance set because it allows Groudon to sweep through teams once he sets up. Paired with Hazard setters, it doesn't always even need a sword dance to sweep
Kyogre @ Blue Orb
Ability: Drizzle
EVs: 248 HP / 252 SpD
Calm Nature
- Rest
- Sleep Talk
- Scald
- Roar
Kyogre being my favourite Legendary of all time was an Obvious choice for this team. Paired with Primal Groudon it makes a nice Fire Water defensive core. Kyogre is my Bulky pivot and what I find to be the glue of my team. The EV spread is to maximize special bulk, and I'm running a rest talk set, so when Kyogre gets weakend, he can just heal right back up and keep tanking those hits while deaing a surprising amount of damage for no SpA investment
Latios @ Soul Dew
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Calm Mind
- Draco Meteor
- Psyshock
- Roost
I chose Latios because I find it pairs well with both Primal Kyogre and Primal Groudon. Latios is usually my second wincon because man on man can this thing dish out damage, I can usually just find myself spamming Psyshock late game and winning. The set I am running right now is to maximize the damage I can deal while running max speed to outspeed a majority of the metagame to hit them as hard as possible. Soul dew gives it extra Special Bulk and more damage for Special attacks. It also can eat up any non SE special attack coming my way and provides ground immunity
Klefki @ Leftovers
Ability: Prankster
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Spikes
- Thunder Wave
- Magic Coat
- Play Rough
I chose Klefki because I find it pairs well with this team. It provides hazard support for my team and pairs nicely with Latios making a Dragon Fairy Steel core. Spikes is needed to help my team sweep fairly easily, while thunderwave is to stop Pokemon from completely sweeping my team. Magic coat is often used against Deoxys S leads to bounce the taunt or hazards back at them, while play rough is there to not be a sitting duck and deal damage. It is also my secondary Geomancy Xerneas check and it also helps stop Darkrai's dark void from putting something to sleep
Excadrill @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Rapid Spin
- Toxic
- Earthquake
I chose Excadrill because I needed hazard remover, and didn't want a defogger as I lose my spikes that I set up. Excadrill is usually my lead Pokemon as he threatens out Primal Groundon leads with Earthquake and makes Deoxys fear the KO from him. I chose to use mold breaker because it allows me to toxic Mega Sableye and set up stealth rocks on it. Rapid spin is there so I can clear away hazards without losing the ones I set
Lugia @ Leftovers
Ability: Multiscale
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Roost
- Whirlwind
- Toxic
- Ice Beam
I chose Lugia because I found my team was weak to set up sweepers in general, while it can also pivot into strong physical attacks. I originally had ho-oh here but i found i was weak to Mega Salamence who at +1 destroys my team. Toxic is there to wear down fat Pokemon, while Ice beam is to KO dragons who are at +1 while Whirl wind also gives me the option to phase out any set up sweepers who aren't to effected by toxic or ice beam. Roost is there for general recovery while to also try to keep multiscale intact
I found that there are very few things that actually threaten this team. Mega Salamence was the biggest threat I realized, but most +1 or 2 Pokemon gave this team trouble, and while that goes for all teams anyways, I wanted to stop that as much as possible. The biggest thing that walls my team is actually ferrothorn from what I have experienced, but Groudon can handle it at +2. I'm also Ironically weak to Dual dance Primal Groudon. If it's at +2 I usually have trouble dealing with it Deoxys attack also just rekts me with rocks up...
Anyways, I hope this isn't bad for my first RMT.
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