Hey whats poppin guys, Skarmx2 here, bringing you my third ORAS RMT. I haven't made an RMT in ages because I didn't really have a team that I was enjoying at the moment. This team was passed to me by my boy Paramangini, shoutouts to him for the team. I made a few small changes to it and really feel that it works well. Alright, enough talking lets get straight into it.
Archknight (Weavile) @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Knock Off
- Ice Shard
- Low KickWeavile is amazing right now. It's great speed tier and attack allow it to be a dominating force in the ORAS metagame. Max attack and Max speed are pretty self-explanatory with a Jolly Nature to outspeed Raikou, Torn-T, Alakazam (before Mega-Evolving) and most importantly the Latis. Icicle Crash for the most damage and a good chance to flinch. The accuracy, while shaky at times, allow for some OHKOs and most importantly, avoids taking 30% from TankChomp. Knock Off is nice, removing items, Ice Shard for priority and is sometimes capable of OHKOing after rocks and Low Kick for steels, Tyranitar and if it comes down to it, opposing Weavile. Weavile forms a nice core w/ Mega Altaria and Magnezone, clearing threats for Mega Altaria to sweep.
Calcs: 252 Atk Life Orb Weavile Ice Shard vs. 0 HP / 0 Def Tornadus-T: 198-234 (66.2 - 78.2%) -- 25% chance to OHKO after Stealth Rock
252 Atk Life Orb Weavile Ice Shard vs. 0 HP / 4 Def Thundurus: 218-257 (72.9 - 85.9%) -- 81.3% chance to OHKO after Stealth Rock
252 Atk Life Orb Weavile Ice Shard vs. 0 HP / 24 Def Landorus-T: 348-411 (109 - 128.8%) -- guaranteed OHKO
Magneto (Magnezone) @ Choice Scarf
Ability: Magnet Pull
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Volt Switch
- Hidden Power [Fire]
- Flash CannonFear the steel! Magnezone rounds up the core nicely, getting rid of the bulky steels that stop Mega Altaria to sweep, such as Skarmory, Ferrothorn and (Mega) Scizor. Choice Scarf allows Magnezone to hit 358.5 speed, outspeeding everything up to Serperior. Thunderbolt, Flash Cannon and Volt Switch offer excellent STABs, with the latter offering momentum. HP Fire is used to kill the steels. 0 Atk, 30 SpA and 30 Spe give Magnezone the IVs to have HP Fire. Magnezone has helped pave the way for Mega Altaria and even Weavile to sweep.
Nagini (Serperior) @ Leftovers
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Glare
Serperior is my backup sweeper, in case something goes wrong with Mega Altaria. Serps speed makes it a nice sweeper and whiles its SpA is weak at first, it quickly racks up with a 130 Base Power STAB Leaf Storm and because of Contrary, it gets a free Nasty Plot every time it uses Leaf Storm. It's other moves offer nice coverage against dragons and steels, including Chomp and Ferrothorn respectively. Glare is there for predicting the switch and spreading the Yellow Magic :] I can't remember the times I've para'd Torn-T's, thinking they could come in on Serp for free.
Landoliscious (Landorus-Therian) @ Leftovers
Ability: Intimidate
Shiny: Yes
EVs: 240 HP / 200 Atk / 56 Def / 12 Spe
Adamant Nature
- Stealth Rock
- Smack Down
- Earthquake
- U-turn
Lando-T. The face of ORAS. There's a reason why this mon is so good. It can fill the role of a Stealth Rocker, Scarfer or even a double dance set. My Lando-T is our teams rock setter, which can be crucial for Weavile to net some OHKOs w/ Ice Shard. Smack Down allows me to beat Skarmory 1v1 and I can Smack Down on the switch into Rotom-W or any other levitating mons. EQ is my main form of STAB and hits harder than Scarf Lando-T. U-turn is for momentum and can give me the free switch into Weavile or Magnezone. It also forms a Volt-Turn Core with Magnezone. Lefties are for passive recovery and allows it to take on other Lando's and Talonflame. Lando is also my only way to beat Mega Venusaur as with my set, EQ 2HKOs after rocks. Overall, Lando-T may not win me games or sweep but it definitely helps weaken threats and set up rocks.Calcs: 200+ Atk Landorus-T Earthquake vs. 232 HP / 0 Def Mega Venusaur: 159-187 (44.2 - 52%) -- guaranteed 2HKO after Stealth Rock
Wabbit Season (Azumarill) @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Waterfall
- Aqua Jet
- Play Rough
- Superpower
Azu. The bane of CTC and the mascot of Heatah Fajita. My check to Weavile and Keldeo, this lil' bunny obliterates anything that doesn't resist it. Aqua Jet for priority to bypass speed tiers, Waterfall as a powerful STAB with a chance to flinch, Play Rough for Latis and anything that resists Waterfall and Superpower for Ferrothorn or Tyranitar. AV to help take on Keldeo and even super effective mons like Gengar and Thundurus. Weavile is a huge problem to this team so I need to keep Azu at least above 50%.
CONCLUSION
http://replay.pokemonshowdown.com/ou-254948128 (Another game from the OU Tour)
http://replay.pokemonshowdown.com/ou-255040625 (Just a OU ladder match)
http://replay.pokemonshowdown.com/ou-255043750 (Talonflame is such a threat)
Weavile: Outspeeds and kills everything except Azu. If i want to beat this thing, I have to keep Azu healthy.
Talonflame: The SD variant actually murks my team once Lando-T has been weakened. Not much else to say
Mega Scizor: Again, SD smashes my team. Not much I can do but keep Magnezone as healthy and maybe Lando-T.
Mega Metagross: Mega Metagross can cause a lot of trouble for me, especially the RP set. I have to play carefully by volt switching with Magnezone and HP Fire with either zone or Serperior.
THE TEAM
Golden Child (Altaria-Mega) @ Altarianite
Ability: Pixilate
Shiny: Yes
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Frustration
- Earthquake
- Roost/Fire Blast
Mega Altaria was an answer from ORAS Gods. Blessed with Fairy/Dragon Type and the ability Pixilate, Altaria has the ability to sweep entire teams with just a couple of boosts. My set maximizes Altarias offenses, maxing out attack and speed with a Jolly Nature to outspeed Mega Lopunny, Manectric and Mega Zam at +1. Happiness is set to 0 for Frustration to maximize damage output. Frustration is used over Return for the rare Scarf Ditto. DD for setup, EQ so Heatran doesn't wall you and Roost for longevity. Fire Blast also works for Ferrothorn and Scizor, however the latter has a good chance to kill you with Bullet Punch.Golden Child (Altaria-Mega) @ Altarianite
Ability: Pixilate
Shiny: Yes
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Frustration
- Earthquake
- Roost/Fire Blast
Archknight (Weavile) @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Knock Off
- Ice Shard
- Low Kick
Calcs: 252 Atk Life Orb Weavile Ice Shard vs. 0 HP / 0 Def Tornadus-T: 198-234 (66.2 - 78.2%) -- 25% chance to OHKO after Stealth Rock
252 Atk Life Orb Weavile Ice Shard vs. 0 HP / 4 Def Thundurus: 218-257 (72.9 - 85.9%) -- 81.3% chance to OHKO after Stealth Rock
252 Atk Life Orb Weavile Ice Shard vs. 0 HP / 24 Def Landorus-T: 348-411 (109 - 128.8%) -- guaranteed OHKO
Magneto (Magnezone) @ Choice Scarf
Ability: Magnet Pull
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
Nagini (Serperior) @ Leftovers
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Glare
Serperior is my backup sweeper, in case something goes wrong with Mega Altaria. Serps speed makes it a nice sweeper and whiles its SpA is weak at first, it quickly racks up with a 130 Base Power STAB Leaf Storm and because of Contrary, it gets a free Nasty Plot every time it uses Leaf Storm. It's other moves offer nice coverage against dragons and steels, including Chomp and Ferrothorn respectively. Glare is there for predicting the switch and spreading the Yellow Magic :] I can't remember the times I've para'd Torn-T's, thinking they could come in on Serp for free.
Landoliscious (Landorus-Therian) @ Leftovers
Ability: Intimidate
Shiny: Yes
EVs: 240 HP / 200 Atk / 56 Def / 12 Spe
Adamant Nature
- Stealth Rock
- Smack Down
- Earthquake
- U-turn
Lando-T. The face of ORAS. There's a reason why this mon is so good. It can fill the role of a Stealth Rocker, Scarfer or even a double dance set. My Lando-T is our teams rock setter, which can be crucial for Weavile to net some OHKOs w/ Ice Shard. Smack Down allows me to beat Skarmory 1v1 and I can Smack Down on the switch into Rotom-W or any other levitating mons. EQ is my main form of STAB and hits harder than Scarf Lando-T. U-turn is for momentum and can give me the free switch into Weavile or Magnezone. It also forms a Volt-Turn Core with Magnezone. Lefties are for passive recovery and allows it to take on other Lando's and Talonflame. Lando is also my only way to beat Mega Venusaur as with my set, EQ 2HKOs after rocks. Overall, Lando-T may not win me games or sweep but it definitely helps weaken threats and set up rocks.
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Waterfall
- Aqua Jet
- Play Rough
- Superpower
Azu. The bane of CTC and the mascot of Heatah Fajita. My check to Weavile and Keldeo, this lil' bunny obliterates anything that doesn't resist it. Aqua Jet for priority to bypass speed tiers, Waterfall as a powerful STAB with a chance to flinch, Play Rough for Latis and anything that resists Waterfall and Superpower for Ferrothorn or Tyranitar. AV to help take on Keldeo and even super effective mons like Gengar and Thundurus. Weavile is a huge problem to this team so I need to keep Azu at least above 50%.
CONCLUSION
This team was pretty fun to ladder with, not much else to say. All feedback is appreciated and hopefully you enjoy this team as much as I did. Thanks for reading and peace out!
Skarmx2
Replays
http://replay.pokemonshowdown.com/ou-255013514 (Semi-finals of OU tour)Skarmx2
Replays
http://replay.pokemonshowdown.com/ou-254948128 (Another game from the OU Tour)
http://replay.pokemonshowdown.com/ou-255040625 (Just a OU ladder match)
http://replay.pokemonshowdown.com/ou-255043750 (Talonflame is such a threat)
Threatlist
Landoliscious (Landorus-Therian) @ Leftovers
Ability: Intimidate
Shiny: Yes
EVs: 240 HP / 200 Atk / 56 Def / 12 Spe
Adamant Nature
- Stealth Rock
- Smack Down
- Earthquake
- U-turn
Wabbit Season (Azumarill) @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Waterfall
- Aqua Jet
- Play Rough
- Superpower
Magneto (Magnezone) @ Choice Scarf
Ability: Magnet Pull
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
Archknight (Weavile) @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Knock Off
- Ice Shard
- Low Kick
Golden Child (Altaria-Mega) @ Altarianite
Ability: Pixilate
Shiny: Yes
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Frustration
- Earthquake
- Roost
Nagini (Serperior) @ Leftovers
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Glare
Ability: Intimidate
Shiny: Yes
EVs: 240 HP / 200 Atk / 56 Def / 12 Spe
Adamant Nature
- Stealth Rock
- Smack Down
- Earthquake
- U-turn
Wabbit Season (Azumarill) @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Waterfall
- Aqua Jet
- Play Rough
- Superpower
Magneto (Magnezone) @ Choice Scarf
Ability: Magnet Pull
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
Archknight (Weavile) @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Knock Off
- Ice Shard
- Low Kick
Golden Child (Altaria-Mega) @ Altarianite
Ability: Pixilate
Shiny: Yes
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Frustration
- Earthquake
- Roost
Nagini (Serperior) @ Leftovers
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Glare
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