Hello, this is my first time ever posting in the RMT ever. I've made previous UU teams before, but this is a team that I put a lot of thought and planning into. Let me know what you think!
Lucario Life Orb
Ability: Justified
EVs: 252 Atk, 252 Spe, 4 SpD
Adamant Nature
Close Combat
Crunch
Swords Dance
Extremespeed
Lucario is the hopeful star of the team. I wanted to build this team around a potential sweeper, and I've learned Lucario is one of the best. Swords Dance and Close Combat are a given, I'm running Adamant nature because of Extremespeed I don't believe speed will be too much of a priority, and Crunch to cover ghosts that would otherwise completely wall me.
Nidoking Life Orb
Ability: Sheer Force
EVs: 252 SpA, 252 Spe, 4 HP
Timid Nature
Sludge Wave
Earth Power
Ice Beam
Thunderbolt
Nidoking is meant to be a special wallbreaker, with loads of coverage and lots of power due to sheer force + life orb. Nidoking is another reason I chose to run Crunch on Lucario for the Psychic coverage. Nidoking's main job is to come in and dominate special walls.
Swampert Leftovers
Ability: Torrent
EVs: 252 Hp, 252 Def, 4 SpA
Relaxed Nature
Stealth Rock
Earthquake
Scald
Toxic
Swampert is the defensive wall. In my past experiences with UU, I have noticed that Mega Aerodactyl is a common threat and I was never fully prepared for it. That was one of the main thoughts behind defensive Swampert, because it can act as a check to Mega Aero and scare it out with STAB Scald. He can also set up rocks to further boost Lucario's sweeping later game, and has a good defensive typing. Toxic is for wearing down opposing walls.
Rotom-H Leftovers
Ability: Levitate
EVs: 252 Hp, 252 SpD, 4 SpA
Calm Nature
Volt Switch
Overheat
Will-O-Wisp
Pain Split
Rotom-H was a good fit for my team for multiple reasons. The first being the ground immunity in levitate that would otherwise cripple both Lucario and Nidoking. Rotom-H also is another fire resistance alongside Swampert that would cripple Lucario, and also resists the grass typing that would dominate Swampert. I prefer Will-O-Wisp users to be specially defensive because you can halve the attack with Will and have much more walling potential for both physical and special. I also like Volt Switch so I could land a free switch into Nidoking or Lucario to potentially do some work, and Pain Split for some recovery/breaking down possible walls.
Whimsicott Focus sash
Ability: Prankster
EVs: 252 Spe, 252 SpA, 4 SpD
Timid Nature
Moonblast
Energy Ball
Encore
Stun Spore
Whimsicott is mainly going to be used for support with Encore and Stun Spore. With Dragon pokemon I feel that Moonblast will come in handy, and I also wanted some grass coverage so I threw Energy Ball in. Whimsicott can come in on potential set up sweepers and nail them with a priority Encore, then either Stun Spore or any other move depending on the poke. (Fairly good switch into Feraligatr anticipating DDance, then either Stun Spore or Energy Ball)
Crobat Black Sludge
Ability: Infiltrator
EVs: 252 Spe, 252 Atk, 4 Def
Jolly Nature
Brave Bird
U-Turn
Defog
Roost
I noticed that my team was lacking speed and hazard removal, and what better pokemon to use for both then Crobat. Crobat's ideal job is to defog, and give me switch potential with U-Turn. Crobat also has excellent typing, walling both fighting and grass which are both heavy hitting on Lucario and Swampert. The attack investment and STAB Brave Bird can still do major damage if necessary.
Let me know what you guys think! No I have not tested this team out yet. I have played a lot of UU though, and I believe that this team could do some work. I am open to new ideas, so any suggestions just let me know!
Lucario Life Orb
Ability: Justified
EVs: 252 Atk, 252 Spe, 4 SpD
Adamant Nature
Close Combat
Crunch
Swords Dance
Extremespeed
Lucario is the hopeful star of the team. I wanted to build this team around a potential sweeper, and I've learned Lucario is one of the best. Swords Dance and Close Combat are a given, I'm running Adamant nature because of Extremespeed I don't believe speed will be too much of a priority, and Crunch to cover ghosts that would otherwise completely wall me.
Nidoking Life Orb
Ability: Sheer Force
EVs: 252 SpA, 252 Spe, 4 HP
Timid Nature
Sludge Wave
Earth Power
Ice Beam
Thunderbolt
Nidoking is meant to be a special wallbreaker, with loads of coverage and lots of power due to sheer force + life orb. Nidoking is another reason I chose to run Crunch on Lucario for the Psychic coverage. Nidoking's main job is to come in and dominate special walls.
Swampert Leftovers
Ability: Torrent
EVs: 252 Hp, 252 Def, 4 SpA
Relaxed Nature
Stealth Rock
Earthquake
Scald
Toxic
Swampert is the defensive wall. In my past experiences with UU, I have noticed that Mega Aerodactyl is a common threat and I was never fully prepared for it. That was one of the main thoughts behind defensive Swampert, because it can act as a check to Mega Aero and scare it out with STAB Scald. He can also set up rocks to further boost Lucario's sweeping later game, and has a good defensive typing. Toxic is for wearing down opposing walls.
Rotom-H Leftovers
Ability: Levitate
EVs: 252 Hp, 252 SpD, 4 SpA
Calm Nature
Volt Switch
Overheat
Will-O-Wisp
Pain Split
Rotom-H was a good fit for my team for multiple reasons. The first being the ground immunity in levitate that would otherwise cripple both Lucario and Nidoking. Rotom-H also is another fire resistance alongside Swampert that would cripple Lucario, and also resists the grass typing that would dominate Swampert. I prefer Will-O-Wisp users to be specially defensive because you can halve the attack with Will and have much more walling potential for both physical and special. I also like Volt Switch so I could land a free switch into Nidoking or Lucario to potentially do some work, and Pain Split for some recovery/breaking down possible walls.
Whimsicott Focus sash
Ability: Prankster
EVs: 252 Spe, 252 SpA, 4 SpD
Timid Nature
Moonblast
Energy Ball
Encore
Stun Spore
Whimsicott is mainly going to be used for support with Encore and Stun Spore. With Dragon pokemon I feel that Moonblast will come in handy, and I also wanted some grass coverage so I threw Energy Ball in. Whimsicott can come in on potential set up sweepers and nail them with a priority Encore, then either Stun Spore or any other move depending on the poke. (Fairly good switch into Feraligatr anticipating DDance, then either Stun Spore or Energy Ball)
Crobat Black Sludge
Ability: Infiltrator
EVs: 252 Spe, 252 Atk, 4 Def
Jolly Nature
Brave Bird
U-Turn
Defog
Roost
I noticed that my team was lacking speed and hazard removal, and what better pokemon to use for both then Crobat. Crobat's ideal job is to defog, and give me switch potential with U-Turn. Crobat also has excellent typing, walling both fighting and grass which are both heavy hitting on Lucario and Swampert. The attack investment and STAB Brave Bird can still do major damage if necessary.
Let me know what you guys think! No I have not tested this team out yet. I have played a lot of UU though, and I believe that this team could do some work. I am open to new ideas, so any suggestions just let me know!