Salamence [SINGLES]

Theorymon

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[OVERVIEW]

Sweeping in from the skies, Mega Salamence shows massive improvement over its base forme! The biggest factor in Mega Salamence's rise to stardom is its excellent ability, Aerilate, which gives it a powerful 30% boosted Flying-type STAB move when using Double-Edge, Return, or Hyper Voice. Mega Salamence has an excellent stat distribution as well, being extremely fast and powerful, and thanks to its great Defense stat and its non-Mega ability Intimidate, Mega Salamence actually takes physical hits better than notable walls such as Skarmory! Finally, Mega Salamence's movepool perfectly complements its offenses, as it has access to great coverage moves such as Earthquake and Fire Blast and useful non-attacking moves such as Dragon Dance, which turns Mega Salamence into a dangerous sweeper that can bust through weakened walls, and Roost, which gives Mega Salamence effective staying power.

Mega Salamence may be an extremely dangerous Pokemon, but it is also very well prepared for in Battle Spot Singles. Along with a 4x weakness to Ice, which is exploited by popular offensive Pokemon such as Mamoswine and Greninja and defensive Ice Beam users such as Suicune, Porygon2, and Cresselia, Mega Salamence is also easily worn down by the common Rocky Helmet and Double-Edge recoil. Furthermore, there are other powerful Mega Pokemon that give Salamence serious competition, such as Kangaskhan, Gengar, Blaziken, and Charizard, which makes Mega Salamence lose some of its appeal. Overall, Mega Salamence is an extremely dangerous Pokemon, but it will need adequate team support in order to overcome its major problems.

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Double-Edge
move 3: Earthquake
move 4: Roost / Substitute / Fire Blast / Draco Meteor
item: Salamencite
ability: Intimidate
nature: Adamant / Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========
Double-Edge is Mega Salamence's 156-Base Power STAB move, seriously wounding any Pokemon that doesn't resist it. Dragon Dance turns Mega Salamence into a ferocious sweeper, boosting the power of its Double-Edge to astronomical levels and allowing it to outspeed even Choice Scarf Garchomp. Earthquake is the perfect coverage move for Double-Edge, hitting Steel-, Rock-, and Electric-types that resist Double-Edge, mainly Aegislash, Tyranitar, and Raikou.

The last slot can be a bit tricky to choose, as Mega Salamence has plenty of viable options. Roost takes advantage of Mega Salamence's excellent Defense, giving it more chances to set up a sweep later by healing Double-Edge's recoil and other residual damage. If you're more worried about status, Substitute can protect Mega Salamence from getting its sweep ruined by Thunder Wave or Will-O-Wisp users such as Thundurus, Klefki, and Rotom-W. Substitute even blocks stat drops, which is great against Intimidate and Rock Tomb users. Facade lets Mega Salamence sweep after getting hit by Will-O-Wisp from Pokemon such as Rotom-W and Mega Sableye.

On the more offensive end, Fire Blast can be used to hit Steel-types that aren't weak to Earthquake, such as Skarmory, Ferrothorn, and Scizor. Flamethrower is also a reasonable choice if you prefer accuracy over power, but note that it misses out on OHKOing Mega Scizor and Skarmory won't be in KO range after Double-Edge. If you're more worried about physical walls in general, Draco Meteor is a great option for slamming Hippowdon and defensive Mega Charizard X. If you especially have problems with Zapdos, Mega Salamence can even use Outrage, which 2HKOes Zapdos and OHKOes Dragonite after a Dragon Dance. Finally, if Double-Edge's recoil damage is undesirable, Return is a fine option. Just note, if you opt to use Return over Double-Edge, that Return loses a significant number of KOs compared to Double-Edge.

Set Details
========

Mega Salamence uses a simple physical attacking spread, maximizing Attack and Speed for the best sweeping capability. The choice of nature is trickier. Adamant Mega Salamence has an easier time grabbing KOs with an extra powerful Double-Edge, most notably getting a potential OHKO on Azumarill and a 2HKO on Suicune, while still outspeeding important Pokemon such as Garchomp. However, if you are willing to sacrifice the extra power, Jolly becomes a reasonable alternative, allowing Mega Salamence to outspeed potential revenge killers such as Raikou, Thundurus, and Latios. Finally, if you are running Fire Blast or Draco Meteor, a Naughty or Naive nature is preferred, as Mega Salamence's physical bulk is too good to ignore.

Usage Tips
========

It may be tempting to set up Dragon Dance right away, but this will usually only result in Mega Salamence getting KOed early. It's best to use Dragon Dance later in the game, when checks such as Suicune, Porygon2, and Cresselia are in KO range of a boosted Double-Edge and when Mamoswine in particular is taken out, as it threatens Mega Salamence with its priority Ice Shard. Once you feel that Mega Salamence is primed for sweeping, you'll need to find a low-risk Pokemon to set up on. Good targets include physical attackers such as Landorus-T, Excadrill, and Mega Blaziken, as well as Choice item users locked into moves Mega Salamence resists or is immune to, such as Garchomp locked into Earthquake and Azumarill locked into Waterfall.

When Salamence is primed to attack, you'll usually want to Mega Evolve it. However, Mega Evolution isn't always needed as soon as possible, because of non-Mega Salamence's ability Intimidate, which can save your team from getting swept. Therefore, keeping Salamence in its base forme is a great idea if you plan on double switching Salamence, especially if Stealth Rock is off the field.

Finally, while Mega Salamence is an incredibly dangerous Pokemon, it also has bad matchups against prominent defensive Pokemon such as Suicune, Porygon2, and Cresselia. If you feel like the opponent's team is too well guarded against Mega Salamence, feel free to bench it for that match.

Team Options
========

Mega Salamence is very vulnerable to common walls such as Suicune, Porygon2, Cresselia, Zapdos, Hippowdon, and—if lacking a Fire-type attack—Skarmory, so using teammates that threaten defensive foes is a good idea. Substitute + Toxic Aegislash is a great Porygon2 lure that deals with Cresselia and happens to resist all of Mega Salamence's weaknesses. Quiver Dance Volcarona, Calm Mind Raikou, and Calm Mind Sylveon are special sweepers that defeat a lot of physical walls that trouble Mega Salamence. Serperior may share Mega Salamence's weakness to Ice, but it puts a great deal of offensive pressure on Hippowdon and Suicune. Stealth Rock support from the likes of Hippowdon, Tyranitar, and Swampert can also wear down these defensive threats, putting them in 2HKO range of Mega Salamence's Double-Edge.

Offensively, Mamoswine, Greninja, and Weavile are massive problems for Mega Salamence due to their fast Ice-type STAB attacks. Porygon2 does a great job of handling Greninja and Mamoswine as long as it avoids Knock Off, while Blaziken can switch into predicted Ice-type attacks and slam their users with its Fighting-type STAB moves. Conkeldurr also does a good job of forcing these Pokemon out due to its decent bulk and STAB Drain Punch and Mach Punch.

Because Mega Salamence may have to be benched more than you like, consider a backup Mega Pokemon that can handle Pokemon that trouble Mega Salamence. Mega Gengar is an excellent example, using Shadow Tag and moves like Taunt and Destiny Bond to take care of common walls. Mega Tyranitar's excellent bulk and interesting typing give it an edge over Cresselia, Porygon2, and Zapdos, and it can even use Taunt to cripple them further. Mega Venusaur is immune to Toxic and can take Ice Beams fairly well, and it can potentially outstall threats with Leech Seed or put foes to sleep with Sleep Powder.

[SET]
name: Mixed Attacker
move 1: Draco Meteor
move 2: Fire Blast
move 3: Double-Edge
move 4: Earthquake / Roost / Hyper Voice
item: Salamencite
ability: Intimidate
nature: Naive / Rash
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========
Mega Salamence's good base 120 Special Attack is perfect for catching physical walls off guard. Draco Meteor is Mega Salamence's main attack, dealing a ton of damage to common physically defensive switch-ins such as Hippowdon, which is put in the KO range of Double-Edge after this, Zapdos, Rotom-W, Landorus-T, and bulky Thundurus. Fire Blast takes care of Steel-types, roasting Ferrothorn, Scizor, and Skarmory and 2HKOing Aegislash and Mega Mawile. Flamethrower can be used for better accuracy, but note that Mega Salamence loses the 2HKO on Aegislash and the chance to OHKO Skarmory. Double-Edge still deals plenty of damage even without Attack investment, allowing Mega Salamence to be an offensive force even after Draco Meteor's Special Attack drop. Double-Edge also ensures that Azumarill and Sylveon won't wall Mega Salamence.

The last moveslot can contain a variety of moves. Earthquake smashes Heatran and prevents Raikou from setting up on Mega Salamence after Draco Meteor is used. Roost sacrifices coverage for more staying power, which is especially useful if your opponent sets up Stealth Rock. Hyper Voice is a low-risk STAB move that has the awesome bonus of hitting through the Substitute of prominent Pokemon such as Gliscor. Finally, Stone Edge gives Mega Salamence a chance at KOing Zapdos after a hit from Draco Meteor.

Set Details
========

Mega Salamence should focus on maximizing its Special Attack and Speed so it can have the best possible offensive presence. Mega Salamence's nature should be either Naive or Rash because lowering Mega Salamence's only acceptable Special Defense is better than lowering its fantastic Defense. Naive gets Mega Salamence the Speed boost it needs to outspeed Raikou, Adamant Mega Salamence, and Latios, all threats Mega Salamence likes to damage. On the other hand, Rash makes Draco Meteor even more powerful.

Usage Tips
========

The early-game is when Mega Salamence often does its best. Use Draco Meteor and Fire Blast to hit unsuspecting walls, potentially letting you gain control of the match early. Hyper Voice may seem like a good move to use early-game, but it reveals your surprise early without a big hit, so only do this against more offensive teams or in the mid-game. If you see Fairy-types on your opponent's team, consider using Double-Edge as you predict them to switch in, or use Fire Blast to grab a OHKO on Mawile switch-ins.

This Mega Salamence focuses far more on opening up holes for your sweepers rather than attempting to sweep the opposing team as a whole. Because of this, feel free to sacrifice Mega Salamence once it has done its job. Also note that its base forme can get great mileage out of Intimidate before Mega Evolving. Non-Mega Salamence has base 110 Special Attack as well, so if your opponent's remaining Pokemon are slower than Salamence, feel free to pick them off with Salamence before Mega Evolving if you feel that Intimidate still has some utility.

While this Mega Salamence set focuses on breaking down walls that sweeper sets have trouble with, Porygon2 and Cresselia are still huge problems for this set, so feel free to bench Mega Salamence if Team Preview isn't looking healthy for Mega Salamence.

Team Options
========

Stealth Rock support from bulky users such as Tyranitar, Hippowdon, and Swampert is highly recommended, as with Stealth Rock set, the switches Mega Salamence forces will create even more offensive pressure on the opposing team.

Because Mega Salamence is all about opening up new sweeping opportunities, it's best to pair it with sweepers such as Scizor, Tyranitar, Gyarados, Blaziken, and Talonflame, which like physical walls such as Hippowdon, Skarmory, and Zapdos weakened or KOed.

Note that some walls such as Cresselia and Porygon2 can still tank Mega Salamence's attacks, so preparing for them is a good idea. Substitute + Toxic Aegislash is a great partner, as it deals with Cresselia and makes for an excellent Porygon2 lure. Dragon Dance or Taunt Tyranitar can be a huge pain for them, and neither of them likes dealing with Swords Dance Scizor with Roost or Knock Off. Ferrothorn is a nice, bulky alternative that can support Mega Salamence with Leech Seed and Thunder Wave, especially if it manages to paralyze mixed Blaziken or Mega Lopunny.

[SET]
name: Toxicmence
move 1: Toxic
move 2: Substitute
move 3: Roost
move 4: Double-Edge / Return
item: Salamencite
ability: Intimidate
nature: Jolly
evs: 252 HP / 4 Atk / 252 Spe

[SET COMMENTS]
Moves
========
This set is based around using Mega Salamence's good bulk to surprise its usual checks. Toxic does a great job of crippling common defensive switch-ins such as Cresselia, Porygon2, Zapdos, and Hippowdon, and it also forces Suicune and Rotom-W to use Rest earlier than they want to. Substitute is important to prevent Salamence from getting crippled by status moves and makes Mega Salamence much harder to revenge kill in general. Roost gives Mega Salamence much-needed staying power and reduces its 4x Ice-type weakness to 2x on the turn it's used, giving Mega Salamence the potential to outstall Porygon2, Cresselia, and Zapdos!

The last slot is for Mega Salamence's offensive option. Double-Edge may seem like an odd move to use on a more defensive set due to the recoil, but it still packs a good punch thanks to its high Base Power and this Mega Salamence is less vulnerable to recoil thanks to Roost; however, if you're still worried about the recoil, Return is a reasonable alternative, exchanging brute force for even more staying power.

Set Details
========
Mega Salamence will usually want maximum HP investment to take Ice Beams and physical attacks. Maximum Speed with a Jolly nature allows Mega Salamence to outspeed Raikou, which often carries Hidden Power Ice, and at least Speed tie with opposing Mega Salamence.

Usage Tips
========

Against teams that have obvious Salamence checks that you'll want to lure out, you'll usually want to use Substitute against threats Mega Salamence scares out, such as Mega Blaziken, Choice-locked Ground-types, and Grass-types. This keeps the rest of the set shrouded in mystery, giving Mega Salamence a better chance to Toxic its targets.

When facing certain status targets such as Porygon2 and Cresselia, you'll be faced with a bit of a mind game if you want to stall them for more damage: whether to use Substitute against their status moves or Roost against their Ice-type attacks. It can be risky, but stalling them with Toxic damage can open up holes for sweepers. Regardless of the risk, this Salamence set is built to last, so only sacrifice it when it could open up the potential for a sweep.

Team Options
========

Because this Mega Salamence is a great lure, using Pokemon that appreciate walls such as Porygon2 and Cresselia being taken care of is highly recommended. Great teammates to consider include Greninja, Swords Dance Talonflame, physical Blaziken, Sand Rush Excadrill, Mamoswine, and Azumarill.

Because Flying-type attacks are Mega Salamence's only means of attacking, Steel-types such as Mega Mawile, Heatran, Skarmory, and Klefki are far bigger problems than usual. Additionally, the bigger focus on defense means that Sylveon and Azumarill present more problems than usual. Finally, Suicune is still fully capable of walling Mega Salamence with Rest. Mamoswine is an excellent teammate against Mega Mawile, Klefki, and Heatran and appreciates Porygon2 and Cresselia being crippled. Excadrill provides similar benefits but also has a STAB Iron Head to take out Sylveon. Gliscor also does fairly well against Klefki and Mega Mawile and outspeeds Heatran; however, Fire-type attacks do plenty of damage to it. A Heatran of your own does a great job of taking care of most Steel-types as well. Rotom-W does a great job against Heatran and Azumarill and can use Will-O-Wisp to cripple Mega Mawile in emergencies. If you aren't as concerned about Azumarill and Suicune, Rotom-H does an admirable job as well, taking care of Mega Mawile and more safely being able to Trick Sylveon a Choice Scarf. Finally, if you are especially worried about Suicune, Pokemon such as Calm Mind Raikou, Serperior, and Breloom are good teammates.

[STRATEGY COMMENTS]
Other Options
=============

Thrash is a decent alternative to Double-Edge, losing the recoil but instead locking Salamence in. Moxie can be used to let Salamence get a free Attack boost before it Mega Evolves, but Intimidate is usually better for giving Mega Salamence more setup opportunities. Finally, a set with Choice Scarf and Moxie makes Salamence a unique revenge killer, but it has severe problems with Fairy-types, making other revenge killers a better choice most of the time.

Checks and Counters
===================

**Defensive Ice-type Move Users**: Porygon2, Cresselia, Zapdos (with Hidden Power Ice), Suicune, and Mega Slowbro all survive a +1 Double-Edge and can severely damage Mega Salamence with Ice Beam. However, those that don't run Rest must be wary of the Toxic set.

**Fast Special Attackers**: Greninja, Mega Manectric, and, if Mega Salamence hasn't Mega Evolved yet or has an Adamant nature, Latios can all revenge kill Mega Salamence before it sets up Dragon Dance. Focus Sash Greninja in particular can even revenge kill a boosted Mega Salamence!

**Mamoswine**: Mamoswine gets hit hard by Mega Salamence's STAB attacks, but it can easily pick off a weakened Mega Salamence with Ice Shard. Choice Scarf sets can outright outspeed and OHKO Mega Salamence with Icicle Spear, which not even Substitute can save it from.

**Weavile**: Weavile can't take a hit from any of Mega Salamence's attacks, but it outspeeds Mega Salamence and can OHKO it with Icicle Crash, and it can revenge kill weakened boosted ones with Ice Shard as well.

**Mega Mawile**: Mawile takes a ton of damage from Earthquake and Fire Blast, but it can use Intimidate to switch in on a setup move or Double-Edge and OHKO with Play Rough after Mega Evolving.

**Will-O-Wisp**: Most Will-O-Wisp users, such as Rotom-W, Rotom-H, and Mega Sableye, take a huge amount of damage from boosted attacks but can cripple Mega Salamence if it isn't carrying Facade or Substitute.

**Thundurus and Klefki**: Even bulky Thundurus and Klefki take a lot of damage from Mega Salamence, but they can use their priority Thunder Wave to stop a Mega Salamence sweep, and both happen to resist its main STAB attack.
 
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I dont have experience with this personally but looking at PGL excadrill sand seems to be popular with salamence. It might be worth talking about in team options.

When talking about sub in the DD set, mention that it avoids stat drops. Your opponent cant shuffle around their intimidate mon to keep you at neutral attack. Rock tomb wont drop your speed(this is kinda useful on subtoxic too) and if they're at -1 rock tomb often wont break sub as well.

I also wouldnt slash dd next to toxic on the subtoxic set. SubDD and SubToxic play way too differently to be talked about together imo(sub roost dd might even be good enough for its own set tbh but idk about that). I think the spread is fine right now too, 252 hp conveniently means hippo wont break your sub with tomb. You could have a lot of different spreads there for specific things but i think it's fine going with a simple spread, unless someone knows a really good one. For usage tips you could say you can keep using sub/roost until toxic puts your target into double edge range.

Everything else looks good to me 1/3
 
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ethan06

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Zapdos under Checks and Counters. Most Salamence have outs for it in coverage moves like Stone Edge but the physdef Rocky Helmet set takes hits very well and can weaken Salamence significantly if not outright taking it out. I can't really comment on its reliability though :s

-Also just want to mention: I think cant say mentioned the idea of slashing Dragon Dance in with Toxic, and turning this into "Submence". Your guys thoughts? I have seen that set before, and it does have a similar "screw these walls" vibe around it, but it also works pretty differently because its a lot more suspected to phazing and status, and is less about being a teamplayer and more of a sweeper.
I reckon the best way to do this would be to give Substitute a mention in the Dragon Dance set, as slashing DD into the Toxic set sort of undermines the nature of the set in my mind. Mega Salamence is pretty special in that it's one of the few threats in the format that can consistently force switches against a significant number of things; it can abuse this for free Substitutes to safeguard itself against status. Of course, Edge+Sub is a recipe for disaster so maybe this isn't such a great idea, input on this other QC?

I'm fairly sure unfixable came up with a decent spread for Toxic Mence at some point, tagging for his 2c n_n
 
Of course, Edge+Sub is a recipe for disaster so maybe this isn't such a great idea, input on this other QC?
It's definitely a bit hindering but I think the benefits of Sub make up for it. Plus, bss games don't last too many turns so even if salamence gets close to killing itself or even does kill itself with all the recoil, it'll probably have done enough of its job by then. And of course there's roost that can help out too.
 

DragonWhale

It's not a misplay, it's RNG manipulation
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I'd say good partners for toxic mence include stuff that beat fairy and steel types, like heatran, and rotom-w for the mamoswines. It's important to mention how stuff that are immune to toxic give this set problems.

I think slashing dragon dannce into the toxic set isn't the best, but rather to slash substitute into the dragon dance set. It seems like the purpose of sub + dragon dance isn't really for bulk but rather to sweep, so having it in the more offensive set might be the better option.

As for EV spreads, I think that works fine. It still survives an intimidated choice band Garchomp's outrage and can keep up with Suicune/Cresselia's Ice Beam with Roost.
 

cant say

twitch.tv/jakecantsay
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in the first set, I would be more clear about Double-Edge's base power, maybe explain how 120 + Aerilate boost + STAB (coz it becomes a flying move) = 234 (or 156 if you dont wanna factor in STAB).

I would have thought that Return would be the preferred attack on the Toxic set, since Double-Edge reduces your survivability / stalling capabilities. also, I didn't mean slash DD on the Toxic set, I meant slash Substitute on the DD set lol (the other way around). toxic set can run 220 Spe to outspeed base 115's (Raikou, Starmie) which gives 36 EVs to play around with. can just dump them in attack? otherwise yeah im fine with max/max.

otherwise...


[2/3]
 

Ares

Fool me...can't get fooled again
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I like getting to yours after the writeup as almost nothing needs to be changed and I get to read an adventure story about the current mon.

I've also stopped trying to cut the fluff out and instead leave that to the english experts
Overview
########

Sweeping in from the skies, Mega Salamence shows massive improvement from its base form! The biggest factor in Salamence's rise to stardom again is it's excellent ability Aerilate 1.3x damange, which gives it a powerful Flying-type STAB in Double-Edge, Return, and Hyper Voice. Mega Salamence has an excellent stat distribution as well, being extremely fast, powerful, and thanks to its its great defense stat and its base ability, Intimidate, actually takes physical hits better than notable walls such as Skarmory! Finally, Mega Salamence's movepool perfectly compliments its offenses, having access to great coverage moves such as Earthquake and Fire Blast, and awesome non attacking moves such as Dragon Dance, which makes Mega Salamence into a dangerous sweeper that can bust through weakened walls, and Roost, which gives Mega Salamence effective lasting power. I would try to mention a bit more how diverse it can be and how it can run an offensive / mixed / defensive set.

Mega Salamence may be an extremely dangerous Pokemon, but it is also very well prepared for in Battle Spot Singles. Mega Salamence has a 4x weakness to Ice, which is exploited by popular offensive Pokemon such as Mamoswine and Greninja. In particular, Mega Salamence suffers against the defensive users of Ice Beam, which include very common threats such as Suicune, Porygon2, and Cresselia. Combine this with the common Rocky Helmet and Double-Edge recoil wearing down Mega Salamence, and the inability to use other powerful Mega Pokemon such as Mega Kangaskhan, Gengar, Blaziken, and Charizard, and Mega Salamence does lose some of its appeal. Overall, Mega Salamence is an extremely dangerous Pokemon, but it will need adequate team support in order to succeed over its major problems.

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Double-Edge
move 3: Earthquake
move 4: Roost / Substitute / Fire Blast / Draco Meteor
item: Salamencite
ability: Intimidate
nature: Adamant / Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========

Double-Edge is Mega Salamence's 156 Base Power STAB, seriously wounding any Pokemon that doesn't resist it. Dragon Dance turns Mega Salamence into a wrecking ball of a sweeper, boosting the power of its Double-Edge to astronomical levels, and allowing Mega Salamence to outspeed even Choice Scarf Garchomp. Earthquake is the perfect coverage move for Double-Edge, hitting Steel, Rock, and Electric-types that resist Double-Edge.
just mention some relevant Pokemon that these moves hit
The last slot can be a bit tricky to choose, as Mega Salamence has plenty of viable options. Roost takes advantage of Mega Salamence's excellent physical defense, giving it more chances to set up a sweep later by dealing with Double-Edge's recoil and other residual damage. If you're more worried about status, Substitute can protect Mega Salamence from getting its sweep ruined by Thunder Wave and Will-O-Wisp and is especially useful for blocking Thundurus and Klefki from stopping Mega Salamence's sweep. Substitute even blocks stat drops, which is great against Intimidate Pokemon and Rock Tomb users! Meanwhile, Facade actually lets Mega Salamence sweep after getting hit by Toxic or Will-O-Wisp (making Mega Salamence especially useful against Rotom-W and Mega Sableye)!

On the more offensive end, Fire Blast can be used to hit Steel-types that aren't weak to Earthquake, which usually includes Skarmory, Ferrothorn, and Scizor. Flamethrower is also a reasonable choice if you prefer better accuracy, but note that it misses out on OHKOing Mega Scizor, and Skarmory won't be in KO range after Double-Edge. If you're more worried about general physical walls, Draco Meteor is a great option for slamming Hippowdon and defensive Mega Charizard X. If you especially have problems with Zapdos, Mega Salamence can even use Outrage, which 2HKOs Zapdos and OHKOs Dragonite after a Dragon Dance. Finally, if you just prefer for Mega Salamence to have a reliable STAB move, Return is a fine option. Just note that if you opt to use Return over Double-Edge, that Return loses a significant amount of KOs compared to Double-Edge.

Set Details
========

Mega Salamence uses a simple physical attacking spread, maximizing Attack and Speed for the best sweeping capability. The choice of nature is trickier. Adamant has an easier time grabing KOs with an extra powerful Double-Edge, most notably getting a potential OHKO on Azumarill and a 2HKO on Suicune, whike still outspeeding important Pokemon such as Garchomp anyways. However, if you are willing to sacrifice Adamant's power, Jolly becomes a reasonable alternative, outspeeding potential revenge killers such as Raikou, Thundurus, and Latios. Finally, if you are using Fire Blast or Draco Meteor, a Naughty or Naive nature are preferred, as Mega Salamence's physical bulk is too good to ignore!

Usage Tips
========

It may be tempting to set up Dragon Dance right away, but usually this will only result in the early loss of your Mega Salamence. It's best to use Dragon Dance later in the game, when checks such as Suicune, Porygon2, and Cresselia are in the KO ranged of a boosted Double-Edge, and when Mamoswine in particular is taken out due to its priority Ice Shard. Once you feel that Mega Salamence is primed for sweeping, you'll need to find a low risk Pokemon to set up on. Good targets include physical attackers such as Landorus-T, Excadrill, and Mega Blaziken, and choiced Pokemon locked into resisted moves such as Garchomp and Azumarill.

When Salamence is primed to attack, you'll usually want to Mega Evolve. However, Mega Evolution isn't always needed as soon as possible so mega evolve when you're ready to sweep but not until then. Intimidate is a fantastic ability that can save your team from getting sweeped in emergencies, so keeing Salamence in its base form is a great idea if you plan on double switching Salamence, especially if Stealth Rock is off the field.

Finally, while Mega Salamence is an incredibly dangerous Pokemon, it also has bad match-ups with prominent defensive Pokemon such as Suicune, Porygon2, and Cresselia. If you feel like the opponent's team is too well guarded against Mega Salamence, feel free to bench it for that match.

Team Options
========

Mega Salamence is very vulnerable to common walls such as Suicune, Porygon2, Cresselia, Zapdos, Hippowdon, and Skarmory (if lacking a Fire-type attack), so using teammates that threaten defensive foes is a good idea. Substitute + Toxic Aegislash is a great Porygon2 lure that deals with Cresselia, and happens to resist all of Mega Salamence's weaknesses. Quiver Dance Volcarona, Calm Mind Raikou, and Calm Mind Sylveon are special sweepers that defeat a lot of physical walls that give Mega Salamence issues. Serperior may share Mega Salamence's unforutnate weakness to Ice, but it puts a great deal of offensive pressure on Hippowdon and Suicune. Stealth Rock support from the likes of Hippowdon, Tyranitar, and Swampert can also do a good job of wearing down these defensive threats, putting them in 2HKO range of Mega Salamence's Double-Edge.

On the offensive side of things, Mamoswine, Greninja, and Weavile are massive problems for Mega Salamence, due to their fast Ice-type STAB attacks. Porygon2 does a great job of handling Greninja and Mamoswine as long as it avoids Knock Off, while Blaziken can switch into predicted Ice-type attacks and slam them all with its Fighting-type STAB. Conkeldurr also does a good job of forcing these Pokemon out due to its decent bulk and STAB Drain Punch and Mach Punch.

Since Mega Salamence may have to be benched more than you like, consider some back up Mega Pokemon that can handle Mega Salamence's issues. Mega Gengar is an excellent example, using Shadow Tag and moves like Taunt and Destiny Bond to take care of common walls. Mega Tyranitars excellent bulk and interesting typing gives it an edge against Cresselia, Porygon2, and Zapdos, and it can even use Taunt to cripple them further. Mega Venusaur immune to Toxic and can take Ice Beams fairly well, and potentially outstall them with Leech Seed, or put foes to sleep with Sleep Powder.

[SET]
name: Mixed Attacker
move 1: Draco Meteor
move 2: Fire Blast
move 3: Double-Edge
move 4: Earthquake / Roost / Hyper Voice
item: Salamencite
ability: Intimidate
nature: Naive / Rash
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Mega Salamence's good 120 base Special Attack is perfect catching physical walls off guard. Draco Meteor is Mega Salamence's major attack, dealing a ton of damage to common physically based switch-ins such as Hippowdon (who is in the range of a Double-Edge KO after this), Zapdos, Rotom-W, Landorus-T, an bulky Thundurus. Fire Blast takes care of Steel-types, roasting Ferrothorn, Scizor, Skarmory, and 2HKOing Aegislash and Mega Mawile. Flamethrower can be used for better accuracy, but note that you lose the 2HKO on Aegislash and the chance to OHKO Skarmory. Double-Edge still deals plenty of damage even without serious Attack investment, allowing Mega Salamence to still be an offensive force after Draco Meteor slices its Special Attack in half. Double-Edge also ensures that Azumarill and Sylveon won't wall Mega Salamence.

The last moveslot isn't quite as clear as the others. Earthquake smashes Heatran, and prevents Raikou from setting up on Mega Salamence after Draco Meteor is used. Roost sacrafices coverage for more lasting power, which is especially useful if your opponent sets up Stealth Rock. Hyper Voice is a low risk STAB Mega Salamence can launch off, and it has the awesome bonus of hitting through the Substitute of prominent Pokemon such as Gliscor. Finally, Stone Edge gives Mega Salamence a chance at KOing Zapdos after a hit from Draco Meteor.

Set Details
========

This Mega Salamence should focus on maximizng its Special Attack and Speed, for the best possible offensive pressence. Choosing Mega Salamence's nature can be trickier. Naive and Rash are the best choices, since lowering Mega Salamence's acceptable Special Defense is better than its fantastic Defense. Naive gets Mega Salamence the speed boost it needs to outspeed Raikou, Adamant Mega Salamence, and Latios: all threats Mega Salamence likes to slam. On the other hand, Rash makes Draco Meteor even more powerful.

Usage Tips
========

Early game is often where this Mega Salamence does best. Dole out Draco Meteor and Fire Blast to hit unsuspecting walls, potentially letting you gain control of the match early. Hyper Voice may seem like a nice move to throw out early game, but it does reveal your surprise early without a big hit, so only do this against more offensive teams or mid game. If you see Fairy-types on your opponents team, consider using Double-Edge on their predicted switch-ins a well (or Fire Blast to grab a OHKO on Mawile switch-ins before they Mega Evolve).

This Mega Salamence focuses far more on opening up holes for your sweepers, rather than attempting to sweep the opponent itself. Because of this, feel free to sacrafice Mega Salamence once it has done its job. Also, like most Mega Salamence, Intimidate is a fanastic ability for its base form, so feel free to use Salamence for double switches before Mega Evolving. Regular Salamence still has base 110 Special Attack as well, so if your opponent's remaining Pokemon are slower than Salamence, feel free to pick off an opponent with Salamence before mega evolving if you feel that Intimidate still has some utility.

While this Mega Salamence focuses on breaking down walls the Dragon Dance set has troube with, Porygon2 and Cresselia are still huge problems for this set, so feel free to bench Mega Salamence if team preview isn't looking healthy for Mega Salamence.

Team Options
========

Stealth Rock support is highly recommended for this set. With Stealth Rock in tow, the switches Mega Salamence forces out will create even more offensive pressure on the opponent! The best teammates for this tend to be bulky users such as Tyranitar, Hippowdon, and Swampert.

Since this Mega Salamence is all about opening up new sweeping opportunities, its best to pair it with some sweepers that like major physical walls such as Hippowdon, Skarmory, and Zapdos being smashed! Good examples of Pokemon include Scizor, Tyranitar, Gyarados, Blaziken, and Talonflame.

Note that some of the overall bulky walls like Cresselia and Porygon2 can still tank Mega Salamence's assualts, so preparing for them is still a good idea. Substitute + Toxic Aegislash is a great partner, dealing with Cresselia well and making an excellent Porygon2 lure. Dragon Dance and/or Taunt Tyranitar can be a huge pain for them, and neither of them like dealing with Swords Dance Scizor with Roost and/or Knock Off. Ferrothorn is a nice, bulky alternative that can support Mega Salamence with Leech Seed and Thunder Wave (especially nice if you paralyze mixed Blaziken or Mega Lopunny).

[SET]
name: Toxicmence
move 1: Toxic
move 2: Substitute
move 3: Roost
move 4: Double-Edge / Return since this is more defensive I feel like return should probably be the first slash. But its p minor / objective
item: Salamencite
ability: Intimidate
nature: Jolly
evs: 252 HP / 4 Atk / 252 Spe

[SET COMMENTS]
Moves
========

This set is based around using Mega Salamence's good bulk to surprise its usual checks. Toxic does a great job of crippling common defensive switch-ins such as Cresselia, Porygon2, Zapdos, and Hippowdon, and it also forces Suicune and Rotom-W to use Rest earlier than they want to. Substitute is important to prevent your own Salamence from getting crippled by status moves, and in general makes Mega Salamence much harder to revenge kill. Roost gives Mega Salamence some much needed staying power, and also reduces its 4x Ice-type weakness to 2x on the turn its used, giving Mega Salamence the potential to outstall Porygon2, Cresselia, and Zapdos!

The last slot is for Mega Salamence's offensive option. Double-Edge may seem like an odd move to use on a more defensive set due to the recoil, but it still packs a good punch thanks to its high base power, and this Mega Salamence is less vulnerable to recoil anyways. If you're worried about the recoil, Return is a reasonable alternative, exchanging power for even more lasting power.

Set Details
========

Toxic Mega Salamence will usually want maximum HP investment to take on Ice Beams and physical attacks. Maximum Speed and a Jolly nature allows Mega Salamence to outspeed Raikou, who often carries Hidden Power Ice, and at least speed tie with opposing Mega Salamence.

Usage Tips
========

Against teams that have some obvious Salamence checks you want to lure, you'll usually want to use Substitute against threats Mega Salamence scares out such as Mega Blaziken, choiced Ground-types, and Grass-types. This keeps the rest of the set shrouded in mystery, giving Mega Salamence a better chance to Toxic its stargets.

When against certain status targets such as Porygon2 and Cresselia, you'll unfortunately be faced with a bit of a mind game if you want to stall them for more damage: Substitute against their status moves, or Roost against their Ice moves. It can be risky, but stalling them with Toxic damage can open up holes for sweepers. Regardless of the risk, this Salamence is built to last, so only sacrifice it when it could open up the potential for a sweep.


Team Options
========

Since this Mega Salamence is a great lure, using Pokemon that appreciate walls such as Porygon2 and Cresselia being taken care of is highly reccomended. Great teammates to consider include Greninja, Swords Dance Talonflame, Physical Blaziken, Excadrill (especially under the sand), Mamoswine, and Azumarill.

Since this Mega Salamence's only means of Attack are Flying-type attacks, this means that Steel-types such as Mega Mawile, Heatran, Skarmory, and Klefki are far bigger problems than usual. Additionally, the bigger focus on defense means that Sylveon and Azumarill present more problems than usual. Finally, Suicuine is still fully capable of walling Mega Salamence with Rest. Mamoswine is an excellent teammate against Mega Mawile, Klefki, and Heatran, and also appreciates Porygon2 and Cresselia being crippled. Excadrill provides similar benefits, but also has a STAB Iron Head to take out Sylveon with. Gliscor also does fairly well against Klefki and Mega Mawile, and outspeeds Heatran (althought Fire-type attacks will do plenty to it) A Heatran of your own does a great job of taking care of most Steel-types as well. Rotom-W does a great job against Heatran and Azumarill, and can use Will-O-Wisp to cripple Mega Mawile in emergencies. If you aren't as concerned about Azumaril and Suicune, Rotom-H does an admirable job as well, taking care of Mega Mawile and more safely being able to Trick Sylveon a Choice Scarf. Finally, if you are especially worried about Suicune, Calm Mind Raikou, Serperior, and Breloom are good teammates.

[STRATEGY COMMENTS]
Other Options
=============

Thrash is a decent alternative to Double-Edge, trading the recoil for being locked into it. Moxie can be used to let Salamence get a free Attack boost before it Mega Evolves, but Intimidate is usually better for giving Mega Salamence more set up opportunities. Finally, a set with Choice Scarf and Moxie makes Salamence a unique revenge killer, but it has severe problems with Fairy-types, making other revenge killers a better choice most of the time.

Checks and Counters
===================


**Defensive Ice move users** Porygon2, Cresselia, Zapdos, Suicune, Slowbro (Mega) all survive +1 Double-Edge, and can severely damage Mega Salamence with Ice Beam. However, those that don't run Rest must be wary of the Toxic set.

**Fast Special Attackers** Greninja, Mega Manectric, and Latios (before the mega evolution or if Mega Salamence is Adamant) can all revenge kill Mega Salamence before it sets up Dragon Dance. Focus Sash Greninja in particular can even revenge kill a set up Mega Salamence!

**Mamoswine**: Mamoswine gets hit hard by Mega Salamence's STAB attacks, but it can easily pick off weakened Mega Salamence with Ice Shard. Choice Scarf sets can outright outspeed and OHKO with Icicle Spear, which not even Substitute can save Mega Salamence from due to its multi-hit nature.

**Weavile**: Weavile can't take a hit from any of Mega Salamence's attacks, but it outspeeds Mega Salamence and can OHKO with Icicle Crash, and can revenge kill weakened boosted ones with Ice Shard as well.

**Mega Mawile**: Mawile takes a ton of damage from Earthquake and Fire Blast, but can use Intimidate to switch in on a set up move or Double-Edge, and OHKO with Play Rough after Mega Evolution.

**Will-O-Wisp**: Most Will-O-Wisp users take a huge amount of damage from boosted attacks, but can cripple Mega Salamence in emergencies if it isn't carrying Facade or Substitute. the usual suspects are Rotom-W, Rotom-H, and Mega Sableye.

**Thundurus and Klefki**: Even bulky ones take a lot of damage from Mega Salamence, but Thundurus and Klefki can use priority Thunder Wave to stop a Mega Salamence sweep, and both happen to resist it's main STAB.
3/3 EZ-PZ-Lemon Squeezy.

Also why are your analyses like 20 pages long, its a ton of info to read ;_;

On the other hand the majority of Battle Spot Analyses have been incredibly good and above the standard analysis so I think you're having a good influence :D
 

Theorymon

Long Live Super Mario Maker! 2015-2024
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Thanks, this is now ready for GPing! And also now I'm ready to post a very special thread here in a moment :D
 
amcheck - I'm done now lol. Theorymon pls look over these changes. For some of the changes I wasn't entirely sure what you meant, so I just did the best I could!

Tagging Winry GatoDelFuego to check this

Thanks!
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(Comments)

[Overview]
########


Sweeping in from the skies,(RC) Mega Salamence is not only much better than shows massive improvement from its base form non Mega-Salamence, (AC) but also a very threatening Pokemon in the metagame,(AC) partially !(RE) because of its The biggest factor in Salamence's rise to stardom again is it's excellent ability,(AC) Aerilate(remove space) , which gives it a powerful 30% boosted Flying-type STAB in when using Double-Edge, Return, or and Hyper Voice. Mega Salamence has an excellent stat distribution as well, being extremely fast, powerful, and thanks to its its great Defense defense stat and non Mega-Salamence's its base ability, Intimidate, Mega Salamence actually takes physical hits better than notable walls such as Skarmory!(RE) (no need for exclamation marks. Its just an analysis) .(AP) Finally, Mega Salamence's movepool perfectly compliments its offenses, having access to great coverage moves such as Earthquake and Fire Blast, and useful awesome non damaging attacking moves such as Dragon Dance, which turns makes Mega Salamence into a dangerous sweeper that can bust through weakened walls, and Roost, which gives Mega Salamence access to reliable recovery effective lasting power. (Roost itself doesn't give Salamence effective lasting power)

Mega Salamence may be an extremely dangerous Pokemon, but it is also very well prepared for in Battle Spot Singles. Mega Salamence has Along with a 4x weakness to Ice-type, which is exploited by popular offensive Pokemon such as Mamoswine and Greninja,(AC) and defensive Ice Beam users such as Suicune, Porygon2, and Cresselia,(AC) Mega Salamence is also easily worn down by .(RP) In particular,(RC) Mega Salamence suffers against the defensive users of Ice Beam,(RC) which include very common threats such as Suicune, Porygon2, and Cresselia.(RP) Combine this with the common Rocky Helmet user (maybe name a couple Pokemon that use Rocky Helmet) and Double-Edge recoil wearing down Mega Salamence,(RC) .(AP) Furthermore,(AC) there are other and the inability to use other powerful Mega Pokemon that are just as good,(AC) if not better than Mega Salamence such as Mega Kangaskhan, Gengar, Blaziken, and Charizard, that make and Mega Salamence does lose some of its appeal. Overall, Mega Salamence is an extremely dangerous Pokemon, but it will need adequate team support in order to succeed over its checks and counters major problems.

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Double-Edge
move 3: Earthquake
move 4: Roost / Substitute / Fire Blast / Draco Meteor
item: Salamencite
ability: Intimidate
nature: Adamant / Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========
Double-Edge is Mega Salamence's 156 Base Power STAB move, seriously wounding any Pokemon that doesn't resist it. Dragon Dance can turns Mega Salamence into a wrecking ball of a ferocious sweeper, boosting the power of its Double-Edge to astronomical levels, and allowing Mega Salamence to outspeed even Choice Scarf Garchomp. Earthquake is the perfect coverage move for Double-Edge, hitting Steel-(add hyphen), Rock-(add hyphen), and Electric-types that resist Double-Edge, mainly Tyranitar, Raikou, and Aegislash.

The last slot can be a bit tricky to choose, as Mega Salamence has plenty of viable options. Roost takes advantage of Mega Salamence's excellent physical Defense defense, giving it more chances to set up a sweep later by healing dealing with Double-Edge's recoil and other residual damage. If you're more worried about status, Substitute can protect Mega Salamence from getting its sweep ruined by Thunder Wave or and Will-O-Wisp users such as Thundurus, Klefki, and Rotom-W (not sure if Rotom-W is a WoWer in Battle Spot, change that if needed. Also, how would Sub help against Thundurus and Klefki if they have Prankster?) and is especially useful for blocking Thundurus and Klefki from stopping Mega Salamence's sweep. Substitute even blocks stat drops, which is great against Intimidate Pokemon and Rock Tomb users!(RE) .(AP) Meanwhile,(RC) Facade actually lets Mega Salamence sweep after getting hit by Toxic or Will-O-Wisp users such as (*insert Toxic user here*), Rotom-W, and Mega Sableye.(AP) (making Mega Salamence especially useful against Rotom-W and Mega Sableye)!(RE)

On the more offensive end, Fire Blast can be used to hit Steel-types that aren't weak to Earthquake, such as which usually includes Skarmory, Ferrothorn, and Scizor. Flamethrower is also a reasonable choice if you prefer better accuracy, but note that it misses out on OHKOing Mega Scizor, and Skarmory won't be in KO range after Double-Edge. If you're more worried about general physical walls in general, Draco Meteor is a great option for slamming Hippowdon and defensive Mega Charizard X. If you especially have problems especially with Zapdos, Mega Salamence can even use Outrage, which 2HKOs Zapdos and OHKOs Dragonite after a Dragon Dance. Finally, if you just prefer for Mega Salamence to have a reliable STAB move for Mega Salamence instead of dealing with Double-Edge's recoil damage, Return is a fine option. Just note that if you opt to use Return over Double-Edge, that Return does loses a significant amount of lot less damage KOs compared to Double-Edge.

Set Details
========

Mega Salamence uses a simple physical attacking spread, maximizing Attack and Speed for the best sweeping capability. The choice of nature is trickier. Adamant has an easier time grabing KOs with an extra powerful Double-Edge, most notably getting a potential OHKO on Azumarill and a 2HKO on Suicune, while whike still outspeeding important Pokemon such as Garchomp anyways. However, if you are willing to sacrifice the extra Adamant's power, Jolly becomes a reasonable alternative, outspeeding potential revenge killers such as Raikou, Thundurus, and Latios. Finally, if you are using Fire Blast or Draco Meteor, a Naughty or Naive nature are is preferred, as Mega Salamence's physical bulk is too good to ignore!(RE) .(AP)

Usage Tips
========

It may be tempting to set up Dragon Dance right away, but usually this will usually only result in the early loss of your Mega Salamence getting KOed early. It's best to use Dragon Dance later in the game, when checks such as Suicune, Porygon2, and Cresselia are in the KO ranged of a boosted (how many boosts?) Double-Edge, and when Mamoswine,(AC) in particular,(AC) is taken out due to its priority Ice Shard. Once you feel that Mega Salamence is primed for sweeping, you'll need to find a low risk Pokemon to set up on. Good targets include physical attackers such as Landorus-T, Excadrill, and Mega Blaziken, and Pokemon that are Choice-locked choiced Pokemon locked into resisted or immune moves such as Garchomp's Earthquake and Azumarill's Waterfall.

When Salamence is primed to attack, you'll usually want to Mega Evolve it. However, Mega Evolution isn't always needed as soon as possible because of non-Mega Salamence's ability,(AC) .(RP) Intimidate is a fantastic ability that can save your team from getting sweeped.(AP) in emergencies,(RC) so keeing Keeping Salamence in its base non-Mega forme is a great idea if you plan on double switching Salamence, especially if Stealth Rock is off the field. Generally, Mega Evolve Salamence when you're ready to sweep. (You already said this)

Finally, while Although Mega Salamence is an incredibly dangerous Pokemon, it also has bad match-ups (remove hyphen) with against prominent defensive Pokemon such as Suicune, Porygon2, and Cresselia. If you feel like the opponent's team is too well guarded against Mega Salamence, feel free to bench it for that match.

Team Options
========

Mega Salamence is very vulnerable to common walls such as Suicune, Porygon2, Cresselia, Zapdos, Hippowdon, and Skarmory (if lacking a Fire-type attack)(remove parenthesis), so using having teammates that threaten defensive foes is a good idea. Substitute + Toxic Aegislash is a great Porygon2 lure that deals with Cresselia, and happens to resist all of Mega Salamence's weaknesses. Quiver Dance Volcarona, Calm Mind Raikou, and Calm Mind Sylveon are special sweepers that defeat a lot of physical walls that give troubles Mega Salamence issues. Serperior may share Mega Salamence's unforutnate weakness to Ice, but it puts a great deal of offensive pressure on Hippowdon and Suicune. Stealth Rock support from the likes of Hippowdon, Tyranitar, and Swampert can also do a good job of wearing wear down these defensive threats, putting them in 2HKO range of Mega Salamence's Double-Edge.

On the offensive side of things, Offensive Mamoswine, Greninja, and Weavile are massive problems for Mega Salamence, due to their fast Ice-type STAB attacks. Porygon2 does a great job of handling Greninja and Mamoswine as long as it avoids Knock Off, while Blaziken can switch into predicted Ice-type attacks and slam them all with its Fighting-type STAB. Conkeldurr also does a good job of forcing these Pokemon out due to its decent bulk and STAB Drain Punch and Mach Punch.

Since Because Mega Salamence may have to be benched more than you like, consider some a back up Mega Pokemon that can handle Pokemon that trouble Mega Salamence's issues. Mega Gengar is an excellent example, as it has access to using Shadow Tag and moves like Taunt and Destiny Bond to take care of common walls. Mega Tyranitar's(add apostrophe) excellent bulk and interesting typing gives it an edge against Cresselia, Porygon2, and Zapdos, and it can even use Taunt to cripple them further. Mega Venusaur is immune to Toxic and can take Ice Beams fairly well, and potentially outstall threats them with Leech Seed, or put foes to sleep with Sleep Powder.

[SET]
name: Mixed Attacker
move 1: Draco Meteor
move 2: Fire Blast
move 3: Double-Edge
move 4: Earthquake / Roost / Hyper Voice
item: Salamencite
ability: Intimidate
nature: Naive / Rash
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========
Mega Salamence's good 120 base Special Attack is perfect for catching physical walls off guard. Draco Meteor is Mega Salamence's major main attack, dealing a ton of damage to common physically based (would physical attackers such as Landorus-T really switch in against a predicted Double-Edge? And be physically based it would probably be better to say physical walls. I'm not quite sure what you mean tho) switch-ins such as Hippowdon which is in the KO range of Double-Edge after this (who is in the range of a Double-Edge KO after this), Zapdos, Rotom-W, Landorus-T, and bulky Thundurus. Fire Blast takes care of Steel-types, roasting Ferrothorn, Scizor, Skarmory, and 2HKOing Aegislash,(AC) and Mega Mawile. Flamethrower can be used for better accuracy, but Mega Salamence is unable to note that you lose the 2HKO on Aegislash and the chance to OHKO Skarmory (Skarmory can't be OHKOed due to Sturdy. Include something about Skarmory taking SR damage b4 being OHKOed or something). Double-Edge still deals plenty of damage even without serious Attack investment, allowing Mega Salamence to still be an offensive force even after Draco Meteor's slices its Special Attack drop in half. Double-Edge also ensures that Azumarill and Sylveon won't wall Mega Salamence.

The last moveslot can be a variety of moves isn't quite as clear as the others. Earthquake smashes Heatran,(RC) and prevents Raikou from setting up on Mega Salamence after Draco Meteor is used. Roost sacrafices sacrifices coverage for more lasting power in the form of reliable recovery, which is especially useful if your opponent sets up Stealth Rock. Hyper Voice is a low risk STAB move that Mega Salamence can use launch off, and it has the awesome bonus of hitting through the Substitute of prominent Substitute users Pokemon such as Gliscor. Finally, Stone Edge gives Mega Salamence a chance at KOing Zapdos after a hit from Draco Meteor.

Set Details
========

This Mega Salamence should focus on maximizing maximizng its Special Attack and Speed,(RC) so it can have the for the best possible offensive presence as possible pressence. Choosing Mega Salamence's nature should be either can be trickier.(RP) Naive or and Rash are the best choices, since because lowering Mega Salamence's acceptable Special Defense is better than lowering its fantastic Defense. Naive gets Mega Salamence the Speed speed boost it needs to outspeed Raikou, Adamant Mega Salamence, and Latios: all threats Mega Salamence likes to damage slam. On the other hand, Rash makes Draco Meteor even more powerful.

Usage Tips
========

The Early early-game (add hyphen) is often where this Mega Salamence often does its best. Dole out Use Draco Meteor and Fire Blast to hit unsuspecting walls, potentially letting you gain control of the match early. Hyper Voice may seem like a nice good move to use throw out early-game (add hyphen), but it does reveals your surprise early without a big hit, so only do this against more offensive teams or in the mid-game (add hyphen). If you see Fairy-types on your opponents team, consider using Double-Edge on their predicted switch-ins a well.(AP) (I have 0 idea what you mean here) Or if you predict that your opponent will switch into Mawile, you can use Fire Blast to grab a quick KO. (or Fire Blast to grab a OHKO on Mawile switch-ins before they Mega Evolve).(RC)

This Mega Salamence focuses far more on opening up holes for your sweepers, rather than attempting to sweep the opposing team as a whole opponent itself. Because of this, feel free to sacrifice sacrafice Mega Salamence once it has done its job. Intimidate is non-Mega Salamence's ability, so feel free to switch Salamence in and out as many times as needed before Mega Evolving. Also,(RC) like most Mega Salamence,(RC) Intimidate is a fanastic ability for its base form, so feel free to use Salamence for double switches before Mega Evolving.(RP) Regular Non-Mega Salamence still has base 110 Special Attack as well, so if your opponent's remaining Pokemon are slower than Salamence, feel free to pick them off an opponent with Salamence before Mega Evolving mega evolving if you feel that Intimidate still has some utility.

While this Mega Salamence focuses on breaking down walls the Dragon Dance set has trouble with,(RC) Porygon2 and Cresselia because they can take a hit, and use Ice Beam to deal huge damage to Mega Salamence.(AP) are still huge problems for this set,(RC) so feel Feel free to bench Mega Salamence if team preview isn't looking healthy for Mega Salamence.

Team Options
========

Stealth Rock support from bulky users such as Tyranitar, Hippowdon, and Swampert is highly recommended,(AC) as with Stealth Rock set for this set.(RP) With Stealth Rock in tow,(RC) the switches Mega Salamence forces out will create even more offensive pressure on the opposing team opponent!(RE) .(AP) The best teammates for this tend to be bulky users such as Tyranitar, Hippowdon, and Swampert.

Since this Because Mega Salamence is all about opening up new sweeping opportunities, it's(add apostrophe) best to pair it with some sweepers such as Scizor, Tyranitar, Gyarados, Blaziken, and Talonflame, that like major physical walls such as Hippowdon, Skarmory, and Zapdos weakened or KOed.(AP) being smashed!(RE) Good examples of Pokemon include Scizor, Tyranitar, Gyarados, Blaziken, and Talonflame.

Note that some of the overall bulky walls like such as Cresselia and Porygon2 can still tank Mega Salamence's attacks assualts, so preparing for them is still a good idea. Substitute + Toxic Aegislash is a great partner, as it deals dealing with Cresselia well and makes making an excellent Porygon2 lure. Dragon Dance and/or Taunt Tyranitar can be a huge pain for them, and neither of them like dealing with Swords Dance Scizor with Roost and/or Knock Off. Ferrothorn is a nice, bulky alternative that can support Mega Salamence with Leech Seed and Thunder Wave especially if mixed Blaziken and/or Mega Lopunny get paralyzed. (especially nice if you paralyze mixed Blaziken or Mega Lopunny).

[SET]
name: Toxicmence
move 1: Toxic
move 2: Substitute
move 3: Roost
move 4: Double-Edge / Return
item: Salamencite
ability: Intimidate
nature: Jolly
evs: 252 HP / 4 Atk / 252 Spe

[SET COMMENTS]
Moves
========
This set is based around using Mega Salamence's good bulk to surprise its usual checks. Toxic does a great job of crippling common defensive switch-ins such as Cresselia, Porygon2, Zapdos, and Hippowdon, and it also forces Suicune and Rotom-W to use Rest earlier than they want to. Substitute is important to prevent your own Salamence from getting crippled by status moves, and in general makes making Mega Salamence much harder to revenge kill in general. Roost gives Mega Salamence a some much needed recovery option staying power, and also reduces its 4x Ice-type weakness to 2x on the turn it's (add apostrophe) used, giving Mega Salamence the potential to outstall Porygon2, Cresselia, and Zapdos!(RE) .(AP)

The last slot is for Mega Salamence's offensive option. Double-Edge may seem like an odd move to use on a more defensive set due to the recoil, but it still packs a good punch thanks to its high Base Power base power,(RC) .(AP) Toxicmence is and this Mega Salamence is less vulnerable to recoil;(ASC)however,(AC) if anyways.(RP) If you're worried about the recoil, Return is a reasonable alternative, exchanging power for even more lasting power.

Set Details
========
Toxic Mega Salamence will usually want maximum HP investment to take on Ice Beams and physical attacks. Maximum Speed and a Jolly nature allows Mega Salamence to outspeed Raikou, who often carries Hidden Power Ice, and at least speed tie with opposing Mega Salamence.

Usage Tips
========

Against teams that have some obvious Salamence checks,(AC) that you'll want to lure out, you'll usually want to use Substitute against threats Mega Salamence scares out such as Mega Blaziken, choiced Ground-types, and Grass-types. (This setence is very poorly worded. I have no idea what you were trying to get at. please fix it) This keeps the rest of the set shrouded in mystery, giving Mega Salamence a better chance to Toxic its targets stargets.

When facing against certain status targets such as Porygon2 and Cresselia, you'll unfortunately be faced with a bit of a mind game if you want to stall them for more damage: Substitute against their status moves, or Roost against their Ice-type attacks moves. It can be risky, but stalling them with Toxic damage can open up holes for sweepers. Regardless of the risk, this Salamence set is built to last, so only sacrifice it when it could open up the potential for a sweep.

Team Options
========

Since this Mega Salamence is a great lure, using Pokemon that appreciate walls such as Porygon2 and Cresselia being taken care of is highly recommended reccomended. Great teammates to consider include Greninja, Swords Dance Talonflame, Physical Blaziken, Excadrill especially in sand (especially under the sand), Mamoswine, and Azumarill.

Since this Because Mega Salamence's only means of attacking Attack are Flying-type attacks, this means that Steel-types such as Mega Mawile, Heatran, Skarmory, and Klefki are far bigger problems than usual. Additionally, the bigger focus on Defense defense means that Sylveon and Azumarill present more problems than usual. Finally, Suicune Suicuine is still fully capable of walling Mega Salamence with Rest. Mamoswine is an excellent teammate against Mega Mawile, Klefki, and Heatran, and also appreciates Porygon2 and Cresselia being crippled. Excadrill provides similar benefits, but also has a STAB Iron Head to take out Sylveon with. Gliscor also does fairly well against Klefki and Mega Mawile, and outspeeds Heatran;(ASC) however,(AC) Fire-type attacks do plenty of damage to it.(AP) (althought Fire-type attacks will do plenty to it) A Heatran of your own does a great job of taking care of most Steel-types as well. Rotom-W does a great job against Heatran and Azumarill, and can use Will-O-Wisp to cripple Mega Mawile in emergencies. If you aren't as concerned about Azumarill and Suicune, Rotom-H does an admirable job as well, taking care of Mega Mawile and more safely being able to use Trick against Sylveon and give it a Choice Scarf. Finally, if you are especially worried about Suicune, Pokemon such as Calm Mind Raikou, Serperior, and Breloom are good teammates.

[STRATEGY COMMENTS]
Other Options
=============
Thrash is a decent alternative to Double-Edge, trading the recoil for being locked into a move it. Moxie can be used to let Salamence get a free Attack boost before it Mega Evolves, but Intimidate is usually better for giving Mega Salamence more set up opportunities. Finally, a set with Choice Scarf and Moxie makes Salamence a unique revenge killer, but it has severe problems with Fairy-types, making other revenge killers a better choice most of the time.

Checks and Counters
===================

**Defensive Ice-type attackers move users** Porygon2, Cresselia, Zapdos, Suicune, and Mega Slowbro (Mega) all survive +1 Double-Edge, and can severely damage Mega Salamence with Ice Beam. However, those that don't run Rest must be wary of Salamence's the Toxic set.

**Fast Special Attackers** Greninja, Mega Manectric, and non-Mega Latios (before the mega evolution or if Mega Salamence is Adamant) can all revenge kill Mega Salamence before it sets up Dragon Dance. Focus Sash Greninja in particular can even revenge kill a boosted set up Mega Salamence!(RE) .(AP)

**Mamoswine**: Mamoswine gets hit hard by Mega Salamence's STAB attacks, but it can easily pick off a weakened Mega Salamence with Ice Shard. Choice Scarf sets can outright outspeed and OHKO Mega Salamence with Icicle Spear, which not even Substitute can save it Mega Salamence from due to its multi-hit nature.

**Weavile**: Weavile can't take a hit from any of Mega Salamence's attacks, but it outspeeds Mega Salamence and can OHKO it with Icicle Crash, and can revenge kill a weakened Mega Salamence boosted ones with Ice Shard as well. (why does it matter if its boosted? A boost doesn't raise its defense)

**Mega and non-Mega Mawile**: Non-Mega Mawile takes a ton of damage from Earthquake and Fire Blast, but can use Intimidate to switch in on a set up move or Double-Edge, and OHKO with Play Rough after Mega Evolving Evolution.

**Will-O-Wisp**: Most Will-O-Wisp users such as Rotom-W, Rotom-H, and Mega Sableye, take a huge amount of damage from boosted attacks, but can cripple Mega Salamence in emergencies if it isn't carrying Facade or Substitute. the usual suspects are Rotom-W, Rotom-H, and Mega Sableye.

**Thundurus and Klefki**: Even bulky Thundurus and Klefki ones take a lot of damage from Mega Salamence, but Thundurus and Klefki can use their priority Thunder Wave to stop a Mega Salamence sweep, and both happen to resist it's its main STAB attack.
 
Last edited:

Lumari

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ye
ok so couple things came up today and i'll have to finish it tomorrow :[

OK DONE I'M SORRY
got the amcheck with comments here and also made it into a cleaned-up version for Theorymon, which can be found in a new post cause I hit the character limit

FO / TDP
Add Add (Capitalize / Fix)
Remove remove
(Comments) (comments); (AC=add comma; RC=remove comma; SC=semicolon)

[OVERVIEW]
########


Sweeping in from the skies,(RC) Mega Salamence is not only much better than shows massive improvement from its base form non Mega-Salamence, (AC) but also a very threatening Pokemon in the metagame,(AC) partially !(RE) because of its The biggest factor in Salamence's rise to stardom again is it's ("over its base forme" and "its", otherwise the original is fine; no harm in being a little enthusiastic in the opening sentence, draws the reader in and stuff) excellent ability,(AC) Aerilate(remove space) , which gives it a powerful 30% boosted Flying-type STAB in when using Double-Edge, Return, or and Hyper Voice. Mega Salamence has an excellent stat distribution as well, being extremely fast (RC) and powerful, and thanks to its its great Defense defense stat and non Mega-Salamence's its base ("its base forme's ability" or "its non-Mega ability" imo) ability (RC) Intimidate, Mega Salamence actually takes physical hits better than notable walls such as Skarmory!(RE) (no need for exclamation marks. Its just an analysis) (I don't mind... enthusiastic =/= informal imo).(AP) Finally, Mega Salamence's movepool perfectly compliments complements its offenses, having as it has access to great coverage moves such as Earthquake and Fire Blast (RC) and useful awesome non damaging attacking ("non-attacking" [with hyphen] was fine) moves such as Dragon Dance, which turns makes Mega Salamence into a dangerous sweeper that can bust through weakened walls, and Roost, which gives Mega Salamence access to reliable recovery effective lasting power. (make it "effective staying power" and you're good) (Roost itself doesn't give Salamence effective lasting power)

Mega Salamence may be an extremely dangerous Pokemon, but it is also very well prepared for in Battle Spot Singles. Mega Salamence has Along with a 4x weakness to Ice-type, (just "Ice") which is exploited by popular offensive Pokemon such as Mamoswine and Greninja,(AC) (leave the comma out) and defensive Ice Beam users such as Suicune, Porygon2, and Cresselia,(AC) Mega Salamence is also easily worn down by .(RP) In particular,(RC) Mega Salamence suffers against the defensive users of Ice Beam,(RC) which include very common threats such as Suicune, Porygon2, and Cresselia.(RP) Combine this with the common Rocky Helmet user (maybe name a couple Pokemon that use Rocky Helmet) (leave out "user" cause it's cleaner to have both items refer to the source of the passive damage as opposed to having one refer to Pokemon) and Double-Edge recoil wearing down Mega Salamence,(RC) .(AP) Furthermore,(AC) there are other and the inability to use other powerful Mega Pokemon that are just as good,(AC) (no comma) if not better than Mega Salamence, (AC) such as Mega Kangaskhan, Gengar, Blaziken, and Charizard, that make which makes and Mega Salamence does lose some of its appeal. Overall, Mega Salamence is an extremely dangerous Pokemon, but it will need adequate team support in order to succeed over its checks and counters major problems. ("overcome its major problems"; it has more "major problems" than just its checks and counters)

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Double-Edge
move 3: Earthquake
move 4: Roost / Substitute / Fire Blast / Draco Meteor
item: Salamencite
ability: Intimidate
nature: Adamant / Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========
Double-Edge is Mega Salamence's 156-Base (add hyphen) Power STAB move, seriously wounding any Pokemon that doesn't resist it. Dragon Dance can turns ("turns" is fine) Mega Salamence into a wrecking ball of a ferocious sweeper, boosting the power of its Double-Edge to astronomical levels (RC) and allowing Mega Salamence to outspeed even Choice Scarf Garchomp. Earthquake is the perfect coverage move for Double-Edge, hitting Steel-(add hyphen), Rock-(add hyphen), and Electric-types that resist Double-Edge, mainly Tyranitar, Raikou, and Aegislash.

The last slot can be a bit tricky to choose, as Mega Salamence has plenty of viable options. Roost takes advantage of Mega Salamence's excellent physical Defense defense, giving it more chances to set up a sweep later by healing dealing with Double-Edge's recoil and other residual damage. If you're more worried about status, Substitute can protect Mega Salamence from getting its sweep ruined by Thunder Wave or and Will-O-Wisp users such as Thundurus, Klefki, and Rotom-W (not sure if Rotom-W is a WoWer in Battle Spot, change that if needed. Also, how would Sub help against Thundurus and Klefki if they have Prankster?) (set it up before or as they switch in) and is especially useful for blocking Thundurus and Klefki from stopping Mega Salamence's sweep. Substitute even blocks stat drops, which is great against Intimidate Pokemon and Rock Tomb users!(RE) .(AP) Meanwhile,(RC) Facade actually lets Mega Salamence sweep after getting hit by Toxic or Will-O-Wisp users from Pokemon such as (*insert Toxic user here*), Rotom-W, and Mega Sableye.(AP) (making Mega Salamence especially useful against Rotom-W and Mega Sableye)!(RE)

On the more offensive end, Fire Blast can be used to hit Steel-types that aren't weak to Earthquake, such as which usually includes Skarmory, Ferrothorn, and Scizor. Flamethrower is also a reasonable choice if you prefer better (keep "better", or make it "if you prefer accuracy over power") accuracy, but note that it misses out on OHKOing Mega Scizor (RC) and Skarmory won't be in KO range after Double-Edge. If you're more worried about general physical walls in general, Draco Meteor is a great option for slamming Hippowdon and defensive Mega Charizard X. If you especially have problems especially with Zapdos, Mega Salamence can even use Outrage, which 2HKOes Zapdos and OHKOes Dragonite after a Dragon Dance. Finally, if you just prefer for Mega Salamence to have a reliable STAB move for Mega Salamence instead of dealing with Double-Edge's recoil damage Double-Edge's recoil damage is undesirable, (DE isn't "unreliable") Return is a fine option. Just note, (AC) that if you opt to use Return over Double-Edge, that Return does loses a significant amount of lot less damage KOs compared to Double-Edge. (original is fine if "amount" is changed to "number," no reason to change content here :\)

Set Details
========

Mega Salamence uses a simple physical attacking spread, maximizing Attack and Speed for the best sweeping capability. The choice of nature is trickier. Adamant has an easier time grabbing KOs with an extra powerful Double-Edge, most notably getting a potential OHKO on Azumarill and a 2HKO on Suicune (RC) while whike still outspeeding important Pokemon such as Garchomp anyways. However, if you are willing to sacrifice the extra Adamant's power, Jolly becomes a reasonable alternative, outspeeding allowing Mega Salamence to outspeed potential revenge killers such as Raikou, Thundurus, and Latios. Finally, if you are using running Fire Blast or Draco Meteor, a Naughty or Naive nature are is preferred, as Mega Salamence's physical bulk is too good to ignore!(RE) .(AP)

Usage Tips
========

It may be tempting to set up Dragon Dance right away, but usually this will usually only result in the early loss of your Mega Salamence getting KOed early. It's best to use Dragon Dance later in the game, when checks such as Suicune, Porygon2, and Cresselia are in the KO ranged of a boosted (how many boosts?) (not too relevant at this point and probably different depending on the Pokemon so would lead to an unreadable mess) Double-Edge, and when Mamoswine,(AC) in particular,(AC) is taken out, which threatens Mega Salamence with due to its priority Ice Shard. Once you feel that Mega Salamence is primed for sweeping, you'll need to find a low risk Pokemon to set up on. Good targets include physical attackers such as Landorus-T, Excadrill, and Mega Blaziken, and Pokemon that are Choice-locked choiced Pokemon locked into (or "Choice item users locked into) resisted moves Mega Salamence resists or is immune to, (AC) moves such as Garchomp's Earthquake and Azumarill's Waterfall. (technically still correct, but "Garchomp locked into Earthquake" is better, and even plain Garchomp is tbqf because it would make more sense for this to be a list of Pokemon than of moves)

When Salamence is primed to attack, you'll usually want to Mega Evolve it. However, Mega Evolution isn't always needed as soon as possible because of non-Mega Salamence's ability,(AC) .(RP) Intimidate, (AC) is a fantastic ability that which can save your team from getting sweeped swept.(AP) in emergencies,(RC) so keeing Therefore, (AC) (there is run-on here, but try to keep the causal link conveyed by "so") keeping Salamence in its base non-Mega ("base" is fine) forme is a great idea if you plan on double switching Salamence, especially if Stealth Rock is off the field. Generally, Mega Evolve Salamence when you're ready to sweep. (You already said this)

Finally, while Although (no need to make this change) Mega Salamence is an incredibly dangerous Pokemon, it also has bad match-ups (remove hyphen) with against prominent defensive Pokemon such as Suicune, Porygon2, and Cresselia. If you feel like the opponent's team is too well guarded against Mega Salamence, feel free to bench it for that match.

Team Options
========

Mega Salamence is very vulnerable to common walls such as Suicune, Porygon2, Cresselia, Zapdos, Hippowdon, and Skarmory (if lacking a Fire-type attack)(remove parenthesis), so using having ("using" is better) teammates that threaten defensive foes is a good idea. Substitute + Toxic Aegislash is a great Porygon2 lure that deals with Cresselia (RC) and happens to resist all of Mega Salamence's weaknesses. Quiver Dance Volcarona, Calm Mind Raikou, and Calm Mind Sylveon are special sweepers that defeat a lot of physical walls that give troubles (should be "trouble", but there isn't anything wrong with "give issues") Mega Salamence issues. Serperior may share Mega Salamence's unforutnate weakness to Ice, but it puts a great deal of offensive pressure on Hippowdon and Suicune. Stealth Rock support from the likes of Hippowdon, Tyranitar, and Swampert can also do a good job of wearing wear down these defensive threats, putting them in 2HKO range of Mega Salamence's Double-Edge.

On the offensive side of things, Offensively, (AC) Mamoswine, Greninja, and Weavile are massive problems for Mega Salamence (RC) due to their fast Ice-type STAB attacks. Porygon2 does a great job of handling Greninja and Mamoswine as long as it avoids Knock Off, while Blaziken can switch into predicted Ice-type attacks and slam them all their users with its Fighting-type STAB moves. Conkeldurr also does a good job of forcing these Pokemon out due to its decent bulk and STAB Drain Punch and Mach Punch.

Since Because Mega Salamence may have to (keep "have to") be benched more than you like, consider some a back up Mega Pokemon that can handle Pokemon that trouble Mega Salamence's issues. Mega Gengar is an excellent example, as it has access to using (prefer "using", this sorta implies that it has the option not to run Shadow Tag) Shadow Tag and moves like Taunt and Destiny Bond to take care of common walls. Mega Tyranitar's(add apostrophe) excellent bulk and interesting typing gives it an edge against Cresselia, Porygon2, and Zapdos, and it can even use Taunt to cripple them further. Mega Venusaur is immune to Toxic and can take Ice Beams fairly well, and potentially outstall threats them with Leech Seed, or put foes to sleep with Sleep Powder.

[SET]
name: Mixed Attacker
move 1: Draco Meteor
move 2: Fire Blast
move 3: Double-Edge
move 4: Earthquake / Roost / Hyper Voice
item: Salamencite
ability: Intimidate
nature: Naive / Rash
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========
Mega Salamence's good (keep this) 120 base 120 Special Attack is perfect for catching physical walls off guard. Draco Meteor is Mega Salamence's major main attack, dealing a ton of damage to common physically based (would physical attackers such as Landorus-T really switch in against a predicted Double-Edge? And be physically based it would probably be better to say physical walls. I'm not quite sure what you mean tho) switch-ins such as Hippowdon, (AC) which is in the KO range of Double-Edge after this (who is in the range of a Double-Edge KO after this), Zapdos, Rotom-W, Landorus-T, and bulky Thundurus. Fire Blast takes care of Steel-types, roasting Ferrothorn, Scizor, and Skarmory (RC) and (keep "and") 2HKOing Aegislash,(AC) (don't add this one) and Mega Mawile. Flamethrower can be used for better accuracy, but Mega Salamence is unable to note that you lose the (keep as is and change "you" to "Mega Salamence;" Sala is able to get those KOs, just not with Flamethrower, and adding "with Flamethrower" would kill the prose) 2HKO on Aegislash and the chance to OHKO Skarmory (Skarmory can't be OHKOed due to Sturdy. Include something about Skarmory taking SR damage b4 being OHKOed or something). Double-Edge still deals plenty of damage even without serious Attack investment, allowing Mega Salamence to still be an offensive force even after Draco Meteor's slices its Special Attack drop in half. Double-Edge also ensures that Azumarill and Sylveon won't wall Mega Salamence.

The last moveslot can be contain a variety of moves isn't quite as clear as the others. Earthquake smashes Heatran,(RC) and prevents Raikou from setting up on Mega Salamence after Draco Meteor is used. Roost sacrafices sacrifices coverage for more lasting staying power in the form of reliable recovery, (redundant addition) which is especially useful if your opponent sets up Stealth Rock. Hyper Voice is a low-risk (add hyphen) STAB move that Mega Salamence can use launch off, and it has the awesome bonus of hitting through the Substitute of prominent Substitute users Pokemon (keep "Pokemon", it's apparent from the context that it's about sub users so specifying it is pointless and maybe even harmful) such as Gliscor. Finally, Stone Edge gives Mega Salamence a chance at KOing Zapdos after a hit from Draco Meteor.

Set Details
========

This Mega Salamence should focus on maximizing maximizng its Special Attack and Speed,(RC) so it can have the for the best possible offensive presence as possible pressence. Choosing Mega Salamence's nature should be either can be trickier.(RP) Naive or and Rash are the best choices, since because lowering Mega Salamence's only acceptable Special Defense is better than lowering its fantastic Defense. Naive gets Mega Salamence the Speed speed boost it needs to outspeed Raikou, Adamant Mega Salamence, and Latios, (comma) all threats Mega Salamence likes to damage slam. On the other hand, Rash makes Draco Meteor even more powerful.

Usage Tips
========

The Early early-game (add hyphen) is often where this Mega Salamence often does its best. Dole out Use Draco Meteor and Fire Blast to hit unsuspecting walls, potentially letting you gain control of the match early. Hyper Voice may seem like a nice good move to use throw out early-game (add hyphen), but it does reveals your surprise early without a big hit, so only do this against more offensive teams or in the mid-game (add hyphen). If you see Fairy-types on your opponent's (apostrophe) team, consider using Double-Edge on their predicted switch-ins a well.(AP) (I have 0 idea what you mean here) Or if you predict that your opponent will switch into Mawile, you can use Fire Blast to grab a quick KO. (or Fire Blast to grab a OHKO on Mawile switch-ins before they Mega Evolve).(RC)
(change "on their predicted switch-ins a well" to "as you predict them to switch in", and the last bit was fine if you remove the brackets, make it "or use Fire Blast," and remove the "before they Mega Evolve" bit because that's implied by not saying Mega Mawile)


This Mega Salamence focuses far more on opening up holes for your sweepers, rather than attempting to sweep the opposing team as a whole opponent itself. Because of this, feel free to sacrifice sacrafice Mega Salamence once it has done its job. Intimidate is non-Mega Salamence's ability, so feel free to switch Salamence in and out as many times as needed before Mega Evolving. (there's no real causal link here, so "so" is inappropriate; the original was mostly fine, the easiest fix is changing "Intimidate is a fantastic ability for its base form" to "its base forme can get good mileage out of Intimidate") Also,(RC) like most Mega Salamence,(RC) Intimidate is a fanastic ability for its base form, so feel free to use Salamence for double switches before Mega Evolving.(RP) Regular Non-Mega Salamence still has base 110 Special Attack as well, so if your opponent's remaining Pokemon are slower than Salamence, feel free to pick them off an opponent with Salamence before Mega Evolving mega evolving if you feel that Intimidate still has some utility.

While this Mega Salamence focuses on breaking down walls the Dragon Dance set has trouble with,(RC) Porygon2 and Cresselia because they can take a hit, and use Ice Beam to deal huge damage to Mega Salamence.(AP) are still huge problems for this set,(RC) so feel Feel free to bench Mega Salamence if Team Preview isn't looking healthy for Mega Salamence. (original is fine if you change "the Dragon Dance set has" to "sweeping sets have" cause no cross-set referencing)

Team Options
========

Stealth Rock support from bulky users such as Tyranitar, Hippowdon, and Swampert is highly recommended,(AC) as with Stealth Rock set for this set.(RP) With Stealth Rock in tow,(RC) the switches Mega Salamence forces out will create even more offensive pressure on the opposing team opponent!(RE) .(AP) The best teammates for this tend to be bulky users such as Tyranitar, Hippowdon, and Swampert.

Since this Because Mega Salamence is all about opening up new sweeping opportunities, it's(add apostrophe) best to pair it with some sweepers such as Scizor, Tyranitar, Gyarados, Blaziken, and Talonflame, that which like major physical walls such as Hippowdon, Skarmory, and Zapdos weakened or KOed.(AP) being smashed!(RE) Good examples of Pokemon include Scizor, Tyranitar, Gyarados, Blaziken, and Talonflame.

Note that some of the overall bulky walls like such as Cresselia and Porygon2 can still tank Mega Salamence's attacks assualts, so preparing for them is still a good idea. Substitute + Toxic Aegislash is a great partner, as it deals dealing with Cresselia well and makes making an excellent Porygon2 lure. Dragon Dance and/or Taunt Tyranitar can be a huge pain for them, and neither of them likes dealing with Swords Dance Scizor with Roost and/or Knock Off. Ferrothorn is a nice, bulky alternative that can support Mega Salamence with Leech Seed and Thunder Wave especially if mixed Blaziken and/or Mega Lopunny gets paralyzed. (or make this ", especially if it manages to paralyze mixed Blaziken or Mega Lopunny," dunno what nuance you intended) (especially nice if you paralyze mixed Blaziken or Mega Lopunny).

[SET]
name: Toxicmence
move 1: Toxic
move 2: Substitute
move 3: Roost
move 4: Double-Edge / Return
item: Salamencite
ability: Intimidate
nature: Jolly
evs: 252 HP / 4 Atk / 252 Spe

[SET COMMENTS]
Moves
========
This set is based around using Mega Salamence's good bulk to surprise its usual checks. Toxic does a great job of crippling common defensive switch-ins such as Cresselia, Porygon2, Zapdos, and Hippowdon, and it also forces Suicune and Rotom-W to use Rest earlier than they want to. Substitute is important to prevent your own Salamence from getting crippled by status moves (RC) and in general makes makes Mega Salamence much harder to revenge kill in general. Roost gives Mega Salamence a some much-needed (add hyphen) recovery option staying power (RC; original was fine) and also reduces its 4x Ice-type weakness to 2x on the turn it's (add apostrophe) used, giving Mega Salamence the potential to outstall Porygon2, Cresselia, and Zapdos!(RE) .(AP)

The last slot is for Mega Salamence's offensive option. Double-Edge may seem like an odd move to use on a more defensive set due to the recoil, but it still packs a good punch thanks to its high Base Power base power,(RC) .(AP) Toxicmence is and this Mega Salamence is (original is better) less vulnerable to recoil thanks to Roost;(ASC)however,(AC) if anyways.(RP) If you're still worried about the recoil, Return is a reasonable alternative, exchanging power (consider "brute force" or whatever synonym cause it sounds a bit cheesy now with the repetition of "power") for even more lasting staying power.

Set Details
========
Toxic Mega Salamence will usually want maximum HP investment to take on Ice Beams and physical attacks. Maximum Speed and with a Jolly nature allows Mega Salamence to outspeed Raikou, who which often carries Hidden Power Ice, and at least Speed tie with opposing Mega Salamence.

Usage Tips
========

Against teams that have some obvious Salamence checks,(AC) that you'll want to lure out, (leave out the first comma) you'll usually want to use Substitute against threats Mega Salamence scares out, (AC) such as Mega Blaziken, choiced Choiced Ground-types, and Grass-types. (This setence is very poorly worded. I have no idea what you were trying to get at. please fix it) (with the addition it looks fine imo) This keeps the rest of the set shrouded in mystery, giving Mega Salamence a better chance to Toxic its targets stargets.

When facing against certain status (keep this) targets such as Porygon2 and Cresselia, you'll unfortunately be faced with a bit of a mind game mindgame if you want to stall them for more damage: whether to use Substitute against their status moves (RC) or Roost against their Ice-type attacks moves. It can be risky, but stalling them with Toxic damage can open up holes for sweepers. Regardless of the risk, this Salamence set is built to last, so only sacrifice it when it could open up the potential for a sweep.

Team Options
========

Since this Mega Salamence is a great lure, using Pokemon that appreciate walls such as Porygon2 and Cresselia being taken care of (keep this) is highly recommended reccomended. Great teammates to consider include Greninja, Swords Dance Talonflame, physical Blaziken, Excadrill especially in sand (especially under the sand), ("Sand Rush Excadrill" would work best here, but if that causes problems in terms of content the original is fine) Mamoswine, and Azumarill.

Since this Because Mega Salamence's only means of attacking Attack are is Flying-type attacks, this means that Steel-types such as Mega Mawile, Heatran, Skarmory, and Klefki are far bigger problems than usual. Additionally, the bigger focus on Defense defense (hrmm keep it lowercase if you mean "defense" as in its defensive capabilities as opposed to the stat) means that Sylveon and Azumarill present more problems than usual. Finally, Suicune Suicuine is still fully capable of walling Mega Salamence with Rest. Mamoswine is an excellent teammate against Mega Mawile, Klefki, and Heatran (RC) and also appreciates Porygon2 and Cresselia being crippled. Excadrill provides similar benefits (RC) but also has a STAB Iron Head to take out Sylveon with. Gliscor also does fairly well against Klefki and Mega Mawile (RC) and outspeeds Heatran;(ASC) however,(AC) Fire-type attacks do plenty of damage to it.(AP) (althought Fire-type attacks will do plenty to it) A Heatran of your own does a great job of taking care of most Steel-types as well. Rotom-W does a great job against Heatran and Azumarill (RC) and can use Will-O-Wisp to cripple Mega Mawile in emergencies. (keep this one, you're removing that it generally shouldn't be doing that) If you aren't as concerned about Azumarill and Suicune, Rotom-H does an admirable job as well, taking care of Mega Mawile and more safely being able to use Trick against Sylveon and give it (optional) a Choice Scarf. Finally, if you are especially worried about Suicune, Pokemon such as (optional cause you're changing content here) Calm Mind Raikou, Serperior, and Breloom are good teammates.

[STRATEGY COMMENTS]
Other Options
=============
Thrash is a decent alternative to Double-Edge, trading the recoil for being locked into a move it. (original is better) Moxie can be used to let Salamence get a free Attack boost before it Mega Evolves, but Intimidate is usually better for giving Mega Salamence more set up setup opportunities. Finally, a set with Choice Scarf and Moxie makes Salamence a unique revenge killer, but it has severe problems with Fairy-types, making other revenge killers a better choice most of the time.

Checks and Counters
===================

**Defensive Ice-type attackers move users**: (colon; make it "Ice-type move users") Porygon2, Cresselia, Zapdos, Suicune, and Mega Slowbro (Mega) all survive +1 Double-Edge (RC) and can severely damage Mega Salamence with Ice Beam. However, those that don't run Rest must be wary of Salamence's the (keep original)Toxic set.

**Fast Special Attackers**; (colon) Greninja, Mega Manectric, and, if Mega Salamence hasn't Mega Evolved yet or has an Adamant nature, (AC) non-Mega (the non-Mega bit went with Salamence) Latios (before the mega evolution or if Mega Salamence is Adamant) can all revenge kill Mega Salamence before it sets up Dragon Dance. Focus Sash Greninja in particular can even revenge kill a boosted set up (keep original; if both are fine, no reason to change it) Mega Salamence!(RE) .(AP)

**Mamoswine**: Mamoswine gets hit hard by Mega Salamence's STAB attacks, but it can easily pick off a weakened Mega Salamence with Ice Shard. Choice Scarf sets can outright outspeed and OHKO Mega Salamence with Icicle Spear, which not even Substitute can save it from Mega Salamence from due to its multi-hit nature.

**Weavile**: Weavile can't take a hit from any of Mega Salamence's attacks, but it outspeeds Mega Salamence and can OHKO it with Icicle Crash, and can revenge kill a weakened Mega Salamence boosted ones (original is fine) with Ice Shard as well. (why does it matter if its boosted? A boost doesn't raise its defense) (it raises its Speed, so it would outspeed and OHKO Weavile otherwise)

**Mega and non-Mega (don't implement this, regular Mawile is only relevant as Mega Mawile before it Mega Evolves) Mawile**: Non-Mega (better leave this out cause it applies to both formes) Mawile takes a ton of damage from Earthquake and Fire Blast, but it can use Intimidate to switch in on a set up setup move or Double-Edge (RC) and OHKO with Play Rough after Mega Evolving Evolution.

**Will-O-Wisp**: Most Will-O-Wisp users, (AC) such as Rotom-W, Rotom-H, and Mega Sableye, take a huge amount of damage from boosted attacks (RC) but can cripple Mega Salamence in emergencies if it isn't carrying Facade or Substitute. the usual suspects are Rotom-W, Rotom-H, and Mega Sableye.

**Thundurus and Klefki**: Even bulky Thundurus and Klefki ones take a lot of damage from Mega Salamence, but Thundurus and Klefki they can use their priority Thunder Wave to stop a Mega Salamence sweep, and both happen to resist it's its main STAB attack.

forgottenones, hmy if you've got any questions; as some general notes, try not to make unnecessary changes (e.g. while -> although, both are perfectly fine), and make sure you don't change content (or at least leave a comment specifying that you did)
 
Last edited:

Lumari

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TFP Leader
[OVERVIEW]
########


Sweeping in from the skies, Mega Salamence shows massive improvement from over its base forme! The biggest factor in Mega Salamence's rise to stardom again is it's its excellent ability,(AC) Aerilate(remove space) , which gives it a powerful 30% boosted Flying-type STAB in when using Double-Edge, Return, or and Hyper Voice. Mega Salamence has an excellent stat distribution as well, being extremely fast (RC) and powerful, and thanks to its its great Defense defense stat and its base non-Mega ability (RC) Intimidate, Mega Salamence actually takes physical hits better than notable walls such as Skarmory!(RE) (no need for exclamation marks. Its just an analysis) (honestly I don't mind, but they indeed are not too common in analyses so see for yourself if you want to keep them).(AP) Finally, Mega Salamence's movepool perfectly compliments complements its offenses, having as it has access to great coverage moves such as Earthquake and Fire Blast (RC) and useful awesome non-attacking (add hyphen) moves such as Dragon Dance, which turns makes Mega Salamence into a dangerous sweeper that can bust through weakened walls, and Roost, which gives Mega Salamence effective lasting staying power.

Mega Salamence may be an extremely dangerous Pokemon, but it is also very well prepared for in Battle Spot Singles. Mega Salamence has Along with a 4x weakness to Ice, which is exploited by popular offensive Pokemon such as Mamoswine and Greninja and defensive Ice Beam users such as Suicune, Porygon2, and Cresselia,(AC) Mega Salamence is also easily worn down by .(RP) In particular,(RC) Mega Salamence suffers against the defensive users of Ice Beam,(RC) which include very common threats such as Suicune, Porygon2, and Cresselia.(RP) Combine this with the common Rocky Helmet and Double-Edge recoil wearing down Mega Salamence,(RC) .(AP) Furthermore,(AC) there are other and the inability to use other powerful Mega Pokemon that are just as good if not better than Mega Salamence, (AC) such as Mega Kangaskhan, Gengar, Blaziken, and Charizard, that make which makes and Mega Salamence does lose some of its appeal. Overall, Mega Salamence is an extremely dangerous Pokemon, but it will need adequate team support in order to succeed over overcome its major problems.

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Double-Edge
move 3: Earthquake
move 4: Roost / Substitute / Fire Blast / Draco Meteor
item: Salamencite
ability: Intimidate
nature: Adamant / Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========
Double-Edge is Mega Salamence's 156-Base (add hyphen) Power STAB move, seriously wounding any Pokemon that doesn't resist it. Dragon Dance turns Mega Salamence into a wrecking ball of a ferocious sweeper, boosting the power of its Double-Edge to astronomical levels (RC) and allowing Mega Salamence to outspeed even Choice Scarf Garchomp. Earthquake is the perfect coverage move for Double-Edge, hitting Steel-(add hyphen), Rock-(add hyphen), and Electric-types that resist Double-Edge, mainly Tyranitar, Raikou, and Aegislash.

The last slot can be a bit tricky to choose, as Mega Salamence has plenty of viable options. Roost takes advantage of Mega Salamence's excellent physical Defense defense, giving it more chances to set up a sweep later by healing dealing with Double-Edge's recoil and other residual damage. If you're more worried about status, Substitute can protect Mega Salamence from getting its sweep ruined by Thunder Wave or and Will-O-Wisp users such as Thundurus, Klefki, and Rotom-W and is especially useful for blocking Thundurus and Klefki from stopping Mega Salamence's sweep. Substitute even blocks stat drops, which is great against Intimidate Pokemon and Rock Tomb users!(RE) .(AP) Meanwhile,(RC) Facade actually lets Mega Salamence sweep after getting hit by Toxic or Will-O-Wisp users from Pokemon such as (*insert Toxic user here*), Rotom-W, and Mega Sableye.(AP) (making Mega Salamence especially useful against Rotom-W and Mega Sableye)!(RE)

On the more offensive end, Fire Blast can be used to hit Steel-types that aren't weak to Earthquake, such as which usually includes Skarmory, Ferrothorn, and Scizor. Flamethrower is also a reasonable choice if you prefer better (or make it "if you prefer accuracy over power") accuracy, but note that it misses out on OHKOing Mega Scizor (RC) and Skarmory won't be in KO range after Double-Edge. If you're more worried about general physical walls in general, Draco Meteor is a great option for slamming Hippowdon and defensive Mega Charizard X. If you especially have problems with Zapdos, Mega Salamence can even use Outrage, which 2HKOes Zapdos and OHKOes Dragonite after a Dragon Dance. Finally, if you just prefer for Mega Salamence to have a reliable STAB move for Mega Salamence instead of dealing with Double-Edge's recoil damage Double-Edge's recoil damage is undesirable, (DE isn't "unreliable") Return is a fine option. Just note, (AC) that if you opt to use Return over Double-Edge, that Return loses a significant amount number of KOs compared to Double-Edge.

Set Details
========

Mega Salamence uses a simple physical attacking spread, maximizing Attack and Speed for the best sweeping capability. The choice of nature is trickier. Adamant has an easier time grabbing KOs with an extra powerful Double-Edge, most notably getting a potential OHKO on Azumarill and a 2HKO on Suicune (RC) while whike still outspeeding important Pokemon such as Garchomp anyways. However, if you are willing to sacrifice the extra Adamant's power, Jolly becomes a reasonable alternative, outspeeding allowing Mega Salamence to outspeed potential revenge killers such as Raikou, Thundurus, and Latios. Finally, if you are using running Fire Blast or Draco Meteor, a Naughty or Naive nature are is preferred, as Mega Salamence's physical bulk is too good to ignore!(RE) .(AP)

Usage Tips
========

It may be tempting to set up Dragon Dance right away, but usually this will usually only result in the early loss of your Mega Salamence getting KOed early. It's best to use Dragon Dance later in the game, when checks such as Suicune, Porygon2, and Cresselia are in the KO ranged of a boosted Double-Edge, and when Mamoswine,(AC) in particular,(AC) is taken out, which threatens Mega Salamence with due to its priority Ice Shard. Once you feel that Mega Salamence is primed for sweeping, you'll need to find a low risk Pokemon to set up on. Good targets include physical attackers such as Landorus-T, Excadrill, and Mega Blaziken, and Pokemon that are Choice-locked choiced Pokemon locked into (or "Choice item users locked into) resisted moves Mega Salamence resists or is immune to, (AC) moves such as Garchomp's Earthquake and Azumarill's Waterfall. (technically still correct, but "Garchomp locked into Earthquake" is better, and even plain Garchomp is tbqf because it would make more sense for this to be a list of Pokemon than of moves)

When Salamence is primed to attack, you'll usually want to Mega Evolve it. However, Mega Evolution isn't always needed as soon as possible because of non-Mega Salamence's ability,(AC) .(RP) Intimidate, (AC) is a fantastic ability that which can save your team from getting sweeped swept.(AP) in emergencies,(RC) so keeing Therefore, keeping Salamence in its base forme is a great idea if you plan on double switching Salamence, especially if Stealth Rock is off the field. Generally, Mega Evolve Salamence when you're ready to sweep. (You already said this)

Finally, while Mega Salamence is an incredibly dangerous Pokemon, it also has bad matchups (remove hyphen) with against prominent defensive Pokemon such as Suicune, Porygon2, and Cresselia. If you feel like the opponent's team is too well guarded against Mega Salamence, feel free to bench it for that match.

Team Options
========

Mega Salamence is very vulnerable to common walls such as Suicune, Porygon2, Cresselia, Zapdos, Hippowdon, and Skarmory (if lacking a Fire-type attack), so using teammates that threaten defensive foes is a good idea. Substitute + Toxic Aegislash is a great Porygon2 lure that deals with Cresselia (RC) and happens to resist all of Mega Salamence's weaknesses. Quiver Dance Volcarona, Calm Mind Raikou, and Calm Mind Sylveon are special sweepers that defeat a lot of physical walls that give trouble (optional) Mega Salamence issues. Serperior may share Mega Salamence's unforutnate weakness to Ice, but it puts a great deal of offensive pressure on Hippowdon and Suicune. Stealth Rock support from the likes of Hippowdon, Tyranitar, and Swampert can also do a good job of wearing wear down these defensive threats, putting them in 2HKO range of Mega Salamence's Double-Edge.

On the offensive side of things, Offensively, (AC) Mamoswine, Greninja, and Weavile are massive problems for Mega Salamence (RC) due to their fast Ice-type STAB attacks. Porygon2 does a great job of handling Greninja and Mamoswine as long as it avoids Knock Off, while Blaziken can switch into predicted Ice-type attacks and slam them all their users with its Fighting-type STAB moves. Conkeldurr also does a good job of forcing these Pokemon out due to its decent bulk and STAB Drain Punch and Mach Punch.

Since Because Mega Salamence may have to be benched more than you like, consider some a back up Mega Pokemon that can handle Pokemon that trouble Mega Salamence's issues. Mega Gengar is an excellent example, using Shadow Tag and moves like Taunt and Destiny Bond to take care of common walls. Mega Tyranitar's(add apostrophe) excellent bulk and interesting typing gives it an edge against Cresselia, Porygon2, and Zapdos, and it can even use Taunt to cripple them further. Mega Venusaur is immune to Toxic and can take Ice Beams fairly well, and it can potentially outstall threats them with Leech Seed (RC) or put foes to sleep with Sleep Powder.

[SET]
name: Mixed Attacker
move 1: Draco Meteor
move 2: Fire Blast
move 3: Double-Edge
move 4: Earthquake / Roost / Hyper Voice
item: Salamencite
ability: Intimidate
nature: Naive / Rash
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========
Mega Salamence's good 120 base 120 Special Attack is perfect for catching physical walls off guard. Draco Meteor is Mega Salamence's major main attack, dealing a ton of damage to common physically based (would physical attackers such as Landorus-T really switch in against a predicted Double-Edge? And be physically based it would probably be better to say physical walls. I'm not quite sure what you mean tho) switch-ins such as Hippowdon, (AC) which is in the KO range of Double-Edge after this (who is in the range of a Double-Edge KO after this), Zapdos, Rotom-W, Landorus-T, and bulky Thundurus. Fire Blast takes care of Steel-types, roasting Ferrothorn, Scizor, and Skarmory (RC) and (keep "and") 2HKOing Aegislash,(AC) (don't add this one) and Mega Mawile. Flamethrower can be used for better accuracy, but note that you lose Mega Salamence loses the 2HKO on Aegislash and the chance to OHKO Skarmory. Double-Edge still deals plenty of damage even without serious Attack investment, allowing Mega Salamence to still be an offensive force even after Draco Meteor's slices its Special Attack drop in half. Double-Edge also ensures that Azumarill and Sylveon won't wall Mega Salamence.

The last moveslot can be contain a variety of moves isn't quite as clear as the others. Earthquake smashes Heatran,(RC) and prevents Raikou from setting up on Mega Salamence after Draco Meteor is used. Roost sacrafices sacrifices coverage for more lasting staying power in the form of reliable recovery, (redundant addition) which is especially useful if your opponent sets up Stealth Rock. Hyper Voice is a low-risk (add hyphen) STAB move that Mega Salamence can use launch off, and it has the awesome bonus of hitting through the Substitute of prominent Pokemon such as Gliscor. Finally, Stone Edge gives Mega Salamence a chance at KOing Zapdos after a hit from Draco Meteor.

Set Details
========

This Mega Salamence should focus on maximizing maximizng its Special Attack and Speed,(RC) so it can have the for the best possible offensive presence as possible pressence. Choosing Mega Salamence's nature should be either can be trickier.(RP) Naive or and Rash are the best choices, since because lowering Mega Salamence's only acceptable Special Defense is better than lowering its fantastic Defense. Naive gets Mega Salamence the Speed speed boost it needs to outspeed Raikou, Adamant Mega Salamence, and Latios, (comma) all threats Mega Salamence likes to damage slam. On the other hand, Rash makes Draco Meteor even more powerful.

Usage Tips
========

The Early early-game (add hyphen) is often where this Mega Salamence often does its best. Dole out Use Draco Meteor and Fire Blast to hit unsuspecting walls, potentially letting you gain control of the match early. Hyper Voice may seem like a nice good move to use throw out early-game (add hyphen), but it does reveals your surprise early without a big hit, so only do this against more offensive teams or in the mid-game (add hyphen). If you see Fairy-types on your opponent's (apostrophe) team, consider using Double-Edge on their predicted switch-ins a well. as you predict them to switch in, (AC) (or use Fire Blast to grab a OHKO on Mawile switch-ins before they Mega Evolve).(RC)

This Mega Salamence focuses far more on opening up holes for your sweepers (RC) rather than attempting to sweep the opposing team as a whole opponent itself. Because of this, feel free to sacrifice sacrafice Mega Salamence once it has done its job. Intimidate is non-Mega Salamence's ability, so feel free to switch Salamence in and out as many times as needed before Mega Evolving. (there's no real causal link here, so "so" is inappropriate; the original was mostly fine, the easiest fix is changing "Intimidate is a fantastic ability for its base form" to "its base forme can get good mileage out of Intimidate") Also,(RC) like most Mega Salamence,(RC) Intimidate is a fanastic ability for its base form, so feel free to use Salamence for double switches before Mega Evolving.(RP) Regular Non-Mega Salamence still has base 110 Special Attack as well, so if your opponent's remaining Pokemon are slower than Salamence, feel free to pick them off an opponent with Salamence before Mega Evolving mega evolving if you feel that Intimidate still has some utility.

While this Mega Salamence focuses on breaking down walls the Dragon Dance set has sweeping sets have (no cross-set referencing) trouble with,(RC) Porygon2 and Cresselia are still huge problems for this set, so feel free to bench Mega Salamence if Team Preview isn't looking healthy for Mega Salamence.

Team Options
========

Stealth Rock support from bulky users such as Tyranitar, Hippowdon, and Swampert is highly recommended,(AC) as with Stealth Rock set for this set.(RP) With Stealth Rock in tow,(RC) the switches Mega Salamence forces out will create even more offensive pressure on the opposing team opponent!(RE) .(AP) The best teammates for this tend to be bulky users such as Tyranitar, Hippowdon, and Swampert.

Since this Because Mega Salamence is all about opening up new sweeping opportunities, it's(add apostrophe) best to pair it with some sweepers such as Scizor, Tyranitar, Gyarados, Blaziken, and Talonflame, that which like major physical walls such as Hippowdon, Skarmory, and Zapdos weakened or KOed.(AP) being smashed!(RE) Good examples of Pokemon include Scizor, Tyranitar, Gyarados, Blaziken, and Talonflame.

Note that some of the overall bulky walls like such as Cresselia and Porygon2 can still tank Mega Salamence's attacks assualts, so preparing for them is still a good idea. Substitute + Toxic Aegislash is a great partner, as it deals dealing with Cresselia well and makes making an excellent Porygon2 lure. Dragon Dance and/or Taunt Tyranitar can be a huge pain for them, and neither of them likes dealing with Swords Dance Scizor with Roost and/or Knock Off. Ferrothorn is a nice, bulky alternative that can support Mega Salamence with Leech Seed and Thunder Wave especially if mixed Blaziken and/or Mega Lopunny gets paralyzed. (or make this ", especially if it manages to paralyze mixed Blaziken or Mega Lopunny," dunno what nuance you intended) (especially nice if you paralyze mixed Blaziken or Mega Lopunny).

[SET]
name: Toxicmence
move 1: Toxic
move 2: Substitute
move 3: Roost
move 4: Double-Edge / Return
item: Salamencite
ability: Intimidate
nature: Jolly
evs: 252 HP / 4 Atk / 252 Spe

[SET COMMENTS]
Moves
========
This set is based around using Mega Salamence's good bulk to surprise its usual checks. Toxic does a great job of crippling common defensive switch-ins such as Cresselia, Porygon2, Zapdos, and Hippowdon, and it also forces Suicune and Rotom-W to use Rest earlier than they want to. Substitute is important to prevent your own Salamence from getting crippled by status moves (RC) and in general makes Mega Salamence much harder to revenge kill in general. Roost gives Mega Salamence some much-needed (add hyphen) staying power (RC) and also reduces its 4x Ice-type weakness to 2x on the turn it's (add apostrophe) used, giving Mega Salamence the potential to outstall Porygon2, Cresselia, and Zapdos!(RE) .(AP)

The last slot is for Mega Salamence's offensive option. Double-Edge may seem like an odd move to use on a more defensive set due to the recoil, but it still packs a good punch thanks to its high Base Power base power, and this Mega Salamence is less vulnerable to recoil thanks to Roost;(ASC)however,(AC) if anyways.(RP) If you're still worried about the recoil, Return is a reasonable alternative, exchanging power (consider "brute force" or whatever synonym cause it sounds a bit cheesy now with the repetition of "power") for even more lasting staying power.

Set Details
========
Toxic Mega Salamence will usually want maximum HP investment to take on Ice Beams and physical attacks. Maximum Speed and with a Jolly nature allows Mega Salamence to outspeed Raikou, who which often carries Hidden Power Ice, and at least Speed tie with opposing Mega Salamence.

Usage Tips
========

Against teams that have some obvious Salamence checks that you'll want to lure out, you'll usually want to use Substitute against threats Mega Salamence scares out, (AC) such as Mega Blaziken, choiced Choiced Ground-types, and Grass-types. This keeps the rest of the set shrouded in mystery, giving Mega Salamence a better chance to Toxic its targets stargets.

When facing against certain status targets such as Porygon2 and Cresselia, you'll unfortunately be faced with a bit of a mind game mindgame if you want to stall them for more damage: whether to use Substitute against their status moves (RC) or Roost against their Ice-type attacks moves. It can be risky, but stalling them with Toxic damage can open up holes for sweepers. Regardless of the risk, this Salamence set is built to last, so only sacrifice it when it could open up the potential for a sweep.

Team Options
========

Since this Mega Salamence is a great lure, using Pokemon that appreciate walls such as Porygon2 and Cresselia being taken care of is highly recommended reccomended. Great teammates to consider include Greninja, Swords Dance Talonflame, physical Blaziken, Excadrill especially in sand (especially under the sand), ("Sand Rush Excadrill" would work best here, but if that causes problems in terms of content the original is fine) Mamoswine, and Azumarill.

Since this Because Flying-type attacks are Mega Salamence's only means of attacking Attack are Flying-type attacks, this means that Steel-types such as Mega Mawile, Heatran, Skarmory, and Klefki are far bigger problems than usual. Additionally, the bigger focus on Defense defense (keep it lowercase if you mean "defense" as in its defensive capabilities as opposed to the stat) means that Sylveon and Azumarill present more problems than usual. Finally, Suicune Suicuine is still fully capable of walling Mega Salamence with Rest. Mamoswine is an excellent teammate against Mega Mawile, Klefki, and Heatran (RC) and also appreciates Porygon2 and Cresselia being crippled. Excadrill provides similar benefits (RC) but also has a STAB Iron Head to take out Sylveon with. Gliscor also does fairly well against Klefki and Mega Mawile (RC) and outspeeds Heatran;(ASC) however,(AC) Fire-type attacks do plenty of damage to it.(AP) (althought Fire-type attacks will do plenty to it) A Heatran of your own does a great job of taking care of most Steel-types as well. Rotom-W does a great job against Heatran and Azumarill (RC) and can use Will-O-Wisp to cripple Mega Mawile in emergencies. If you aren't as concerned about Azumarill and Suicune, Rotom-H does an admirable job as well, taking care of Mega Mawile and more safely being able to use Trick against Sylveon and give it (optional) a Choice Scarf. Finally, if you are especially worried about Suicune, Pokemon such as (optional) Calm Mind Raikou, Serperior, and Breloom are good teammates.

[STRATEGY COMMENTS]
Other Options
=============
Thrash is a decent alternative to Double-Edge, trading the recoil for being locked into it. Moxie can be used to let Salamence get a free Attack boost before it Mega Evolves, but Intimidate is usually better for giving Mega Salamence more set up setup opportunities. Finally, a set with Choice Scarf and Moxie makes Salamence a unique revenge killer, but it has severe problems with Fairy-types, making other revenge killers a better choice most of the time.

Checks and Counters
===================

**Defensive Ice-type move users**: Porygon2, Cresselia, Zapdos, Suicune, and Mega Slowbro (Mega) all survive +1 Double-Edge (RC) and can severely damage Mega Salamence with Ice Beam. However, those that don't run Rest must be wary of the Toxic set.

**Fast Special Attackers**; (colon) Greninja, Mega Manectric, and, if Mega Salamence hasn't Mega Evolved yet or has an Adamant nature, (AC) Latios (before the mega evolution or if Mega Salamence is Adamant) can all revenge kill Mega Salamence before it sets up Dragon Dance. Focus Sash Greninja in particular can even revenge kill a set up (keep original; if both are fine, no reason to change it) Mega Salamence!(RE) .(AP)

**Mamoswine**: Mamoswine gets hit hard by Mega Salamence's STAB attacks, but it can easily pick off a weakened Mega Salamence with Ice Shard. Choice Scarf sets can outright outspeed and OHKO Mega Salamence with Icicle Spear, which not even Substitute can save it from Mega Salamence from due to its multi-hit nature.

**Weavile**: Weavile can't take a hit from any of Mega Salamence's attacks, but it outspeeds Mega Salamence and can OHKO it with Icicle Crash, and can revenge kill weakened boosted ones with Ice Shard as well

**Mega Mawile**: Mawile takes a ton of damage from Earthquake and Fire Blast, but it can use Intimidate to switch in on a set up setup move or Double-Edge (RC) and OHKO with Play Rough after Mega Evolving Evolution.

**Will-O-Wisp**: Most Will-O-Wisp users, (AC) such as Rotom-W, Rotom-H, and Mega Sableye, take a huge amount of damage from boosted attacks (RC) but can cripple Mega Salamence in emergencies if it isn't carrying Facade or Substitute. the usual suspects are Rotom-W, Rotom-H, and Mega Sableye.

**Thundurus and Klefki**: Even bulky Thundurus and Klefki ones take a lot of damage from Mega Salamence, but Thundurus and Klefki they can use their priority Thunder Wave to stop a Mega Salamence sweep, and both happen to resist it's its main STAB attack.



GP 1/2
 

Theorymon

Long Live Super Mario Maker! 2015-2024
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Smogon Discord Contributoris a Pokemon Researcheris a Top Contributoris a Top Smogon Media Contributoris a Social Media Contributor Alumnusis a Community Leader Alumnusis a CAP Contributor Alumnusis a Battle Simulator Moderator Alumnus
Moderator
I'll be implementing these grammer checks tomorrow!

For those of you that don't know though, the pentagon rule is getting removed, which means Refresh Salamence will be legal soon. Me and Jibaku think its best to just upload this analysis after grammar checks, and test refresh to see if we can add it in later.
 

Theorymon

Long Live Super Mario Maker! 2015-2024
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Smogon Discord Contributoris a Pokemon Researcheris a Top Contributoris a Top Smogon Media Contributoris a Social Media Contributor Alumnusis a Community Leader Alumnusis a CAP Contributor Alumnusis a Battle Simulator Moderator Alumnus
Moderator
Ok excuse me quoting this, real life has been getting in the way lately but I wanna get a shiton of analysis stuff done today. my implementation of the GP check is wip so I dont lose what I've backspaced lol. Will get back to this in a few hours!

[Overview]

Sweeping in from the skies, Mega Salamence shows massive improvement over its base forme! The biggest factor in Mega Salamence's rise to stardom is its excellent ability, Aerilate , which gives it a powerful 30% boosted Flying-type STAB when using Double-Edge, Return, or Hyper Voice. Mega Salamence has an excellent stat distribution as well, being extremely fast and powerful, and thanks to its great Defense stat and its non-Mega ability Intimidate, Mega Salamence actually takes physical hits better than notable walls such as Skarmory! Finally, Mega Salamence's movepool perfectly complements its offenses, as it has access to great coverage moves such as Earthquake and Fire Blast and useful non-attacking moves such as Dragon Dance, which turns Mega Salamence into a dangerous sweeper that can bust through weakened walls, and Roost, which gives Mega Salamence effective staying power.

Mega Salamence may be an extremely dangerous Pokemon, but it is also very well prepared for in Battle Spot Singles. Along with a 4x weakness to Ice, which is exploited by popular offensive Pokemon such as Mamoswine and Greninja and defensive Ice Beam users such as Suicune, Porygon2, and Cresselia, Mega Salamence is also easily worn down by the common Rocky Helmet and Double-Edge recoil . Furthermore, there are other powerful Mega Pokemon that give Salamence serious competition, such as Kangaskhan, Gengar, Blaziken, and Charizard, which makes Mega Salamence lose some of its appeal. Overall, Mega Salamence is an extremely dangerous Pokemon, but it will need adequate team support in order to overcome its major problems.

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Double-Edge
move 3: Earthquake
move 4: Roost / Substitute / Fire Blast / Draco Meteor
item: Salamencite
ability: Intimidate
nature: Adamant / Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========
Double-Edge is Mega Salamence's 156-Base Power STAB move, seriously wounding any Pokemon that doesn't resist it. Dragon Dance turns Mega Salamence into a ferocious sweeper, boosting the power of its Double-Edge to astronomical levels and allowing Mega Salamence to outspeed even Choice Scarf Garchomp. Earthquake is the perfect coverage move for Double-Edge, hitting Steel-, Rock-, and Electric-types that resist Double-Edge, mainly Tyranitar, Raikou, and Aegislash.

The last slot can be a bit tricky to choose, as Mega Salamence has plenty of viable options. Roost takes advantage of Mega Salamence's excellent Defense, giving it more chances to set up a sweep later by healing Double-Edge's recoil and other residual damage. If you're more worried about status, Substitute can protect Mega Salamence from getting its sweep ruined by Thunder Wave or Will-O-Wisp users such as Thundurus, Klefki, and Rotom-W. Substitute even blocks stat drops, which is great against Intimidate and Rock Tomb users. Facade lets Mega Salamence sweep after getting hit by Will-O-Wisp from Pokemon such as Rotom-W, and Mega Sableye.

On the more offensive end, Fire Blast can be used to hit Steel-types that aren't weak to Earthquake, such as Skarmory, Ferrothorn, and Scizor. Flamethrower is also a reasonable choice if you prefer accuracy over power, but note that it misses out on OHKOing Mega Scizor and Skarmory won't be in KO range after Double-Edge. If you're more worried about physical walls in general, Draco Meteor is a great option for slamming Hippowdon and defensive Mega Charizard X. If you especially have problems with Zapdos, Mega Salamence can even use Outrage, which 2HKOes Zapdos and OHKOes Dragonite after a Dragon Dance. Finally, if Double-Edge's recoil damage is undesirable, Return is a fine option. Just note, if you opt to use Return over Double-Edge, that Return loses a significant number of KOs compared to Double-Edge.

Set Details
========

Mega Salamence uses a simple physical attacking spread, maximizing Attack and Speed for the best sweeping capability. The choice of nature is trickier. Adamant has an easier time grabbing KOs with an extra powerful Double-Edge, most notably getting a potential OHKO on Azumarill and a 2HKO on Suicune while still outspeeding important Pokemon such as Garchomp. However, if you are willing to sacrifice the extra power, Jolly becomes a reasonable alternative, allowing Mega Salamence to outspeed potential revenge killers such as Raikou, Thundurus, and Latios. Finally, if you are running Fire Blast or Draco Meteor, a Naughty or Naive nature is preferred, as Mega Salamence's physical bulk is too good to ignore.

Usage Tips
========

It may be tempting to set up Dragon Dance right away, but this will usually only result in Mega Salamence getting KOed early. It's best to use Dragon Dance later in the game, when checks such as Suicune, Porygon2, and Cresselia are in KO range of a boosted Double-Edge, and when Mamoswine, in particular, is taken out, which threatens Mega Salamence with its priority Ice Shard. Once you feel that Mega Salamence is primed for sweeping, you'll need to find a low risk Pokemon to set up on. Good targets include physical attackers such as Landorus-T, Excadrill, and Mega Blaziken, and Choice item users locked into moves Mega Salamence resists or is immune to, such as Garchomp locked into Earthquake and Azumarill locked into Waterfall.

When Salamence is primed to attack, you'll usually want to Mega Evolve it. However, Mega Evolution isn't always needed as soon as possible because of non-Mega Salamence's ability, Intimidate, which can save your team from getting swept. Therefore, keeping Salamence in its base forme is a great idea if you plan on double switching Salamence, especially if Stealth Rock is off the field.

Finally, while Mega Salamence is an incredibly dangerous Pokemon, it also has bad matchups against prominent defensive Pokemon such as Suicune, Porygon2, and Cresselia. If you feel like the opponent's team is too well guarded against Mega Salamence, feel free to bench it for that match.

Team Options
========

Mega Salamence is very vulnerable to common walls such as Suicune, Porygon2, Cresselia, Zapdos, Hippowdon, and Skarmory (if lacking a Fire-type attack), so using teammates that threaten defensive foes is a good idea. Substitute + Toxic Aegislash is a great Porygon2 lure that deals with Cresselia (and happens to resist all of Mega Salamence's weaknesses. Quiver Dance Volcarona, Calm Mind Raikou, and Calm Mind Sylveon are special sweepers that defeat a lot of physical walls that trouble Mega Salamence. Serperior may share Mega Salamence's weakness to Ice, but it puts a great deal of offensive pressure on Hippowdon and Suicune. Stealth Rock support from the likes of Hippowdon, Tyranitar, and Swampert can also wear down these defensive threats, putting them in 2HKO range of Mega Salamence's Double-Edge.
Offensively, Mamoswine, Greninja, and Weavile are massive problems for Mega Salamence due to their fast Ice-type STAB attacks. Porygon2 does a great job of handling Greninja and Mamoswine as long as it avoids Knock Off, while Blaziken can switch into predicted Ice-type attacks and slam their users with its Fighting-type STAB moves. Conkeldurr also does a good job of forcing these Pokemon out due to its decent bulk and STAB Drain Punch and Mach Punch.

Because Mega Salamence may have to be benched more than you like, consider a back up Mega Pokemon that can handle Pokemon that trouble Mega Salamence's. Mega Gengar is an excellent example, using Shadow Tag and moves like Taunt and Destiny Bond to take care of common walls. Mega Tyranitar's excellent bulk and interesting typing gives it an edge against Cresselia, Porygon2, and Zapdos, and it can even use Taunt to cripple them further. Mega Venusaur is immune to Toxic and can take Ice Beams fairly well, and it can potentially outstall threats with Leech Seed or put foes to sleep with Sleep Powder.

[SET]
name: Mixed Attacker
move 1: Draco Meteor
move 2: Fire Blast
move 3: Double-Edge
move 4: Earthquake / Roost / Hyper Voice
item: Salamencite
ability: Intimidate
nature: Naive / Rash
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========
Mega Salamence's good base 120 Special Attack is perfect for catching physical walls off guard. Draco Meteor is Mega Salamence's main attack, dealing a ton of damage to common physically defensive switch-ins such as Hippowdon, which is in the KO range of Double-Edge after this, Zapdos, Rotom-W, Landorus-T, and bulky Thundurus. Fire Blast takes care of Steel-types, roasting Ferrothorn, Scizor, and Skarmory 2HKOing Aegislash and Mega Mawile. Flamethrower can be used for better accuracy, but note that Mega Salamence loses the 2HKO on Aegislash and the chance to OHKO Skarmory. Double-Edge still deals plenty of damage even without Attack investment, allowing Mega Salamence to be an offensive force even after Draco Meteor's Special Attack drop. Double-Edge also ensures that Azumarill and Sylveon won't wall Mega Salamence.

The last moveslot can contain a variety of moves. Earthquake smashes Heatran and prevents Raikou from setting up on Mega Salamence after Draco Meteor is used. Roost sacrifices coverage for more staying power, which is especially useful if your opponent sets up Stealth Rock. Hyper Voice is a low-risk STAB move that has the awesome bonus of hitting through the Substitute of prominent Pokemon such as Gliscor. Finally, Stone Edge gives Mega Salamence a chance at KOing Zapdos after a hit from Draco Meteor.

Set Details
========

Mega Salamence should focus on maximizing its Special Attack and Speed so it can have the best possible offensive presence. Mega Salamence's nature should be either Naive or Rash because lowering Mega Salamence's only acceptable Special Defense is better than lowering its fantastic Defense. Naive gets Mega Salamence the Speed boost it needs to outspeed Raikou, Adamant Mega Salamence, and Latios, all threats Mega Salamence likes to damage. On the other hand, Rash makes Draco Meteor even more powerful.

Usage Tips
========

The early-game is where Mega Salamence often does its best. Use Draco Meteor and Fire Blast to hit unsuspecting walls, potentially letting you gain control of the match early. Hyper Voice may seem like a good move to use early-game, but it reveals your surprise early without a big hit, so only do this against more offensive teams or in the mid-game. If you see Fairy-types on your opponent's team, consider using Double-Edge as you predict them to switch in, or use Fire Blast to grab a OHKO on Mawile switch-ins.

This
Mega Salamence focuses far more on opening up holes for your sweepers rather than attempting to sweep the opposing team as a whole. Because of this, feel free to sacrifice Mega Salamence once it has done its job. also note that its base forme can get great mileage out of Intimidate before Mega Evolving. Non-Mega Salamence has base 110 Special Attack as well, so if your opponent's remaining Pokemon are slower than Salamence, feel free to pick them off with Salamence before Mega Evolving if you feel that Intimidate still has some utility.

While this Mega Salamence focuses on breaking down walls sweeping sets have trouble with Porygon2 and Cresselia are still huge problems for this set, so feel free to bench Mega Salamence if Team Preview isn't looking healthy for Mega Salamence.

Team Options
========

Stealth Rock support from bulky users such as Tyranitar, Hippowdon, and Swampert is highly recommended, as with Stealth Rock set, the switches Mega Salamence forces will create even more offensive pressure on the opposing team.

Because
Mega Salamence is all about opening up new sweeping opportunities, it's best to pair it with sweepers such as Scizor, Tyranitar, Gyarados, Blaziken, and Talonflame, which like physical walls such as Hippowdon, Skarmory, and Zapdos weakened or KOed.

Note that some walls such as Cresselia and Porygon2 can still tank Mega Salamence's attacks, so preparing for them is a good idea. Substitute + Toxic Aegislash is a great partner, as it deals with Cresselia and makes an excellent Porygon2 lure. Dragon Dance and/or Taunt Tyranitar can be a huge pain for them, and neither of them likes dealing with Swords Dance Scizor with Roost and/or Knock Off. Ferrothorn is a nice, bulky alternative that can support Mega Salamence with Leech Seed and Thunder Wave especially if it manges to paralyzemixed Blaziken or Mega Lopunny.

[SET]
name: Toxicmence
move 1: Toxic
move 2: Substitute
move 3: Roost
move 4: Double-Edge / Return
item: Salamencite
ability: Intimidate
nature: Jolly
evs: 252 HP / 4 Atk / 252 Spe

[SET COMMENTS]
Moves
========
This set is based around using Mega Salamence's good bulk to surprise its usual checks. Toxic does a great job of crippling common defensive switch-ins such as Cresselia, Porygon2, Zapdos, and Hippowdon, and it also forces Suicune and Rotom-W to use Rest earlier than they want to. Substitute is important to prevent your own Salamence from getting crippled by status moves and makes Mega Salamence much harder to revenge kill in general. Roost gives Mega Salamence much-needed staying power and reduces its 4x Ice-type weakness to 2x on the turn it's used, giving Mega Salamence the potential to outstall Porygon2, Cresselia, and Zapdos!

The last slot is for Mega Salamence's offensive option. Double-Edge may seem like an odd move to use on a more defensive set due to the recoil, but it still packs a good punch thanks to its high Base Power and this Mega Salamence is less vulnerable to recoil thanks to Roost; however, if you're still worried about the recoil, Return is a reasonable alternative, exchanging brute force for even more staying power.

Set Details
========
Mega Salamence will usually want maximum HP investment to take Ice Beams and physical attacks. Maximum Speed with a Jolly nature allows Mega Salamence to outspeed Raikou, which often carries Hidden Power Ice, and at least Speed tie with opposing Mega Salamence.

Usage Tips
========

Against teams that have obvious Salamence checks that you'll want to lure out, you'll usually want to use Substitute against threats Mega Salamence scares out, such as Mega Blaziken, Choiced Ground-types, and Grass-types. This keeps the rest of the set shrouded in mystery, giving Mega Salamence a better chance to Toxic its targets.

When facing certain status targets such as Porygon2 and Cresselia, you'll be faced with a bit of a mindgame if you want to stall them for more damage: whether to use Substitute against their status moves or Roost against their Ice-type attacks. It can be risky, but stalling them with Toxic damage can open up holes for sweepers. Regardless of the risk, this Salamence set is built to last, so only sacrifice it when it could open up the potential for a sweep.

Team Options
========

Since this Mega Salamence is a great lure, using Pokemon that appreciate walls such as Porygon2 and Cresselia being taken care of is highly recommended. Great teammates to consider include Greninja, Swords Dance Talonflame, physical Blaziken, Sand Rush Excadrill, Mamoswine, and Azumarill.

Because Flying-type attacks are Mega Salamence's only means of attacking, Steel-types such as Mega Mawile, Heatran, Skarmory, and Klefki are far bigger problems than usual. Additionally, the bigger focus on defense means that Sylveon and Azumarill present more problems than usual. Finally, Suicune is still fully capable of walling Mega Salamence with Rest. Mamoswine is an excellent teammate against Mega Mawile, Klefki, and Heatran and appreciates Porygon2 and Cresselia being crippled. Excadrill provides similar benefits but also has a STAB Iron Head to take out Sylveon. Gliscor also does fairly well against Klefki and Mega Mawile and outspeeds Heatran; however, Fire-type attacks do plenty of damage to it. A Heatran of your own does a great job of taking care of most Steel-types as well. Rotom-W does a great job against Heatran and Azumarill and can use Will-O-Wisp to cripple Mega Mawile in emergencies. If you aren't as concerned about Azumarill and Suicune, Rotom-H does an admirable job as well, taking care of Mega Mawile and more safely being able to use Trick against Sylveon and give it a Choice Scarf. Finally, if you are especially worried about Suicune, Pokemon such as Calm Mind Raikou, Serperior, and Breloom are good teammates.

[STRATEGY COMMENTS]
Other Options
=============
Thrash is a decent alternative to Double-Edge, trading the recoil for being locked into it. Moxie can be used to let Salamence get a free Attack boost before it Mega Evolves, but Intimidate is usually better for giving Mega Salamence more setup opportunities. Finally, a set with Choice Scarf and Moxie makes Salamence a unique revenge killer, but it has severe problems with Fairy-types, making other revenge killers a better choice most of the time.

Checks and Counters
===================

**Defensive Ice-type move users**: Porygon2, Cresselia, Zapdos, Suicune, and Mega Slowbro all survive +1 Double-Edge (and can severely damage Mega Salamence with Ice Beam. However, those that don't run Rest must be wary of the Toxic set.

**Fast Special Attackers**; Greninja, Mega Manectric, and Latios (before the mega evolution or if Mega Salamence is Adamant) can all revenge kill Mega Salamence before it sets up Dragon Dance. Focus Sash Greninja in particular can even revenge kill a set up Mega Salamence!

**Mamoswine**: Mamoswine gets hit hard by Mega Salamence's STAB attacks, but it can easily pick off a weakened Mega Salamence with Ice Shard. Choice Scarf sets can outright outspeed and OHKO Mega Salamence with Icicle Spear, which not even Substitute can save it from.

**Weavile**: Weavile can't take a hit from any of Mega Salamence's attacks, but it outspeeds Mega Salamence and can OHKO it with Icicle Crash, and can revenge kill weakened boosted ones with Ice Shard as well

**Mega Mawile**: Mawile takes a ton of damage from Earthquake and Fire Blast, but it can use Intimidate to switch in on a setup move or Double-Edge and OHKO with Play Rough after Mega Evolving.

**Will-O-Wisp**: Most Will-O-Wisp users, such as Rotom-W, Rotom-H, and Mega Sableye, take a huge amount of damage from boosted attacks but can cripple Mega Salamence if it isn't carrying Facade or Substitute.

**Thundurus and Klefki**: Even bulky Thundurus and Klefki take a lot of damage from Mega Salamence, but they can use their priority Thunder Wave to stop a Mega Salamence sweep, and both happen to resist its main STAB attack.



GP 1/2
 
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Theorymon

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GP 2/2
[OVERVIEW]

Sweeping in from the skies, Mega Salamence shows massive improvement over its base forme! The biggest factor in Mega Salamence's rise to stardom is its excellent ability, Aerilate(remove space), which gives it a powerful 30% boosted Flying-type STAB move when using Double-Edge, Return, or Hyper Voice. Mega Salamence has an excellent stat distribution as well, being extremely fast and powerful, and thanks to its great Defense stat and its non-Mega ability Intimidate, Mega Salamence actually takes physical hits better than notable walls such as Skarmory! Finally, Mega Salamence's movepool perfectly complements its offenses, as it has access to great coverage moves such as Earthquake and Fire Blast and useful non-attacking moves such as Dragon Dance, which turns Mega Salamence into a dangerous sweeper that can bust through weakened walls, and Roost, which gives Mega Salamence effective staying power.

Mega Salamence may be an extremely dangerous Pokemon, but it is also very well prepared for in Battle Spot Singles. Along with a 4x weakness to Ice, which is exploited by popular offensive Pokemon such as Mamoswine and Greninja and defensive Ice Beam users such as Suicune, Porygon2, and Cresselia, Mega Salamence is also easily worn down by the common Rocky Helmet and Double-Edge recoil(remove space). Furthermore, there are other powerful Mega Pokemon that give Salamence serious competition, such as Kangaskhan, Gengar, Blaziken, and Charizard, which makes Mega Salamence lose some of its appeal. Overall, Mega Salamence is an extremely dangerous Pokemon, but it will need adequate team support in order to overcome its major problems.

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Double-Edge
move 3: Earthquake
move 4: Roost / Substitute / Fire Blast / Draco Meteor
item: Salamencite
ability: Intimidate
nature: Adamant / Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========
Double-Edge is Mega Salamence's 156-Base Power STAB move, seriously wounding any Pokemon that doesn't resist it. Dragon Dance turns Mega Salamence into a ferocious sweeper, boosting the power of its Double-Edge to astronomical levels and allowing it Mega Salamence to outspeed even Choice Scarf Garchomp. Earthquake is the perfect coverage move for Double-Edge, hitting Steel-, Rock-, and Electric-types that resist Double-Edge, mainly Aegislash, Tyranitar, and Raikou, and Aegislash.

The last slot can be a bit tricky to choose, as Mega Salamence has plenty of viable options. Roost takes advantage of Mega Salamence's excellent Defense, giving it more chances to set up a sweep later by healing Double-Edge's recoil and other residual damage. If you're more worried about status, Substitute can protect Mega Salamence from getting its sweep ruined by Thunder Wave or Will-O-Wisp users such as Thundurus, Klefki, and Rotom-W. Substitute even blocks stat drops, which is great against Intimidate and Rock Tomb users. Facade lets Mega Salamence sweep after getting hit by Will-O-Wisp from Pokemon such as Rotom-W, (RC) and Mega Sableye.

On the more offensive end, Fire Blast can be used to hit Steel-types that aren't weak to Earthquake, such as Skarmory, Ferrothorn, and Scizor. Flamethrower is also a reasonable choice if you prefer accuracy over power, but note that it misses out on OHKOing Mega Scizor and Skarmory won't be in KO range after Double-Edge. If you're more worried about physical walls in general, Draco Meteor is a great option for slamming Hippowdon and defensive Mega Charizard X. If you especially have problems with Zapdos, Mega Salamence can even use Outrage, which 2HKOes Zapdos and OHKOes Dragonite after a Dragon Dance. Finally, if Double-Edge's recoil damage is undesirable, Return is a fine option. Just note, if you opt to use Return over Double-Edge, that Return loses a significant number of KOs compared to Double-Edge.

Set Details
========

Mega Salamence uses a simple physical attacking spread, maximizing Attack and Speed for the best sweeping capability. The choice of nature is trickier. Adamant Mega Salamence has an easier time grabbing KOs with an extra powerful Double-Edge, most notably getting a potential OHKO on Azumarill and a 2HKO on Suicune, (AC) while still outspeeding important Pokemon such as Garchomp. However, if you are willing to sacrifice the extra power, Jolly becomes a reasonable alternative, allowing Mega Salamence to outspeed potential revenge killers such as Raikou, Thundurus, and Latios. Finally, if you are running Fire Blast or Draco Meteor, a Naughty or Naive nature is preferred, as Mega Salamence's physical bulk is too good to ignore.

Usage Tips
========

It may be tempting to set up Dragon Dance right away, but this will usually only result in Mega Salamence getting KOed early. It's best to use Dragon Dance later in the game, when checks such as Suicune, Porygon2, and Cresselia are in KO range of a boosted Double-Edge, (RC) and when Mamoswine, (RC) in particular, (RC) is taken out, as it which threatens Mega Salamence with its priority Ice Shard. Once you feel that Mega Salamence is primed for sweeping, you'll need to find a low-risk Pokemon to set up on. Good targets include physical attackers such as Landorus-T, Excadrill, and Mega Blaziken, as well as and Choice item users locked into moves Mega Salamence resists or is immune to, such as Garchomp locked into Earthquake and Azumarill locked into Waterfall.

When Salamence is primed to attack, you'll usually want to Mega Evolve it. However, Mega Evolution isn't always needed as soon as possible, (AC) because of non-Mega Salamence's ability, (RC) Intimidate, which can save your team from getting swept. Therefore, keeping Salamence in its base forme is a great idea if you plan on double switching Salamence, especially if Stealth Rock is off the field.

Finally, while Mega Salamence is an incredibly dangerous Pokemon, it also has bad matchups against prominent defensive Pokemon such as Suicune, Porygon2, and Cresselia. If you feel like the opponent's team is too well guarded against Mega Salamence, feel free to bench it for that match.

Team Options
========

Mega Salamence is very vulnerable to common walls such as Suicune, Porygon2, Cresselia, Zapdos, Hippowdon, and—if lacking a Fire-type attack—Skarmory (if lacking a Fire-type attack) (that one is optional), so using teammates that threaten defensive foes is a good idea. Substitute + Toxic Aegislash is a great Porygon2 lure that deals with Cresselia ( (remove parenthesis) and happens to resist all of Mega Salamence's weaknesses. Quiver Dance Volcarona, Calm Mind Raikou, and Calm Mind Sylveon are special sweepers that defeat a lot of physical walls that trouble Mega Salamence. Serperior may share Mega Salamence's weakness to Ice, but it puts a great deal of offensive pressure on Hippowdon and Suicune. Stealth Rock support from the likes of Hippowdon, Tyranitar, and Swampert can also wear down these defensive threats, putting them in 2HKO range of Mega Salamence's Double-Edge.
Offensively, Mamoswine, Greninja, and Weavile are massive problems for Mega Salamence due to their fast Ice-type STAB attacks. Porygon2 does a great job of handling Greninja and Mamoswine as long as it avoids Knock Off, while Blaziken can switch into predicted Ice-type attacks and slam their users with its Fighting-type STAB moves. Conkeldurr also does a good job of forcing these Pokemon out due to its decent bulk and STAB Drain Punch and Mach Punch.

Because Mega Salamence may have to be benched more than you like, consider a backup Mega Pokemon that can handle Pokemon that trouble Mega Salamence's. Mega Gengar is an excellent example, using Shadow Tag and moves like Taunt and Destiny Bond to take care of common walls. Mega Tyranitar's excellent bulk and interesting typing give it an edge over against Cresselia, Porygon2, and Zapdos, and it can even use Taunt to cripple them further. Mega Venusaur is immune to Toxic and can take Ice Beams fairly well, and it can potentially outstall threats with Leech Seed or put foes to sleep with Sleep Powder.

[SET]
name: Mixed Attacker
move 1: Draco Meteor
move 2: Fire Blast
move 3: Double-Edge
move 4: Earthquake / Roost / Hyper Voice
item: Salamencite
ability: Intimidate
nature: Naive / Rash
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========
Mega Salamence's good base 120 Special Attack is perfect for catching physical walls off guard. Draco Meteor is Mega Salamence's main attack, dealing a ton of damage to common physically defensive switch-ins such as Hippowdon, which is put in the KO range of Double-Edge after this, Zapdos, Rotom-W, Landorus-T, and bulky Thundurus. Fire Blast takes care of Steel-types, roasting Ferrothorn, Scizor, and Skarmory and 2HKOing Aegislash and Mega Mawile. Flamethrower can be used for better accuracy, but note that Mega Salamence loses the 2HKO on Aegislash and the chance to OHKO Skarmory. Double-Edge still deals plenty of damage even without Attack investment, allowing Mega Salamence to be an offensive force even after Draco Meteor's Special Attack drop. Double-Edge also ensures that Azumarill and Sylveon won't wall Mega Salamence.

The last moveslot can contain a variety of moves. Earthquake smashes Heatran and prevents Raikou from setting up on Mega Salamence after Draco Meteor is used. Roost sacrifices coverage for more staying power, which is especially useful if your opponent sets up Stealth Rock. Hyper Voice is a low-risk STAB move that has the awesome bonus of hitting through the Substitute of prominent Pokemon such as Gliscor. Finally, Stone Edge gives Mega Salamence a chance at KOing Zapdos after a hit from Draco Meteor.

Set Details
========

Mega Salamence should focus on maximizing its Special Attack and Speed so it can have the best possible offensive presence. Mega Salamence's nature should be either Naive or Rash because lowering Mega Salamence's only acceptable Special Defense is better than lowering its fantastic Defense. Naive gets Mega Salamence the Speed boost it needs to outspeed Raikou, Adamant Mega Salamence, and Latios, all threats Mega Salamence likes to damage. On the other hand, Rash makes Draco Meteor even more powerful.

Usage Tips
========

The early-game is when where Mega Salamence often does its best. Use Draco Meteor and Fire Blast to hit unsuspecting walls, potentially letting you gain control of the match early. Hyper Voice may seem like a good move to use early-game, but it reveals your surprise early without a big hit, so only do this against more offensive teams or in the mid-game. If you see Fairy-types on your opponent's team, consider using Double-Edge as you predict them to switch in, or use Fire Blast to grab a OHKO on Mawile switch-ins.
This Mega Salamence focuses far more on opening up holes for your sweepers rather than attempting to sweep the opposing team as a whole. Because of this, feel free to sacrifice Mega Salamence once it has done its job. Also note that its base forme can get great mileage out of Intimidate before Mega Evolving. Non-Mega Salamence has base 110 Special Attack as well, so if your opponent's remaining Pokemon are slower than Salamence, feel free to pick them off with Salamence before Mega Evolving if you feel that Intimidate still has some utility.

While this Mega Salamence set focuses on breaking down walls that sweeper sweeping sets have trouble with, (AC) Porygon2 and Cresselia are still huge problems for this set, so feel free to bench Mega Salamence if Team Preview isn't looking healthy for Mega Salamence.

Team Options
========

Stealth Rock support from bulky users such as Tyranitar, Hippowdon, and Swampert is highly recommended, as with Stealth Rock set, the switches Mega Salamence forces will create even more offensive pressure on the opposing team.

Because Mega Salamence is all about opening up new sweeping opportunities, it's best to pair it with sweepers such as Scizor, Tyranitar, Gyarados, Blaziken, and Talonflame, which like physical walls such as Hippowdon, Skarmory, and Zapdos weakened or KOed.

Note that some walls such as Cresselia and Porygon2 can still tank Mega Salamence's attacks, so preparing for them is a good idea. Substitute + Toxic Aegislash is a great partner, as it deals with Cresselia and makes for an excellent Porygon2 lure. Dragon Dance and/or Taunt Tyranitar can be a huge pain for them, and neither of them likes dealing with Swords Dance Scizor with Roost and/or Knock Off. ("and/or" looks gross imo but if it's important to keep them that way, go ahead) Ferrothorn is a nice, bulky alternative that can support Mega Salamence with Leech Seed and Thunder Wave, (AC) especially if it manages to paralyze mixed Blaziken or Mega Lopunny.

[SET]
name: Toxicmence
move 1: Toxic
move 2: Substitute
move 3: Roost
move 4: Double-Edge / Return
item: Salamencite
ability: Intimidate
nature: Jolly
evs: 252 HP / 4 Atk / 252 Spe

[SET COMMENTS]
Moves
========
This set is based around using Mega Salamence's good bulk to surprise its usual checks. Toxic does a great job of crippling common defensive switch-ins such as Cresselia, Porygon2, Zapdos, and Hippowdon, and it also forces Suicune and Rotom-W to use Rest earlier than they want to. Substitute is important to prevent your own Salamence from getting crippled by status moves and makes Mega Salamence much harder to revenge kill in general. Roost gives Mega Salamence much-needed staying power and reduces its 4x Ice-type weakness to 2x on the turn it's used, giving Mega Salamence the potential to outstall Porygon2, Cresselia, and Zapdos!

The last slot is for Mega Salamence's offensive option. Double-Edge may seem like an odd move to use on a more defensive set due to the recoil, but it still packs a good punch thanks to its high Base Power and this Mega Salamence is less vulnerable to recoil thanks to Roost; however, if you're still worried about the recoil, Return is a reasonable alternative, exchanging brute force for even more staying power.

Set Details
========
Mega Salamence will usually want maximum HP investment to take Ice Beams and physical attacks. Maximum Speed with a Jolly nature allows Mega Salamence to outspeed Raikou, which often carries Hidden Power Ice, and at least Speed tie with opposing Mega Salamence.

Usage Tips
========

Against teams that have obvious Salamence checks that you'll want to lure out, you'll usually want to use Substitute against threats Mega Salamence scares out, such as Mega Blaziken, Choiced-locked Ground-types, and Grass-types. This keeps the rest of the set shrouded in mystery, giving Mega Salamence a better chance to Toxic its targets.

When facing certain status targets such as Porygon2 and Cresselia, you'll be faced with a bit of a mind game if you want to stall them for more damage: whether to use Substitute against their status moves or Roost against their Ice-type attacks. It can be risky, but stalling them with Toxic damage can open up holes for sweepers. Regardless of the risk, this Salamence set is built to last, so only sacrifice it when it could open up the potential for a sweep.

Team Options
========

Since Because this Mega Salamence is a great lure, using Pokemon that appreciate walls such as Porygon2 and Cresselia being taken care of is highly recommended. Great teammates to consider include Greninja, Swords Dance Talonflame, physical Blaziken, Sand Rush Excadrill, Mamoswine, and Azumarill.

Because Flying-type attacks are Mega Salamence's only means of attacking, Steel-types such as Mega Mawile, Heatran, Skarmory, and Klefki are far bigger problems than usual. Additionally, the bigger focus on defense means that Sylveon and Azumarill present more problems than usual. Finally, Suicune is still fully capable of walling Mega Salamence with Rest. Mamoswine is an excellent teammate against Mega Mawile, Klefki, and Heatran and appreciates Porygon2 and Cresselia being crippled. Excadrill provides similar benefits but also has a STAB Iron Head to take out Sylveon. Gliscor also does fairly well against Klefki and Mega Mawile and outspeeds Heatran; however, Fire-type attacks do plenty of damage to it. A Heatran of your own does a great job of taking care of most Steel-types as well. Rotom-W does a great job against Heatran and Azumarill and can use Will-O-Wisp to cripple Mega Mawile in emergencies. If you aren't as concerned about Azumarill and Suicune, Rotom-H does an admirable job as well, taking care of Mega Mawile and more safely being able to Trick use Trick against Sylveon and give it a Choice Scarf. Finally, if you are especially worried about Suicune, Pokemon such as Calm Mind Raikou, Serperior, and Breloom are good teammates.

[STRATEGY COMMENTS]
Other Options
=============
Thrash is a decent alternative to Double-Edge, losing the recoil but instead locking Salamence in trading the recoil for being locked into it. Moxie can be used to let Salamence get a free Attack boost before it Mega Evolves, but Intimidate is usually better for giving Mega Salamence more setup opportunities. Finally, a set with Choice Scarf and Moxie makes Salamence a unique revenge killer, but it has severe problems with Fairy-types, making other revenge killers a better choice most of the time.

Checks and Counters
===================

**Defensive Ice-type Move Users**: Porygon2, Cresselia, Zapdos, Suicune, and Mega Slowbro all survive a +1 Double-Edge ( (remove parenthesis) and can severely damage Mega Salamence with Ice Beam. However, those that don't run Rest must be wary of the Toxic set.

**Fast Special Attackers**;: (colon) Greninja, Mega Manectric, and, if Mega Salamence hasn't Mega Evolved yet or has an Adamant nature, Latios (before the mega evolution or if Mega Salamence is Adamant) can all revenge kill Mega Salamence before it sets up Dragon Dance. Focus Sash Greninja in particular can even revenge kill a set up boosted Mega Salamence!

**Mamoswine**: Mamoswine gets hit hard by Mega Salamence's STAB attacks, but it can easily pick off a weakened Mega Salamence with Ice Shard. Choice Scarf sets can outright outspeed and OHKO Mega Salamence with Icicle Spear, which not even Substitute can save it from.

**Weavile**: Weavile can't take a hit from any of Mega Salamence's attacks, but it outspeeds Mega Salamence and can OHKO it with Icicle Crash, and it can revenge kill weakened boosted ones with Ice Shard as well. (AP)

**Mega Mawile**: Mawile takes a ton of damage from Earthquake and Fire Blast, but it can use Intimidate to switch in on a setup move or Double-Edge and OHKO with Play Rough after Mega Evolving.

**Will-O-Wisp**: Most Will-O-Wisp users, such as Rotom-W, Rotom-H, and Mega Sableye, take a huge amount of damage from boosted attacks but can cripple Mega Salamence if it isn't carrying Facade or Substitute.

**Thundurus and Klefki**: Even bulky Thundurus and Klefki take a lot of damage from Mega Salamence, but they can use their priority Thunder Wave to stop a Mega Salamence sweep, and both happen to resist its main STAB attack.
 
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Theorymon

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This thing is finally done! Sorry for taking almost a week to implement a check, I went through a pretty serious family emergency recently that has thankfully been resolved. Glad my mom didn't have a heart attack :D

Anyways, this mofo is finally ready for upload! I'm gonna try to get this stuff done sooner...
 

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