hero
amiwos :J
Kill me for that title. The truth is I have played with this team for a while and I can't seem to find more ways to improve it, even though I know it can be improved. Two heads are better than one, and by two heads I mean the entire Rate My Team forum. I hope you guys can help me out :D
Before I start with the team I think is worth mentioning that I didn't have any real teambuilding process in the sense of building around one or two Pokemon (maybe that's my problem, who knows). Hyper Offense is my favorite playstyle. I wanted a team in which I can carry momentum by using powerful attackers, priority and setup moves and making my opponents pay for their mistakes giving me a chance to setup with one of my sweepers.
Skarmory @ Custap Berry
Ability: Sturdy
EVs: 160 HP / 96 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Taunt
- Stealth Rock
- Spikes
Skarmory is my suicide lead, it's there to lay Stealth Rock and a layer of Spike if possible and start pressuring teams from the start. Taunt prevents fat mons to do their thing while I'm working and Brave Bird is just to eliminate any momentum my opponent could've won (i.e Dancing Pokes like Charizard or Volcarona) it also nails some KOs on the likes of Lop or Keldeo when I'm on Custap. Speaking of which, I'm using 0 SpDef IVs and Naive Nature for weaker special moves such as scarf keldeo scald to bring me down to sturdy so I can setup another Spike or kill him.
Bisharp (M) @ Life Orb
Ability: Defiant
EVs: 32 HP / 252 Atk / 224 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Swords Dance
This is just a staple on most of my offensive teams. Bisharp has everything he can ask for, an amazing ability, great offensive typing, decent speed and just a great Atk Stat to back it up. Bisharp is my anti-defogger and it's just great at it. I think we all know what all these moves are for so I'm not going to bother explaining them. Bisharp punishes Defog users and pairs really well with Skarmory (offensively it is). I'm pretty happy with this guy and I can't see myself changing him.
Scizor @ Life Orb
Ability: Technician
EVs: 32 HP / 252 Atk / 224 Spe
Adamant Nature
- Bullet Punch
- Bug Bite
- Superpower
- Swords Dance
Scizor pairs amazingly with Bisharp, weakening each others checks and counters aka Physical OU Walls. As Skarmory most of the time has to sacrifice 90% just to Defog on Bisharp, Scizor appreciates that (the same can be applied to Helmet Chomp). 216 Speed with an Adamant Nature gives me enough speed to outspeed SpDef Heatran and the fastest variant of Defensive Rotom-W you can find. 252 Atk because we wanna hit as hard as possible and the rest in HP for some bulk. Bisharp and Scizor can trade their roles as sweepers and are really solid wincons.
Diancie @ Diancite
Ability: Clear Body
EVs: 68 Atk / 252 SpA / 188 Spe
Rash Nature
- Rock Polish
- Moonblast
- Diamond Storm
- Earth Power
The Mega of my team, I was thinking of ways of not getting swept by Talonflame and not get stalled by the annoyance of Mega Sab when this thing came to the picture and man, this thing is just so good against those team archetypes. Being one of the few mons that after it mega evolves doesn't fear anything from Sableye and Talonflame is something that I can respect (unless Steel Wing is a thing). Moonblast is a powerful STAB move and with a Rash Nature does ridiculous amounts of damage and often can sweep late game. Diamond Storm is my mixed attacking alternative, getting the OHKO on Talonflame, Char X and hitting lots of stuff hard on the switch, is also a good alternative if a Clef starts CMing on you as you go for moonblast first and Diamond Storm should be able to pick him off (although usually hard switching into one of your steels is a better option). Earth Power hits Steel and Electric types offering great coverage. Last but not least, Rock Polish over Protect, this is my personal choice as it's almost an instant win against some offensive teams late game. Of course the EVs are optimized for Rock Polish (I just stole them from Smogon LOL)
Garchomp (M) @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 Def / 252 Spe
Adamant/Naughty Nature
- Outrage
- Earthquake
- Dragon Claw
- Stone Edge/Fire Blast
Garchomp is the #1 Pokemon in the usage stats and it's funny how it's because of its bulk. I decided to go old school and since I needed a ground type and I lacked inmediate speed, I decided to try something that's been in my mind for a long time, and it is the good old Scarf Garchomp, with an +Atk Nature gets the OHKO on a lot of mons such as Mega Gardevoir, Thundurus, Torn and it's just amazing how it can clean up games once his inmunities are gone, which is something my team does really well in my experience. Outrage just is so spammable once the fairy/steel cores are weakened/gone. Earthquake functions in a similar way. Once Flying Types and levitate users are gone it wrecks havoc. Dragon Claw is just a reliable STAB so I can revenge kill things like Mega Char X after a DD or Gyarados. Stone Edge is the move I'm using currently and it just grabs the KO on Togekiss and Char Y, the first one being quite popular on that Shedinja Stall. Fire Blast can be used if you don't trust your hazards and offensive presence to wear down Mega Scizor, which can be a problem. Scarf Garchomp just a great revenge killer and late game cleaner.
Thundurus @ Life Orb
Ability: Defiant
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Focus Blast
- Hidden Power [Ice]
- Grass Knot
Thundurus was the last mon I added and I honestly don't know what to say about it. If there's a mon I'm open to replace It'd be this one.
I wanted an EQ inmunity and I also felt like Quagsire could be a problem, so Thundurus can lure him in and get the KO with Grass Knot. STAB Thunderbolt is amazingly strong and spammable and athe coverage is just insane, as you can hit almost everything in the metagame. Focus Blast destroys Ttar, Ferro and Tran on the switch and HP Ice is just coverage for the x4 weak mons. Defiant over Prankster because I don't have any non-attacking moves so at least I can bluff a physical/mixed set switching on a defog if Bisharp isn't an option.
That's pretty much the team, it has some really bad matchups that I would like to hear your suggestions in order to improve them.
Bulky Starmie: This mons disrupts my evil plan of hazards by spinning and not giving a crap about Brave Bird, as it's just so fat. If I'm lucky and it doesn't burn me with Scald I can kill myself with Brave Bird before he can spin but from there it's just my luck and me.
Lead Breloom: If I lose the speed tie turn 1 with my Skarmory I can say good bye to two mons. I can play around it but I take tons of damage and I can't setup.
Custap Lead Skarmory: Similar to Loom, If I lose the speed tie I'm in a bad position.
Good Players: They're just too good, I lose instantly.
Welp, that's pretty much it, help is appreciated, thanks for reading and if you want to try it out, go ahead, no refunds.
Before I start with the team I think is worth mentioning that I didn't have any real teambuilding process in the sense of building around one or two Pokemon (maybe that's my problem, who knows). Hyper Offense is my favorite playstyle. I wanted a team in which I can carry momentum by using powerful attackers, priority and setup moves and making my opponents pay for their mistakes giving me a chance to setup with one of my sweepers.
Skarmory @ Custap Berry
Ability: Sturdy
EVs: 160 HP / 96 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Taunt
- Stealth Rock
- Spikes
Skarmory is my suicide lead, it's there to lay Stealth Rock and a layer of Spike if possible and start pressuring teams from the start. Taunt prevents fat mons to do their thing while I'm working and Brave Bird is just to eliminate any momentum my opponent could've won (i.e Dancing Pokes like Charizard or Volcarona) it also nails some KOs on the likes of Lop or Keldeo when I'm on Custap. Speaking of which, I'm using 0 SpDef IVs and Naive Nature for weaker special moves such as scarf keldeo scald to bring me down to sturdy so I can setup another Spike or kill him.
Bisharp (M) @ Life Orb
Ability: Defiant
EVs: 32 HP / 252 Atk / 224 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Swords Dance
This is just a staple on most of my offensive teams. Bisharp has everything he can ask for, an amazing ability, great offensive typing, decent speed and just a great Atk Stat to back it up. Bisharp is my anti-defogger and it's just great at it. I think we all know what all these moves are for so I'm not going to bother explaining them. Bisharp punishes Defog users and pairs really well with Skarmory (offensively it is). I'm pretty happy with this guy and I can't see myself changing him.
Scizor @ Life Orb
Ability: Technician
EVs: 32 HP / 252 Atk / 224 Spe
Adamant Nature
- Bullet Punch
- Bug Bite
- Superpower
- Swords Dance
Scizor pairs amazingly with Bisharp, weakening each others checks and counters aka Physical OU Walls. As Skarmory most of the time has to sacrifice 90% just to Defog on Bisharp, Scizor appreciates that (the same can be applied to Helmet Chomp). 216 Speed with an Adamant Nature gives me enough speed to outspeed SpDef Heatran and the fastest variant of Defensive Rotom-W you can find. 252 Atk because we wanna hit as hard as possible and the rest in HP for some bulk. Bisharp and Scizor can trade their roles as sweepers and are really solid wincons.
Diancie @ Diancite
Ability: Clear Body
EVs: 68 Atk / 252 SpA / 188 Spe
Rash Nature
- Rock Polish
- Moonblast
- Diamond Storm
- Earth Power
The Mega of my team, I was thinking of ways of not getting swept by Talonflame and not get stalled by the annoyance of Mega Sab when this thing came to the picture and man, this thing is just so good against those team archetypes. Being one of the few mons that after it mega evolves doesn't fear anything from Sableye and Talonflame is something that I can respect (unless Steel Wing is a thing). Moonblast is a powerful STAB move and with a Rash Nature does ridiculous amounts of damage and often can sweep late game. Diamond Storm is my mixed attacking alternative, getting the OHKO on Talonflame, Char X and hitting lots of stuff hard on the switch, is also a good alternative if a Clef starts CMing on you as you go for moonblast first and Diamond Storm should be able to pick him off (although usually hard switching into one of your steels is a better option). Earth Power hits Steel and Electric types offering great coverage. Last but not least, Rock Polish over Protect, this is my personal choice as it's almost an instant win against some offensive teams late game. Of course the EVs are optimized for Rock Polish (I just stole them from Smogon LOL)
Garchomp (M) @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 Def / 252 Spe
Adamant/Naughty Nature
- Outrage
- Earthquake
- Dragon Claw
- Stone Edge/Fire Blast
Garchomp is the #1 Pokemon in the usage stats and it's funny how it's because of its bulk. I decided to go old school and since I needed a ground type and I lacked inmediate speed, I decided to try something that's been in my mind for a long time, and it is the good old Scarf Garchomp, with an +Atk Nature gets the OHKO on a lot of mons such as Mega Gardevoir, Thundurus, Torn and it's just amazing how it can clean up games once his inmunities are gone, which is something my team does really well in my experience. Outrage just is so spammable once the fairy/steel cores are weakened/gone. Earthquake functions in a similar way. Once Flying Types and levitate users are gone it wrecks havoc. Dragon Claw is just a reliable STAB so I can revenge kill things like Mega Char X after a DD or Gyarados. Stone Edge is the move I'm using currently and it just grabs the KO on Togekiss and Char Y, the first one being quite popular on that Shedinja Stall. Fire Blast can be used if you don't trust your hazards and offensive presence to wear down Mega Scizor, which can be a problem. Scarf Garchomp just a great revenge killer and late game cleaner.
Thundurus @ Life Orb
Ability: Defiant
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Focus Blast
- Hidden Power [Ice]
- Grass Knot
Thundurus was the last mon I added and I honestly don't know what to say about it. If there's a mon I'm open to replace It'd be this one.
I wanted an EQ inmunity and I also felt like Quagsire could be a problem, so Thundurus can lure him in and get the KO with Grass Knot. STAB Thunderbolt is amazingly strong and spammable and athe coverage is just insane, as you can hit almost everything in the metagame. Focus Blast destroys Ttar, Ferro and Tran on the switch and HP Ice is just coverage for the x4 weak mons. Defiant over Prankster because I don't have any non-attacking moves so at least I can bluff a physical/mixed set switching on a defog if Bisharp isn't an option.
That's pretty much the team, it has some really bad matchups that I would like to hear your suggestions in order to improve them.
Bulky Starmie: This mons disrupts my evil plan of hazards by spinning and not giving a crap about Brave Bird, as it's just so fat. If I'm lucky and it doesn't burn me with Scald I can kill myself with Brave Bird before he can spin but from there it's just my luck and me.
Lead Breloom: If I lose the speed tie turn 1 with my Skarmory I can say good bye to two mons. I can play around it but I take tons of damage and I can't setup.
Custap Lead Skarmory: Similar to Loom, If I lose the speed tie I'm in a bad position.
Good Players: They're just too good, I lose instantly.
Welp, that's pretty much it, help is appreciated, thanks for reading and if you want to try it out, go ahead, no refunds.
Skarmory @ Custap Berry
Ability: Sturdy
EVs: 160 HP / 96 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Taunt
- Stealth Rock
- Spikes
Garchomp (M) @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Outrage
- Earthquake
- Dragon Claw
- Stone Edge/Fire Blast
Bisharp (M) @ Life Orb
Ability: Defiant
EVs: 32 HP / 252 Atk / 224 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Swords Dance
Diancie @ Diancite
Ability: Clear Body
EVs: 68 Atk / 252 SpA / 188 Spe
Rash Nature
- Rock Polish
- Moonblast
- Diamond Storm
- Earth Power
Scizor @ Life Orb
Ability: Technician
EVs: 32 HP / 252 Atk / 224 Spe
Adamant Nature
- Bullet Punch
- Bug Bite
- Superpower
- Swords Dance
Thundurus @ Life Orb
Ability: Defiant
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Focus Blast
- Hidden Power [Ice]
- Grass Knot
Ability: Sturdy
EVs: 160 HP / 96 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Taunt
- Stealth Rock
- Spikes
Garchomp (M) @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Outrage
- Earthquake
- Dragon Claw
- Stone Edge/Fire Blast
Bisharp (M) @ Life Orb
Ability: Defiant
EVs: 32 HP / 252 Atk / 224 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Swords Dance
Diancie @ Diancite
Ability: Clear Body
EVs: 68 Atk / 252 SpA / 188 Spe
Rash Nature
- Rock Polish
- Moonblast
- Diamond Storm
- Earth Power
Scizor @ Life Orb
Ability: Technician
EVs: 32 HP / 252 Atk / 224 Spe
Adamant Nature
- Bullet Punch
- Bug Bite
- Superpower
- Swords Dance
Thundurus @ Life Orb
Ability: Defiant
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Focus Blast
- Hidden Power [Ice]
- Grass Knot
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