Oh my bad. I thought I saw some comments on it earlier. Thanks for the head's up.I dont think exca dropping is an argument fyi. Just saying this now so we dont debate on something that is set in stone.
M-Diancie is primarily meant to perform well against offensive oriented teams. Let's take a look at its most common set, Protect+3 Attacks, for example. The reason why M-Diancie performs better vs offensive teams compared to bulkier ones is; Magic Bounce, and defensive typing. Magic Bounce aids it a lot vs speed control mons found on HO like Thundurus and Klefki. This doesn't allow it to be crippled, and this ensures that its potential sweep isn't stopped by anything other than an OHKO. It has a really nice speed tier, the only things that can take it out on HO are: Iron Tail Tornadus-T, Klefki, Scarf Keldeo, and M-Lopunny (watch out for Protect). It's typing, Rock/Fairy, makes it resist the ever so present priority dark and flying type moves, again, commonly found on HO.I admit I did not read every single post, but I want to question Diancie-Mega ranking.
I like the Pokemon a lot, but it also seems to fail at killing common bulky Pokemon such as Hippowdon or Clefable. I find the Pokemon quite hard to use due to its typing because of the Steel and Water weaknesses.
Magic Bounce is amazing but it's usually very risky to make a good use of this ability given Diancie-Mega typing and bulk.
So I'm curious to hear some examples of successful cores with this Pokemon.
Honestly, I can't "like" this post enough. Who died and made Hoopa king of the wallbreakers? The reality is that (as was discussed many pages back) Hoopa faces stiff competition with many other wallbreakers that all have significant upsides over Hoopa (usable speed, resistances, different coverage, physical bulk etc.) including Kyurem-B, Manaphy, Thundurus, and Hydriegon. Pure attacking power and coverage are not enough in this meta right now.Okay, so I'm thinking at this point that the argument to push Hoopa-U down from S to A+ is pretty solid, but I'd like to see what people think of putting it down as low as A. Don't get me wrong, this thing is still an absolute monster that puts a huge damper on defensive teams, but it's total ass in the current meta.
First of all, I'll just go ahead and beat the dead horse a bit and list all the flaws this thing has. The average speed is fair enough against stall and bulkier teams, but seriously struggles against anything offensive . Additionally, while it's bulk is on the same level as Latias's, the total lack of resistances makes it nearly useless defensively. In the currently offensive meta, you'll notice almost everything either has some sort of defensive value or do extremely well against offense through offensive coverage, priority, or pure speed. Hoopa-U has none of these qualities. What you end up with is a mon that, despite its otherwise reasonable bulk, can't switch into most offensive mons. It's also unable to outrun most mons on offense, making it incapable of actually having a presence in most matches. Most matches with Hoopa-U against offense tends to end up with Hoopa-U coming in through either a sack or a slow switch, throwing out one attack, and then either being forced out and sacked later or dying on the spot. As a result, it's really difficult to build with this thing, since it offers no synergy with its team and requires a fair amount of team support to work as well. Now obviously once it gets in there's very few answers to it, but honestly any wallbreaker that gets inside against an offensive team is going to do serious damage, and Hoopa-U's position at that point is better taken up by pretty much any wallbreaker that has resistances, since, y'know, they can use those to get in there.
The funny thing I've found is that Hoopa-U, thanks to its own presence and the presence of Manaphy, isn't actually that good against stall right now, or at least isn't as good as it used to be. As far as actual wallbreaking power, it's certainly not to be taken lightly, but the prevalence of ScarfTar and Scarf Gothitelle on stall is a serious issue, as both of them are able to deal with it pretty easily (and honestly these two are on like every stall team atm). Obviously this isn't a particularly good answer, but it is enough to make Hoopa-U less able to 6-0 stall right off the bat, which is the main appeal to this thing. Until this trend dies down, Hoopa-U is going to struggle against stall a lot more than it used to. Again, the lack of a defensive typing hurts Hoopa-U here as well, as it has no resists to take advantage of, nor does it boast any immunities to status or hazards.
I'm kind of confused why something is as high as S Rank when it suffers from every meta trend going on atm, including ones in the one rare archtype that it should be great against, when stuff like Mega Manectric and Klefki, who are enjoying the current trends greatly, are sitting in lower ranks. Not that I'm implying Klefki is on the same level as Hoopa-U, but I don't think that something that suffers so much should be ranked that much higher than things that are actually solid right now.
TLDR; a bad matchup against offense and not appreciating new trends in what's left of stall lead me to question why a 20 foot tall genie is much more viable than a lightning dog.
Dafuq b-? LolThis one has been bugging me for a while
Shaymin to C / C+
Alright, I don't get how this thing is so low, its one of two Grass types that can actually fulfill a hit-and-run role, the other being Mega Sceptile though its a mega and it's ass. Celebi can't function the same as it wants Nasty Plot to force switches in the same way and Serperior is too weak unboosted to pose the same kind of threat, Serp also lacks bulk meaning that it struggles to take a bunch of neutral or even strong resisted attacks. Against balance builds, Shaymin is fucking scary, being able to bullshit its way past nearly everything in the tier with Seed Flare and its huge offensive movepool coupled with amazing recovery in Natural Cure + Rest, which gives Shaymin stupid longevity and makes it really annoying for balance to handle it, let alone switch in. Offense doesn't like this thing either because Seed Flare hits insanely hard and the SpD drop is just a complete killer for anything slower. It also likes stuff rising in usage like Suicune which it has an amazing matchup against those kind of teams as they all struggle to handle the coverage coupled with SpD drops. I don't know what Shaymin is doing in C- of all places and it deserves to move up, I'd honestly nom it up to B-, but that's kinda pushing it.
lol why do u refer to everything as baeDafuq b-? Lol
Shaymin shouldn't move up in the first place. This argument has been made half a dozen times over the last while.
It is thoroughly outclassed by celebi, serp, and venusaur to the point where D/c- is obvious.
Serp doesn't need bulk (also avest), because it is out speeding 90% of the meta anyway. How is it took weak btw? Lol It doesn't even need to bs its way through anything (which fyi is not true in the slightest) because it has a guaranteed +2 (how are you about to claim that 30% chance - chance of missing is anything close to reliable. On top of that you are overstating the effect). Venusaur also outclasses it as an offensive grass type. Even celebi outclasses it. The extra resistances are bae (the weaknesses don't matter. Sludge bomb gengar. Akazam 2hkos shaymin with psychic, hoopa gunk shot, etc.) And the unpredictability is even more bae. Leaf storm gives you -2, but when is shaymin not getting forced out on turn 2 anyway? And lol at rest amazing recovery. Perhaps if it didn't absolutely destroy momentum while literally giving the opponent a free turn.
Of course seed flare > leaf storm, so shaymin probably outclasses celebi as an all out attacker slow and weak af grass type, but it doesn't matter because all out attacking slow and weak af grass types are garbage in this meta lol. Celebi's access to bpass/boosting moves/twave to actually take on switching like talonflame and any other faster threat is infinitely more valuable.
Also serp is still 100% better as an all out attack grass type (it is both fast and strong af).
Moving it to b- is plain stupid lol. C+ is plain ignorant. C is maybe if suicune becomes an issue but owait celebi can just nasty plot and 1hko.
Also celebi gets stab psychic which is absurdly useful given that shaymin is trying to run psychic/air slash 80% of the time and celebi is just outright stronger at it.
I said B- was pushing it, chillDafuq b-? Lol
Shaymin shouldn't move up in the first place. This argument has been made half a dozen times over the last while.
It is thoroughly outclassed by celebi, serp, and venusaur to the point where D/c- is obvious.
Serp doesn't need bulk (also avest), because it is out speeding 90% of the meta anyway. How is it took weak btw? Lol It doesn't even need to bs its way through anything (which fyi is not true in the slightest) because it has a guaranteed +2 (how are you about to claim that 30% chance - chance of missing is anything close to reliable. On top of that you are overstating the effect). Venusaur also outclasses it as an offensive grass type. Even celebi outclasses it. The extra resistances are bae (the weaknesses don't matter. Sludge bomb gengar. Akazam 2hkos shaymin with psychic, hoopa gunk shot, etc.) And the unpredictability is even more bae. Leaf storm gives you -2, but when is shaymin not getting forced out on turn 2 anyway? And lol at rest amazing recovery. Perhaps if it didn't absolutely destroy momentum while literally giving the opponent a free turn.
Of course seed flare > leaf storm, so shaymin probably outclasses celebi as an all out attacker slow and weak af grass type, but it doesn't matter because all out attacking slow and weak af grass types are garbage in this meta lol. Celebi's access to bpass/boosting moves/twave to actually take on switching like talonflame and any other faster threat is infinitely more valuable.
Also serp is still 100% better as an all out attack grass type (it is both fast and strong af).
Moving it to b- is plain stupid lol. C+ is plain ignorant. C is maybe if suicune becomes an issue but owait celebi can just nasty plot and 1hko.
Also celebi gets stab psychic which is absurdly useful given that shaymin is trying to run psychic/air slash 80% of the time and celebi is just outright stronger at it.
The trouble with Umbreon is much like that with Chansey: it's relatively passive in a highly offensively-oriented metagame (although Foul Play will do more to some opponents than Seismic Toss). Porygon-2 fulfills the general mixed wall role better thanks to a better defensive typing and actual offensive presence, although again, Umbreon has passive recovery over it. Plus, mono-Dark is not the best defensive typing. Being weak to two common attacking types in Fighting and Fairy kinda sucks. And then Sylveon can do much of the WishProtect thing with a better defensive typing and, again, actual offensive presence. EDIT: And Clefable exists, with two awesome abilities defensively and that Fairy typing and offensive presence, thank you AllJokesAside.Umbreon for Unlisted -> D
umbreon can be use full on stall in can create so pretty good wall core e.g Umbreon, Skarmory, Mew. Umbreon has really good base defensive stats 95HP 130Spdef 110Def witch it pretty good imo. Umbreon is only weak to 3 types being Bug fairy and fighting witch although they are common types that not to bad also many other wall resist these types so it not to much of a deal also umbreon get accsess to STAB foul play witch it great for dealing with set up sweepers if you run 200 Def and 252 HP you can revenge kill zard x witch is pretty im pressive (this is when zard is +1 ) thought this isnt the really the mean reason. Umbreon also can wish pass of his Base 95HP stat witch isnt as good as say chansey or vaporeon but is still pretty impressive he also dosnt louse you all momentom like many other wall as you can baton pass out when predicting a switch. Umbreon check latios and latias very well compaired to other wall like Skarm ferro or clef as latios commonly runs HP fire and pyshock to counter these also umbreon is a very good cleric witch heal bell. I dont exspect Umbreon to be put into D rank but i really think i should go there (thanks for reading)
Stiff competition with this behemoth.quick question, and forgive me for not knowing, but that exactly warranted a drop in hydreigons placement?
I'm pretty neutral on this debate overall, but would like to mention that Shaymin and Celebi have the same base offensive stat, and leaf storm has a higher BP and less chance to miss than Seed Flare. Celebi also recieves Earth Power and STAB Psychic, so stating that Shaymin hits harder than Celebi or has a more diverse movepool isn't true. Celebi also doesn't need to NP in order to hit as hard as Shaymin. Basically, while using shaymin you are relying on SpDef drops in order for it to force checks out, although if a faster threat switches in on it, it's gone anyway. I have no comment on how viable relying on Spdef Drops is.I said B- was pushing it, chill
Shaymin, in terms of coverage is easily the best offensive grass type available. Serperior has ass coverage, Celebi needs to run NP, while also needing to use up a turn to even threaten teams the way Shaymin can. It is not outclassed, and I've already said why.
How am I overstating the effect of -2 SpD? In all honesty, I don't think you've ever used or played a competent Shaymin in your life because -2 SpD is fucking scary, especially when Shaymin can outspeed you and has a shit ton more coverage than Serperior and can run more moves than Celebi. and lmao at Venusaur outclassing it when they do completely different things. The extra resistances help. I can describe a situation where Shaymin repeatedly took U-turns and just nukes the next mon that came in with Seed Flare or just Rested off the damage and came back in later, it's a somewhat rare situation, but given that U-turn is one of the more prevalent moves in the meta right now, it gives Shaymin more breathing space instead of just getting forced out like Celebi does. Natural Cure Rest is a momentum sink, but you're acting completely oblivious to the fact that simply using Recover / Synthesis is a massive sink too, and Rest completely fits Shaymins playstyle of come in, blow up something with Seed Flare, followed by a coverage move, and getting the fuck out of there.
But yeah, you can blindly disagree with Shaymin for nonsense reasons, not an issue for me.
actually I'm glad you brought up speed tiers, I wanna share what I use to identify "slow" and "fast"If I hear that Base 100 Speed is slow again, I think I'll take another break from this place. Shaymin does have other coverage options like Earth Power (stay away, Heatran), so...that's cool. I'm all behind Shaymin moving up, but C+ is probably the highest I can see it
Celebi and shaymin have the same exact coverage except celebi's coverage is better.I said B- was pushing it, chill
Shaymin, in terms of coverage is easily the best offensive grass type available. Serperior has ass coverage, Celebi needs to run NP, while also needing to use up a turn to even threaten teams the way Shaymin can. It is not outclassed, and I've already said why.
How am I overstating the effect of -2 SpD? In all honesty, I don't think you've ever used or played a competent Shaymin in your life because -2 SpD is fucking scary, especially when Shaymin can outspeed you and has a shit ton more coverage than Serperior and can run more moves than Celebi. and lmao at Venusaur outclassing it when they do completely different things. The extra resistances help. I can describe a situation where Shaymin repeatedly took U-turns and just nukes the next mon that came in with Seed Flare or just Rested off the damage and came back in later, it's a somewhat rare situation, but given that U-turn is one of the more prevalent moves in the meta right now, it gives Shaymin more breathing space instead of just getting forced out like Celebi does. Natural Cure Rest is a momentum sink, but you're acting completely oblivious to the fact that simply using Recover / Synthesis is a massive sink too, and Rest completely fits Shaymins playstyle of come in, blow up something with Seed Flare, followed by a coverage move, and getting the fuck out of there.
But yeah, you can blindly disagree with Shaymin for nonsense reasons, not an issue for me.
Yes, but Shaymin forces these Pokemon to use a less useful coverage move, thus making it easier for a teammate to switch in. Hoopa doesn't want to be hitting Gunk Shot instead of Dark Pulse, for instance, and its easier to switch into Weavile's Icicle Crash than its Knock Off. You omitted Bisharp, but Shaymin is clearly better against it. Not to mention that Pursuit is still big in this meta.Dark/ghost moves always have a se move along with them (weavile, gengar, hoopa), and celebi can outspeeds and surprise ko bisharp or playa round spunch.
Hit-and-run Grass-types were never spectacular in the first place (which is a big reason why Mega Scept is mediocre as it is). If a balance build is at risk of losing to Shaymin, it should really assess its matchups against both Serperior and Nasty Plot Celebi in general because those two would most likely be able to punch though it as well; in fact if the balance build has no issues with both Serp and Celebi it really shouldn't have trouble with Shaymin at all. So yes, Shaymin is fairly outclassed as far as offensive Grass-types go especially when compared to Celebi (which I've already explained ages ago here) but I'll continue elaborating below.Shaymin to C / C+
Alright, I don't get how this thing is so low, its one of two Grass types that can actually fulfill a hit-and-run role, the other being Mega Sceptile though its a mega and it's ass. Celebi can't function the same as it wants Nasty Plot to force switches in the same way and Serperior is too weak unboosted to pose the same kind of threat, Serp also lacks bulk meaning that it struggles to take a bunch of neutral or even strong resisted attacks. Against balance builds, Shaymin is fucking scary, being able to bullshit its way past nearly everything in the tier with Seed Flare and its huge offensive movepool coupled with amazing recovery in Natural Cure + Rest, which gives Shaymin stupid longevity and makes it really annoying for balance to handle it, let alone switch in. Offense doesn't like this thing either because Seed Flare hits insanely hard and the SpD drop is just a complete killer for anything slower. It also likes stuff rising in usage like Suicune which it has an amazing matchup against those kind of teams as they all struggle to handle the coverage coupled with SpD drops. I don't know what Shaymin is doing in C- of all places and it deserves to move up, I'd honestly nom it up to B-, but that's kinda pushing it.
- Shaymin may have more coverage options than Serperior, namely Earth Power for Heatran, Dazzling Gleam for Mega Altaria, and Air Slash for Mega Venusaur / Volcarona / Amoonguss, but it really cannot afford to fit them comfortably into its moveset. There's also the fact that those coverage moves only cover like one / two targets at the very most than Serperior doesn't already hit, making it even harder to justify over the sheer raw effectiveness that is Leaf Storm / HP Fire / Dragon Pulse Serperior. In fact, in terms of 3 move neutral coverage Serperior has the upper hand, whereas 3 attacks Shaymin may aim to hit something Serperior does not and end up missing out on more targets overall; any moveset you can conjure up with Shaymin is almost guaranteed to hit less threats than Serperior does in the current meta, if not less effectively. Not to mention at the end of the day Shaymin still struggles heavily with Flying-types anyway, while even Serperior has a tool to mess with them in the form of Glare.Shaymin, in terms of coverage is easily the best offensive grass type available. Serperior has ass coverage, Celebi needs to run NP, while also needing to use up a turn to even threaten teams the way Shaymin can. It is not outclassed, and I've already said why.
How am I overstating the effect of -2 SpD? In all honesty, I don't think you've ever used or played a competent Shaymin in your life because -2 SpD is fucking scary, especially when Shaymin can outspeed you and has a shit ton more coverage than Serperior and can run more moves than Celebi. and lmao at Venusaur outclassing it when they do completely different things. The extra resistances help. I can describe a situation where Shaymin repeatedly took U-turns and just nukes the next mon that came in with Seed Flare or just Rested off the damage and came back in later, it's a somewhat rare situation, but given that U-turn is one of the more prevalent moves in the meta right now, it gives Shaymin more breathing space instead of just getting forced out like Celebi does. Natural Cure Rest is a momentum sink, but you're acting completely oblivious to the fact that simply using Recover / Synthesis is a massive sink too, and Rest completely fits Shaymins playstyle of come in, blow up something with Seed Flare, followed by a coverage move, and getting the fuck out of there.
Those tools that you mention Celebi have are enough to make Grass / Psychic typing not as much of a liability as it makes itself out to be. Meanwhile, Grass / Psychic typing grants Celebi easy switch-in opportunities to Keldeo while also resisting Mega Lopunny's most powerful STAB, so I would hesitate on calling Shaymin the better tank among the two (what does Shaymin even manage to switch in on that Celebi doesn't?). Serp may have lesser bulk than Shaymin but it is by no means bad, plus it can make up for it by being able to afford Giga Drain (aka a healing method that is the complete opposite of Rest when it comes to maintaning momentum) while Shaymin cannot. Shaymin's superior offensive movepool is severely undermined by the fact that it doesn't manage to cover as many threats as Serperior does universally, no matter what moveset it tries unless it forgoes Rest, but if I am even going to suggest that then anyone can start to see Shaymin's limitations.About shaymin, yeah, celebi has same movepool and t-wave baton pass and Stab psychic (psychic is a bad attacking type to start with) yada yada sure but the point that's trying to be made is that shaymin is a better tank. This is mostly because sometimes monograss typing is better than grass/psychic. You have a LOT less annoying weaknesses to worry about like bug, ghost, and dark, two of which are super common, and seed flare is much more consistent than leaf storm, especially with a 40% chance to turn checks to fodder. And it has more bulk and better movepool than serp yay move it up to C.
That's right, guys. They're the exact same. No differences. There is nothing different about their coverage--except Celebi's is better. Even though they're exactly the same, somehow Celebi's is better. Their coverage isn't exactly the same, actually. Celebi can use Shadow Ball. Shaymin has Air Slash. If anything, Shadow Ball might be worse as a coverage move since Air Slash can hit Grass-Types like Serperior and Venusaur for Super-Effective Damage. All Shadow Ball can do is hit the Latis, really. Akalazam is so frail it doesn't matter, Mega Metagross can be hit harder with Power, Slowbro and Starmie already has a Grass Weakness, and Hoopa-U? No Celebi, nor Shaymin, is staying in on that. What, you don't like opposing Celebi? Pretty pointless if you ask me. Shaymin's Air Slash is hitting every Grass-Type that would normally check it (bar Ferrothorn, but that's always been an exception), as well as giving it a way to fight off Fight-Types AND Bug-Types (except Scizor, but...again, Scizor's an exception Pokemon). If you ask me, Celebi's coverage isn't as good as people make it out to be.Celebi and shaymin have the same exact coverage except celebi's coverage is better.?
Seed Flare has a 40% chance of lowering the opponent's Special Defense by two stages, not this "20-something percent". To be fair, though, low BP moves don't do any favors. On the other hand, Seed Flare isn't a "low bp coverage move". It's a STAB. There's a difference.I downplayed -2 because there is a difference between -2 and a 20-something percent chance of -2. There is also a difference between -2 and +2, especially when you are dealing with low bp coverage moves off of 100 spatt (ie shaymin is not hard to switch into at all. It's strongest move being a grass type doesn't do any favors).
What did I say earlier about Shaymin and Celebi having different coverage? Serperior is going to be powerful off the bat, but Heatran can just come in and take advantage of it on the spot moreso than Shaymin. Why? Shaymin has Earth Power, much like Celebi. Serperior's power may be impressive after a turn, but it comes at a terrible cost to coverage.But, again, shaymin and celebi literally have the same coverage. Serperior's coverage is limited, but it is also much stronger given that it is always going to be coming off of +2 for the most part (and dragon pulse + HP fire or rock really isn't that bad. It is limited to p much the same targets as shaymin).
Shaymin can tank better than Serperior and doesn't take as much damage from U-Turn as Celebi, nor does it have a Dark or Ghost Weakness. Replays aren't always needed if the proof is on paper. Does Celebi have a better defensive typing against specific Pokemon? Sure. Look at Mega Lopunny and Breloom, for instance. At the cost of that, you are much weaker to one of the most common moves that every Landorus-T, most Mega Pidgeot, Tornadus-T, non Swords Dance Scizor, etc.U go "u haven't played a good shaymin" (duh because shaymin is bad), but nobody in the entire thread that has ever proposed shaymin to rise has ever posted any replays of shaymin doing something that celebi or serp could not. ^_^
Celebi doesn't want to stay in on any of those, much like Shaymin. Serperior can outspeed Gengar and Charizard, but Charizard can boost. If anything, none of these Grass-Types want to be going against any of these Pokemon (except Serperior vs Gengar, but really that's only if Serperior is at +2 already).Also what is your lucky -2 going to do to gengar or talon or char or tornadus or do you see where I'm going with this?
This is probably where I should start elaborating on why Shaymin's superior offensive movepool still doesn't do it a lot of favors. So you have Seed Flare + Earth Power, so already you're pretty set against Heatran. But what about the other Pokemon Serperior struggle with? You should probably put HP Fire on Shaymin since the whole reason you're using Shaymin over Serperior is to have coverage for the 4x Fire weak Steel-types and Heatran; otherwise you'd probably be better off using HP Ground Serperior instead.What did I say earlier about Shaymin and Celebi having different coverage? Serperior is going to be powerful off the bat, but Heatran can just come in and take advantage of it on the spot moreso than Shaymin. Why? Shaymin has Earth Power, much like Celebi. Serperior's power may be impressive after a turn, but it comes at a terrible cost to coverage.
Shaymin tanking hits better than Serperior is not very relevant since Serperior is usually not forced out easily when it does get going (meaning it doesn't need to switch into hits as often), whereas not taking as much damage from U-turn as Celebi is practically irrelevant as Shaymin has no business trying to take the hits of nearly every U-turn user (including the ones you mentioned) bar Landorus-T. I've also already explained that unless Shaymin takes the time to Rest and give the opponent momentum (while forcing itself out anyway), it's not going to be tanking U-turns for very long regardless.Shaymin can tank better than Serperior and doesn't take as much damage from U-Turn as Celebi, nor does it have a Dark or Ghost Weakness. Replays aren't always needed if the proof is on paper. Does Celebi have a better defensive typing against specific Pokemon? Sure. Look at Mega Lopunny and Breloom, for instance. At the cost of that, you are much weaker to one of the most common moves that every Landorus-T, most Mega Pidgeot, Tornadus-T, non Swords Dance Scizor, etc.
Yeah I agree with this. I will say that MSceptile's access to Rock Slide is interesting as it can actually prevent most of the Flying-types that all the other offensive Grass-types struggle to beat (Talonflame, Tornadus-T, YZard) from checking it, plus Lightningrod allows it to make use of a mistimed Electric move to break open cores or just simply swat Thundurus-I aside. Aside from that, its Speed may be high but it's not even the fastest Mega around, it can't check weather teams like MegaZam can, it doesn't have Mega Aero's versatile and safe coverage to threaten the majority of fast attackers with, and when it comes to coverage it faces similar problem with Shaymin (albeit less severe) when compared to Serperior's. Speaking of safe, even Mega Sceptile's STABs are pretty awkward: Leaf Storm is your nuking attack, but your reliable attack, Dragon Pulse, is so much noticeably weaker than Leaf Storm (less than ~2/3 the power!) that it just feels like Mega Scept doesn't have a reliable "middle ground attack" when it comes to attacking, which isn't good news for an attacker that can't boost its power (Swords Dance MScept is just so...ugh).Speaking of Mega Sceptile, any reason why its still B-Mid? I think B- / C+ would be better suited for it.