No Choice Tournament - Quarter Finals

Welcome to the No Choice Tournament! The name explains it all, there's no choice. You must use the pokemon specified in each round's OP as your team. Battles will be a best of 3 in ORAS OU format. Save replays if there are any discrepancies/ambiguous circumstances.

Tournament Specific Rules:
  • Team Clause: You must use the exact teams specified, only once in your bo3
General Rules:
  • Sleep Clause: If a player has already put an opposing Pokémon to sleep using a sleep inducing move and that Pokémon is still sleeping due to that sleep inducing move, the player cannot put another opposing Pokémon to sleep using a sleep inducing move.
  • Species Clause: A player cannot have two of the same species of Pokémon on their team, based on the National Pokedex Number. For example, a player cannot have two Koffing on his or her team.
  • Evasion Clause: Players cannot use Double Team or Minimize in any of their Pokémon's movesets.
  • OHKO Clause: Players cannot use Horn Drill, Guillotine, Sheer Cold, or Fissure in any of their Pokémon's movesets.
  • Timer Clause: If a player exhausts the timer, he/she loses.
  • Moody Clause: A player may not use a Pokémon with the ability Moody.
Brackets:

Azelf @ Focus Sash
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 1 Atk / 30 SpD
- Taunt
- Stealth Rock
- Dazzling Gleam
- Hidden Power [Steel]

Doublade (M) @ Eviolite
Ability: No Guard
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature
- Swords Dance
- Shadow Sneak
- Shadow Claw
- Iron Head

Pinsir-Mega (M) @ Pinsirite
Ability: Aerilate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Quick Attack
- Return
- Earthquake

Starmie @ Life Orb
Ability: Analytic
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Hydro Pump
- Thunderbolt
- Ice Beam
- Rapid Spin

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Volt Switch

Infernape (M) @ Choice Band
Ability: Iron Fist
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Mach Punch
- Close Combat
- Flare Blitz
- U-turn

Victini @ Flame Plate
Ability: Victory Star
EVs: 252 Atk / 16 SpA / 240 Spe
Naughty Nature
- V-create
- Bolt Strike
- Brick Break
- Glaciate

Scizor-Mega (M) @ Scizorite
Ability: Technician
EVs: 248 HP / 84 Def / 176 SpD
Impish Nature
- Swords Dance
- Bullet Punch
- U-turn
- Roost

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Roost

Hippowdon (M) @ Leftovers
Ability: Sand Stream
EVs: 240 HP / 124 Def / 144 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Crunch
- Slack Off

Clefable (F) @ Leftovers
Ability: Magic Guard
EVs: 236 HP / 128 Def / 72 SpD
Sassy Nature
- Calm Mind
- Moonblast
- Knock Off
- Soft-Boiled

Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Substitute
- Waterfall
- Crunch

Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Lava Plume
- Earth Power
- Ancient Power
- Flash Cannon

Hoopa-Unbound @ Choice Scarf
Ability: Magician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Hyperspace Fury
- Brick Break
- Gunk Shot
- Ice Punch

Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 168 HP / 88 SpA / 252 Spe
Mild Nature
- Hurricane
- U-turn
- Dark Pulse
- Superpower

Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Thunder Wave
- Moonlight
- Moonblast
- Heal Bell

Alakazam @ Choice Specs
Ability: Magic Guard
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Shadow Ball
- Energy Ball
- Psyshock
- Hidden Power [Fire]


Deadline: 4th August
 
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