Glalie

cant say

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[OVERVIEW]

Glalie finds a niche for itself in Battle Spot Singles with two very important traits in its ability Moody and access to Sheer Cold, an OHKO move no type is immune to. Glalie is able to effectively take advantage of Moody to gain boosts to all of its stats, making it faster, bulkier, more evasive, and more powerful. Additionally, it can fall back on Sheer Cold to get rid of almost every single Pokemon in the metagame. While Glalie's stats may be mediocre, they are just high enough to get by; for example, it is just fast enough to set up Substitutes in front of Pokemon like Dragonite, Cresselia, Suicune, Rotom-W, and Venusaur, and it only needs a +1 boost to its Speed to outspeed the entire unboosted metagame bar Mega Alakazam and Mega Aerodactyl. This means that, with a bit of luck, Glalie can fish for Moody boosts against almost anything. Glalie is also fantastic against stall or defensively oriented teams. Since those teams are typically slower, Glalie does not have to rely on lucky boosts to its Speed and can immediately become a threat. However, Glalie's Ice typing leaves it with no useful resistances and with many weaknesses to common offensive types, such as Fighting, Fire, and Rock. This means that unless it is behind a Substitute, Glalie is quite vulnerable to being KOed. Most notably, Glalie is weak to several common priority moves such as Bullet Punch, Mach Punch, and Vacuum Wave, all of which have common users such as Scizor, Breloom, and Lucario. This means that even if Glalie has Speed boosts, it can easily be picked off by these moves. Moody can also be incredibly unreliable, as Speed and defensive drops can spell doom for Glalie, and it doesn't benefit at all from an Attack or accuracy boost. Sometimes, Glalie will lose simply because it just got the wrong boosts, and there's nothing you can do about that. However, if luck is on your side, Glalie can beat almost anything.

[SET]
name: Welcome to Crystal Lake (Moody Booster)
move 1: Protect
move 2: Substitute
move 3: Sheer Cold
move 4: Frost Breath / Freeze-Dry
item: Leftovers
ability: Moody
nature: Timid
evs: 172 HP / 84 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Protect and Substitute are used in combination in order to gain as many Moody boosts as possible. Protect nets Glalie guaranteed Moody boosts and Leftovers recovery, whereas Substitute takes away 25% of Glalie's HP in order to let it avoid powerful attacks or status moves. Sheer Cold allows Glalie to OHKO any Pokemon in the metagame other than Sturdy users, such as Skarmory. However, Sheer Cold's low PP means it is prone to running out if you are unlucky, so a secondary offensive option is necessary. Frost Breath is fantastic due to its 100% critical hit chance, effectively giving Glalie a 90 Base Power STAB move that also ignores potential Special Attack drops and ignores its foe's defensive boosts. This means that if Glalie is unlucky and keeps lowering its Special Attack, Frost Breath will not lose power, and that Calm Mind users, such as Clefable and Raikou, do not take reduced damage from it. Freeze-Dry can be used as an alternative to Frost Breath to hit Water-types such as Suicune, Azumarill, Rotom-W, and Greninja super effectively, and it even hits Gyarados, Swampert, and Quagsire for 4x damage. However, all these Pokemon fear Sheer Cold, and Frost Breath is generally better, especially for hitting Skarmory.

Set Details
========

172 EVs in HP maximize the amount of HP Glalie gets from its Leftovers and minimizes the HP lost from setting up a Substitute. Maximum Speed investment is used together with a Timid nature to make Glalie as fast as possible, which is important for setting Substitutes up in front of as many foes as possible; the increased Speed also means that Glalie needs fewer boosts to outspeed the entire metagame. Notably, Glalie can outspeed Pokemon like Dragonite, Suicune, Cresselia, and Venusaur when unboosted and, with a boost, faster threats like Mega Gengar and Greninja. The remaining 84 EVs are put into Special Defense to pump up Glalie's resilience to Hyper Voice from the likes of Sylveon and Gardevoir. Moody is used for its stat-boosting properties, and Leftovers is chosen to extend Glalie's lifespan by providing passive recovery.

Usage Tips
========

Glalie should absolutely not be switched into attacks, as it is too frail and needs as much health as it can get. Instead, Glalie should be brought in after one of your Pokemon has been KOed, preferably after the foe has been sufficiently crippled with status or weakened with stat-reducing moves. This helps Glalie set up Substitutes because of the foe being too weak to break them, being unable to attack due to a status ailment, or having to switch out to a check. A Glalie behind an intact Substitute is dangerous, so getting one up and maintaining safety behind one is imperative to Glalie's success. If you're faced with a faster Pokemon such as Garchomp or Greninja and Glalie already has a Substitute set up, you should expect it to be broken and use Substitute again. Alternate between doing that and using Protect until Glalie is faster than the foe, and then you can use Glalie's Speed advantage to attack before its Substitute gets broken and replace Substitutes before being attacked again. Hopefully, Glalie should accrue enough defensive or evasion boosts that it can avoid having its Substitutes broken every turn, giving it chances to attack. Sheer Cold's PP should be preserved for when it is absolutely needed, so use Frost Breath to attack until faced with a dangerous Pokemon, such as Suicune, Cresselia, Porygon2, Heatran, or Tyranitar, and hope that Sheer Cold lands on them. If your opponent brings in a Pokemon that threatens Glalie but it is behind a Substitute, use the opportunity to fish for a Sheer Cold hit before the foe breaks the Substitute, rather than immediately switch out.

Glalie struggles against fast heavy offense teams, as it cannot get Substitutes up reliably without taking hard hits. If you see at Team Preview that your opponent has a team stacked with heavy hitters, such as Mega Kangaskhan, Blaziken, Thundurus, Garchomp, and Mega Salamence, don't be afraid to leave Glalie out of the battle entirely. This also means that your team cannot be overly reliant on Glalie.

Team Options
========

Glalie thrives with Thunder Wave support, as the decreased Speed of the foe and free turns that full paralysis can provide make setting up Substitutes far easier. Thundurus is Glalie's most common teammate for this reason, as its priority Thunder Wave allows it to cripple even the fastest of Pokemon, such as Greninja, Serperior, and Mega Salamence. There are many other great paralysis inducers including Serperior, Klefki, Chansey, Cresselia, Rotom-W, and Zapdos.

Physically defensive checks to Pokemon like Mega Kangaskhan, Talonflame, and Blaziken are crucial for Glalie's success. Thundurus again is valuable here, though Pokemon such as Suicune, Mega Slowbro, Cresselia, Rotom-W, and Zapdos can all be used. Sylveon is a massive threat because of Hyper Voice being able to hit through Glalie's Substitutes; Mega Gengar is able to trap Sylveon and KO it with Sludge Bomb if it's taken some prior damage or take it down with Destiny Bond. Aegislash can take Hyper Voice relatively well and KO Sylveon with Iron Head or Flash Cannon, while Chansey can tank any move except Psyshock and whittle Sylveon down with Toxic. Specially defensive Talonflame is a great partner for Glalie, being able to beat Blaziken, Volcarona, and Heracross and wall Sylveon and Mega Gardeoir. Mega Kangaskhan is the preferred Mega Evolution to use with Glalie, as it provides a reliable backup when Moody doesn't work in your favor and also provides a lot of pressure at Team Preview, forcing your opponent to bring defensive checks to it that Glalie can set up on, such as Ferrothorn and Cresselia. Mega Salamence is also a fine option, being able to threaten Blaziken, Heracross, and Volcarona lacking Hidden Power Ice; Intimidate also provides valuable support for Glalie. Because Glalie can be used as setup fodder with its predictable alternation of Protect and Substitute, an Unaware user such as Clefable can work as a check to opposing sweepers. Ditto can also be used to take advantage of the foes' stat boosts if they manage to break through Glalie.


[STRATEGY COMMENTS]
Other Options
=============

Glalie does not have an extensive list of moves to use outside of the main set; however, there are a few with niche uses. Earthquake in combination with a Jolly nature can be used to get past Heatran without relying on Sheer Cold. Swagger can be used against special attackers to help gain free turns to get Substitutes up; this can be paired with support from Ditto to take advantage of the Attack boost against physical attackers. Icy Wind allows Glalie to outspeed faster Pokemon without having to rely on Moody to increase its Speed and is another way to ease the process of getting Substitutes set up. Disable can make a foe's most effective move against Glalie unusable. Spite helps stall out the foe's PP, potentially leaving it with no useful moves to use against Glalie at all.

Mega Glalie may seem like an interesting option with its Refrigerate ability and access to Return and Explosion; however, its Ice typing combined with low bulk and mediocre base Speed leave it extremely vulnerable to common Pokemon such as Blaziken, Talonflame, Aegislash, and Mega Mawile, and it is 2HKOed by almost the entire metagame. This means that Mega Glalie needs excessive team support to work and not waste a Mega Evolution slot. If you want to try it, Return, Explosion, Earthquake, and Ice Shard is the best moveset.

Checks and Counters
===================

**Mega Kangaskhan**: Mega Kangaskhan is able to break through Glalie's Substitutes and easily knock it out due to its ability, Parental Bond; it is especially threatening with Power-Up Punch, which simultaneously busts through the Substitutes and boosts Mega Kangaskhan's Attack.

**Talonflame**: Flare Blitz hits Glalie for super effective damage and easily KOes it. Brave Bird, which has priority thanks to Gale Wings, can be used if Glalie has boosts to its Speed stat to hit it before it gets a Substitute up. Talonflame can also carry Taunt to prevent Glalie from using Protect and Substitute in the first place.

**Blaziken**: Glalie is weak to both of Blaziken's STAB moves, and Blaziken's Speed Boost ability lets it steadily gain Speed, while Glalie needs to be lucky with Moody. Mega Blaziken is also faster than Glalie; thus, Glalie will always be outsped by Mega Blaziken if it has the same number of (or more) boosts to its Speed. It can also use the predictable Protect turns to set up with Swords Dance.

**Fire-types**: Glalie struggles against most Fire-types, as they resist its Frost Breath and can retaliate with their STAB moves, often resulting in a KO even if Glalie has defensive boosts due to its low natural bulk. These threats include Heatran, which 4x resists Frost Breath and often has Substitute to help against Sheer Cold; Mega Charizard X, which can use Flame Charge to break Glalie's Substitutes while simultaneously boosting its Speed; Volcarona, which can use the predictable Protect turns to set up with Quiver Dance and bypass Glalie's Substitutes with Bug Buzz or break them with its Fire STAB moves; and Infiltrator Chandelure, which bypasses Glalie's Substitutes no matter what.

**Gengar**: Shadow Tag lets Mega Gengar trap Glalie and allows it to cripple Glalie with Taunt or remove it with Destiny Bond or Perish Song. Gengar also commonly carries Focus Blast, which hits Glalie extremely hard, or Substitute, which protects it from Sheer Cold.

**Hyper Voice**: Hyper Voice bypasses Glalie's Substitutes and can hit for massive damage. Sylveon and Mega Gardevoir are the two most common users, and their naturally high Special Defense helps them easily survive Frost Breath. Mega Salamence is the only other common user of the move, but it can't survive a Frost Breath.

**Aegislash**: Aegislash resists Frost Breath and can stall out Sheer Cold's PP with King's Shield. It can also carry Substitute itself to protect it from potential hits from Sheer Cold or go on the offensive with Sacred Sword, which hits Glalie super effectively and ignores evasion and defensive boosts.

**Multi-hit Attacks**: Mega Heracross's ability, Skill Link, combined with Rock Blast allows it to break Glalie's Substitutes and continue doing damage, OHKOing Glalie unless it has defensive boosts. Breloom can use Bullet Seed to break Glalie's Substitute and provide enough damage afterwards to follow up with a KO from Mach Punch. Cloyster can use Glalie to set up a Shell Smash and proceed to KO it with Rock Blast.

**Super Effective Priority**: Glalie's Ice typing leaves it weak to common priority moves such as Mach Punch, Bullet Punch, and Vacuum Wave, which means Pokemon such as Breloom, Conkeldurr, Lucario, Scizor, and Mega Metagross can hit Glalie before it gets to set up a Substitute, either KOing it or putting its HP too low to even use Substitute.

**Phazing**: Roar and Whirlwind ignore Protect and Substitute, so they can force Glalie out and rid it of its boosts without fail. Glalie is not built to come into the battle multiple times and often requires sacrificing a teammate to get it in, so phazing it can really mess it up. Common users of such moves include Skarmory, Swampert, Suicune, and Hippowdon.
 
Last edited:

Theorymon

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I know it says wip, but this looks like a complete skeleton to me, and Im itching to start contributing again now that my health issues have calmed down! Here are the nitpicks!

-In the overview, I'd mention that Moody can sometimes be unreliable. If Glalie gets bad boosts, thats bad news!

-Mention that Frost Breath ignores defensive boosts, which means if you have a ton of SpA, people can't try to Calm Mind on you (note that unfortunately common SpD boosters just so happen to be Volcarona and Sylveon)

-Mention that Cresseia can use Twave as well :P

-Maybe mention Wobbuffet somewhere? I remember Jibaku got really annoyed by that combo since Wobbuffet is good at getting Glalie set up time.

-For other options, actually when I see Disable on Glalie, they tend to use it over Sheer Cold.

-Yeah I'd stick Mega Glalie in other options. Its not good but like.. Refridgerate Explosion does hurt like hell I guess!

-Not common, but Infiltrator Chandelure absolutely destroys Glalie on days the Sheer Cold gods spit on you

Otherwise, since Glalie is so simple...

QC Approved 1/3
 
moody glalie still has a few solid other options. eq with jolly nature to beat heatran(should be in C&C btw, fire type that carries sub is no fun)and blaziken, common enemies of glalie. a calm nature swagger set that pairs with ditto(very common teammate) is also pretty neat. both these replace frost breath as well.

also, when you talk about mega glalie i think it'd be good to emphasize that its not that good. basically the only reason to even mention it is cause well, it's a mega. kinda like an elephant in the room, can't really leave it out.
 
Wait, I know that Mega Glalie isn't good, but what about No-Pentagon Season? Double-Edge is huge for Mega Glalie. An all-out attacking set of Return/Dedge, Explosion, Earthquake, and Shard/Freeze-Dry is existent, albeit not that viable.
 
something that would be cool to mention in the intro is that glalie can potentially beat out almost anything if you're lucky. that's whats so great about moody.

mention that sheer cold makes glalie a really good tool against stall/defensive teams. sheer cold is glalie's main thing after moody so make sure people know how good it is.

in usage tips, mention glalie sometimes really struggles against offensive teams. glalie shines the most against stall & balance with a few slower pokemon glalie can take advantage of. when glalie's up against a lot of faster pokemon it can be hard to get turns to sub or really do anything effective(para support helps with this of course but you wont always get a para off on the right things). so you shouldnt be afraid to keep glalie behind against strong HO teams, and your team shouldnt be too dependent on glalie because of that.

theres a lot of fire types in C&C right now, i think it would be good to condense them into one thing. especially since chandelure isnt that common, so it'd be better to have it bunched up with other stuff than its own thing. i'd also like to see heatran bunched up there too cause its 4x resist to ice and often carries sub to help against sheer cold. mention zard x too, even if you get a speed boost, zard x can flame charge to break your sub and boost speed alongside you. but zard doesnt resist ice so its not the most reliable.

make sure you talk about thundurus pretty in depth in team options as its definitely glalies most important partner since its arguably the most reliable twave user.

mega kanga should get a mention in team options, its one of glalies most common partners. glalie can be pretty unreliable, so having a very reliable mon like mega kanga kinda helps your team out as a back up call. also glalie can shit on some defensive pokemon kanga doesnt like, such as cress, hippo, other fat helmet mons.

you have mega gengar under hyper voice tanks in team options right now, but talk about it specifically because of its ability to trap stuff.

clefable is a good teammate too cause it also benefits from the para support that your team already has for glalie, minimizing against para'd mons is really good. plus it can dish para out itself if you choose to run twave.

everything else is good i think 2/3
 

Jibaku

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Other checks that may be worth mentioning include Skill Swap Cresselia and Roar/Whirlwind. The former takes away Moody even through Substitute and halts its sweep (Cress can still be Sheer Colded however). The latter is simply a temporary relief. However, since it is difficult to switch Glalie in without sacrificing someone, phazing it can really set it back, and by the time it comes back it may be more possible to react to it, if you couldn't do so for the first time around (lucky boosts, sacrifices, etc)
 

cant say

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cool thanks NOVED, dunno how I missed Heatran everytime I edited this lol. I think the fire types section in C&Cs is kinda bulky but whatever.

Jibaku im gonna leave SS Cres out for now since it has low usage and I'm using Cres as an example of mons that you like to use as set up bait. I'll probably leave a mention in usage tips about how you should look out for the move though. added roar + whirlwind though (any more common users?)
 

Jibaku

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Some phazers include Suicune (25.4%), Hippowdon (41%, but weak to Ice), Skarmory (52.1%, Sturdy), Tyranitar (17.3%, additionally messes up your Leftovers recovery with Sand Stream)
 
Not QC, but a few things:

The second- and third-to-last sentences in the Overview certainly aren't true, especially the part about it not benefitting from an accuracy boost (the Moody set's main form of offense is Sheer Cold, after all). The only stat boost Glalie doesn't benefit from is Attack.

As for the set itself, does Freeze-Dry warrant a slash? Greninja rarely (if ever) runs a Water move, and the last three Water-types you mentioned (along with any others you didn't) aren't relevant. I think a small Moves or OO mention would be more appropriate.

Speaking of OO, I don't think Icy Wind is ever worth considering. Toxic, Taunt, and Torment (yay for alliteration!) could work (and be a lot of fun :D ). As for the Mega set, you should mention that the main reason it is not recommended on Glalie is because it's heavily outclassed by other Megas (i.e. Kang, Mawile, Luc, etc.).
 
Not QC, but a few things:

The second- and third-to-last sentences in the Overview certainly aren't true, especially the part about it not benefitting from an accuracy boost (the Moody set's main form of offense is Sheer Cold, after all). The only stat boost Glalie doesn't benefit from is Attack.

As for the set itself, does Freeze-Dry warrant a slash? Greninja rarely (if ever) runs a Water move, and the last three Water-types you mentioned (along with any others you didn't) aren't relevant. I think a small Moves or OO mention would be more appropriate.

Speaking of OO, I don't think Icy Wind is ever worth considering. Toxic, Taunt, and Torment (yay for alliteration!) could work (and be a lot of fun :D ). As for the Mega set, you should mention that the main reason it is not recommended on Glalie is because it's heavily outclassed by other Megas (i.e. Kang, Mawile, Luc, etc.).
Sheer Cold has a fixed accuracy and does not benefit at all from accuracy boosts. Also, suicune and rotom-w are pretty damn relevant but i agree freeze dry could probably move to OO. Icy Wind can be useful to lower speed then be able to set up subs once glalie is faster, i dont see how it could be worse than torment.

Also i agree that the mega is shit but i wouldnt compare it to any of the megas you listed. Its niche is literally within its ice typing and explosion, so its beating different pokemon and certainly playing differently than kanga, luc, and mawile.
 
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cant say

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Not QC, but a few things:

The second- and third-to-last sentences in the Overview certainly aren't true, especially the part about it not benefitting from an accuracy boost (the Moody set's main form of offense is Sheer Cold, after all). The only stat boost Glalie doesn't benefit from is Attack.

As for the set itself, does Freeze-Dry warrant a slash? Greninja rarely (if ever) runs a Water move, and the last three Water-types you mentioned (along with any others you didn't) aren't relevant. I think a small Moves or OO mention would be more appropriate.

Speaking of OO, I don't think Icy Wind is ever worth considering. Toxic, Taunt, and Torment (yay for alliteration!) could work (and be a lot of fun :D ). As for the Mega set, you should mention that the main reason it is not recommended on Glalie is because it's heavily outclassed by other Megas (i.e. Kang, Mawile, Luc, etc.).
Sheer Cold's accuracy is a set value, it isn't affected by accuracy modifiers (both yours and the opponents)

Have you actually ever played BSS? Suicune is a top 4 Pokemon, Rotom-W has been a top 12 staple since this generation came out, and Azumarill has been on the cusp of the top 12 ever since it dropped out (currently at 14th). Sorry but I just can't take you seriously when you make claims like that. I agree on the Greninja part because yeah Protean, but I think I'm gonna be leaving Freeze Dry slashed on that set for now. It's especially helpful against Suicune who will Pressure stall your Sheer Cold away. Azumarill can also use you as Belly Drum fodder, so having Freeze Dry to at least get some consistent damage off on it (2HKO's after Azu has BDed and Sitrus activated). And Rotom-W can't really do anything to you so being able to take it out with Freeze Dry and save your Sheer Cold PP for later is good...

As for the OO's, like I said there Icy Wind is great against fast mons where you just need the speed advantage and can't rely on the 1:7 chance of Moody so I'm leaving it. Toxic is interesting, Taunt is ok I guess but I don't really see the benefit since most Pokemon are going to be attacking Glalie anyway to break its Subs. Torment seems weird to me, I honestly don't see the draw in that.

edit: noved sniped me good
 
Ah, didn't know about that; my point about accuracy boosts can be disregarded then.

As for Freeze-Dry, the targets that were mentioned which I was referring to are Gyarados, Swampert and Quagsire...but I have to agree with NOVED, it should definitely be dropped to OO (or Moves if you really want it there).

And the Mega set is mostly used for wallbreaking, which most other Megas can do just as well, if not better than Glalie.

Edit: ninja'd
 

cant say

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Gyarados is definitely relevant, it's a top 20 mon and I see it fairly regularly. It does go Mega more often than not though so it will only be 2x damage most of the time. Quag and Swamp are indeed niche (outside the top 50) but I do see them more often than the usage stats would imply, they were mostly there as examples of 4x effective targets. I'll remove the slash on the set but still explain it in the moves section. Freeze Dry is used on a quarter of Glalie according to the PGL so I think it is definitely a viable option so shouldn't be relegated to OO (Earthquake has higher usage but there's definitely overlap between the Mega and Moody sets, so it's probably only used on a small percentage of Moody sets)

Also, I know exactly what the Mega set does, it just hasn't been written (the bullet point for it probably isn't elaborate enough but give me some credit at least..)
 

cant say

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Finally did the writing for this guy. Can someone please look over it and tell me if I missed anything? :toast:
 

bobochan

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Team Options
========

There are many other great paralysis inducers including Serperior, Klefki, Chansey, Cresselia, Rotom-W and Zapdos.
Or you can say: Other notable paralysis inducers include Serperior, Klefki and Cresselia, the former two being able to provide dual screen support and have access to useful moves and abilites such as Taunt and Prankster respectively, while the latter can wall physical threats such as Mega Kangaskhan, Garchomp and Lunar Dance out so that Glalie can have another chance at sweeping. Another benefit of Lunar Dance is the ability to fully restore PP, which is extremely useful considering Sheer Cold only has 8 PP with appalling accuracy.

Sylveon is a massive threat with Hyper Voice being able to hit through Glalie's Substitutes; Mega Gengar is able to trap Sylveon and KO it with Sludge Bomb
Not sure about this part, did some calcs Sludge Bomb does 75-89% while specs Psyshock OHKOs Mega Gengar (I must be missing something here lol).

Physically defensive checks to the likes of Mega Kangaskhan, Talonflame, and Blaziken is crucial for Glalie's success.
In turn: Talonflame makes a decent partner with Glalie for being able to eliminate Fighting-types such as Blaziken, Mega Heracross and Breloom with priority Brave Bird.
Other Fire-types such as Blaziken and Mega Charizard X make decent partners for being able to set up on Scizor which would otherwise be a pain for Glalie to deal with.


Mega Kangaskhan is the preferred Mega Evolution to use with Glalie as it provides as a reliable backup when Moody doesn't work in your favor.
Perhaps add: In turn, Glalie is able to set up on the defensive threats which Mega Kangaskhan struggles with, such as Cresselia and Porygon 2.
Consider adding: Bulky Ground-types such as Garchomp, Hippowdon and even Gliscor pair well with Glalie for their ability to check Fire-, Fighting-types and Aegislash with their powerful STAB while at the same time able to provide Stealth Rocks support and Hippowdon can even use Yawn to allow Glalie more chance of grabbing boosts via Moody.


Comments
========

That's all I have at the moment, I've read everything and it looks great!
Speak with NOVED or Theorymon if you find necessary, but otherwise: 3/3
 

Lumari

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bad analysis, no lv. 1 Sableye or Durant in TO >:(

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GP 1/2
[OVERVIEW]

Glalie finds a niche for itself in Battle Spot Singles with two very important traits (RSC) in its ability Moody (RC) and access to Sheer Cold, (comma) a OHKO move with no type-immunities no type is immune to. Glalie is able to effectively abuse take advantage of Moody to gain boosts to all of its stats, making it faster, bulkier, more evasive, and more powerful. Not only that, Additionally, but it can fall back on Sheer Cold to get rid it of almost every single Pokemon in the metagame. While Glalie's stats may be mediocre, however they are just high enough to get by; (SC) for example, its Speed is just high enough to set up Substitutes in front of Pokemon like Dragonite, Cresselia, Suicune, Rotom-W, and Venusaur, and it only needs to be at +1 to outspeed the entire unboosted metagame bar Mega Alakazam and Mega Aerodactyl. This means that, (AC) with a bit of luck, (AC) Glalie can fish for Moody boosts against almost anything. Glalie is also fantastic against stall or defensively oriented (RH) teams. Since those teams are typically slower, Glalie does not have to rely on lucky boosts to its Speed and can immediately become a threat. Not all is great for Glalie though, its However, (AC) Glalie's Ice typing (RH) leaves it with no useful resistances and with many weaknesses to common offensive types such as Fighting, Fire, (AC) and Rock. This means that unless it is behind a Substitute, Glalie is quite vulnerable to a KO. Most notably is that Glalie is weak to several common priority moves such as Bullet Punch, Mach Punch, (AC) and Vacuum Wave, all of which have common users such as Scizor, Breloom, (AC) and Lucario. This means that even if Glalie has increased Speed, it can easily be picked off by these moves. Moody can also be incredibly unreliable, as Speed and defensive drops can spell doom for Glalie, and it doesn't benefit at all from an Attack or accuracy boost. Sometimes Glalie will lose simply because it just got the wrong boosts, (AC) and there's nothing you can do about that. However, if luck is on your side, Glalie can beat almost anything.

[SET]
name: Welcome to Crystal Lake (serious name in parentheses)
move 1: Protect
move 2: Substitute
move 3: Sheer Cold
move 4: Frost Breath / Freeze-Dry (AH)
item: Leftovers
ability: Moody
nature: Timid
evs: 172 HP / 84 SpD / 252 Spe

[SET COMMENTS]
Moves
========


Protect and Substitute are used in combination in order to gain as many Moody boosts as possible. Protect nets Glalie totally free turns, (that's not what "free turns" means, it actually gives free turns to the opponent... "nets Glalie a guaranteed Moody boost"?) whereas Substitute trades 25% of Glalie's HP in order to avoid powerful attacks or status moves. Sheer Cold is the crux of this set, when it hits, it allows Glalie to OHKO any Pokemon in the metagame unless they have the Sturdy ability, such as Skarmory. However, Sheer Cold's is limited to 8 low PP, which means it is prone to running out if you are unlucky, (AC) so a secondary offensive option is necessary. Frost Breath is fantastic due to it's its 100% critical hit chance, this effectively gives giving Glalie a 90 base power STAB move which that also ignores its potential Special Attack boosts when they drop below zero, drops and ignores its foe's defensive boosts. This means that if Glalie is unlucky and keeps lowering its Special Attack, Frost Breath will not lose power, and that Calm Mind users like Clefable and Raikou do not take reduced damage from it. Freeze-Dry (AH) can be used as an alternative to Frost Breath which hits to hit Water-types (AH) such as Suicune, Azumarill, Rotom-W, and Greninja super effectively, and it even hits Gyarados, Swampert, (AC) and Quagsire for 4x damage. However, (AC) all these Pokemon fear Sheer Cold, (AC) and Frost Breath is generally better, especially for hitting Skarmory.

Set Details
========


172 EVs in HP gives Glalie a 177 HP stat, which maximises maximizes the amount of HP Glalie gets from its Leftovers and minimises minimizes the HP lost from setting up a Substitute. Maximum Speed investment with a Timid nature is used so that Glalie is as fast as possible, this which is important for getting Substitutes set up in front of as many things foes as possible (RC) and means that Glalie needs fewer boosts to outspeed the entire metagame. This means that notably enables Glalie is able to outspeed Pokemon like Dragonite, Suicune, Cresselia, (AC) and Venusaur at +0 (RC) and faster threats like Mega Gengar and Greninja at +1. The remaining 84 EVs are put into Special Defense to pump up Glalie's resistance resilience to Hyper Voices from the likes of Sylveon and Gardevoir. Moody is used for its stat-boosting properties, and Leftovers is chosen to extend Glalie's lifespan by providing passive recovery.

Usage Tips
========


Glalie should absolutely not be switched into attacks, (AC) as it is too frail and needs as much health as it can get. Instead, Glalie should be brought in after one of your Pokemon has been KOed, preferably after its teammate has sufficiently crippled the foe has been sufficiently crippled with status or weakened it (100% optional but I find it helpful for clarity) with stat-reducing moves. This helps Glalie set up Substitutes either by because of the foe being too weak to break them, cannot being unable to attack due to a status ailment, or needs having to switch out to a check. A Glalie behind an intact Substitute is dangerous, so getting one up and maintaining safety behind one is imperative to Glalie's success. If you're faced with a faster Pokemon such as Garchomp or Greninja and Glalie already has a Substitute set up, you should expect it to be broken and use Substitute again so that it is replaced on the same turn that it is broken. Alternate between doing that and using Protect until Glalie is faster than the foe, and then you can use Glalie's Speed advantage to attack before its Substitute gets broken (RC) and replace Substitutes before being attacked again. Hopefully, Glalie should accrue enough defensive or evasion boosts that it can avoid having its Substitutes broken every turn, (AC) which gives it chances to attack. Sheer Cold's PP should be preserved for when it is absolutely needed, so use Frost Breath to attack until faced with a dangerous Pokemon such as Suicune, Cresselia, Porygon2, Heatran, or Tyranitar, (AC) and hope that it Sheer Cold lands on them. If your opponent brings in a Pokemon that threatens Glalie but it is behind a Substitute, use the opportunity to fish for a Sheer Cold hit before the foe breaks the Substitute, rather than immediately switch out.

Glalie struggles against fast heavy offense teams, (AC) as it cannot get Substitutes up reliably without taking hard hits. If at Team Preview your opponent has a team stacked with heavy hitters such as Mega Kangaskhan, Blaziken, Thundurus, Garchomp, and Mega Salamence, don't be afraid to leave it Glalie out of the battle entirely. This also means that your team cannot be overly reliant on Glalie.

Team Options
========

Glalie thrives with Thunder Wave support, (AC) as the decreased Speed of the foe and free turns that full paralysis can provide make setting up Substitutes far more easier. Thundurus is Glalie's most common teammate for this reason, as a its priority Thunder Wave from Prankster means that Thundurus can allows it to cripple even the fastest of Pokemon such as Greninja, Serperior, (AC) and Mega Salamence. There are many other great paralysis inducers including Serperior, Klefki, Chansey, Cresselia, Rotom-W, (AC) and Zapdos.

Physically defensive checks to the likes of Mega Kangaskhan, Talonflame, and Blaziken is are crucial for Glalie's success. Thundurus again is valuable here, however though Pokemon such as Suicune, Mega Slowbro, Cresselia, Rotom-W, and Zapdos can all be used. Sylveon is a massive threat with because of Hyper Voice being able to hit through Glalie's Substitutes; Mega Gengar is able to trap Sylveon and KO it with Sludge Bomb if it's (apo) taken some prior damage (RC) or take it down with Destiny Bond. Aegislash can take Hyper Voice relatively well and KO Sylveon with Iron Head or Flash Cannon, and Chansey can tank any move except Psyshock and whittle Sylveon down with Toxic. Specially defensive Talonflame is a great partner for Glalie, being able to beat Blaziken, Volcarona, and Heracross (RC) and wall Sylveon and Mega Gardeoir. Mega Kangaskhan is the preferred Mega Evolution to use with Glalie, (AC) as it provides a reliable backup when Moody doesn't work in your favor (RC) and also provides a lot of pressure at Team Preview, forcing your opponent to bring defensive checks to it which that Glalie can set up on. Mega Salamence is also a fine option for being able to threaten Blaziken, Heracross, (AC) and Volcrona Volcarona lacking Hidden Power Ice, and Intimidate provides valuable support for Glalie. Because Glalie can be used as set up setup fodder with its predictable alternation of Protect and Substitute, so an Unaware user such as Clefable can work as a check to them opposing sweepers, or Ditto can be used to take advantage of the foes' (apo) stat boosts if they manage to break through Glalie.


[STRATEGY COMMENTS]
Other Options
=============


Glalie does not have an exhaustive extensive (exhaustive = comprehensive) list of moves to use outside of the main set; (SC) however, (AC) there are a few with niche uses. Earthquake in combination with a Jolly Nature can be used to get past Heatran without relying on Sheer Cold. Swagger can be used against special attackers to help gain free turns to get Substitutes set up; (SC) this can be paired with a Ditto backup against Physical Attackers to take advantage of the Attack boost against physical attackers. Icy Wind allows Glalie to outspeed faster Pokemon without having to rely on Moody's 1:7 chance of increasing to increase the Speed stat, another way to ease the process of getting Substitutes set up. Disable can potentially make a foe's most effective move against Glalie unusable. Spite helps stall out the foe's PP, potentially leaving the foe with no useful moves to use against Glalie at all.

Mega Glalie may seem like an interesting option with its Refrigerate ability and access to Return and Explosion; (SC) however, (AC) its Ice typing (RH) combined with low base defenses and mediocre base 100 Speed (base 80 before evolving) leave it extremely vulnerable to common Pokemon such as Blaziken, Talonflame, Aegislash, (AC) and Mega Mawile, and it is 2HKOed by almost the entire metagame. This means that Mega Glalie needs excessive team support to work and not waste a Mega Evolution slot. If you want to try it, (AC) then Return, Explosion, Earthquake, and Ice Shard is the best moveset.

Checks and Counters
===================


**Mega Kangaskhan**: Mega Kangaskhan is able to break through Glalie's Substitutes with its Parental Bond ability and easily knock it out; (SC) it is especially threatening with Power-Up Punch, (AC) which simultaneously fights breaks (or "busts" or something if you find the repetition is undesirable) through the Substitutes and boosts Mega Kangaskhan's attack.

**Talonflame**: Flare Blitz hits Glalie for super effective damage and easily KOs KOes it. Priority Brave Bird can be used if Glalie has boosts to its Speed stat to hit it before it gets a Substitute set up. Talonflame can also carry Taunt to prevent Glalie from using Protect and Substitute in the first place.

**(Mega) Blaziken**: Glalie is weak to both of Blaziken's STAB moves, and its Blaziken's Speed Boost ability lets it steadily gain Speed while Glalie needs to be lucky with Moody. Mega Blaziken is also faster than Glalie, (AC) so it will always outspeed if it has the same amount number of (or more) boosts to its Speed. It can also use the predictable Protect turns to set up with Swords Dance.

**Other Fire-types**: Glalie struggles against most other Fire-types, (AC) as they resist its Frost Breath and can retaliate with their STAB moves, often resulting in a KO even if Glalie has defensive boosts due to his its low natural bulk. These threats include Heatran, (comma) who which 4x resists Frost Breath and often has Substitute to help against Sheer Cold; (SC) Mega Charizard X, (comma) who which can use Flame Charge to break Glalie's Substitutes while simultaneously boosting its Speed; (SC) Volcarona, (comma) who which can use the predictable Protect turns to set up Quiver Dance and bypass Glalie's Substitutes with Bug Buzz or break them with its Fire STAB moves; (SC) and Infiltrator Chandelure, (AC) who which bypasses Glalie's Substitutes altogether no matter what. (or "ignores altogether" I guess)

**(Mega) Gengar**: Shadow Tag traps Glalie and allows Mega Gengar to cripple Glalie with Taunt (RC) or remove it with Destiny Bond and or Perish Song Glalie. Gengar also commonly carries Focus Blast, (AC) which hits Glalie for massive damage, or Substitute, (AC) which helps against Sheer Cold.

**Hyper Voice**: Hyper Voice bypasses Glalie's Substitutes and can hit for massive damage. Sylveon and Mega Gardevoir are the two most common users, and their naturally high Special Defense helps against Frost Breath. Mega Salamence is the only other common user of the move, (AC) but it can't take a Frost Breath.

**Aegislash**: Aegislash resists Frost Breath and can stall out Sheer Cold's PP with King's Shield. It can also carry Substitute itself to protect it from potential hits from Sheer Cold, and it can go on the offensive with Sacred Sword, (AC) which hits Glalie super effectively and ignores evasion and defensive boosts.

**Multi-hit Attacks**: Mega Heracross's ability, (comma) Skill Link, allows it to hit 5 times combined with Rock Blast which breaks allows it to break Glalie's Substitutes and continues continue (too many clauses) doing damage, OHKOing Glalie unless Glalie it has defensive boosts. Breloom can use Bullet Seed to break Glalie's Substitute (RC) and can provide enough damage afterwards to follow up with a KO from Mach Punch. Cloyster can use Glalie to set up a Shell Smash and proceed to KO with Rock Blast.

**Super Effective Priority**: Glalie's Ice typing (RH) leaves it weak to Mach Punch, Bullet Punch, (AC) and Vacuum Wave, (AC) which means Pokemon such as Breloom, Conkeldurr, Lucario, Scizor, and Mega Metagross can hit Glalie before it gets to set up a Substitute, either KOing it or putting its HP too low to even use Substitute.

**Phasing Phazing**: Roar and Whirlwind ignore Protect and Substitute, (AC) so they can force Glalie out and rid it of its boosts without fail. Glalie is not built to come into the battle multiple times (RC) and often requires sacrificing a teammate to get it in, so phasing phazing it can really mess it up as getting it back in can be really tough. (repeated info) Common users include Skarmory, Swampert, (AC) and Hippowdon.
 
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fleurdyleurse

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hi

[OVERVIEW]

Glalie finds a niche for itself in Battle Spot Singles with two very important traits in its ability Moody and access to Sheer Cold, an OHKO move no type is immune to. Glalie is able to effectively take advantage of Moody to gain boosts to all of its stats, making it faster, bulkier, more evasive, and more powerful. Additionally, it can fall back on Sheer Cold to get rid of almost every single Pokemon in the metagame. While Glalie's stats may be mediocre, they are just high enough to get by; for example, its Speed is just highfast enough to set up Substitutes in front of Pokemon like Dragonite, Cresselia, Suicune, Rotom-W, and Venusaur, and it only needs to be at +1a +1 boost to its Speed to outspeed the entire unboosted metagame bar Mega Alakazam and Mega Aerodactyl. This means that, with a bit of luck, Glalie can fish for Moody boosts against almost anything. Glalie is also fantastic against stall or defensively oriented teams. Since those teams are typically slower, Glalie does not have to rely on lucky boosts to its Speed and can immediately become a threat. However, Glalie's Ice typing leaves it with no useful resistances and with many weaknesses to common offensive types, such as Fighting, Fire, and Rock. This means that unless it is behind a Substitute, Glalie is quite vulnerable to a KObeing KOed. Most notably is that, Glalie is weak to several common priority moves such as Bullet Punch, Mach Punch, and Vacuum Wave, all of which have common users such as Scizor, Breloom, and Lucario. This means that even if Glalie has increased Speed boosts, it can easily be picked off by these moves. Moody can also be incredibly unreliable, as Speed and defensive drops can spell doom for Glalie, and it doesn't benefit at all from an Attack or accuracy boost. Sometimes, Glalie will lose simply because it just got the wrong boosts, and there's nothing you can do about that. However, if luck is on your side, Glalie can beat almost anything.

[SET]
name: Welcome to Crystal Lake (Moody Booster)
move 1: Protect
move 2: Substitute
move 3: Sheer Cold
move 4: Frost Breath / Freeze-Dry
item: Leftovers
ability: Moody
nature: Timid
evs: 172 HP / 84 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Protect and Substitute are used in combination in order to gain as many Moody boosts as possible. Protect nets Glalie guaranteed Moody boosts and Leftovers recovery, whereas Substitute tradesakes away 25% of Glalie's HP in order to let it avoid powerful attacks or status moves. Sheer Cold allows Glalie to OHKO any Pokemon in the metagame unless they have the Sturdy abilityother than Sturdy users, such as Skarmory. However, Sheer Cold's low PP means it is prone to running out if you are unlucky, so a secondary offensive option is necessary. Frost Breath is fantastic due to its 100% critical hit chance, effectively giving Glalie a 90 base pBase Power STAB move that also ignores potential Special Attack drops and ignores its foe's defensive boosts. This means that if Glalie is unlucky and keeps lowering its Special Attack, Frost Breath will not lose power, and that Calm Mind users like, such as Clefable and Raikou, do not take reduced damage from it. Freeze-Dry can be used as an alternative to Frost Breath to hit Water-types such as Suicune, Azumarill, Rotom-W, and Greninja super effectively, and it even hits Gyarados, Swampert, (AC) and Quagsire for 4x damage. However, all these Pokemon fear Sheer Cold, and Frost Breath is generally better, especially for hitting Skarmory.

Set Details
========

172 EVs in HP maximizes the amount of HP Glalie gets from its Leftovers and minimizes the HP lost from setting up a Substitute. Maximum Speed investment is used together with a Timid nature is used so thatto make Glalie is as fast as possible, which is important for gsetting Substitutes set up in front of as many foes as possible and; the increased Speed also means that Glalie needs fewer boosts to outspeed the entire metagame. This notably enables Glalie toNotably, Glalie can outspeed Pokemon like Dragonite, Suicune, Cresselia, and Venusaur at +0 andwhen unboosted and, with a boost, faster threats like Mega Gengar and Greninja at +1. The remaining 84 EVs are put into Special Defense to pump up Glalie's resilience to Hyper Voices from the likes of Sylveon and Gardevoir. Moody is used for its stat-boosting properties, and Leftovers is chosen to extend Glalie's lifespan by providing passive recovery.

Usage Tips
========

Glalie should absolutely not be switched into attacks, as it is too frail and needs as much health as it can get. Instead, Glalie should be brought in after one of your Pokemon has been KOed, preferably after the foe has been sufficiently crippled with status or weakened it with stat-reducing moves. This helps Glalie set up Substitutes because of the foe being too weak to break them, being unable to attack due to a status ailment, or having to switch out to a check. A Glalie behind an intact Substitute is dangerous, so getting one up and maintaining safety behind one is imperative to Glalie's success. If you're faced with a faster Pokemon such as Garchomp or Greninja and Glalie already has a Substitute set up, you should expect it to be broken and use Substitute again. Alternate between doing that and using Protect until Glalie is faster than the foe, and then you can use Glalie's Speed advantage to attack before its Substitute gets broken and replace Substitutes before being attacked again. Hopefully, Glalie should accrue enough defensive or evasion boosts that it can avoid having its Substitutes broken every turn, which givesgiving it chances to attack. Sheer Cold's PP should be preserved for when it is absolutely needed, so use Frost Breath to attack until faced with a dangerous Pokemon, such as Suicune, Cresselia, Porygon2, Heatran, or Tyranitar, and hope that Sheer Cold lands on them. If your opponent brings in a Pokemon that threatens Glalie but it is behind a Substitute, use the opportunity to fish for a Sheer Cold hit before the foe breaks the Substitute, rather than immediately switch out.

Glalie struggles against fast heavy offense teams, as it cannot get Substitutes up reliably without taking hard hits. If you see at Team Preview that your opponent has a team stacked with heavy hitters, such as Mega Kangaskhan, Blaziken, Thundurus, Garchomp, and Mega Salamence, don't be afraid to leave Glalie out of the battle entirely. This also means that your team cannot be overly reliant on Glalie.

Team Options
========

Glalie thrives with Thunder Wave support, as the decreased Speed of the foe and free turns that full paralysis can provide make setting up Substitutes far easier. Thundurus is Glalie's most common teammate for this reason, as its priority Thunder Wave allows it to cripple even the fastest of Pokemon, such as Greninja, Serperior, and Mega Salamence. There are many other great paralysis inducers including Serperior, Klefki, Chansey, Cresselia, Rotom-W, and Zapdos.

Physically defensive checks to the likes ofPokemon like Mega Kangaskhan, Talonflame, and Blaziken are crucial for Glalie's success. Thundurus again is valuable here, though Pokemon such as Suicune, Mega Slowbro, Cresselia, Rotom-W, and Zapdos can all be used. Sylveon is a massive threat because of Hyper Voice being able to hit through Glalie's Substitutes; Mega Gengar is able to trap Sylveon and KO it with Sludge Bomb if it's taken some prior damage or take it down with Destiny Bond. Aegislash can take Hyper Voice relatively well and KO Sylveon with Iron Head or Flash Cannon, andwhile Chansey can tank any move except Psyshock and whittle Sylveon down with Toxic. Specially defensive Talonflame is a great partner for Glalie, being able to beat Blaziken, Volcarona, and Heracross and wall Sylveon and Mega Gardeoir. Mega Kangaskhan is the preferred Mega Evolution to use with Glalie, as it provides a reliable backup when Moody doesn't work in your favor and also provides a lot of pressure at Team Preview, forcing your opponent to bring defensive checks to it that Glalie can set up on, such as Ferrothorn and Cresselia. Mega Salamence is also a fine option for, being able to threaten Blaziken, Heracross, and Volcrona Volcarona lacking Hidden Power Ice, and; Intimidate also provides valuable support for Glalie. Because Glalie can be used as setup fodder with its predictable alternation of Protect and Substitute, an Unaware user such as Clefable can work as a check to opposing sweepers, or. Ditto can also be used to take advantage of the foes' stat boosts if they manage to break through Glalie.


[STRATEGY COMMENTS]
Other Options
=============

Glalie does not have an extensive list of moves to use outside of the main set; however, there are a few with niche uses. Earthquake in combination with a Jolly Nnature can be used to get past Heatran without relying on Sheer Cold. Swagger can be used against special attackers to help gain free turns to get Substitutes up; this can be paired with asupport from Ditto backup to take advantage of the Attack boost against physical attackers. Icy Wind allows Glalie to outspeed faster Pokemon without having to rely on Moody to increase theits Speed and istat, another way to ease the process of getting Substitutes set up. Disable can make a foe's most effective move against Glalie unusable. Spite helps stall out the foe's PP, potentially leaving ithe foe with no useful moves to use against Glalie at all.

Mega Glalie may seem like an interesting option with its Refrigerate ability and access to Return and Explosion; however, its Ice typing combined with low base defensesulk and mediocre base Speed leave it extremely vulnerable to common Pokemon such as Blaziken, Talonflame, Aegislash, and Mega Mawile, and it is 2HKOed by almost the entire metagame. This means that Mega Glalie needs excessive team support to work and not waste a Mega Evolution slot. If you want to try it, Return, Explosion, Earthquake, and Ice Shard is the best moveset.

Checks and Counters
===================

**Mega Kangaskhan**: Mega Kangaskhan is able to break through Glalie's Substitutes with its Parental Bond ability and easily knock it out due to its ability, Parental Bond; it is especially threatening with Power-Up Punch, which simultaneously busts through the Substitutes and boosts Mega Kangaskhan's aAttack.

**Talonflame**: Flare Blitz hits Glalie for super effective damage and easily KOes it. Priority Brave BirdBrave Bird, which has priority thanks to Gale Wings, can be used if Glalie has boosts to its Speed stat to hit it before it gets a Substitute set up. Talonflame can also carry Taunt to prevent Glalie from using Protect and Substitute in the first place.

**(Mega) Blaziken**: Glalie is weak to both of Blaziken's STAB moves, and Blaziken's Speed Boost ability lets it steadily gain Speed, while Glalie needs to be lucky with Moody. Mega Blaziken is also faster than Glalie, so it; thus, Glalie will always be outspeedd by Mega Blaziken if it has the same number of (or more) boosts to its Speed. It can also use the predictable Protect turns to set up with Swords Dance.

**Other Fire-types**: Glalie struggles against most other Fire-types, as they resist its Frost Breath and can retaliate with their STAB moves, often resulting in a KO even if Glalie has defensive boosts due to its low natural bulk. These threats include Heatran, which 4x resists Frost Breath and often has Substitute to help against Sheer Cold; Mega Charizard X, which can use Flame Charge to break Glalie's Substitutes while simultaneously boosting its Speed; Volcarona, which can use the predictable Protect turns to set up with Quiver Dance and bypass Glalie's Substitutes with Bug Buzz or break them with its Fire STAB moves; and Infiltrator Chandelure, which bypasses Glalie's Substitutes no matter what.

**(Mega) Gengar**: Shadow Tag lets Mega Gengar traps Glalie and allows Mega Gengarit to cripple Glalie with Taunt or remove it with Destiny Bond or Perish Song. Gengar also commonly carries Focus Blast, which hits Glalie for massive damage extremely hard, or Substitute, which helps againstprotects it from Sheer Cold.

**Hyper Voice**: Hyper Voice bypasses Glalie's Substitutes and can hit for massive damage. Sylveon and Mega Gardevoir are the two most common users, and their naturally high Special Defense helps againstthem easily survive Frost Breath. Mega Salamence is the only other common user of the move, but it can't taksurvive a Frost Breath.

**Aegislash**: Aegislash resists Frost Breath and can stall out Sheer Cold's PP with King's Shield. It can also carry Substitute itself to protect it from potential hits from Sheer Cold, and it can or go on the offensive with Sacred Sword, which hits Glalie super effectively and ignores evasion and defensive boosts.

**Multi-hit Attacks**: Mega Heracross's ability, Skill Link, combined with Rock Blast allows it to break Glalie's Substitutes and continue doing damage, OHKOing Glalie unless it has defensive boosts. Breloom can use Bullet Seed to break Glalie's Substitute and provide enough damage afterwards to follow up with a KO from Mach Punch. Cloyster can use Glalie to set up a Shell Smash and proceed to KO it with Rock Blast.

**Super Effective Priority**: Glalie's Ice typing leaves it weak to common priority moves such as Mach Punch, Bullet Punch, and Vacuum Wave, which means Pokemon such as Breloom, Conkeldurr, Lucario, Scizor, and Mega Metagross can hit Glalie before it gets to set up a Substitute, either KOing it or putting its HP too low to even use Substitute.

**Phazing**: Roar and Whirlwind ignore Protect and Substitute, so they can force Glalie out and rid it of its boosts without fail. Glalie is not built to come into the battle multiple times and often requires sacrificing a teammate to get it in, so phazing it can really mess it up. Common users of such moves include Skarmory, Swampert, Suicune, and Hippowdon.


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