Hey! So here's a hyper offense team I put together that I've been using for awhile. It struggles against well-played balance and well played hyper offense. How can I improve it? ^^
Here's the team:
Dank memes (Diggersby) @ Focus Sash
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Flail
- Quick Attack
- Earthquake
- Swords Dance
I can hear the collective WTF's. FLAIL. That's right, flail. Why you may ask? Well, it's simple really. A well played volt switcher (ie; Raikou, Rotom Wash) etc really hurt my team if I mess up predictions considering Celebi really doesn't want to take any form of HP-ice. So my answer was flail. At 1% hp it becomes a 200BP stab move that does some pretty impressive things. To prove my point:
Rotom wash:
252+ Atk Huge Power Diggersby Flail (200 BP) vs. 248 HP / 252+ Def Rotom-W: 289-342 (95.3 - 112.8%) -- 75% chance to OHKO
252+ Atk Huge Power Diggersby Flail (200 BP) vs. 248 HP / 252+ Def Rotom-W: 289-342 (95.3 - 112.8%) -- guaranteed OHKO after Stealth Rock
Raikou:
252+ Atk Huge Power Diggersby Flail (200 BP) vs. 0 HP / 0 Def Raikou: 535-631 (166.6 - 196.5%) -- guaranteed OHKO
Manetric:
-1 252+ Atk Huge Power Diggersby Flail (200 BP) vs. 4 HP / 0 Def Mega Manectric: 339-399 (120.2 - 141.4%) -- guaranteed OHKO
So it does it's job pretty well. Ignoring the obvious: BUT WHAT IF ROCKS OR [INSERT HAZARD] BREAKS SASH? Well, that is unfortunately a very big problem for this team. Preferably because this is hyper offense they would not have had the time to set up hazards of any sort. If they have, the only way this team can get rid of it is through starmie unfortunately. If anyone has anyway to help me fix this reliably, I'm all ears.
Anyhow, provided for some reason they switch to their counter for your bunny. That's your chance to set up a lovely swords dance. You lack a reliable normal stab, so you're stuck with EQ. And yes, this is gimmick - but it's been working for me. And it's always fun to win with bad moves. :D I can see Exadrill working better in this slot tho.
Anyhow, time for mon #2:
Playbunny (Lopunny) @ Lopunnite
Ability: Limber/Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Return
- High Jump Kick
- Power-Up Punch
The late game sweep. Or just residual fake out damage. PuP is to take out low HP mons you outspeed. Return/HJK hit very hard after +1 boost. It's walled by defensive Lando - but Starmie Ko's with Ice beam. Not much to say here tbh, we all know what Lopunny does. ^^
Now mon #3:
Rapid spin KO (Starmie) @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Scald
- Ice Beam
- Recover
Dedicated spinner and non-scarf lando check. Recover lets it stick around for longer and be a more reliable spinner. Might switch to a bulkier set, but it takes the hits it needs to well enough.
Mon #4!
Oreos (Garchomp) @ Lum Berry
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Claw
- Earthquake
- Stealth Rock
- Swords Dance
Rock setter and brave bird/fake out eater. Swords dance to set up on passive leads like Ferro, etc. Generally hits stuff hard and bulky enough to almost take any non ice/fairy/dragon hit.
Mon #5!
**TRIGGER WARNING***
AMERIKA (Talonflame) @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- Sleep Talk
- U-turn
That's right ladies and gents. Choice band talon flame. I see you swooning over there - it's hard not to with this majestic beast staring at your from the other side of the battlefield. Want something dead? Just click the only move you'll ever need. brave bird. The other moves? Sub par filler. Let's look at what this monster can do:
Other untermensch Talonflames:
252+ Atk Choice Band Talonflame Brave Bird vs. 0 HP / 4 Def Talonflame: 310-366 (104.3 - 123.2%) -- guaranteed OHKO
Look at that. You know what these subpar birds can do back?
252 Atk Life Orb Talonflame Brave Bird vs. 0 HP / 4 Def Talonflame: 243-289 (81.8 - 97.3%) -- guaranteed 2HKO
This is the superior smogon bird. The thing of legends.
Other calcs are uneeded as obviously this is the best thing since luvdisc.
Anyhow, satire aside CB talonflame eats unprepared teams for breakfast. Yes, I know the swords dance version is better - but with the amount of offense my team already packs all this bad boy needs to do is pick up the stragglers that lopunny couldn't take care of. Sleep talk allows you to deal with breloom's that lack rock tomb etc etc. U-turn allows for some predicition and hits Spdef Rotom quite hard. Anyhow, on to Mon #6
Kawai Desu (Celebi) @ Choice Specs
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Psychic
- Leaf Storm
- Hidden Power [Fire]
- Healing Wish
That's right, choice specs Celebi. It hits like a truck and isn't afraid to nearly OHKO anything that looks at it funny.
Garchomp:
252+ SpA Choice Specs Celebi Leaf Storm vs. 0 HP / 0 SpD Garchomp: 333-393 (93.2 - 110%) -- 62.5% chance to OHKO
Ferrothorn:
252+ SpA Choice Specs Celebi Hidden Power Fire vs. 252 HP / 252+ SpD Ferrothorn: 236-280 (67 - 79.5%) -- guaranteed 2HKO after Leftovers recovery
Skarmory:
252+ SpA Choice Specs Celebi Hidden Power Fire vs. 252 HP / 4 SpD Skarmory: 240-284 (71.8 - 85%) -- guaranteed 2HKO
Etc.
It hits most things in the format hard. This role might be better filled by something like Latias or a defensive version of celebi. But this has worked reasonably well so far. Healing wish allows you to give your mons another chance. Trust me, no team, no matter how well built is going to take an offensive onslaught of brave birds from a 2nd talonflame.
And that's that! Thanks for taking the time to read through this. :> Please, any suggestions are welcome.
kthxbai x
Here's the team:
Dank memes (Diggersby) @ Focus Sash
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Flail
- Quick Attack
- Earthquake
- Swords Dance
I can hear the collective WTF's. FLAIL. That's right, flail. Why you may ask? Well, it's simple really. A well played volt switcher (ie; Raikou, Rotom Wash) etc really hurt my team if I mess up predictions considering Celebi really doesn't want to take any form of HP-ice. So my answer was flail. At 1% hp it becomes a 200BP stab move that does some pretty impressive things. To prove my point:
Rotom wash:
252+ Atk Huge Power Diggersby Flail (200 BP) vs. 248 HP / 252+ Def Rotom-W: 289-342 (95.3 - 112.8%) -- 75% chance to OHKO
252+ Atk Huge Power Diggersby Flail (200 BP) vs. 248 HP / 252+ Def Rotom-W: 289-342 (95.3 - 112.8%) -- guaranteed OHKO after Stealth Rock
Raikou:
252+ Atk Huge Power Diggersby Flail (200 BP) vs. 0 HP / 0 Def Raikou: 535-631 (166.6 - 196.5%) -- guaranteed OHKO
Manetric:
-1 252+ Atk Huge Power Diggersby Flail (200 BP) vs. 4 HP / 0 Def Mega Manectric: 339-399 (120.2 - 141.4%) -- guaranteed OHKO
So it does it's job pretty well. Ignoring the obvious: BUT WHAT IF ROCKS OR [INSERT HAZARD] BREAKS SASH? Well, that is unfortunately a very big problem for this team. Preferably because this is hyper offense they would not have had the time to set up hazards of any sort. If they have, the only way this team can get rid of it is through starmie unfortunately. If anyone has anyway to help me fix this reliably, I'm all ears.
Anyhow, provided for some reason they switch to their counter for your bunny. That's your chance to set up a lovely swords dance. You lack a reliable normal stab, so you're stuck with EQ. And yes, this is gimmick - but it's been working for me. And it's always fun to win with bad moves. :D I can see Exadrill working better in this slot tho.
Anyhow, time for mon #2:
Playbunny (Lopunny) @ Lopunnite
Ability: Limber/Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Return
- High Jump Kick
- Power-Up Punch
The late game sweep. Or just residual fake out damage. PuP is to take out low HP mons you outspeed. Return/HJK hit very hard after +1 boost. It's walled by defensive Lando - but Starmie Ko's with Ice beam. Not much to say here tbh, we all know what Lopunny does. ^^
Now mon #3:
Rapid spin KO (Starmie) @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Scald
- Ice Beam
- Recover
Dedicated spinner and non-scarf lando check. Recover lets it stick around for longer and be a more reliable spinner. Might switch to a bulkier set, but it takes the hits it needs to well enough.
Mon #4!
Oreos (Garchomp) @ Lum Berry
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Claw
- Earthquake
- Stealth Rock
- Swords Dance
Rock setter and brave bird/fake out eater. Swords dance to set up on passive leads like Ferro, etc. Generally hits stuff hard and bulky enough to almost take any non ice/fairy/dragon hit.
Mon #5!
**TRIGGER WARNING***
AMERIKA (Talonflame) @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- Sleep Talk
- U-turn
That's right ladies and gents. Choice band talon flame. I see you swooning over there - it's hard not to with this majestic beast staring at your from the other side of the battlefield. Want something dead? Just click the only move you'll ever need. brave bird. The other moves? Sub par filler. Let's look at what this monster can do:
Other untermensch Talonflames:
252+ Atk Choice Band Talonflame Brave Bird vs. 0 HP / 4 Def Talonflame: 310-366 (104.3 - 123.2%) -- guaranteed OHKO
Look at that. You know what these subpar birds can do back?
252 Atk Life Orb Talonflame Brave Bird vs. 0 HP / 4 Def Talonflame: 243-289 (81.8 - 97.3%) -- guaranteed 2HKO
This is the superior smogon bird. The thing of legends.
Other calcs are uneeded as obviously this is the best thing since luvdisc.
Anyhow, satire aside CB talonflame eats unprepared teams for breakfast. Yes, I know the swords dance version is better - but with the amount of offense my team already packs all this bad boy needs to do is pick up the stragglers that lopunny couldn't take care of. Sleep talk allows you to deal with breloom's that lack rock tomb etc etc. U-turn allows for some predicition and hits Spdef Rotom quite hard. Anyhow, on to Mon #6
Kawai Desu (Celebi) @ Choice Specs
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Psychic
- Leaf Storm
- Hidden Power [Fire]
- Healing Wish
That's right, choice specs Celebi. It hits like a truck and isn't afraid to nearly OHKO anything that looks at it funny.
Garchomp:
252+ SpA Choice Specs Celebi Leaf Storm vs. 0 HP / 0 SpD Garchomp: 333-393 (93.2 - 110%) -- 62.5% chance to OHKO
Ferrothorn:
252+ SpA Choice Specs Celebi Hidden Power Fire vs. 252 HP / 252+ SpD Ferrothorn: 236-280 (67 - 79.5%) -- guaranteed 2HKO after Leftovers recovery
Skarmory:
252+ SpA Choice Specs Celebi Hidden Power Fire vs. 252 HP / 4 SpD Skarmory: 240-284 (71.8 - 85%) -- guaranteed 2HKO
Etc.
It hits most things in the format hard. This role might be better filled by something like Latias or a defensive version of celebi. But this has worked reasonably well so far. Healing wish allows you to give your mons another chance. Trust me, no team, no matter how well built is going to take an offensive onslaught of brave birds from a 2nd talonflame.
And that's that! Thanks for taking the time to read through this. :> Please, any suggestions are welcome.
kthxbai x