Fusion Evolution

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OM

It's a starstruck world
is a Community Contributor Alumnusis a Battle Simulator Moderator Alumnus
Reserving Charizard And Dragalage :3


and

Parents: Dragalage and Charizard
Shared Egg Group: Dragon
Offspring name: Charalge
New Type: Poison/Flying
New Stats: 81/ 89/ 94/ 113/ 114/ 82
New Ability: Poison Point + Blaze = Infection (at 1/3rd of it's HP, This pokemon gets a 1.33% boost to it's Poison attacks)
Notable Moves: Gunk shot, sludge bomb, air slash, dragon dance, roost, will-o-wisp, Toxic spikes, scald, Draco meteor, Thunderbolt, substitute, dragon claw, play rough, dragon tail, focus blast, fire blast, solar beam, surf, toxic.
Role Identification: Ok, who doesn't love crobat? With great defensive typing and good supporting moves, Charalge has come to try and revive the underused poison/flying typing! Ok, seriously. Charalge is mainly a special wall that can take a few hits and cripple physical attackers with will-o-wisp, and it uses roost to prolong its survivability, dragon tail for phasing and can be the run of the mill tspikes setter.
 
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DNA Donors: Sceptile - Thundurus
Offspring Name: Thunduptile
New Typing:

New Base Stats:
74/115(+15)/77/130(+15)/82/125(+10) (BST: 603)
New Ability and Desc: Wood Art (Prankster+Overgrow): This Pokemon's Grass-type moves have their priority increased by 1.
Notable Moves: Leaf Storm, Energy Ball, Giga Drain, Grass Knot, Leaf Blade, Thunderbolt, Discharge, Volt Switch, Wild Charge, Thunder Punch, Focus Blast, Superpower, Hammer Arm, Drain Punch, Low Kick, Power-Up Punch, Earthquake, Sludge Bomb, Sludge Wave, Dragon Pulse, Dragon Claw, Dark Pulse, Crunch, Knock Off, Pursuit, Nasty Plot, Swords Dance, Bulk Up, Agility, Substitute, Synthesis, Leech Seed, Grass Whistle(?), Thunder Wave, Taunt, Roar.
Role Identification: Can run a Revenge Killer set with Specs/Scarf, a setup sweeper with Nasty Plot/SD and even a Subseed set. 115/130/125 offenses is nothing to laugh at, specially when you have Wood Art as ability, though Thunduptile can't aboose it due to grass being a poor offensive typing. The ability to revenge kill all Water, Ground and Rock Types is great! As well being able to check most Electric and Steel types such as Excadrill, Ferrothorn, Raikou, Rotom-Wash and Magnezone. The physical set is an option too as 115 base attack combined with its wide movepool make's it a deadly attacker, oh boy, it can even learn Swords Dance and Bulk Up, boosting even more Thunduptile attack. The special also has Nasty Plot as an option of setup, and is even better imo, though it doesn't has the same power the physical movepool gives. Oh, and it can go mega with Electric/Dragon Typing and even better stats :)


DNA Donors: Mega Sceptile - Thundurus
Offspring Name: Mega Thunduptile
New Typing:

New Base Stats:
74/140/87/170/82/150 (BST: 703)
New Ability and Desc: Lightning Rod
Notable Moves: Thunderbolt, Discharge, Volt Switch, Wild Charge, Thunder Punch, Dragon Pulse, Dragon Claw, Leaf Storm, Energy Ball, Giga Drain, Grass Knot, Leaf Blade Focus Blast, Superpower, Hammer Arm, Drain Punch, Low Kick, Power-Up Punch, Earthquake, Sludge Bomb, Sludge Wave, Dragon Pulse, Dragon Claw, Dark Pulse, Crunch, Knock Off, Pursuit, Nasty Plot, Swords Dance, Bulk Up, Agility, Substitute, Synthesis, Leech Seed, Grass Whistle(?), Thunder Wave, Taunt, Roar.
Role Identification: NP/SD+STABS+COVERAGE=GG

EDIT: Mega-Sceptile actually gains +25 on speed after mega-evolving :P
 
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Cookie Butter

formerly the someone

Parents: Avalugg / Slowbro
Shared egg group: Monster
Offspring name: Slowgg
New type: Ice / Water
New base stats: 110 / 111 / 162 / 87 / 78 / 29 (592)
New ability and desc: Own Tempo
Notable moves: Slack Off, Thunder Wave, Calm Mind, Iron Defense, Rapid Spin, Roar, Light Screen, Scald, Psyshock, Ice Beam
Role identification: A great defensive pivot, rapid spinner. Overall defensive wall that you're supposed to Mega Evolve.

Parents: Avalugg / MegaSlowbro
Shared egg group: Monster
Offspring name: Mega Slowgg
New type: Ice / Water
New base stats: 110 / 111 / 232 / 117 / 78 / 29 (692)
New ability and desc: Shell Armor
Notable moves: All of the above
Role identification: The Pokemon with the second highest (possible) defense in the entire metagame (MegaSlowbro/Regirock is higher, but with worse typing and moves). What else to say? It's basically a much better MegaSlowbro, that can run Calm Mind and wall anything and everything.


Parents: Ampharos / Hoopa-Unbound
Shared egg group: DNA Fusion
Offspring name: Hoopharos
New type: Electric / Dark
New base stats: 89(+4) / 117 / 80(+8) / 162(+20) / 110 / 75(+8) (633)
New ability and desc: Magic Static - Magician + Static = The Pokemon has a 30% chance of stealing the held item of Pokemon that hit it with a move.
Notable moves: Volt Switch, Thunderbolt, Dragon Pulse, Focus Blast, Power Gem, Dark Pulse, Energy Ball, Grass Knot, Psychic, Psyshock, Shadow Ball, Trick, Substitute, Agility, Nasty Plot, Trick Room
Role identification: A special attacker with very good offensive typing and STABs, and great bulk for an attacker. It's movepool is viable and prone to some unpredictability, but not much. It's a bit slow as an attacker, but it has a very high special attack stat.


Parents: MegaAmpharos / Hoopa-Unbound
Shared egg group: DNA Fusion
Offspring name: Mega Hoopharos
New type: Electric / Dragon
New base stats: 89 / 137 / 100 / 212 / 130 / 65 (733)
New ability and desc: Mold Breaker
Notable moves: All of the above, Hyperspace Fury, Knock Off, Gunk Shot, Focus Punch, Drain Punch, Fire Punch, Ice Punch, Thunder Punch, Zen Headbutt
Role identification: The Pokemon with the highest special attack in the metagame. It can work fine as a mixed attacker with impressive 137 attack. It has more than enough coverage and unpredictable movepool, especially mixed. It's bulk is even better for an attacker, but it's a little slower. Electric/Dragon is also better defensively than it's normal counterpart, so the Mega is more of a very bulky wall.


This is illegal, read page 1. DNA Fusions can't be done when one of the donors' BST is 670 or above.


Parents: Kyurem / Smeargle
Shared egg group: DNA Fusion
Offspring name: Kyurgle
New type: Normal/Ice
New base stats: 90 / 80 (+5) / 76 (+14) / 80 (+5) / 76 (+9) / 92 (+7) (494)
New ability and desc: Presser - Technician + Pressure = Increases the PP usage of all moves of 60 or less by 2.
Notable moves: Sketch (lol).
Role identification: Lead, support, or set-up sweeper. Doing what Smeargle does best PLUS having the chance to use moves to set up and attack. It's improved stats and good STABs and movepool are an improvement, but it's lackluster type defensively make it less overpowered as it seems.


Parents: Slaking / Torkoal
Shared egg group: Field
Offspring name: Torking
New type: Normal/Fire
New base stats: 120 / 132 / 130 / 100 / 77 / 70 (629)
New ability and desc: Smoky Lazy - White Smoke + Truant = Prevents other Pokemon from lowering it's stats on consecutive turns.
Notable moves: Return, Double-Edge, Fire Punch, Hammer Arm, Superpower, Gunk Shot, Ice Punch, Pursuit, Stone Edge, Shadow Claw, Sucker Punch, Thunder Punch, Earthquake, Night Slash, Encore, Rapid Spin, Shell Smash, Stealth Rock, Will-o-Wisp.
Role identification: A great, offensive Pokemon that can serve as a supporty tank or simply a tank. Shell Smash is easily it's best move, and coupled with almost perfect coverage with STABs alone, it's a huge threat. It has some nice, but niche coverage as well.

Made some changes to the previous fusions that got support. Hopefully they're more balanced:

Parents: Bisharp / Hitmontop
Shared egg group: Human-like
Offspring name: Bishamontop
New type: Steel/Fighting
New base stats: 67 / 120 / 107 / 57 / 100 / 80 (531)
New ability and desc: Challenger - Defiant + Intimidate = When this Pokemon's stats are lowered, it's attack is raised by one and the foe's attack is lowered by 1.
Notable moves: Iron Head, Bullet Punch, Close Combat, Mach Punch, Rapid Spin, Psycho Cut, Earthquake, Stone Edge, Sucker Punch, Knock Off, Pursuit, Swords Dance, Stealth Rock.
Role identification: A combination of anti-defogger, rapid spinner and revenge killer with the possibility of being a set-up sweeper. MegaScizor especially doesn't want to Defog when this thing is on field. With enough coverage to hit 2 of it's 3 weaknesses super-effectively, two STAB priorities and some very useful Dark-type moves, it's pretty unpredictable.


Parents: Sceptile / Dragonite
Shared egg group: Dragon
Offspring name: Sceptite
New type: Grass/Dragon
New base stats: 90 / 119 / 90 / 112 / 102 / 110 (623)
New ability and desc: Inner Growth - Inner Focus + Overgrow = When this Pokemon's HP is below 30%, it isn't affected by volatile status conditions.
Notable moves: Crunch, Drain Punch, Earthquake, Leaf Blade, Leaf Storm, Giga Drain, Outrage, Draco Meteor, Dragon Pulse, ExtremeSpeed, Fire Blast, Focus Blast, Fire Punch, Hurricane, Ice Beam, Ice Punch, Iron Head, Superpower, Stone Edge, Surf, Thunderbolt, Roost, Dragon Dance, Swords Dance.
Role identification: All-out attacker or set-up sweeper with an incredibly huge movepool that can be used to cover it's weaknesses or to help other teammates with theirs. Pretty unpredictable due to movepool, due to being a mixed attacker and with many ways to recover HP. ExtremeSpeed helps it revenge-kill strong sweepers, and set up moves help it wallbreak.


Parents: Sceptile / Dragonite
Shared egg group: Dragon
Offspring name: MegaSceptite
New type: Grass/Dragon
New base stats: 90 / 144 / 100 / 152 / 102 / 135 (723)
New ability and desc: Lightningrod
Notable moves: All of the above.
Role identification: Same as it's base version, just with better stats and ability. Pretty monstrous when you think about it, 144 and 152 offenses and a huge movepool isn't something to take lightly.
 
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Parents: Lickilicky / Slowbro
Shared egg group: Monster
Offspring name: Lickibro
New type: Normal / Water
New base stats: 117 / 95 / 117 / 105 / 102 / 55 (BST: 591)
New ability and desc: Oblivious
Notable moves: Scald, Thunder Wave, Toxic, Calm Mind, Slack Off, Wish, Fire Blast
Role identification: Untauntable support mon.


Parents: Lickilicky / Mega Slowbro
Shared egg group: Monster
Offspring name: Mega Lickibro
New type: Normal / Water
New base stats: 117 / 95 / 187 / 135 / 102 / 55 (BST: 691)
New ability and desc: Shell Armor
Notable moves: Scald, Thunder Wave, Toxic, Calm Mind, Slack Off, Wish, Fire Blast, Rest, Sleep Talk
Role identification: CroBro.
 
Its been quite a while since I did one, pardon me if I screw up.

Parents: Magnezone / Cresselia
Name: Magnelia
New Type: Electric / Psychic
New base stats: 101 (+6) / 70 / 120 (+3) / 115 (+13) / 120 (+10) / 80 (+8) BST: 606
New Ability: Levitation Pull - Traps pokemon that are either a Flying type, have the ability levitate, or are holding an air balloon. Ability doesn't work in gravity.
Notable moves: Thunderbolt, Volt Switch, Thunder, Psychic, Psyshock, Ice beam, Flash Cannon, Moonblast, Grass Knot, Icy Wind, Electroweb, Energy Ball, Thunder Wave, Trick Room, Moonlight, Calm Mind, Reflect, Light Screen, Lunar Dance, Magnet Rise, Iron Defense, Magic Coat
Role Identification: Magnelia is your anti-air. Traps any pesky thing flying and (hopefully) shoots it down. Its got stab electric moves to lay the hurt on flying types. It also has useful coverage moves that allow it to deal good damage to dragons, darks, and grounds. This pokemon gives your spikes and earthquakes more value. It stats give it excellent bulk for a trapper as well as formidable offense. Base 80 speed is a tricky stat to use effectively. A more gutsy approach to magnelia is a set up sweeper using options like magnet rise, Iron defense, calm mind, substitute, or moonlight. No immunities, so setting up is quite hard without moonlight or substitute.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
I heard sand isn't viable anymore. Time to change that.

Parents : Tyranitar and Torterra
Shared Egg Group : Monster
Offspring : TYRANITERRA
New Typing : Grass/Rock
Stats : 107/131/118/95/102/69
New Ability and Description : (Sandstream+Overgrow)=Herbal Sands: This Pokemon summons a Sandstorm upon switchin. Under this sand, All Grass types's Defence are boosted by 50%
Notable Moves : Seed Bomb, Wood Hammer, Stone Edge, Rest, Curse, Dagon Dance, Rock Slide, Substitute, Leech Seed, Earthquake, Earth Power, Fire Blast, Ice Beam, Superpower, Rock Polish, Stealth Rock, Pursuit, Crunch, Elemental Punches, Giga Drain, Energy Ball, Thunder Wave
Role Description : Oh boy! Sand has a new sand setter, and its gonna make a serious shake up in the metagame. Tyraniterra is RIDICULOUSLY bulky under Herbal Sands, gaining a 50% boost to BOTH SpD and Def. It has a lot of useful tools to use in order to support its team. Thunder Wave cripples switchins and sweepers alike, it can reliably get up rocks, and its great defensive typing + ability + good 107/118/102 defences mean it will be staying for awhile. Its SubSeed set is amazing, with its great bulk. And don't think offensive sets are crap too, as it has several ways to set up. It can DDance and hit VERY hard, Rock Polish to outpace A LOT of the meta and can take advantage of its near god-like bulk and
use a Curse set to slowly terrorize its opponents. In general a great fusion and a great addition to Sand Teams. Well of course, you can't make a sand setter without making a good sand abuser...

Parents : Drapion and Gliscor
Shared Egg Group : Bug
Offspring : Glispion
New Typing : Dark/Ground
Stats : 82/102/127/62/85/105
New Ability and Desc : (Sand Veil+Sniper)= Sand Spite: The power of critical hits are boosted by 50%. Critical hits always land in the sand.
Notable Moves : Taunt, Defog, Roost, Toxic, Knock Off, Earthquake, Gunk Shot, Agility, Focus Energy, Swords Dance, Rock Slide, Stone Edge, Crunch, Substitute, Elemental Fangs, Stealth Rock
Role Description : Well you've got your standard Focus Sniper. But what makes Glispion different is that while all other snipers need to summon Focus Energy + Scope Lens to get guarernteed Crits, Sand Spite guareentees critsto always hit if it in sand. Yes this is right, banded Sniper boosted critical hit STAB Earthquakes coming of 102 attack IS obtainable. It has access to both of its parent's sets. It can wallbreak with Swords Dance, run an amazing offensive Defogger set, sweep with Agility and stallbreak with Taunt and excellent coverage behind its STABs. Sure while its power under sand is very powerful, it can also run nice defensive sets, featuring Stealth Rock, Roost and an impressive 127 Defence set. All in all, with or without sand, Glispion is a versatile Pokemon with tons of options.
 

Parents: Gengar/Eelektross
Shared Egg Group: Amorphous
Offspring Name: Eelekgar
New type: Electric/Poison
New base stats: 87/105/85/132/92/95
New ability and desc: Levitate
Notable Moves: Volt Switch, Thunder, Sludge Wave, Energy Ball, Icy Wind, Shadow Ball, Focus Blast, Ice Punch, Drain Punch, Fire Punch, ThunderPunch, Sucker Punch, Rain Dance, U-Turn, Wild Charge, Poison Jab, Aqua Tail, Knock Off, Superpower, Acid Spray, Substitute, Disable
Role description: A pretty nifty offensive support Pokemon in general, and a great new support mon for Rain, as it resists every single type that Manatar has a weakness to (and only one weakness itself, bar Mold Breaker EQ) and has access to STAB Thunder to abuse rain and both Volt Switch and U-Turn to gain momentum for its team. It has also high offensive stats, with 105/132/95, allowing it to run either Physical, Special or mixed sets effectively, and although 95 Speed could hurt it, it still faster than most defensive Pokemon and a slower VoltTurn can be beneficialy. These offensive stats are bolstered by having access to both of Gengar and Eelektross' enormous movepools, giving it a wide range of moves of both sides to support its team, including never-miss Thunder, Energy Ball/Icy Wind for Ground-types and Sucker Punch/Shadow Ball to dispose of the Psychic types that can still hurt it. It also has decent defensive stats of 87/85/92. A powerful and versatile Pokemon that can only be taken lightly at your own risk, and a great boon to the already powerful rain archetype.
 
Parents: Gengar & Gardevoir
Shared Egg Group: Amorphous
Offspring: Gengavoir
New type: Ghost/Fairy
New base stats: 74 / 75 / 73 / 138 / 105 / 105
New ability and desc: Levinize: If affected by status, reflects that condition onto the foe and grants an immunity to Ground.
Notable Moves: Hex, Will-O-Wisp, Shadow Ball, Sludge Bomb, Sludge Wave, Psychic, Moonblast, Energy Ball, Psyshock, Taunt, Focus Blast, Spite, Destiny Bond, Thunderbolt, Calm Mind
Role Description: A devastating special sweeper, Gengavoir has great special stats, a huge movepool, and good speed to back up it's potential. A very unique typing gives it an immunity to four common attacking types, and leaves it with a weakness to Ghost and Steel, two types which Gengavoir can take care of with STAB. It has access to handy support moves such as Taunt and Will-O-Wisp, allowing it to be an efficient lead as well as a mid- or late-game sweeper. A versatile Pokémon that will leave you guessing at every turn.
 
Parents: Nidoking / Haxorus
Shared Egg Group: Monster
Offspring Name: Haxking
New Type: Poison/Dragon
New Base Stats: 98/144/103/92/92/111(BST 640)
Ability: Rivalry
Notable Moves: Poison Jab, Outrage, Dragon Claw, Draco Meteor, Superpower, Sucker Punch, Megahorn, Dragon Dance, Earthquake, Toxic, Sludge Bomb, Sludge Wave, Stone Edge, Drill Run, Ice Punch, Thunder Punch, Fire Punch, Dragon Tail, Taunt, Toxic Spikes
Description: Apart from it's not very useful ability, this pokemon has been granted a very useful movepool and the stats to use it. While Haxking isn't the strongest or the fastest, it's 144 Atk and 111 Spe is still good enough to be a treat. Not to mention it doesn't fight for that precious Mega spot, making this pokemon all the more useful. A true abuser of dragon dance, due to it's already useful attack and speed, it has all the potential to be a set-up sweeper. Prefer to annoying your stalling opponents? Not to worry, Haxking has you covered with access to taunt and toxic. Want to annoy other set up sweepers? Sucker Punch them! Overall, this is not the pokemon you need.. This is the pokemon you want.


Parents: Magmortar / Hitmonchan
Shared Egg Group: Humanlike
Offspring Name: Mohan (Gohan's long lost twin brother)
New Type: Fire/Fight
New Base Stats: 72/110/83/90/112/89(BST 556)
Ability: Flame Fist(Flame Body+Iron Fist) - The BP of punching moves is increased by 10% and adds a 15% chance of inflicting burn on the opponent when useing a punch move.
Notable Moves: Fire Punch, Thunder Punch, Ice Punch, Mach Punch, Sky Uppercut, Bullet Punch, Drain Punch, Flare Blitz, Close Combat, Earthquake, High Jump Kick, Bulk Up, Flame Charge, Overheat, Belly Drum, Will-o-Wisp, Stone Edge, Confuse Ray, Taunt, Rest, Sleep Talk, Substitute
Description: Now this champ is bringing punching to the next level! While it loses the 20% increase from Iron Fist and the 30% burn chance from Flame Body, it's ability of trying to inflict burns with each punch is damn annoying. Especially combined with Fire Punch, which is definitely the selling point of this pokemon. While mainly useful as an offensive pokemon, with increased power thanks to Bulk Up and Belly Drum, it also has the potential to be an annoying bugger trough moves like Confuse Ray, Will-o-Wisp, Taunt, Rest and Sleep Talk.
 
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Parents:
Electivire and Machamp
Shared egg group: Human-like
Offspring name: Elechamp
New Type: Electric/Fighting
Base Stats: 92/136/83/90/95/85 [BST:581]
New ability and desc: Motor Drive + Guts = Masochist: Boosts Attack and Speed by 50% when statused. Attack drop form burn is canceled.
Notable moves: Close Combat, Wild Charge, Earthquake, Knock Off, Stone Edge, Ice Punch, Bullet Punch, Bulk Up, Flamethrower, Thunderbolt
Role Identification: A physical wallbreaker with a rare, if not unique, typing. Its ability also allows it to be a status absorber as well as boosting its power and speed. It has a great physical movepool that allows it to cover a lot of threats Ice Punch for Ground types and Knock Off for Psychic types. Close Combat is also very spammable, allowing it to use Choice Band and Scarf sets.

Reposting:
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DNA Donors: Zapdos and Exeggutor
Offspring name: Zaptor
New type: Electric/Psychic
New base stats: 106/92/90/130/90/80 (+14HP, +5Def, +5SpA, +13SpD, +3Spe)
New ability and desc: Pressure + Chlorophyll = Photosynthesis: Doubles the Pokemon's Speed stat at the cost of using 2PP per turn.
Notable moves: Thunderbolt, Volt Switch, Psyshock, Psychic, Thunder Wave, Defog, Heat Wave, Roost, Sleep Powder, Giga Drain, Leaf Storm, Swords Dance, Wild Charge, Zen Headbutt, Wood Hammer
Role identification: A (very) fast and powerful special attacker with two choice scarves attached. Its stats and ability allow it to be a massive threat to offensive teams, however it struggles against defensive teams due to doubled PP consumption. It has Thunderbolt and Psychic as reliable STABs, Psyshock as STAB to hit special walls, and Volt Switch to escape Pursuit, and coverage in Giga Drain and Heat Wave. It also has access to support moves in Defog, Sleep Powder, Thunder Wave, and Roost. Though quite inferior, it can also use a Swords Dance set with Wood Hammer as coverage.
 
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DNA Donors: Entei / Altaria
Offspring name: Entaria
New type: Fire / Dragon
New base stats: 95 / 110 / 100 / 80 / 90 / 100 (+18 Atk, +3 Def, +10 Spe) TOT: 575
New ability and desc: Under Pressure (Pressure + Natural Cure) - This Pokemon's status is cured at the end of each turn, but it uses 2 PP every time it attacks.
Notable moves: Dragon Dance, Sacred Fire, Dragon Claw, Extreme Speed, Earthquake, Iron Head, Stone Edge
Role identification: A DD sweeper with good stats but no flying-type moves. It's Fire/Flying and not Fire/Dragon for two main reasons:
- We have too many Fire/Dragons
- it can use Flying type to dodge Earthquakes and megaevolve at the right time.



DNA Donors: Entei / Altaria
Offspring name: Entaria
New type: Fire / Fairy
New base stats: 95 / 150 / 120 / 120 / 90 / 100
New ability and desc: Pixilate
Notable moves: Dragon Dance, Sacred Fire, Extreme Speed, Earthquake, Iron Head, Stone Edge, Dragon Claw, Fire Blast, Flamethrower, Hyper Voice, Calm Mind
Role identification: Bulkiness, amazing attack, Pixilate ESpeed and DD to setup. What can be better?
 
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Lcass4919

The Xatu Warrior
Parents: Golem and Shedinja
Shared egg group: Mineral
Offspring name:Shedlem
New type: Ghost / Ground
New base stats: 50(+10)/100/107(+20)/42/77(+10)/42
New ability and desc: Wonderfully Sturdy- Immunity to anything that would unboosted deal 100% (so for example, since abomasnows blizzard would ohko it(deal 100% damage), it gains an immunity, whereas it can consistantly fire EQ's at it since EQ doesnt have a chance to ohko it at full HP)
Notable moves: swords dance, shadow sneak, suckerpunch, stone edge, will-o-wisp, earthquake, shadow claw, thunderpunch, fire punch, hammer arm.
Role identification: wallbreaker/sweeper immune to powerful moves that would deal 100% damage to it? yes please. perhaps one of the best wallbreakers/sweepers in the tier. and allthough it sounds super scary on paper, its vunerability to hazards, status, and weak moves still allows it to be easily handled, albeit nowhere near as easy as regular shedinja.
i just came up with the best shedinja idea ever...then i realised its genderless(stupid bug)...im very sad. im only posting this as i will eventually maybe add a new fusion here.
by the power of DNA my sheddy LIIIIIVES!

wait....by the merciful gods...what has happened...TWO HOLY GODS...THEY...THEY...MERGED?! the xatu lord...NO...the xatu lord exists! have mercy to the non believers!
Parents: Xatu and Shedinja
Shared egg group: DNA splice Tho
Offspring name:Xatuinja
New type: Ghost/Flying
New base stats: 55(+20)/102(+20)/57/62/50/72
New ability and desc: Synchronized Wonder-immune to non Super effective moves, and synchronize effect idk how to word it lmao.
Notable moves: swords dance, shadow sneak, suckerpunch, roost, calm mind, shadow ball, giga drain, heat wave, air slash, subsitute
Role identification: THE GOD HAS ARRIVED TO SMITE THE!!! I really just wanted to create my two fav pokes togeather really. but honestly, its a pretty damn good sub sweeper, TS sheddy on steroids a nice wincon without being too good.
 
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Parents: Golem and Shedinja
Shared egg group: Mineral
Offspring name:Shedlem
New type: Ghost / Ground
New base stats: 50/110/97/52/57/52
New ability and desc: Wonderfully Sturdy- Immunity to anything that would unboosted deal 100% (so for example, since abomasnows blizzard would ohko it(deal 100% damage), it gains an immunity, whereas it can consistantly fire EQ's at it since EQ doesnt have a chance to ohko it at full HP)
Notable moves: swords dance, shadow sneak, suckerpunch, stone edge, will-o-wisp, earthquake, shadow claw, thunderpunch, fire punch, hammer arm.
Role identification: wallbreaker/sweeper immune to powerful moves that would deal 100% damage to it? yes please. perhaps one of the best wallbreakers/sweepers in the tier. and allthough it sounds super scary on paper, its vunerability to hazards, status, and weak moves still allows it to be easily handled, albeit nowhere near as easy as regular shedinja.

i just came up with the best shedinja idea ever...then i realised its genderless(stupid bug)...im very sad. im only posting this as i will eventually maybe add a new fusion here.
You can make it as a DNA fusion C:
Btw, I think considering Shedinja's HP stat as 1 is inaccurate.
 


DNA Donors: Entei / Altaria
Offspring name: Entaria
New type: Fire / Dragon
New base stats: 95 / 110 / 100 / 80 / 90 / 100 (+18 Atk, +3 Def, +10 Spe) TOT: 575
New ability and desc: Under Pressure (Pressure + Natural Cure) - This Pokemon's status is cured at the end of each turn, but it uses 2 PP every time it attacks.
Notable moves: Dragon Dance, Sacred Fire, Dragon Claw, Extreme Speed, Earthquake, Iron Head, Stone Edge
Role identification: A DD sweeper with good stats but no flying-type moves. It's Fire/Flying and not Fire/Dragon for two main reasons:
- We have too many Fire/Dragons
- it can use Flying type to dodge Earthquakes and megaevolve at the right time.



DNA Donors: Entei / Altaria
Offspring name: Entaria
New type: Fire / Dragon
New base stats: 95 / 150 / 120 / 120 / 90 / 100
New ability and desc: Pixilate
Notable moves: Dragon Dance, Sacred Fire, Extreme Speed, Earthquake, Iron Head, Stone Edge, Dragon Claw
Role identification: Bulkiness, amazing attack, Pixilate ESpeed and DD to setup. What can be better?
Just nitpick, I think Altaria should gain a Fairy-typing upon mega-evolving. :)

Parents: Gengar & Gardevoir
Shared Egg Group: Amorphous
Offspring: Gengavoir
New type: Ghost/Fairy
New base stats: 74 / 75 / 73 / 138 / 105 / 105
New ability and desc: Levinize: If affected by status, reflects that condition onto the foe and grants an immunity to Ground.
Notable Moves: Hex, Will-O-Wisp, Shadow Ball, Sludge Bomb, Sludge Wave, Psychic, Moonblast, Energy Ball, Psyshock, Taunt, Focus Blast, Spite, Destiny Bond, Thunderbolt, Calm Mind
Role Description: A devastating special sweeper, Gengavoir has great special stats, a huge movepool, and good speed to back up it's potential. A very unique typing gives it an immunity to four common attacking types, and leaves it with a weakness to Ghost and Steel, two types which Gengavoir can take care of with STAB. It has access to handy support moves such as Taunt and Will-O-Wisp, allowing it to be an efficient lead as well as a mid- or late-game sweeper. A versatile Pokémon that will leave you guessing at every turn.
Don't forget it can still mega-evolve with Gardevoirite. :)
 

T.I.A.

formerly Ticktock

DNA Donors: Gliscor / Golurk
Offspring name: Gliurk
New Type: Ghost / Flying
Base Stats: 82/129/102/50/77/90 (BST 530, +20 Atk, +20 Speed)
New ability and desc: Iron Slasher - Powers up blade, cut, slash, and sword moves by 20%. Also stops it's Attack from going down. (Affected Moves: Air Cutter, Aerial Ace, Air Slash, Sacred Sword, Secret Sword, Cross Poison, Psycho Cut, Leaf Blade, Slash, Cut, Precipice Blades, Night Slash, Razor Wind, X-Scissor, Fury Cutter, Steel Wing)
Notable moves: Phantom Force, Aerial Ace, Cross Poison, Night Slash, Knock Off, X-Scissor, Stone Edge, Earthquake, Swords Dance, Aqua Tail, Iron Tail, Superpower, Sky Uppercut, Stealth Rock, Defog, Drain Punch, Roost, Ice Punch, Fire Punch, Thunder Punch, Agility, Zen Headbutt, Heavy Slam, Steel Wing, Double-Edge
Role Identification: It may seem at first that it is OP. But it only boosts Cross Poison, Night Slash, Aerial Ace, Steel Wing, X-Scissor, and Slash. Even then, it's typing does make it immune to Ground and Fighting, 2 big forces in the metagame. It's stats, while not great, can still pack a punch with access to Double Dance. It also has good coverage options like Earthquake, Elemental Punches, Stone Edge, Drain Punch, the aforementioned Cross Poison and Steel Wing, Superpower, and Aqua Tail. It also has access to Roost for reliable recovery and not suffering the common weaknesses that Flying has. It also has access to Stealth Rock and Defog to help it's teammates. All in all, a very versatile Pokemon.



DNA Donors: Electivire / Klinklang
Offspring Name: Electiklang
New typing: Electric / Steel
New base stats: 67/121/91/102/85/102 (BST 568, +10 Atk, +20 SpA, +10 Spe)
New ability and desc: Power Outlet - When this Pokémon is hit with an Electric move, it's Special Attack is doubled.
Notable Moves: Shift Gear, Gear Grind, Wild Charge, Earthquake, Rock Slide, Cross Chop, Hammer Arm, Ice Punch, Fire Punch, Flamethrower, Thunderbolt, Volt Switch, Dual Chop, Flash Cannon, Thunder Wave, Magnet Rise
Role identification: Poor typing makes it 4x weak to Gorund. Despite that, it's an superb typing, combined with good Speed, coverage, and access to Shift Gear makes this super good. Not to mention with it's ability, it can become a special attacker thanks to 2 good STAB and Flamethrower.



DNA Donors: Diancie/Houndoom
Offspring Name: Diandoom
New typing: Dark/Fairy
New base stats: 62/105/100/115/115/92 (BST 589, +10 Atk, +10 SpA, +20 Spe)
New ability and desc: Flash Body: When this Pokemon is struck with an Fire-type move or a move that causes stat drops, it's moves that affect stats (including moves that affect the user's stats) and Fire-type moves will be powered up. Immunity to Fire and the moves that cause stat drops.
Notable Moves: Moonblast, Dark Pulse, Fire Blast, Flamethrower, Earth Power, Crunch, Sucker Punch, Pursuit, Psychic, Sludge Bomb, Diamond Storm, Iron Tail, Psyshock, Rock Polish, Overheat, Sunny Day, Solar Beam, Will-O-Wisp, Taunt, Destiny Bond, Fire Fang, Thunder Fang, Super Fang, Stealth Rock
Role identification: Combining an chunk of rock with Cerebus does not help a lot. Still, it's unusual and widespread movepool, nice stats, and good typing makes it good. Especially it has a mega. It's not the Diancie, that was banned a while back. Houndoom has a mega. Let's look at it...


DNA Donors: Diancie/Houndoom
Offspring Name: Mega Diandoom
New typing: Dark/Fairy
New base stats: 62/105/140/145/125/112 (BST 689, +10 Atk, +10 SpA, +20 Spe)
New ability and desc: Solar Power
Notable Moves: Moonblast, Dark Pulse, Fire Blast, Flamethrower, Earth Power, Crunch, Sucker Punch, Pursuit, Psychic, Sludge Bomb, Diamond Storm, Iron Tail, Psyshock, Rock Polish, Overheat, Sunny Day, Solar Beam, Will-O-Wisp, Taunt, Destiny Bond, Fire Fang, Thunder Fang, Super Fang, Stealth Rock, Ancient Power
Role identification: A real way to make Mega Houndoom actually usable. It's bulk is very high, higher than old Mega Houndoom, it's movepool is improved greatly, and it's typing much better. All around, well mega.



DNA Donors: Crawdaunt / Metagross
Offspring name: Crawgross
New Type: Water / Steel
Base Stats: 71/127/107/112/72/82 (BST 571, +20 SpA, +20 Speed)
New ability and desc: Hard Shell - Immune to critical hits and stat drops.
Notable moves: Crabhammer, Meteor Mash, Iron Head, Surf, Flash Cannon, Superpower, Dragon Dance, Zen Headbutt, Dark Pulse, Ice Beam, Hammer Arm, Earthquake, Sludge Bomb, Rock Slide, Ice Punch, Thunder Punch, Grass Knot, Knock Off, Sludge Wave, X-Scissor, Aqua Jet, Bullet Punch, Stealth Rock, Swords Dance
Role Identification: This is what Empoleon should have been, a powerful physical attacker with dual STAB priority, wide coverage, and a useable special attack to back up the good special movepool. What it does also have is.....

[MEGA CRAWGROSS!]



DNA Donors: Crawdaunt / Metagross
Offspring name: Mega Crawgross
New Type: Water / Steel
Base Stats: 71/137/127/122/92/122 (BST 671, +20 SpA, +20 Spe)
New ability and desc: Tough Claws
Notable moves: Crabhammer, Meteor Mash, Iron Head, Surf, Flash Cannon, Superpower, Dragon Dance, Zen Headbutt, Dark Pulse, Ice Beam, Hammer Arm, Earthquake, Sludge Bomb, Rock Slide, Ice Punch, Thunder Punch, Grass Knot, Knock Off, Sludge Wave, X-Scissor, Aqua Jet, Bullet Punch, Stealth Rock, Swords Dance
Role Identification: Meet Mega Crawgross, a even better version of Crawdaunt. With it's high powered moves, it can sweep in a jiffy. What makes it stand out from Mega Metagross, other than the noticeable drop in power, is access to dual STAB, Tough Claws boosted priority. That, combined to almost perfect coverage, you have yourself a sweeper. If only it can old 5 moves because it has a very bad case of 4MS Syndrome.


I may regret doing this, but I need to do this.


Parents: Scrafty / Altaria
Shared Egg Group: Dragon
Offspring Name: Ascaria
New typing: Dark / Dragon
New base stats: 80 / 90 / 112 / 67 / 120 / 79 (BST 548)
New ability and desc: Pure Thug: When it switches out, it's status conditions will be healed. When switched in, it will gain +1 Attack.
Notable Moves: Dragon Dance, Outrage, Knock Off, Dragon Claw, Elemental Punches, Poison Jab, Iron Head, Fake Out, Drain Punch, Hi Jump Kick, Earthquake
Role identification: I can explain. I could say that it would be pretty good as a Dragon Dancer, but let's leave it to the mega.


Parents: Scrafty / Altaria
Shared Egg Group: Dragon
Offspring Name: Mega Ascaria
New typing: Dark / Fairy
New base stats: 80 / 130 / 132 / 107 / 120 / 79 (BST 548)
New ability and desc: Pixilate: All the user's Normal moves become Fairy type and gain 1.33x power.
Notable Moves: Dragon Dance, Outrage, Knock Off, Dragon Claw, Elemental Punches, Poison Jab, Iron Head, Fake Out, Drain Punch, Hi Jump Kick, Earthquake, Fire Blast, Focus Blast, Return, Fake Out, Draco Meteor, Dark Pulse, Hyper Voice, Stone Edge, Tailwind, Sludge Bomb, Ice Beam
Role identification: Welcome to Heck, Beauty and the Beast edition. It's superb bulk, access to Knock Off and Pixilate Fake Out, usable offensive stats, and an great typing makes this superb than regular Scrafty or even Mega Altaria. It also has reliable recovery in the form of Roost and also has an great movepool of coverage in the form of Fighting, Fire, Steel, and Ground coverage to cover about everything it is weak to.



Parents: Sylveon/Skuntank
Shared Egg Group: Field
Offspring Name: Sylvtank
New typing: Poison/Fairy
New base stats: 109 / 89 / 76 / 100 / 105 / 82 (BST 561)
New ability and desc: Stinky Love - When the target makes contact with this, it has a 30% chance to become influcuated and poisoned.
Notable Moves: Sucker Punch, Pursuit, Crunch, Punishment, Poison Jab, Play Rough, Iron Tail, Fire Blast, Flamethrower, Shadow Claw, Taunt, Poison Gas, Sludge Bomb, Moonblast, Dark Pulse, Double-Edge, Snatch, Misty Terrain, Skill Swap, Calm Mind, Psyshock, Shadow Ball, Detect, Heal Bell
Role identification: With an good typing, nice coverage, bulk, and offensive stats, it's is ready to wall some stuff. It's ability sucks, but it is sorta useful. It's HP is also good, meaing it can tank some stuff. If only we can use Hidden Abilities.
 
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Lcass4919

The Xatu Warrior
You can make it as a DNA fusion C:
Btw, I think considering Shedinja's HP stat as 1 is inaccurate.
pretty sure DNA fusion is for the two remaining egg types only\

EDIT: WAIT, IT WORKS....REVAMPING. also, shedinja fusion has 50 hp, since its a separate entitity from shedinja, meaning its no longer locked to 1 hp(similar to eviolite mechanics and whatnot)
 
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Reserving Ampharos + Latias the dragon/electric hype is tru

Just asking, in DNA Fusions can I reduce some points of a stat and add it to another?(Like reduce 10 points of defense and add then to attack)
 

Cookie Butter

formerly the someone
Reserving Ampharos + Latias the dragon/electric hype is tru

Just asking, in DNA Fusions can I reduce some points of a stat and add it to another?(Like reduce 10 points of defense and add then to attack)
DNA fusions have a +40 BST increase because they're based on Kyurem, and one of Kyurem's stats is lowered by 10 when it fuses with Reshiram or Zekrom. Buuut there's a +20 limit to a single stat in this Pet Mod which is contradicted by Kyurem's +40 attack increase, so I'd suggest ignoring what I just said and waiting for the mods to answer it.
 
Okay, so this is going to be my "greatest misses" round. I'm posting six of my past fusions that didn't quite make it in, but who nonetheless deserve a second chance in my opinion. Here we go!

+

Parents:
Garbodor + Klefki
Shared egg group: Mineral
Offspring name: Garfki
New type: Poison/Steel
New base stats: 78/97/96/80/94/85 (BST: 530)
New ability and desc: Stench + Prankster = Stink Bomber: Status moves have +1 priority. Status moves that directly target an opponent (Thunder Wave, Toxic, etc.) have an added 10% chance of making the opponent flinch.
Notable moves: Thunder Wave, Toxic, Spikes, Toxic Spikes, Reflect, Light Screen, Pain Split, Magnet Rise, Gunk Shot, Foul Play, Acid Spray, Haze, Magic Coat
Role identification: You thought Klefki was infuriating? Garfki will make you beg for the days when you had to deal with Klefki. With all of the support options you could possibly ask for, priority Pain Split to compensate its lack of recovery, priority Magnet Rise to circumvent its crippling Ground weakness, and a fantastic defensive typing otherwise, Garfki will have you tearing your hair out the moment it arrives on the battlefield.

+

Parents:
Blastoise + Masquerain
Shared egg group: Water 1
Offspring name: Blasterain
New type: Water/Bug
New base stats: 84/81/91/92/103/79 (BST: 530)
New ability and desc: Torrent + Intimidate = Sea Monster: Lowers opponent's attack one stage upon switching in. Water-type attacks are boosted 10%.
Notable moves: Rapid Spin, Defog, Sticky Web, Scald, Bug Buzz, Roar/Whirlwind, Roost, Hydro Pump, Quiver Dance, Giga Drain, Baton Pass, Infestation, U-Turn, Stun Spore, Tailwind
Role identification: Here's the funny thing about Blasterain: it has the exact same BST as Blastoise. Literally.

So if it doesn't gain much stat-wise, what does it gain from fusing? The answer, of course, is movepool. Blasterain is actually a pretty tight support mon, with access to both Sticky Web and Rapid Spin, reliable recovery (Roost), U-Turn to preserve momentum, and Infestation for trapping purposes. It also has a fairly good defensive typing; it gains a weakness to SR with the addition of a Bug type, but it also gains useful resistances to Fighting and Ground, two omnipresent offensive types.

But Blasterain's true appeal comes from its sweeping set, and if you want that, you're better off mega evolving it...

+

Parents:
[MEGA]
Shared egg group: [MEGA]
Offspring name: Mega Blasterain
New type: Water/Bug
New base stats: 84/101/111/142/113/79 (BST: 630)
New ability and desc: Sea Monster --> Mega Launcher
Notable moves: Rapid Spin, Defog, Sticky Web, Scald, Bug Buzz, Roar/Whirlwind, Roost, Hydro Pump, Surf, Quiver Dance, Giga Drain, Baton Pass, Infestation, U-Turn, Stun Spore, Tailwind, Energy Ball, Aura Sphere, Dark Pulse, Dragon Pulse, Ice Beam
Role identification: This is where Blasterain really shines. It has a hefty 142 SpA stat, a solid defensive spread of 84/111/113, and a pretty good defensive typing. All perfect ingredients for a Quiver Dance set.

Unfortunately, as of the new Baton Pass clause, passing Quiver Dance is no longer an option, but that's okay, because Blasterain has more than enough power to finish the job itself. Your standard set is probably going to include Quiver Dance, Roost, Scald And Bug Buzz; combined, these moves will make Blasterain very difficult to revenge kill once it starts dancing. Scald will burn any incoming physical attacker, and Quiver Dance already boosts its Special Defense.

They're so different, and yet they harmonize so well. Blastoise x Masquerain OTP.

+

DNA Donors: Darkrai + Infernape
Offspring name: Darkape
New type: Dark / Fire
New base stats: 83 / 117 / 85 / 119 / 85 / 116 (+10 HP, +20 Atk, +5 Def, +5 SpD) [BST: 605]
New ability and desc: Bad Dreams + Blaze = Carbon Monoxide: Fire- type moves have an added 20% chance of inducing sleep
Notable moves: Dark Pulse, Flamethrower, Fire Blast, Knock Off, Sucker Punch, Pursuit, Fire Punch, Thunder Punch, Mach Punch, Drain Punch, Power-Up Punch, Vacuum Wave, Focus Blast, Taunt, Encore, Stealth Rock, Slack Off, Thunder Wave, Will-o-Wisp, Dark Void, Swords Dance, Nasty Plot, Bulk Up, Calm Mind, Ice Beam, Thunderbolt, Psychic, Sludge Bomb, Gunk Shot, Grass Knot, Endeavor, Iron Tail, Stone Edge, Earthquake, or whatever else you can find in Darkape's crazy diverse movepool
Role identification: Very splashable and versatile offensive mon. It has great mixed attacking stats, and it has access to Swords Dance, Nasty Plot, Bulk Up and Calm Mind, so it can easily go physical, special or mixed. On top of that, it has all the coverage it can possibly need, as it's one of the few offensive threats that can utilize both the BoltBeam combo on the special side AND the EdgeQuake combo on the physical side (though probably not both at the same time). On top of that, it has a unique speed stat that lets it speed creep base 115s if it has a Jolly/Timid/Hasty/Naive nature.

But sweeping isn't the only thing it can do. It also has a plethora of support options, including Stealth Rock, Taunt, Will-o-Wisp and Encore, as well as reliable recovery in the form of Slack Off, so it can just as easily be used as a suicide lead, a defensive supporter or a fast stallbreaker. In short, do not take Darkape lightly.

+

DNA Donors:
Landorus + Slurpuff
Offspring name: Landopuff
New type: Ground/Fairy
New base stats: 85 / 112 / 88 / 110 / 83 / 100 (+10 Atk, +10 SpA, +6 SpD, +14 Spe) [BST: 578]
New ability and desc: Sand Force + Sweet Veil = Desert Veil: Immune to major status conditions in the sand.
Notable moves: Swords Dance, Belly Drum, Bulk Up, Calm Mind, Rock Polish, Cotton Guard, Yawn, Heal Bell/Aromatherapy, Earthquake, Play Rough, Drain Punch, Knock Off, Stone Edge, Earth Power, Dazzling Gleam, Draining Kiss, Sludge Wave, Psychic, Grass Knot
Role identification: Two words: setup... sweeper. With the movepool and stats we have, it's kind of hard to imagine Landopuff doing anything else. Fortunately, Landopuff has plenty of different ways to go about that task. While it can't utilize Unburden like its parent can, it does get Rock Polish if speed is what you're aiming for. Belly Drum is a little more risky in this regard, but if you can pull it off, the match is yours. Bulk Up, Calm Mind and Cotton Guard are all available as more conservative options, if you feel like playing it safe.

Plus, it has that dank Ground/Fairy STAB combo.

+

DNA Donors: Articuno + Heatran
Offspring Name: Articran
New Type: Flying/Steel
New Base Stats: 100/87/113/122/125/81 (+10 HP, +10 Def, +10 SpA, +10 SpD) (BST: 628)
Ability: Pressure + Flash Fire = Burnout: Immune to Fire. If targeted by a Fire- type move, its attacker loses 5 PP for that move.
Notable Moves: Stealth Rock, Defog, Roost, Roar/Whirlwind, Hurricane, Flash Cannon, Lava Plume, Magma Storm, Freeze-Dry, Earth Power
Role Identification: Bulky support. It's capable of both setting and removing hazards, and it has reliable recovery to boot. Its great defensive typing, coupled with its ability, leaves it with only one weakness (Electric) and allows it to wall some of the most powerful offensive threats in Fusion Evolution, even the dreaded Hazard.


+

DNA Donors: Hoopa + Audino
Shared Egg Group: N/A
Offspring Name: Houdini
New Typing: Ghost/Normal
New Base Stats: 106/85/93/110/108/60 (+15 HP, +20 Def, +5 SpA) [BST: 562]
New Ability and Desc: Magician + Regenerator = Hammer Space: If its item is used or lost during battle, the item will regenerate after it switches out.
Notable Moves: Shadow Ball, Hyper Voice, Psychic, Hyperspace Hole, Grass Knot, Dazzling Gleam, Draining Kiss, Foul Play, Knock Off, Dark Pulse, Flamethrower, Fire Blast, Thunderbolt, Thunder Wave, Toxic, Taunt, Encore, Calm Mind, Nasty Plot, Wish, Heal Bell, Healing Wish, Reflect, Light Screen, Trick, Nasty Plot, Calm Mind, Yawn, Destiny Bond
Role Identification: Houdini is a potent cleric with good defensive typing, a lot of support options and enough Special Attack to keep it from being totally passive (or Foul Play works just as well). Its ability gives it pretty reliable pseudo-recovery in the form of infinite Sitrus Berries (one for each time you switch in). And if that's not enough for you, take a look at its mega evolution...

+

DNA Donors:
[MEGA]
Shared Egg Group: N/A
Offspring Name: Mega Houdini
New Typing: Ghost/Fairy
New Base Stats: 106/85/133/130/148/60 [BST: 662]
New Ability: Hammer Space --> Healer
Notable Moves: Shadow Ball, Hyper Voice, Psychic, Hyperspace Hole, Grass Knot, Dazzling Gleam, Draining Kiss, Foul Play, Knock Off, Dark Pulse, Flamethrower, Fire Blast, Thunderbolt, Thunder Wave, Toxic, Taunt, Encore, Calm Mind, Nasty Plot, Wish, Heal Bell, Healing Wish, Reflect, Light Screen, Trick, Nasty Plot, Calm Mind, Yawn, Destiny Bond
Role Identification: You know Mega Audino's Calm Mind sweeping set that's barely threatening outside of NU? Yeah, in the hands of Mega Houdini, it's actually kind of scary, thanks to its beefed up Special Attack stat, its powerful secondary STAB that gives it nearly unresisted coverage, and its even better bulk. Draining Kiss is actually a pretty reliable way to recover HP coming off of 130 SpA, but outside of that, there's always Wish.
 
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Darn it Blumenwitz, I only have so many votes to go around and you bringing back all these good submissions won't help lol



Feel the wrath of the land.
Parents: Camerupt and Zygarde
Shared Egg Group: DNA FUSION
Offspring Name: Reptar
New Typing: Dragon / Ground
New Base Stats: 109 / 100 / 95 / 103 / 95 / 67 (+20 HP, +10 SPA, +10 SPD)
New Ability: Solid Rock + Aura Break = Wrecker - This Pokemon's moves ignore one step of type resistance. If the target has Filter or Solid Rock, it instead ignores the reduction granted by their ability. This has no effect on immunities.
Notable Moves: Glare, Crunch, Earthquake, Dragon Pulse, Dragon Dance, Coil, Extreme Speed, Outrage, Toxic, Sludge Wave, Focus Blast, Facade, Stone Edge, Bulldoze, Rock Slide, Dragon Tail, Grass Knot, Substitute, Draco Meteor, Earth Power, Pain Split, Super Power, Zen Headbutt, Eruption, Amnesia, Lava Plume, Curse, Yawn, Roar, Hidden Power, Solarbeam, Flame Charge, Flamethrower, Overheat, Will-o-Wisp, Rock Polish, Flash Cannon, Body Slam, Ancient Power, Growth, Heat Wave, Iron Head, Stealth Rock.
Role Description: While not nearly as bulky as its mega, Reptar's base form has an incredible offensive ability and usable offensive stats on both sides. Adding Bug, Grass, and Steel to the types its STABs hit at least neutrally and Extreme Speed, Dragon Dance, and Rock Polish covering its abysmal speed, Reptar has only fliers and ice to fear. Besides raw offensive power, something at a bit of a surplus in this meta, Reptar is an excellent rock setter, has Pain Split to offset its lack of recovery, and can play tanky status-spreader, using its plethora of boosting moves to build up and getting back to full with leftovers and Pain Split.


50% complete, 100% deadly lava-wyrm.
MEGA REPTAR
New Base Stats:
109 / 120 / 125 / 143 / 125 / 47
New Ability: Sheer Force
Notable Moves: Sludge Wave, Focus Blast, Bulldoze, Rock Slide, Dragon Tail, Earth Power, Zen Headbutt, Eruption, Lava Plume, Flamethrower, Flash Cannon, Body Slam, Ancient Power, Heat Wave, Iron Head
Role Description:
Bulkier, stronger, but even slower and beholden to the type chart once more, Mega Reptar is a mighty glacier of dragon-camel might. How does 120BP Earth Power coming off that 143 SPA stat sound? Or maybe you'd prefer to tank with your excellent 109/125/125 defensive spread, using Sheer Force solely to boost your obligatory STAB moves? Regardless, Mega Reptar is a great tough guy to run on just about any team that needs one.
 

SpartanMalice

Y'all jokers must be crazy
DNA Donors: Charizard + Magnezone
Shared Egg Group: [DNA FUSION]
Offspring Name: Magnezard
New Typing: Steel / Fire
New Base Stats: 74 / 87 / 96 / 129 / 87 / 100 (+10 Atk, +10 SpA, +20 Spe)
New Ability: Magnet Pull + Blaze = Magnetic Flames (10/10 needs better name, open to suggestions) : Traps steel type pokemon and boosts steel type attacks by 1.33x in a pinch.
Notable Moves: Dragon Dance, Dragon Claw, Dragon Tail, Earthquake, Fire Blast, Flare Blitz, Focus Blast, Outrage, Overheat, Rock Slide, Swords Dance, Will-O-Wisp, Toxic, Thunder, Thunderbolt, Thunder Wave, Volt Switch, Wild Charge, Charge Beam, Roost, Belly Drum
Role Description: Magnezard is a very interesting pokemon with a seemingly average statline. But then you realize it nearly has the same SpA as Volcarona, and it has hands down the best typing a steel trapper could ask for, plus ok-ish bulk. That's not all though. It can use the trap to steal a turn of set up, gain momentum with Volt Switch, maybe even try a risky Belly Drum strategy if it completely walls the opposing pokemon in question, but what it mainly does is pave the way for its two deadly megas...

DNA Donors: Charizard + Magnezone
Shared Egg Group: [DNA FUSION]
Offspring Name: Magnezard
New Typing: Steel / Fire
New Base Stats: 74/107/96/179/117/100 (+10 Atk, +10 SpA, +20 Spe)
New Ability: Drought
Notable Moves: Dragon Dance, Dragon Claw, Dragon Tail, Earthquake, Fire Blast, Flare Blitz, Focus Blast, Outrage, Overheat, Rock Slide, Swords Dance, Will-O-Wisp, Toxic, Thunder, Thunderbolt, Thunder Wave, Iron Head, Flash Cannon, Volt Switch, Wild Charge, Charge Beam, Roost, Belly Drum
Role Description: This is where it gets fun. this is basically a superior version of Zard-Y, with so many more resistances and an SR neutrality it may not even need to run Roost. It can however punish steel types that unfortunately managed to get in its way. Charge Beam is an average move but its Magnezard's best chance of boosting SpA, and it provides coverage at any rate. It can also run Thunder-Wave for speed control, Will-O-Wisp to tighten its defenses, etc, but mostly it's a wrecking ball.


DNA Donors: Charizard + Magnezone
Shared Egg Group: [DNA FUSION]
Offspring Name: Magnezard
New Typing: Steel / Dragon
New Base Stats: 74/133/129/150/87/100 (+10 Atk, +10 SpA, +20 Spe)
New Ability: Tough Claws
Notable Moves: Dragon Dance, Dragon Claw, Dragon Tail, Earthquake, Fire Blast, Flare Blitz, Focus Blast, Outrage, Overheat, Rock Slide, Swords Dance, Will-O-Wisp, Toxic, Thunder, Thunderbolt, Thunder Wave, Volt Switch, Wild Charge, Charge Beam, Roost, Belly Drum
Role Description: I'm kind of on the fence about this. I gave it Steel / Dragon because Fire / Dragon is getting increasingly common with or without the zard fusions running around, and there are two ways to go about this: Steel / Dragon still resists mosts Steel types but risks getting trapped itself by an oncoming steel type a'la Magnezone, and it doesn't get stab on Flare Blitz, but can still nab super effective hits vs steels. It can set up on some of them though. Fire / Dragon on the other hand... well, take a look at that statline and with the exception of defense and SpA its just a slightly improved Zard X. Adding to this I submitted Aggrizard very early on in Fusion Evolution and many people thought it was horrendously powerful. This seems like a balanced Steel type that can bridge the gap between Mega Metagross and Mega Charizard X, while having the niche of trapping opposing steels pre mega. It just loses Zard-X's niche of not being able to get burned.

And now, reposting Mampharos and Camerupterior:

[Mampharos]

Parents: Manectric + Ampharos
Shared egg group: Field
Offspring Name: Mampharos
New type: Electric
New base stats: 95/90/87/125/90/95 (BST 552)
New ability and desc: Static
Notable Moves: Thunderbolt, Volt Switch, Flamethrower, Overheat, Hidden Power, Signal Beam, Power Gem, Focus Blast, Heal Bell, Discharge, Agility, Light Screen, Reflect, Toxic
Role identification: As it turns out, Mampharos has odd niches over its original parents. It's slightly bulkier than Ampharos in retaliation to being 10 points slower than Manectric. That being said, it's quite bulkier than Manectric and Mega Manectric's main role was pivoting using Intimidate. So while this is mainly a stepping stone to its Mega Evolution it's quite a solid stepping stone, even though it lacks Lightningrod (static has good uses - the slightly slower speed helps with the possible paralysis chance).

Mega Manpharos (Manectite)
Offspring Name:
Mega Manpharos M
New type: Electric
New base stats: 95/90/107/155/110/125 (BST 652)
New ability and desc: Intimidate
Notable Moves: Thunderbolt, Volt Switch, Flamethrower, Overheat, Hidden Power, Signal Beam, Power Gem, Focus Blast, Heal Bell, Discharge, Agility, Light Screen, Reflect, Toxic
Role identification: The surprising part is that Manectite Mampharos gains the same defensive boosts as Ampharosite Mampharos, with a few tradeoffs. This one hits less harder, but has usable speed - slower than Mega Manectric and Lopunny, but with that bulk - well, 125 is still a great speed tier. The loss of Lightningrod pre mega is significant but it can still do a pivoting role - now with odd moves such has Heal Bell (think of it as similar to Choice Scarf Aromatherapy Xern in Ubers - a last call). It has way more bulk for pivoting though, so that will come in handy. Interesting coverage helps.

Mega Manpharos (Ampharosite)
Offspring Name:
Mega Manpharos A
New type: Electric/Dragon
New base stats: 95/110/107/175/110/85 (BST 652)
New ability and desc: Mold Breaker
Notable Moves: Thunderbolt, Volt Switch, Flamethrower, Overheat, Hidden Power, Signal Beam, Power Gem, Focus Blast, Rest, Sleep Talk, Dragon Pulse, Agility, Light Screen, Reflect, Toxic, Outrage
Role identification: Offensively, this is slower than its base form but not that slow. 85 is a decent speed tier for breaking walls - which is exactly what this 80s bad boy does. Fueled by the totally rad haircuts of Manectric and Ampharos, Ampharosite Mampharos has all the stats it needs to break down walls - Mold Breaker for abilities like Unaware and Magic Bounce, and 110 attack is not bad at all to abuse some of its physical moves - but 175 special attack is just so good with that bulk. That being said, Manectite's access to Intimidate should make it better suited for speedy support/pivot/speedy attacker while Ampharosite can go the mixed attacker/tank/wallbreaker role.

[Camerupterior]

Parents: Camerupt / Rhyperior
Shared Egg Group: Field
Offspring Name: Camerupterior
New Typing: Ground
New Base Stats: 107 / 135 / 115 / 95 / 80 / 55 (BST: 587)
New Ability: Solid Rock
Notable Moves: AncientPower, Blizzard, Crunch, Earth Power, Earthquake, Fire Blast, Fire Punch, Flamethrower, Flash Cannon, Focus Blast, Hammer Arm, Ice Beam, Ice Punch, Iron Head, Poison Jab, Rock Slide, Stealth Rock, Superpower, Swords Dance, Thunder, Thunder Punch, Thunderbolt, Bulldoze (only for more PP), Eruption, Explosion, Lava Plume, Toxic, Will-O-Wisp
Role Description: BULK. Camerupterior is quite a versatile pokemon - backed by its ability, typing, access to Stealth Rock and status moves it is quite a tank. That's not all. Camerupterior inherits a lot of its moves from Rhyperior, whose pre-evolution was one of the Gen 1 kings. Meaning it gets a lot of random moves. How are they useful, you ask? Well, take a look at its mega...

[MEGA CAMERUPTERIOR]

Parents: Camerupt / Rhyperior
Shared Egg Group: [MEGA]
Offspring Name: Mega Camerupterior
New Typing: Ground
New Base Stats: 107 / 155 / 145 / 135 / 110 / 35 (BST: 687)
New Ability: Sheer Force
Notable Moves: AncientPower, Blizzard, Crunch, Earth Power, Earthquake, Fire Blast, Fire Punch, Flamethrower, Flash Cannon, Focus Blast, Hammer Arm, Ice Beam, Ice Punch, Iron Head, Poison Jab, Rock Slide, Stealth Rock, Superpower, Swords Dance, Thunder, Thunder Punch, Thunderbolt, Bulldoze (only for more PP), Eruption, Explosion, Lava Plume, Toxic, Will-O-Wisp
Role Description: EVEN MOREBULK. Mega Camerupterior is truly terrifying - while it would have been even more powerful if it was backed by a Fire or Rock subtyping as it would have had a proper physical STAB Sheer Force abusable move, I feel that two things cut Mega Camerupt's viability in OU: It's typing - due to the plethora of water types in the tier. But here in Fusion Evolution? There are even more. The other thing was its low speed, and since it's still slow I felt that the only way to fix it is the solo ground typing. It can still abuse Special STAB with Earth Power (although actually weaker than Mega Camerupt specially). That being said, it has access to Swords Dance (even Rock Polish but ehh), several Sheer Force boosted coverage moves, on both ends (physical and special). It hits like a wrecking ball and it has insane bulk to boot. This will definitely be an option to consider. The best part is, it can still run a tank set like its Pre-Evolution - sacrificing Solid Rock for better bulk and the ability to hit hard.

Reserving Gyarados + Altaria and Swampert + Feraligator.
 
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Parents: Zebstrika + Rhyperior
Shared egg group: Field
Offspring name: Zebstrior
New type: Electric/Ground
New base stats: 110/135/111/82/74/93 (BST: 605)
New ability and desc: Lightning Rod
Notable moves: Thunderbolt, Wild Charge, Flame Charge, Pursuit, Overheat, Volt Switch, Bounce, Thunder Wave, Megahorn, Poison Jab, Rock Blast, Stone Edge, Hammer Arm, Earthquake, Flamethrower, Fire Blast, Ice Beam, Rock Polish, Power-Up Punch, Surf, Crunch, Aqua Tail, Earth Power, Fire Punch, Ice Punch, Thunder Punch, Iron Head, Superpower, Stealth Rock
Role identification: While it's not exceptionally fast or bulky, Electric/Ground is a pretty fun offensive combination, and with Rhyperior's vast movepool and Zebstrika granting a usable SpA, it can fill in a large variety of roles.

Parents: Scrafty + Krookodile
Shared egg group: Field
Offspring name: Scrafodile
New type: Fighting/Ground
New base stats: 95/118/112/70/107/90 (BST: 592)
New ability and desc: Moxie
Notable moves: Earthquake, Bulk Up, Stone Edge, Rock Slide, Power-Up Punch, Aqua Tail, Knock Off, Stealth Rock, Superpower, High Jump Kick, Facade, Head Smash, Poison Jab, Grass Knot, Dragon Dance, Fake Out, Fire Punch, Ice Punch, Thunder Punch, Zen Headbutt, Drain Punch, Iron Head
Role identification: Okay, this one is the only Moxie combo, so yeah, had to do it. A heavily buffed version of Scrafty, its movepool is now even more extensive, and without that horrible 4x weakness to Fairy-type too! It also gets to lay down Rocks now.

Parents: Gyarados + Arbok
Shared egg group: Dragon
Offspring name: Gyarabok
New type: Poison/Water
New base stats: 92/120/89/77/104/95 (BST: 577)
New ability and desc: Intimidate
Notable moves: Ice Fang, Thunder Fang, Fire Fang, Crunch, Coil, Gunk Shot, Earthquake, Rock Slide, Dragon Tail, Iron Tail, Pursuit, Sucker Punch, Aqua Tail, Seed Bomb, Dragon Dance, Fire Blast, Stone Edge, Waterfall, Bounce, Iron Head
Role identification: Oh boy, possessing both Coil and Dragon Dance, Intimidate, as well as a wide movepool, this serpent can go both offensive sweeper or bulky tank. Poison/Water is chosen because Poison/Flying would've gave it a weakness to SR, and...

Mega Evolution: Mega Gyarabok
New type: Poison/Dark
New base stats: 92/150/119/87/134/95 (BST: 677)
New ability and desc: Mold Breaker
Notable Moves: Ice Fang, Thunder Fang, Fire Fang, Crunch, Coil, Gunk Shot, Earthquake, Rock Slide, Dragon Tail, Iron Tail, Pursuit, Sucker Punch, Aqua Tail, Seed Bomb, Dragon Dance, Fire Blast, Stone Edge, Waterfall, Bounce, Iron Head
Role identification: Be thankful it doesn't get recovery, because if it did you'd be in for a bad time. A great defensive typing of Poison/Dark, both Coil and Dragon Dance, wide coverage, STAB Sucker Punch and Mold Breaker, all of this combines together to form a immense threat.

Parents: Banette + Gourgeist-S
Shared egg group: Amorphous
Offspring name: Gourette-S
New type: Ghost/Grass
New base stats: 89/122/108/85/84/74 (BST: 562)
New ability and desc: Frisk
Notable moves: Knock Off, Shadow Sneak, Will-O-Wisp, Trick, Thunderbolt, Destiny Bond, Disable, Gunk Shot, Pain Split, Explosion, Leech Seed, Bullet Seed, Seed Bomb, Fire Blast, Flamethrower, Flame Charge, Focus Blast, Rock Slide, Synthesis, Taunt
Role identification: You'd probably want to Mega-Evolve at the first opportunity, but if you aren't using it as a mega, it still works pretty well. 89/108/84 bulk isn't too bad, and 122 Atk is great, though its physical movepool is somewhat shallow. 85 SpA is also usable, letting it use the collection of Fire-type moves from Gourgeist. Frisk also helps with easing predictions, but other than that? Yeah, it's useless.

Mega Evolution: Mega Gourette-S
New type: Ghost/Grass
New base stats: 89/172/118/95/104/84 (BST: 662)
New ability and desc: Prankster
Notable Moves: Knock Off, Shadow Sneak, Will-O-Wisp, Trick, Thunderbolt, Thunder Wave, Destiny Bond, Disable, Gunk Shot, Pain Split, Explosion, Leech Seed, Trick-or-Treat, Bullet Seed, Seed Bomb, Fire Blast, Flamethrower, Flame Charge, Focus Blast, Rock Slide, Synthesis, Taunt
Role identification: Good bulk, higher Atk, more moves to use with Prankster (especially recovery), this mega is a flat-out upgrade over M-Banette, and can play the role of a great stallbreaker.
 
DNA Donors: Deoxys-N / Durant
Offspring name: Deodurant
New Type: Steel / Psychic
Base Stats: 60 / 145 / 96 / 100 / 49 / 131 (+6 HP, +16 Atk, +15 Def, +1 SpA, +2 Speed)
New ability and desc: Overpower (Hustle + Pressure) This poke's Special Attack becomes x1.5 but the PP of Special moves are reduced by 2 each use.
Notable Moves: Iron Head, Psycho Boost, Superpower, Drain Punch, Energy Ball, Extremespeed, Flash Cannon, Focus Blast, Fire Punch, Ice Beam, Knock Off, Meteor Mash, Stealth Rock, Taunt, Nasty Plot, Psyshock, Thunderbolt, Zen Headbutt, Light Screen, Reflect
Role Identification: A mixed attacker that have high Speed, pretty high offensive stats on both sides. It can be used pure Physical or pure Special. The Special set is stronger but it can also use Physical moves for surprises. It can also be used for leads with Stealth Rock and Taunt. I use Deoxys-N and not Deoxys-A because I designed so that this poke can take a Physical hit (That's also the purpose of+15 Def), which wouldn't be possible if I use Deoxys-A.
 
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