p2
Banned deucer.
QC: xzern | Bughouse | shaian
GP: Snobalt |
[OVERVIEW]
Friend Guard is Clefairy's only niche over Clefable and Togekiss, as it reduces the damage its teammates on the field take. Clefairy also has access to useful support moves such as Follow Me, Heal Pulse, and Helping Hand, which allow it to be a useful addition to a lot of teams. Even though Clefairy cannot viably carry any other items apart from Eviolite, it has a small niche in being slightly bulkier than Clefable with it, which is very useful in many situations, as Clefairy can heal its teammate after taking a hit or redirect very powerful moves that Clefable cannot. Friend Guard also provides an additional damage reduction to powerful spread attacks such as Mega Charizard Y's Heat Wave and Landorus-T's Earthquake. However, Clefairy has very bad offensive stats and finds itself restricted to supportive roles only, which makes it Taunt bait.
[SET]
name: Friend Guard Support
move 1: Follow Me
move 2: Icy Wind
move 3: Heal Pulse / Helping Hand
move 4: Protect
item: Eviolite
ability: Friend Guard
nature: Bold
evs: 252 HP / 192 Def / 64 SpD
[SET COMMENTS]
Moves
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Follow Me can provide free turns for Clefairy's teammates by redirecting attacks and keeping them healthy. Clefairy has very low offensive presence; however, Icy Wind allows it to slow down opposing Pokemon and prevents it from being forced out, even after it has been hit by Taunt. Heal Pulse allows Clefairy to heal its teammates by 50% and help them stay on the field longer when combined with Friend Guard. Alternatively, Helping Hand helps Clefairy's teammates deal more damage and potentially net OHKOs that they usually couldn't get. Protect gives Clefairy longevity, can help provide free turns, and keeps Friend Guard active for longer.
Set Details
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252 HP EVs and 192 Defense EVs coupled with Eviolite allow Clefairy to always survive Life Orb Bisharp's Iron Head, while the remaining EVs are placed into Special Defense to allow Clefairy to survive Aegislash's Flash Cannon. Eviolite provides Clefairy with slightly more bulk than Clefable. Friend Guard boosts Clefairy's teammates' bulk and gives it a niche over Clefable. An EV spread of 252 HP / 152 Def / 104 SpD with a Calm nature can be used, as it allows Clefairy to still survive Adamant Mega Kangaskhan's Double-Edge and provides a lot more special bulk.
Usage Tips
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Clefairy should only be used for Friend Guard to help its teammates set up; otherwise, a different Follow Me user such as Clefable or Togekiss should be used. Friend Guard is only active when Clefairy is on the field, so keeping it safe by using Protect against powerful opposing Pokemon such as Bisharp and Mega Metagross can give its teammate an opportunity to heavily damage them. Follow Me should be used to allow teammates to set up or prevent them from taking damage from powerful attacks. If there is an opportunity for Clefairy's teammate to OHKO an opposing Pokemon, use Helping Hand. Do not be afraid to lose Clefairy, as it has only one job in supporting its teammates, and if it faints while doing so, it means that it has done its job.
Team Options
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Strong attackers that have good bulk such as Mega Charizard Y and Mega Kangaskhan work well with Follow Me and Friend Guard support. Mega Charizard Y can take out the Steel-types that threaten Clefairy and has more opportunities to spam Heat Wave when aided by Clefairy's redirection support. Mega Kangaskhan can set up with Power-Up Punch against the opposing team while Clefairy redirects their moves. Substitute users such as Heatran and Kyurem-B appreciate the ability to set up for free with redirection support, and both of them are very bulky with Friend Guard active. Belly Drum Azumarill can get free turns to set up with Belly Drum and becomes difficult to take down because Friend Guard boosts its already good bulk. Clefairy fits best on offensive teams because it has next to no offensive presence and its teammates appreciate the extra bulk.
[STRATEGY COMMENTS]
Other Options
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Thunder Wave can be used as permanent speed control; however, it is blocked by Taunt and can only target one Pokemon at a time. Moonlight can be used to provide recovery and help Clefairy stay around for longer, but it is hindered by rain and is also stopped by Taunt. Moonblast can be used to deal solid damage to Hydreigon and Scrafty while also preventing Bisharp from switching in for an easy boost from Defiant. However, Clefairy can easily redirect moves from Hydreigon and Scrafty anyway, so Icy Wind is usually the more reliable option.
Checks and Counters
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**Typing Advantage**: Clefairy can easily lose to Steel-types such as Aegislash, Bisharp, and Mega Metagross, as they are all capable of 2HKOing or even OHKOing it. Heatran also sets up for free on Clefairy, as it doesn't care about Follow Me because it uses Heat Wave.
**Utility**: Because Clefairy relies on support moves to be useful and has no offensive presence, it can be made useless when Taunt and Encore are used against it.
**Miscellaneous**: Clefairy is incapable of redirecting spread moves from the likes of Mega Charizard Y, Landorus-T, and Heatran and is usually dead weight against them.
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