Project The Next Best Thing - ORAS RU Edition (Hitmontop Voting)

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Take Azelfie

More flags more fun

Delphox @ Leftovers
Ability: Magician
EVs: 24 HP / 252 SpA / 232 Spe
Timid Nature
- Calm Mind
- Shadow Ball
- Flamethrower
- Grass Knot

CM + 3 Attacks Delphox! The idea here is to send Delphox in on something that doesn't want to take a fire attack, like Escavalier or Abomasnow, to force a switch, and set up a Calm Mind to boost your special attack and special defence. Then from there, the combination of Shadow Ball/Flamethrower/Grass knot has perfect neutral coverage, allowing you to blast whatever's in your way!
Don't want to be the guy to shoot this down but this is a particularly common set. Try looking at the Delphox analysis before you post a set. Here is a link to the analysis.
 

EonX

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Funny, I'd never heard of that one until today. Oh well, if this doesn't count, it doesn't count.
The idea of the project is to come up with new sets that might have a chance of working. It was highly successful in BW RU and has been thus far in XY / ORAS. In BW there were a couple of sets that started in this project and ended up becoming completely viable sets (Sub + 3 Attacks Gallade was one of the big ones) Anyway, most of the "good" stuff with Delphox is gone I think, but I'll try something...



Delphox (F) @ Leftovers
Ability: Blaze
EVs: 248 HP / 36 SpA / 224 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Toxic
- Flamethrower
- Psychic

Status platform Delphox. Doesn't exactly look amazing, but it's definitely interesting. Will-O-Wisp nerfs physical attackers and is especially useful considering Delphox is often checked / countered by physical attackers whom pray on its weaker Defense stat. Toxic is super useful to catch bulky Waters off guard, especially Slowking and Alomomola. Flamethrower and Psychic give Delphox reliable STAB moves to hit what it's supposed to. The EV spread gives Delphox some decent overall bulk, especially on the special side, and the ability to outspeed positive base 100s. Going max Speed isn't that helpful since this Delphox isn't going to be able to beat opposing Delphox anytime soon, so the extra EVs go into Special Attack Delphox's base 114 Special Attack is still high enough to revenge kill slower offensive threats that are either weakened or weak to its STAB moves. On a bit of a novelty note, Delphox does have Magic Coat in its movepool, but it's kind of lackluster considering Delphox either has a superb match up (Steelix, Qwilfish, Accelgor) or a terrible match up (Seismitoad, Drapion) against common hazard setters.
 

Cheryl.

Celesteela is Life
I Like Magic (Aromatisse) @ Leftovers
Ability: Aroma Veil
EVs: 252 HP / 244 Def / 12 Spe
Bold Nature
- Moonblast
- Wish
- Calm Mind
- Magic Coat
This set says "Fuck you" to Toxic and other status. While Magic Coat isn't as useful since Aroma can't get Taunted, it's still useful for crippling crap like Mola, and Calm Mind Aromatisse is awesome anyways. Enjoy!
 

Ping_Pong_Along

Bitches love underscores

Ladder Hero (Aromatisse) @ Focus Sash
Ability: Aroma Veil
EVs: 252 SpA
Quiet Nature
IVs: 0 HP / 0 Atk / 0 Def / 0 SpD / 0 Spe
- Endeavor
- Trick Room
- Moonblast
- Odor Sleuth

Have you ever been baffled by the ladder? Ever wished you could capture the magic of horse shit sets? Well now you can! I present to you Suicide Trick Room Aromatisse! This set takes advantage of Aroma's predictability. Just switch it in, trick room up, and laugh your ass off as Mega Steelix, Bronzong, and everything else drop to 1 HP. With Odor Sleuth, you can even hit Ghost types! This set really gets to take advantage of Aroma's Taunt immunity. 0 IVs in HP, Def, and SpD helps it drop to 1 HP more reliably, while 0 Spe IVs and a Quiet nature makes it slower than everything except the rare opposing Trick Room team. You could go level 1 on it, but that'd tip your hand. This is meant as a lure after all. To operate effectively, you really, really, really need to make sure hazards aren't on the field. Hail's annoying as well.
 
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fran17

(1999)
is a Tiering Contributor Alumnus

Aromatisse @ Babiri Berry
Ability: Aroma Veil
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 30 Atk / 30 SpA / 2 Spe
- Trick Room
- Moonblast
- Hidden Power [Fire]
- Psychic / Thunderbolt

OTR Aromatisse, with the Babiri can setup the TR againist many steel types like Durant or Escavalier and then hit decently hard with HP Fire. The fourth slot depends on what you want to hit, Psychic does a good damage to Amoonguss, Thunderbolt hits Fletchinder :)
 

EonX

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Aromatisse (F) @ Choice Specs
Ability: Aroma Veil
EVs: 156 Def / 252 SpA / 100 Spe
Modest Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Moonblast
- Thunderbolt
- Energy Ball
- Hidden Power [Fire]

Aromatisse's movepool is complete ass unfortunately, so it's hard to be too creative. Base 99 Special Attack, solid defensive typing, and good bulk at least make a Choice Specs set somewhat practical. Moonblast is the STAB move of choice for high BP. Thunderbolt deals heavy damage to the likes of Slowking and Fletchinder, both of which are somewhat common switch-ins. Energy Ball blows back Seismitoad and Rhyperior. HP Fire hits Steels that like to use Aromatisse as setup fodder or free switch-ins. The EVs maximize Special Attack and get in front of base 40s. The rest is put in Defense as Aromatisse gets more out of that than putting it in HP. If Aromatisse actually got a Water or Fire move outside of Hidden Power, this would be so much better...
 
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