Well, this looks fine except that both Golurk and Porygon-Z are tenderness and need to be DNA Donors. Also the Ability acts like Sheer Force except to the item, so will you change it like having the effects of Adaptability and Klutz.
There is no reason for him to change the ability description - we don't force others to make custom abilities of our choice unless it's illogical (such as when people tried to combine two non weather related abilities into a weather ability). Added to this you are not in charge of this meta
and it's been mentioned that customization is generally preferred over A + B abilities. His ability seems fine, it seems he intentionally lowered Adaptability's 1.5x boost to 1.3x for balancing purposes. The only thing that needs to be changed is that it needs to be made into a DNA fusion.
Squawkerz note this post, you do
not need to change it so that it has the effects Ticktock requested.
Reposting two mons that didn't make it last time:
DNA Donors: Charizard + Magnezone
Shared Egg Group: [DNA FUSION]
Offspring Name: Magnezard
New Typing: Steel / Fire
New Base Stats: 74 / 87 / 96 / 129 / 87 / 100 (+10 Atk, +10 SpA, +20 Spe)
New Ability: Magnet Pull + Blaze
= Magnetic Flames (10/10 needs better name, open to suggestions) : Traps steel type pokemon and boosts steel type attacks by 1.33x in a pinch.
Notable Moves: Dragon Dance, Dragon Claw, Dragon Tail, Earthquake, Fire Blast, Flare Blitz, Focus Blast, Outrage, Overheat, Rock Slide, Swords Dance, Will-O-Wisp, Toxic, Thunder, Thunderbolt, Thunder Wave, Volt Switch, Wild Charge, Charge Beam, Roost, Belly Drum
Role Description: Magnezard is a very interesting pokemon with a seemingly average statline. But then you realize it nearly has the same SpA as Volcarona, and it has hands down the best typing a steel trapper could ask for, plus ok-ish bulk. That's not all though. It can use the trap to steal a turn of set up, gain momentum with Volt Switch,
maybe even try a risky Belly Drum strategy if it completely walls the opposing pokemon in question, but what it mainly does is pave the way for its two deadly megas...
DNA Donors: Charizard + Magnezone
Shared Egg Group: [DNA FUSION]
Offspring Name: Magnezard
New Typing: Steel / Fire
New Base Stats: 74/107/96/179/117/100 (+10 Atk, +10 SpA, +20 Spe)
New Ability: Drought
Notable Moves: Dragon Dance, Dragon Claw, Dragon Tail, Earthquake, Fire Blast, Flare Blitz, Focus Blast, Outrage, Overheat, Rock Slide, Swords Dance, Will-O-Wisp, Toxic, Thunder, Thunderbolt, Thunder Wave, Iron Head, Flash Cannon, Volt Switch, Wild Charge, Charge Beam, Roost, Belly Drum
Role Description: This is where it gets fun. this is basically a superior version of Zard-Y, with so many more resistances and an SR neutrality it may not even need to run Roost. It can however punish steel types that unfortunately managed to get in its way. Charge Beam is an average move but its Magnezard's best chance of boosting SpA, and it provides coverage at any rate. It can also run Thunder-Wave for speed control, Will-O-Wisp to tighten its defenses, etc, but mostly it's a wrecking ball.
DNA Donors: Charizard + Magnezone
Shared Egg Group: [DNA FUSION]
Offspring Name: Magnezard
New Typing: Steel / Dragon
New Base Stats: 74/133/129/150/87/100 (+10 Atk, +10 SpA, +20 Spe)
New Ability: Tough Claws
Notable Moves: Dragon Dance, Dragon Claw, Dragon Tail, Earthquake, Fire Blast, Flare Blitz, Focus Blast, Outrage, Overheat, Rock Slide, Swords Dance, Will-O-Wisp, Toxic, Thunder, Thunderbolt, Thunder Wave, Volt Switch, Wild Charge, Charge Beam, Roost, Belly Drum
Role Description: I'm kind of on the fence about this. I gave it Steel / Dragon because Fire / Dragon is getting increasingly common with or without the zard fusions running around, and there are two ways to go about this: Steel / Dragon still resists mosts Steel types but risks getting trapped itself by an oncoming steel type a'la Magnezone, and it doesn't get stab on Flare Blitz, but can still nab super effective hits vs steels. It
can set up on some of them though. Fire / Dragon on the other hand... well, take a look at that statline and with the exception of defense and SpA its just a slightly improved Zard X. Adding to this I submitted Aggrizard very early on in Fusion Evolution and many people thought it was horrendously powerful. This seems like a balanced Steel type that can bridge the gap between Mega Metagross and Mega Charizard X, while having the niche of trapping opposing steels pre mega. It just loses Zard-X's niche of not being able to get burned.
Parents: Camerupt / Rhyperior
Shared Egg Group: Field
Offspring Name: Camerupterior
New Typing: Ground
New Base Stats: 107 / 135 / 115 / 95 / 80 / 55 (BST: 587)
New Ability: Solid Rock
Notable Moves: AncientPower, Blizzard, Crunch, Earth Power, Earthquake, Fire Blast, Fire Punch, Flamethrower, Flash Cannon, Focus Blast, Hammer Arm, Ice Beam, Ice Punch, Iron Head, Poison Jab, Rock Slide, Stealth Rock, Superpower, Swords Dance, Thunder, Thunder Punch, Thunderbolt, Bulldoze (only for more PP), Eruption, Explosion, Lava Plume, Toxic, Will-O-Wisp
Role Description: BULK. Camerupterior is quite a versatile pokemon - backed by its ability, typing, access to Stealth Rock and status moves it is quite a tank. That's not all. Camerupterior inherits a lot of its moves from Rhyperior, whose pre-evolution was one of the Gen 1 kings. Meaning it gets a lot of random moves. How are they useful, you ask? Well, take a look at its mega...
[MEGA CAMERUPTERIOR]
Parents: Camerupt / Rhyperior
Shared Egg Group: [MEGA]
Offspring Name: Mega Camerupterior
New Typing: Ground
New Base Stats: 107 / 155 / 145 / 135 / 110 / 35 (BST: 687)
New Ability: Sheer Force
Notable Moves: AncientPower, Blizzard, Crunch, Earth Power, Earthquake, Fire Blast, Fire Punch, Flamethrower, Flash Cannon, Focus Blast, Hammer Arm, Ice Beam, Ice Punch, Iron Head, Poison Jab, Rock Slide, Stealth Rock, Superpower, Swords Dance, Thunder, Thunder Punch, Thunderbolt, Bulldoze (only for more PP), Eruption, Explosion, Lava Plume, Toxic, Will-O-Wisp
Role Description: EVEN MOREBULK. Mega Camerupterior is truly terrifying - while it would have been even more powerful if it was backed by a Fire or Rock subtyping as it would have had a proper physical STAB Sheer Force abusable move, I feel that two things cut Mega Camerupt's viability in OU: It's typing - due to the plethora of water types in the tier. But here in Fusion Evolution? There are even more. The other thing was its low speed, and since it's still slow I felt that the only way to fix it is the solo ground typing. It can still abuse Special STAB with Earth Power (although actually weaker than Mega Camerupt specially). That being said, it has access to Swords Dance (even Rock Polish but ehh), several Sheer Force boosted coverage moves, on both ends (physical and special). It hits like a wrecking ball and it has insane bulk to boot. This will definitely be an option to consider. The best part is, it can still run a tank set like its Pre-Evolution - sacrificing Solid Rock for better bulk and the ability to hit hard.