Mega Gardevoir is probably my all time favorite mega to use. Not only is this pokemon the picture of sophisticated grace, but also hits insanely hard. I have built other teams for this mon, but none I am nearly as happy about, or that's undergone so many changes. In fact, the only original mons on this entire team is magnezone, which has switched between specs and scarf (this even started as a mega altaria team)
Gardevoir-Mega @ Gardevoirite
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hyper Voice
- Will-O-Wisp
- Psyshock
- Focus Blast
Mega gard was chosen as it not only has an insanely spammable move, but also is a premier stall breaker. The set is pretty basic, however I did choose to run timid over modest for the extra speed, which allows me to speed tie with zard y, which could be a problem if thundurus goes down. Will-O-Wisp was chosen over taunt as it can stop scizor on switch in, or even make it useless if i predict him to use superpower trying to catch my magnezone.
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- U-turn
- Earthquake
- Stealth Rock
- Stone Edge
Making this Landorus a bulky attacking one over defensive was tested and thought about a lot, but i decided that this set was best. I needed stealth rock for sure, and i saw landorus as the best option. I decided to go with the set I did, as i do not see the need for defensive on my team, let me explain why. Charizard x i am not afraid of, as I have thundurus, which beats many physical pokemon with t-wave, i also have a focus sash breloom if needed to but something to sleep, or just revenge kill.
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt
Basic set is basic, and needs no explanation. I decided to use magnezone as scizor and ferrothorn are the main threats to gardevoir, as it can easily sweep without them. Magnezone also beats many other pokemon in the meta that could be problems, namely weavile, keldeo, and kyurem black.
Breloom @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spore
- Mach Punch
- Bullet Seed
- Rock Tomb
Breloom is so good, that I'm surprised it isn't uused more often. I chose the focus sash set over toxic orb, not only because I see toxic orb as sweet pickles (a good try but still bad), but the sash works better on my team. The sash provides a check to many sweepers, allowing me to spore, or even that rock tomb is spammable as it drops speed. Mach punch also gives me late game sweeping options, as well as a check to sand rush excadrill and bisharp.
Thundurus @ Leftovers
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder Wave
- Thunderbolt
- Nasty Plot
- Hidden Power [Ice]
Thundurus not only gives me a reliable t-waver, but also a check to tornadus, and yet another one to scizor. Thundurs was also added as i saw a huge weakness to azumarill. Nasty plot was added over focus blast as I saw extra power on my thunderbolt more necessary than fighting coverage.
Starmie @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 253 Spe
Timid Nature
- Scald
- Psychic
- Rapid Spin
- Ice Beam
I needed a rapid spin, and starmie seemed like the obvious choice. The offensive set was used, as not only does it fit the rest of my team. Scald is for spammability and psychic is for mega venusaur. I chose psychic not only for mega venusaur, but also because chansey is not a threat because I have breloom and lando. I chose natural cure over analytic, so that I can use starmie to take status moves, such as a heatran's toxic on switch in.
Final Thoughts
I love mega gard, and have had a lot of success with this ho team. I feel as if I have accounted for nearly every large threat in ou, however I do have a problem with rain teams in general. Maybe I can fix this with hippo over lando, but i am weary of making that switch as lando works so well on the team.