excuse any errors i might make the bible is cool af and i figured it'd be nice to have a theme going
This team is one I've had under my belt for a few months. It did really well in a pre-Mamoswine meta, and when I was forced to dig it back up when Showdown deleted all my teams, I decided it would be nice to get some stuff back from the past. This time, though, I decided to update it in alignment with some metagame trends, and it's done me just as well, winning me a roomtour from nowhere. Anyways, I built this way back when, so I'll just cut to the chase because I don't remember building this.
Matthew 14:26 (Shedinja) @ Focus Sash
Ability: Wonder Guard
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
IVs: 0 HP / 0 Def / 0 SpA / 0 SpD
- Swords Dance
- Sucker Punch
- Shadow Sneak
- X-Scissor
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
IVs: 0 HP / 0 Def / 0 SpA / 0 SpD
- Swords Dance
- Sucker Punch
- Shadow Sneak
- X-Scissor
When the disciples saw Him walking on the sea, they were terrified, and said, "It is a ghost!" And they cried out in fear.
Shedinja was the original focal point of the team. That was because even with plenty of rockers and hazards, if you could keep a level head, you were pretty likely to claim at least one life. That being said, I try to beat the rockers out because it makes my job much easier to sweep if they can't hit me. And a lot of the time, they can't, other than status. For this particular set, I elected for Adamant because two forms of priority was more than enough, and it ensures maximum damage on anything I may do. At +2, most faster offensive mons go down pretty easily, and at +6 not much can survive repeated blows aside from things like Mega Aggron. On top of all that, this is my emergency Slurpuff stop, since that thing is really annoying.
Exodus 20:18 (Camerupt-Mega) @ Cameruptite
Job 37:2 (Suicune) @ Leftovers
2 Samuel 22:16 (Crobat)
Romans 10:10 (Cobalion) @ Leftovers
Revelation 12:7 (Kyurem) @ Choice Scarf
Any critique is welcome, and somebody tell me how to center these spoilers because they're giving me OCD.
Exodus 20:18 (Camerupt-Mega) @ Cameruptite
Ability: Solid Rock
Shiny: Yes
EVs: 252 SpA / 252 SpD
Modest Nature
IVs: 0 Atk
- Fire Blast
- Earth Power
- Stealth Rock
- Flash Cannon
Shiny: Yes
EVs: 252 SpA / 252 SpD
Modest Nature
IVs: 0 Atk
- Fire Blast
- Earth Power
- Stealth Rock
- Flash Cannon
Mega Camerupt is a decent wallbreaker in part due to it's massive special attack, and in part to the inability of anything to keep switching in that's not named Blissey. I need to play conservatively with it, though, because it's easy to drop on the physical side. On the special side, a Modest Life Orb Hydreigon's Draco Meteor doesn't OHKO, so it can hold it's own quite well. Recovery is nonexistant, and it's more of a rocks second mon. That being said, it's still a vital part of the team, switching into things like Chandelure and Entei, and pretty much any Fire-Type not carrying EQ on it.All the people perceived the thunder and the lightning flashes and the sound of the trumpet and the mountain smoking; and when the people saw it, they trembled and stood at a distance.
Job 37:2 (Suicune) @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Substitute
- Roar
- Calm Mind
- Scald
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Substitute
- Roar
- Calm Mind
- Scald
The wall. There are very few hard answers to Suicune, and all but two of them can be beaten by enough Calm Minding. I chose a SubRoar set because it's nice to give the finger to stuff like Florges trying to spread Toxic, and it's great to roar out things that try to set up their own stuff on the Sub turns. Scald is, of course, the most broken move in the game, so it's nice to do some nice burn damage to offensive physical mons that need to set up to get through the sub. I'm told it's a shit set, but I disagree. It's merely underused.Listen! Listen to the roar of his voice, to the rumbling that comes from his mouth.
2 Samuel 22:16 (Crobat)
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Defog
- Roost
- Acrobatics
- U-turn
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Defog
- Roost
- Acrobatics
- U-turn
This is my Defogger, needed because Shedinja hates hazards. I chose Acrobat because up to this point, my team absolutely hated Krookodile. If it couldn't Knock Off damage, it lost the benefit of one of the strongest stabs it has, and I could usually roost off and do some nice damage with Acrobatics. I would have gone with a more defensive set, but I liked the idea of being able to offensively defog on something then KO it. Of course, there's U-Turn so I can pivot out of some not-so-nice matchups that other mons could handle. It's nice to lure in Krook to try and Knock Off on the Turn out, so Cobalion can get a free +1 and do some nice damage.The valleys of the sea were exposed and the foundations of the earth laid bare at the rebuke of the LORD, at the blast of breath from his nostrils.
Romans 10:10 (Cobalion) @ Leftovers
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Iron Head
- Taunt
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Iron Head
- Taunt
Cobalion is a nice way of shutting down Hazard Setters, because it has a seriously fast Taunt that means I can deny some otherwise annoying hazard setters like Forretress. A lot of the time, this becomes a Tank, because the bulk is really nice on the physical side and the resists are amazing. Scarf and Specs Hydreigon caused a lot of problems beforehand, and with this the specs set gets neutered if I come in on a predicted Dark Pulse. This becomes my win con against a lot of offensive teams because of the speed tier and Swords Dance, though if the team has a Zapdos I need to get that out of the way first.For it is with your heart that you believe and are justified, and it is with your mouth that you profess your faith and are saved.
Revelation 12:7 (Kyurem) @ Choice Scarf
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Draco Meteor
- Flash Cannon
- Earth Power
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Draco Meteor
- Flash Cannon
- Earth Power
The cleaner of the team, I innovated on this literal months ago and it's had nothing but great results. Decimating non-scarfed threats like Darmanitan, Beedrill, Mienshao, and Zapdos if a not-spd set, it's great being able to pick off weakened teams with the coverage to hit nearly everything. The main downfall is the defensive typing, but if I'm lucky I'll literally never need to soak up hits because it should be outspeeding those massive threats in the first place.Then war broke out in heaven. Michael and his angels fought against the dragon, and the dragon and his angels fought back.
Any critique is welcome, and somebody tell me how to center these spoilers because they're giving me OCD.
Matthew 14:26 (Shedinja) @ Focus Sash
Ability: Wonder Guard
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
IVs: 0 HP / 0 Def / 0 SpA / 0 SpD
- Swords Dance
- Sucker Punch
- Shadow Sneak
- X-Scissor
Exodus 20:18 (Camerupt-Mega) @ Cameruptite
Ability: Solid Rock
Shiny: Yes
EVs: 252 SpA / 252 SpD
Modest Nature
IVs: 0 Atk
- Fire Blast
- Earth Power
- Stealth Rock
- Flash Cannon
Job 37:2 (Suicune) @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Substitute
- Roar
- Calm Mind
- Scald
2 Samuel 22:16 (Crobat)
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Defog
- Roost
- Acrobatics
- U-turn
Romans 10:10 (Cobalion) @ Leftovers
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Iron Head
- Taunt
Revelation 12:7 (Kyurem) @ Choice Scarf
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Draco Meteor
- Flash Cannon
- Earth Power
Ability: Wonder Guard
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
IVs: 0 HP / 0 Def / 0 SpA / 0 SpD
- Swords Dance
- Sucker Punch
- Shadow Sneak
- X-Scissor
Exodus 20:18 (Camerupt-Mega) @ Cameruptite
Ability: Solid Rock
Shiny: Yes
EVs: 252 SpA / 252 SpD
Modest Nature
IVs: 0 Atk
- Fire Blast
- Earth Power
- Stealth Rock
- Flash Cannon
Job 37:2 (Suicune) @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Substitute
- Roar
- Calm Mind
- Scald
2 Samuel 22:16 (Crobat)
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Defog
- Roost
- Acrobatics
- U-turn
Romans 10:10 (Cobalion) @ Leftovers
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Iron Head
- Taunt
Revelation 12:7 (Kyurem) @ Choice Scarf
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Draco Meteor
- Flash Cannon
- Earth Power