Hello friends, and welcome to the first edition of the CAP Teambuilding Competition! The goal of this project is to observe and better understand how experienced CAP players go about building their teams around a particular core. It's also a fun way to improve and refine your own teambuilding skills or simply learn how others do it. Anyone is free to participate and I encourage as much discussion as possible. Do note that you aren't required to submit a team to contribute to this thread. Feedback is allowed and actually preferred in this thread, so if you have comments or concerns about someone's team, feel free to post about it!
For those of you unfamiliar with this type of competition, I'll give a brief explanation. Every round I will post a Pokemon or core of Pokemon. It is your job to build a successful team around these Pokemon. Once you have done so, send me a PM with your team in the format shown below. You have roughly five days to do so. Once these five days are up, submissions will be closed, and I will post the teams and start the voting period. The voting period, which will last for about two days, will be when everyone casts a vote for their favorite team. At the end of this period, the winner will be announced, their team will be added to the Hall of Fame, and the process will repeat itself. Below are the rules and anything else you may need to know.
Rules and Information
- All team submissions must contain the given core for the current week, must be a full team of six Pokemon, and must be legal in the CAP format. Team submissions that do not follow these guidelines will be disqualified.
- Team submissions must be done via PM, so don't post your teams in this thread! This rule is in place to ensure anonymity during the voting phase, which should help to prevent bias or bandwagoning. To submit a team, send me (sparktrain) a PM entitled CAP Teambuilding Competition Week X. The explanation of the team should be about a paragraph in length. You are allowed to include replays of your team in action, but make sure you are on an unrecognizable alt to help ensure anonymity when it comes time for voting. The team should be submitted in the format shown below: six sprites, your explanation in a hide tag, and the importable in a hide tag (credit for the team goes to Tokyo Tom)
This is a team I made originally for the Mawilite Suspect Ladder, revolving around Mienshao to scout items and beat common leads at the time (such as SashMamo, Breloom, SashChomp, or SR setters like Landorus-T and Ferro etc.), and Charizard-X which is probably the most broken Mega left in XY OU. HP Ice Mienshao and EQ Latios pushed significant damage on DD Zard-X's premier counters, Landorus-T and Heatran, opening the way for Zard-X to potentially sweep lategame. Additionally, the core of Mienshao / SpexKou / ScarfLando-T offered a fast VoltTurn chain that could easily break down the opponents checks with very little prediction and Stealth Rock support from one of the sturdiest SR setters in the game, Ferrothorn. The concept began as a fun team but the team did see some success as Ben Gay used it to peak #1 on the Mawilite Suspect Ladder, and was one of the teams he used to peak #1 more recently on the actual OU ladder, during the first cycle of the Smogon Ladder Tournament. Overall, a neat little offensive team focused on luring threats and keeping momentum to wear down the opponent, opening them up for almost any of the Pokemon to clean up lategame.
Dark Fantasy (Charizard-Mega-X) @ Charizardite X
Ability: Tough Claws
EVs: 88 HP / 216 Atk / 204 Spe
Adamant Nature
- Flare Blitz
- Dragon Dance
- Roost
- Outrage
Devil in a New Dress (Mienshao) @ Life Orb
Ability: Regenerator
EVs: 32 HP / 232 Atk / 244 Spe
Naive Nature
IVs: 30 Spe
- High Jump Kick
- Fake Out
- U-turn
- Hidden Power ice
All of the Lights (Latios) (M) @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
IVs: 29 HP
- Draco Meteor
- Earthquake
- Defog
- Psyshock
Lost in the World (Raikou) @ Choice Specs
Ability: Pressure
EVs: 8 Def / 252 SpA / 248 Spe
Timid Nature
IVs: 2 Atk / 30 Def
- Thunderbolt
- Shadow Ball
- Hidden Power Ice
- Volt Switch
Hell of a Life (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Stealth Rock
- Protect
- Leech Seed
Power (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 24 HP / 248 Atk / 236 Spe
Jolly Nature
- Earthquake
- Knock Off
- U-turn
- Stone Edge
Ability: Tough Claws
EVs: 88 HP / 216 Atk / 204 Spe
Adamant Nature
- Flare Blitz
- Dragon Dance
- Roost
- Outrage
Devil in a New Dress (Mienshao) @ Life Orb
Ability: Regenerator
EVs: 32 HP / 232 Atk / 244 Spe
Naive Nature
IVs: 30 Spe
- High Jump Kick
- Fake Out
- U-turn
- Hidden Power ice
All of the Lights (Latios) (M) @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
IVs: 29 HP
- Draco Meteor
- Earthquake
- Defog
- Psyshock
Lost in the World (Raikou) @ Choice Specs
Ability: Pressure
EVs: 8 Def / 252 SpA / 248 Spe
Timid Nature
IVs: 2 Atk / 30 Def
- Thunderbolt
- Shadow Ball
- Hidden Power Ice
- Volt Switch
Hell of a Life (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Stealth Rock
- Protect
- Leech Seed
Power (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 24 HP / 248 Atk / 236 Spe
Jolly Nature
- Earthquake
- Knock Off
- U-turn
- Stone Edge
- Finally, an important part of this project is to have discussion about the teams and the core at hand, so discussion is highly encouraged! Feel free to question why people are running certain things or suggest changes that will make a team better. Just don't be rude or insulting about it.