Hello! This is my second RMT I have ever done, my first being last year. I started VGC in 2013, however I never had much knowledge of the metagame at the time. I first started getting seriously into competitive battling around this time last year, so I do consider myself a bit of a beginner. Mainly, I’m just looking for advice as to how I can improve my team further and how to use the team better. Due to my extreme anxiety, I haven’t experienced live battle competitions as much as I could have. If anyone also has any advice for battling in live competitions and how to handle them, that is also appreciated as well. All advice is appreciated though!
I created this team about two weeks ago for a Premier Event. I struggled for a couple days trying to decide which core I wanted to use and which worked best for me. Late one night (at around 12:00), I discovered the synergy between Cresselia and Landorus-Therian. I then built around this core and within the span of 5-10 minutes, I built this team. I of course adjusted some moves, evs, items and such as I practiced. Personally, I consider speed a very important factor in the current metagame, and I feel ym team reflects that. So far, at the regional I ended up winning 2 rounds and losing 3. I contribute this to my inexperience with the team (I was very focused on school at the time) and my nerves. As stated previously, I am mostly looking for tips as to how I can improve the team’s synergy, how to maximize it’s potential, suggestions about specific pokemon sets and tips for live battling. Nonetheless, all advice is extremely appreciated! Note: I am awful at creating EV spreads, so some of mine are from posts on sites such as Nugget Bridge (I will be linking them in the descriptions).
Landorus-Therian @ Choice Scarf
Ability: Intimidate
Level: 50
EVs: 164 HP / 132 Atk / 4 Def / 28 SpD / 180 Spe
Adamant Nature
- Rock Slide
- Knock Off
- Earthquake
- Superpower
I chose to start with Landorus-T for the reason that it is a huge staple in the metagame, as most of you know. Equipped with it’s choice scarf, it’s monster high attack and lightning fast speed along with it’s access to spread moves (most noted STAB Earthquake) make him pretty much unstoppable. Originally I ran Rock Slide and Stone Edge to counter Wide Guard users such as Aegislash, Machamp, Hitmontop and the occasional Conkeldurr. I quickly found that I would lock into Rock Slide more often than Stone Edge. Although Stone Edge could get OHKO’s much more often than Rock Slide, Rock Slide was better for picking up KO’s along with the possible chance for a flinch. Super Power was mainly used as a counter for Mega Kangaskhan and for a number of other less significant things. I opted for Knock Off over U-Turn because Knock Off is mostly used as a support move for my other pokemon as well as a much more effective way to get rid of Cresselia, along with other psychic and ghost pokemon such as Gardevoir and occasionally Aegislash. Since I switched from U-Turn, I never found myself in a position where I wished I had U-Turn over Knock Off. I opted for a slightly more defensive Landorus because I felt it was much needed on my team. I found the spread here: (http://braverius.blogspot.com/2015/07/bloomington-minnesota-premier-challenge.html). The EVs in its defenses seem enough to be fairly bulky while still being a threat. Overall, I think Landorus is a very standard and fundamental part of the metagame for obvious reasons.
Cresselia @ Rocky Helmet
Ability: Levitate
Level: 50
EVs: 80 HP / 252 Def / 4 SpA / 172 SpD
Bold Nature
- Psychic
- Ice Beam
- Moonlight
- Helping Hand
Cresselia is extremely bulky and it’s one of the reasons I picked her to be on the team. The 252 EVs in defense are for maximum coverage against physical attackers along with the rocky helmet provide extra damage against Physical Attackers. I can’t find the exact article where I got this EV spread, but I have been using the spread for a couple weeks now with no complaints. It’s very bulky and seems to survive everything. However, if anyone does have a better spread available, I would be open to changing it. Psychic is for STAB damage against fighting types and Amoonguss. Ice Beam is for extra damage on flying types, since Ice has such a nice niche in today’s metagame. However, I am considering changing it to Icy Wind as an extra form of speed control. I chose to use Helping Hand as a way to avoid being stuck on the field with nothing to do. Helping Hand + Lando-T’s Earthquake worked very well together. I decided to use Moonlight instead of another status move such as Calm Mind or Trick Room, simply because if I had a form of recovery on Cresselia, I could restore some extra HP when it would sit on the field and not be able to do much and it would only further help support its teammates with Helping Hand. Overall, this Cresselia is very bulky and I rarely find it to be dead weight.
Salamence @ Salamencite
Ability: Intimidate
Level: 50
EVs: 68 HP / 4 Def / 244 SpA / 4 SpD / 188 Spe
Timid Nature
- Hyper Voice
- Draco Meteor
- Flamethrower
- Protect
I opted for Mega Salamence simply because I needed a mega. I didn’t want to use Kangaskhan because I felt it was overused and I didn’t want to be ridiculed for using three members of CHALK. I found the EV spread here: (http://pokemondb.net/pokebase/rmt/41441/could-someone-rate-my-team-its-for-vgc-doubles). After some testing of many EV spreads I settled on this one. 188 EVs in Spe along with a Timid Nature are enough to outspeed Thundurus before it OHKO with HP Ice (depending on the spread. The 68 EVs in HP help limit this.). The rest of the EVs were put into SpA along with 4 EVs in Def and SpD. Hyper Voice is for STAB and spread damage, making it very easy to pick up KO’s. Draco Meteor was for bulky pokemon who resisted all of Salamence's attacks such as Rotom (W and H). Flamethrower was my only fire type move on the entire team, making it a necessity if I wanted to win against teams with Ferrothorn. I added protect as the final move to protect itself against incoming Ice Type attacks. Generally speaking, Salamence is one of my sweepers on this team that really pull through in the late game.
Aegislash @ Weakness Policy
Ability: Stance Change
Level: 50
EVs: 128 Def / 252 SpA / 128 SpD
Modest Nature
- Shadow Ball
- Flash Cannon
- Wide Guard
- King's Shield
The synergy between Aegislash and Salamence is astounding. Aegislash can OHKO fairies such as Sylveon and Gardevoir, or it can use Wide Guard on an incoming Hyper Voice and allow Salamence to continue sweeping. I have always used this EV spread on Aegislash since the first time I used it. It hits like a truck with it’s Modest Nature and 252 EVs in SpA. The 128 EVs in its defenses make it very bulky all around, allowing Aegislash to activate its Weakness Policy and sweep with it’s massive offenses. Shadow Ball is mainly for neutral damage on opposing pokemon. Flash Cannon is to help get rid of Fairy types. I used Wide Guard instead of substitute for the reason that it is more of a supporting move rather than a move that benefits itself. Wide Guard is extremely useful against Heatran, Landorus, etc. King’s Shield is for obvious reasons. Although Aegislash is very offensive, it can still be a team player.
Greninja @ Focus Sash
Ability: Protean
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Ice Beam
- Scald
- Grass Knot
- Dark Pulse
Greninja is my favorite pokemon for many reasons. The EVs and nature maximize Greninja’s most predominate stats. It’s extremely high speed, above average SpA, Wide Movepool and Protean make it a huge threat. Although it has awful defenses that can’t even be helped by any EVs at all, that can be made up for with a Focus Sash. Ice Beam is a great ice type move that can OHKO pokemon such as Landorus, Salamence, Thundurus and even with the right support, Amoonguss. Scald is for even more coverage, along with the added burn chance, makes it a very great move on Greninja. It allows Greninja to hit pokemon such as Aegislash without activating a possible Weakness Policy. Grass Knot is a very unsuspecting move on Greninja. With the proper support of Whimsicott, it can OHKO bulky water types like Suicune and Milotic. It also easily hits Gastrodon and Swampert. Dark Pulse allows for the possibility for a flinch chance which I always find useful. It yields great neutral damage against relatively bulky pokemon. Dark Pulse can also hit opposing Cresselia for super effective damage which is always helpful. Overall, I love Greninja because of its great versatility!
Whimsicott @ Mental Herb
Ability: Prankster
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Moonblast
- Sunny Day
- Taunt
- Fake Tears
While wrapping up my team building, I realized I needed a Prankster user that can effectively use taunt, and what better user than Whimsicott! In my opinion, it is much more useful than Thundurus. It also completed the fairy/steel/dragon core. The EV spread maximizes its SpA and Spe. With the 252 investment in speed, it can use Taunt against Thundurus. The 252 EVs in SpA are specifically for Moonblast. I decided that its defenses are awful and weren't worth the EVs. Although, if someone has a spread they would like to recommend, I will gladly look it over! Moonblast is the only attacking move on Whimsicott because it gets STAB and hits Dragon types like Hydreigon and Salamence hard as a result of its 252 EVs in SpA. Sunny Day is useful against weather teams (specifically rain, which is very troublesome for my team). With the sun up, Cresselia also heals 75% of its health from it. Taunt shuts down opposing support pokemon. Since most of my team is special attackers, Fake Tears seemed like the perfect last addition to the move set. With the help of Fake Tears, Greninja can OHKO bulky waters, Amoonguss, shield form Aegislash, and do great damage to Cresselia. It turned Greninja from an average threat to a major threat. It also allows for Salamence to pick up many more OHKOs which I always found useful. In conclusion, I find Whimsicott to be a great support pokemon that can partner with mostly any pokemon on my team to wreck havoc.
This team has a lot of room for improvement. Advice as to how I can improve the team overall is excellent and any advice for live tournaments is also appreciated. But all advice is welcome! Thank you for taking your time for reading this Analysis of my team, I always appreciate it!
Overview
I created this team about two weeks ago for a Premier Event. I struggled for a couple days trying to decide which core I wanted to use and which worked best for me. Late one night (at around 12:00), I discovered the synergy between Cresselia and Landorus-Therian. I then built around this core and within the span of 5-10 minutes, I built this team. I of course adjusted some moves, evs, items and such as I practiced. Personally, I consider speed a very important factor in the current metagame, and I feel ym team reflects that. So far, at the regional I ended up winning 2 rounds and losing 3. I contribute this to my inexperience with the team (I was very focused on school at the time) and my nerves. As stated previously, I am mostly looking for tips as to how I can improve the team’s synergy, how to maximize it’s potential, suggestions about specific pokemon sets and tips for live battling. Nonetheless, all advice is extremely appreciated! Note: I am awful at creating EV spreads, so some of mine are from posts on sites such as Nugget Bridge (I will be linking them in the descriptions).
The Team
Landorus-Therian @ Choice Scarf
Ability: Intimidate
Level: 50
EVs: 164 HP / 132 Atk / 4 Def / 28 SpD / 180 Spe
Adamant Nature
- Rock Slide
- Knock Off
- Earthquake
- Superpower
I chose to start with Landorus-T for the reason that it is a huge staple in the metagame, as most of you know. Equipped with it’s choice scarf, it’s monster high attack and lightning fast speed along with it’s access to spread moves (most noted STAB Earthquake) make him pretty much unstoppable. Originally I ran Rock Slide and Stone Edge to counter Wide Guard users such as Aegislash, Machamp, Hitmontop and the occasional Conkeldurr. I quickly found that I would lock into Rock Slide more often than Stone Edge. Although Stone Edge could get OHKO’s much more often than Rock Slide, Rock Slide was better for picking up KO’s along with the possible chance for a flinch. Super Power was mainly used as a counter for Mega Kangaskhan and for a number of other less significant things. I opted for Knock Off over U-Turn because Knock Off is mostly used as a support move for my other pokemon as well as a much more effective way to get rid of Cresselia, along with other psychic and ghost pokemon such as Gardevoir and occasionally Aegislash. Since I switched from U-Turn, I never found myself in a position where I wished I had U-Turn over Knock Off. I opted for a slightly more defensive Landorus because I felt it was much needed on my team. I found the spread here: (http://braverius.blogspot.com/2015/07/bloomington-minnesota-premier-challenge.html). The EVs in its defenses seem enough to be fairly bulky while still being a threat. Overall, I think Landorus is a very standard and fundamental part of the metagame for obvious reasons.
Cresselia @ Rocky Helmet
Ability: Levitate
Level: 50
EVs: 80 HP / 252 Def / 4 SpA / 172 SpD
Bold Nature
- Psychic
- Ice Beam
- Moonlight
- Helping Hand
Cresselia is extremely bulky and it’s one of the reasons I picked her to be on the team. The 252 EVs in defense are for maximum coverage against physical attackers along with the rocky helmet provide extra damage against Physical Attackers. I can’t find the exact article where I got this EV spread, but I have been using the spread for a couple weeks now with no complaints. It’s very bulky and seems to survive everything. However, if anyone does have a better spread available, I would be open to changing it. Psychic is for STAB damage against fighting types and Amoonguss. Ice Beam is for extra damage on flying types, since Ice has such a nice niche in today’s metagame. However, I am considering changing it to Icy Wind as an extra form of speed control. I chose to use Helping Hand as a way to avoid being stuck on the field with nothing to do. Helping Hand + Lando-T’s Earthquake worked very well together. I decided to use Moonlight instead of another status move such as Calm Mind or Trick Room, simply because if I had a form of recovery on Cresselia, I could restore some extra HP when it would sit on the field and not be able to do much and it would only further help support its teammates with Helping Hand. Overall, this Cresselia is very bulky and I rarely find it to be dead weight.
Salamence @ Salamencite
Ability: Intimidate
Level: 50
EVs: 68 HP / 4 Def / 244 SpA / 4 SpD / 188 Spe
Timid Nature
- Hyper Voice
- Draco Meteor
- Flamethrower
- Protect
I opted for Mega Salamence simply because I needed a mega. I didn’t want to use Kangaskhan because I felt it was overused and I didn’t want to be ridiculed for using three members of CHALK. I found the EV spread here: (http://pokemondb.net/pokebase/rmt/41441/could-someone-rate-my-team-its-for-vgc-doubles). After some testing of many EV spreads I settled on this one. 188 EVs in Spe along with a Timid Nature are enough to outspeed Thundurus before it OHKO with HP Ice (depending on the spread. The 68 EVs in HP help limit this.). The rest of the EVs were put into SpA along with 4 EVs in Def and SpD. Hyper Voice is for STAB and spread damage, making it very easy to pick up KO’s. Draco Meteor was for bulky pokemon who resisted all of Salamence's attacks such as Rotom (W and H). Flamethrower was my only fire type move on the entire team, making it a necessity if I wanted to win against teams with Ferrothorn. I added protect as the final move to protect itself against incoming Ice Type attacks. Generally speaking, Salamence is one of my sweepers on this team that really pull through in the late game.
Aegislash @ Weakness Policy
Ability: Stance Change
Level: 50
EVs: 128 Def / 252 SpA / 128 SpD
Modest Nature
- Shadow Ball
- Flash Cannon
- Wide Guard
- King's Shield
The synergy between Aegislash and Salamence is astounding. Aegislash can OHKO fairies such as Sylveon and Gardevoir, or it can use Wide Guard on an incoming Hyper Voice and allow Salamence to continue sweeping. I have always used this EV spread on Aegislash since the first time I used it. It hits like a truck with it’s Modest Nature and 252 EVs in SpA. The 128 EVs in its defenses make it very bulky all around, allowing Aegislash to activate its Weakness Policy and sweep with it’s massive offenses. Shadow Ball is mainly for neutral damage on opposing pokemon. Flash Cannon is to help get rid of Fairy types. I used Wide Guard instead of substitute for the reason that it is more of a supporting move rather than a move that benefits itself. Wide Guard is extremely useful against Heatran, Landorus, etc. King’s Shield is for obvious reasons. Although Aegislash is very offensive, it can still be a team player.
Greninja @ Focus Sash
Ability: Protean
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Ice Beam
- Scald
- Grass Knot
- Dark Pulse
Greninja is my favorite pokemon for many reasons. The EVs and nature maximize Greninja’s most predominate stats. It’s extremely high speed, above average SpA, Wide Movepool and Protean make it a huge threat. Although it has awful defenses that can’t even be helped by any EVs at all, that can be made up for with a Focus Sash. Ice Beam is a great ice type move that can OHKO pokemon such as Landorus, Salamence, Thundurus and even with the right support, Amoonguss. Scald is for even more coverage, along with the added burn chance, makes it a very great move on Greninja. It allows Greninja to hit pokemon such as Aegislash without activating a possible Weakness Policy. Grass Knot is a very unsuspecting move on Greninja. With the proper support of Whimsicott, it can OHKO bulky water types like Suicune and Milotic. It also easily hits Gastrodon and Swampert. Dark Pulse allows for the possibility for a flinch chance which I always find useful. It yields great neutral damage against relatively bulky pokemon. Dark Pulse can also hit opposing Cresselia for super effective damage which is always helpful. Overall, I love Greninja because of its great versatility!
Whimsicott @ Mental Herb
Ability: Prankster
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Moonblast
- Sunny Day
- Taunt
- Fake Tears
While wrapping up my team building, I realized I needed a Prankster user that can effectively use taunt, and what better user than Whimsicott! In my opinion, it is much more useful than Thundurus. It also completed the fairy/steel/dragon core. The EV spread maximizes its SpA and Spe. With the 252 investment in speed, it can use Taunt against Thundurus. The 252 EVs in SpA are specifically for Moonblast. I decided that its defenses are awful and weren't worth the EVs. Although, if someone has a spread they would like to recommend, I will gladly look it over! Moonblast is the only attacking move on Whimsicott because it gets STAB and hits Dragon types like Hydreigon and Salamence hard as a result of its 252 EVs in SpA. Sunny Day is useful against weather teams (specifically rain, which is very troublesome for my team). With the sun up, Cresselia also heals 75% of its health from it. Taunt shuts down opposing support pokemon. Since most of my team is special attackers, Fake Tears seemed like the perfect last addition to the move set. With the help of Fake Tears, Greninja can OHKO bulky waters, Amoonguss, shield form Aegislash, and do great damage to Cresselia. It turned Greninja from an average threat to a major threat. It also allows for Salamence to pick up many more OHKOs which I always found useful. In conclusion, I find Whimsicott to be a great support pokemon that can partner with mostly any pokemon on my team to wreck havoc.
Conclusion
This team has a lot of room for improvement. Advice as to how I can improve the team overall is excellent and any advice for live tournaments is also appreciated. But all advice is welcome! Thank you for taking your time for reading this Analysis of my team, I always appreciate it!