Hey guys, I would appreciate if you could rate this Mega Pinsir team for me:
Pinsir @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Return
- Close Combat
- Quick Attack
For this team I wanted to build around Pinsir. I like him a lot because he deals with many threats and has the ability to set-up and sweep a team with ease. I decided to run the standard mega pinsir set, being able to set-up with SD and potentially get a sweep going late game or be a potent revenge killer with priority QA.
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Stealth Rock
- Slack Off
- Earthquake
- Ice Fang
I decided to go with Hippowdon for my physical wall. I love Hippowdon because he is extremely bulky and a very reliable rocker. He also has incredible synergy with excadrill who I knew I wanted on the team as a spinner because mega Pinsir takes a ton of damage from rocks. I love running this set because slack off gives reliable recovery and ice fang can catch many common threats off guard such as gliscor and garchomp who are common rockers in OU.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
As a wall partner for Hippowdon I decided to go with Rotom-W. They have decent synergy together, with Rotom-W being able to take the Water and Ice moves that threaten Hippowdon a lot. I needed a special wall so I went with a SpD set, and the moves are pretty standard for any Defensive Rotom-W.
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
I decided to go with Excadrill for my spinner. He is extremely fast with his synergy with Hippowdon, allowing for a reliable spin any time I need it. He can also hit pretty hard with full Atk investment, being Adamant, and having Life Orb. He can also be called upon for revenge killing with his very high speed and reliably kills fairies/flying/fire typed which I lacked on this team thus far and threaten pinsir quite a bit.
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
I didnt have a scarfer yet. I figured Magnezone would be a great option because it gives me the ability to keep momentum up with Volt Switch and reliably trap and kill Steels. It also allows me to reliably kill water types which this team lacked quite a bit. This is one of the two pokemon that are a bit iffy.
Sylveon @ Choice Specs
Ability: Pixilate
EVs: 240 HP / 252 SpA / 16 Spe
Modest Nature
- Hyper Voice
- Psyshock
- Shadow Ball
- Hidden Power [Fire]
The other iffy pokemon on this team. I saw that I was laccking special damage and a wallbreaker, as as well as coverage. Fairies have pretty nice coverage and Sylveon does this quite well with pixilate hyper voice. This poke pretty much just wall breaks for me and adds additional coverage.
Like I said above, I would love any suggestions for this team. I feel that teambuilding is one of the main flaws in competitive battling. Thanks again!
Pinsir @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Return
- Close Combat
- Quick Attack
For this team I wanted to build around Pinsir. I like him a lot because he deals with many threats and has the ability to set-up and sweep a team with ease. I decided to run the standard mega pinsir set, being able to set-up with SD and potentially get a sweep going late game or be a potent revenge killer with priority QA.
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Stealth Rock
- Slack Off
- Earthquake
- Ice Fang
I decided to go with Hippowdon for my physical wall. I love Hippowdon because he is extremely bulky and a very reliable rocker. He also has incredible synergy with excadrill who I knew I wanted on the team as a spinner because mega Pinsir takes a ton of damage from rocks. I love running this set because slack off gives reliable recovery and ice fang can catch many common threats off guard such as gliscor and garchomp who are common rockers in OU.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
As a wall partner for Hippowdon I decided to go with Rotom-W. They have decent synergy together, with Rotom-W being able to take the Water and Ice moves that threaten Hippowdon a lot. I needed a special wall so I went with a SpD set, and the moves are pretty standard for any Defensive Rotom-W.
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
I decided to go with Excadrill for my spinner. He is extremely fast with his synergy with Hippowdon, allowing for a reliable spin any time I need it. He can also hit pretty hard with full Atk investment, being Adamant, and having Life Orb. He can also be called upon for revenge killing with his very high speed and reliably kills fairies/flying/fire typed which I lacked on this team thus far and threaten pinsir quite a bit.
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
I didnt have a scarfer yet. I figured Magnezone would be a great option because it gives me the ability to keep momentum up with Volt Switch and reliably trap and kill Steels. It also allows me to reliably kill water types which this team lacked quite a bit. This is one of the two pokemon that are a bit iffy.
Sylveon @ Choice Specs
Ability: Pixilate
EVs: 240 HP / 252 SpA / 16 Spe
Modest Nature
- Hyper Voice
- Psyshock
- Shadow Ball
- Hidden Power [Fire]
The other iffy pokemon on this team. I saw that I was laccking special damage and a wallbreaker, as as well as coverage. Fairies have pretty nice coverage and Sylveon does this quite well with pixilate hyper voice. This poke pretty much just wall breaks for me and adds additional coverage.
Like I said above, I would love any suggestions for this team. I feel that teambuilding is one of the main flaws in competitive battling. Thanks again!