Probably not, he kinda did fuck over the "crowd" part of "crowdfunding" with broken age lol.On the other hand: Can we really trust Tim Schafer with crowdfunding? His track record on that is not impressive, to say the least.
Arikado indirectly brings up a good point. Telltate's worst game (well, we don't talk about Jurassic Park) was The Wolf Among Us, a detective story where they made an awesome detective look like a big fucking idiot all the time. So yeah, maybe not the right people for this specific franchise.
Bigby isn't really focused on being a detective in the comics side from the first arc, though he was pretty good in that.
He becomes more of a spymaster (well, always was) than an actual detective, but the point is he's pretty much always intelligent and on top of things.
The problem is that Telltale's first big game was ALL about point of view and it's something that at least in the games I've played has stuck. But in Bigby's kind of detective story the audience is shown the various clues and has to wonder about the outcome, while the whole time Bigby would know everything and it's just about catching the bad guy. On other hand, in The Wolf Among Us, he just kind of gets played like a chump constantly until he remembers that he is physically a god. Now not every detective story works that way, but I think Batman also works better that way.
I'll agree that Wolf Among Us doesn't stay 100% true to Bigby's character but I wouldn't call the narrative told to be dreadful. If you're going through the genre you're basically there for the ride / story. My biggest quip is that the "choices" you're given don't actually affect anything. But that seems to be a common theme in TellTale games.
This is to compare the story to Heavy Rain, where decisions and missed actions do actually change the story in some way. The play-through can be changed where Wolf and, say, Walking Dead are fixed.