After going through many variants with mega aero I have narrowed it down to this team. It is hard to check or counter everything in the meta so I did the best I can. So please criticize all you want and lemme know your thoughts!
DogHorse (Aerodactyl) @ Aerodactylite
Ability: Unnerve
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aerial Ace
- Stone Edge
- Ice Fang
- Hone Claws
Well, its the first pokemon I wanted to build around. Generally, Aero can have a four move slot syndrome, however, I think with my team comp this aero did not have that. I decided to go with double stab moves. Thanks to aero being one of the fastest mons in the game, it lets me hit things like lopunny and mega manetric first which is appreciated. Ice fang is there because it lets me deal with lando and garchomps. And Hone claws is there because after a hone claws, I can generally clean up some weakened teams, and it is a move people do not expect, which is why I like it. So far the set is good to me, but I am open to suggestions.
MrSteelYoBitch (Magnezone) @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]
Magnezone seemed like an obvious partner to me for aero. It traps steels such as skarmory and ferrothorn making it easier for mega aero to sweep. Moveset is pretty standard as it can be, I thought it would pair well with aero since it takes down most of aeros checks/counters. Not much to say other than that.
Superior (Serperior) @ Leftovers
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Glare
- Hidden Power [Ground]
- Substitute
I wanted a grass type to get rid of annoying threats such as rotoms or hippos. I tried breloom but I find it to slow and ferro did not seem to fit into this team. So I decided on serperior. Serperior lets me deal with things such as mega sableye and also lets me paralyze threats such as zard x which is appreciated. Leaf storm is there for obvious reasons, hp ground because hp fire isnt needed since I have zone for that role. And I decided to go with glare to stop setup sweepers, and I also went for sub So i can sub up on things such as toxic gliscors and such to get an advantage. Although I am thinking dragon pulse for that slot, I find substitute viable.
Spot Marker (Metagross) @ Assault Vest
Ability: Clear Body
EVs: 252 HP / 156 Atk / 92 SpD / 8 Spe
Careful Nature
- Meteor Mash
- Zen Headbutt
- Pursuit
- Earthquake
Looking at the team, I Wanted a good sp def wall and also wanted a pursuit trapper, just to weaken mons that threaten me. Something that can safely switch in on a lati as well. I thought metagross was perfect, it gave me a solid pursuit trapper as well as a way of dealing with mega venusaur which was a big selling point. I decided to go with max hp for the bulk, 156 attack evs to let me deal enough damage to latis to the point where anyone on my team can take it out, and I dumped the rest in sp def. I did put 8 speed evs however, to maybe outspeed opposing metagross which is uncommon, but you never know. Meteor mash for fairies such as clef, zen headbutt for venusaur and other annoying poison or fighting types. Pursuit to trap stuff, and earthquake for things like raikou and heatran.
Unique-Corn (Keldeo) @ Leftovers
Ability: Justified
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Calm Mind
- Substitute
I wanted a solid water type that can help me beat stall, and sub cm keldeo seemed to fit the role well. Scald because it is a game breaker, secret sword for the obvious stab. Calm mind to beat stall to an extent, and substitute to further support that. Keldeo gives me a solid water resist as well, as well as checking scizor and bisharp. So I thought it was a great choice.
lol (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 236 HP / 180 Def / 92 Spe
Impish Nature
- Earthquake
- Dragon Tail
- Stealth Rock
- Endure
Needed a rocker, as well as a physical wall, what better than rocky helmet chomp? Gave it enough speed for things like bisharp, then dumped the other evs into bulk. Eq and dragon tail, standard. As well as stealth rock since i needed that. Endure is there to wittle things like azumarill and zard x a bit more, as I feel that can come into play later in my games.
Well thats the team! One weakness i find big is manetric, which can 6-0 me lol. I usually end up playing around it but that is something i definitely need to fix my team around. Please criticize however, I want to make this team better! Thanks for listening!

DogHorse (Aerodactyl) @ Aerodactylite
Ability: Unnerve
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aerial Ace
- Stone Edge
- Ice Fang
- Hone Claws
Well, its the first pokemon I wanted to build around. Generally, Aero can have a four move slot syndrome, however, I think with my team comp this aero did not have that. I decided to go with double stab moves. Thanks to aero being one of the fastest mons in the game, it lets me hit things like lopunny and mega manetric first which is appreciated. Ice fang is there because it lets me deal with lando and garchomps. And Hone claws is there because after a hone claws, I can generally clean up some weakened teams, and it is a move people do not expect, which is why I like it. So far the set is good to me, but I am open to suggestions.

MrSteelYoBitch (Magnezone) @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]
Magnezone seemed like an obvious partner to me for aero. It traps steels such as skarmory and ferrothorn making it easier for mega aero to sweep. Moveset is pretty standard as it can be, I thought it would pair well with aero since it takes down most of aeros checks/counters. Not much to say other than that.

Superior (Serperior) @ Leftovers
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Glare
- Hidden Power [Ground]
- Substitute
I wanted a grass type to get rid of annoying threats such as rotoms or hippos. I tried breloom but I find it to slow and ferro did not seem to fit into this team. So I decided on serperior. Serperior lets me deal with things such as mega sableye and also lets me paralyze threats such as zard x which is appreciated. Leaf storm is there for obvious reasons, hp ground because hp fire isnt needed since I have zone for that role. And I decided to go with glare to stop setup sweepers, and I also went for sub So i can sub up on things such as toxic gliscors and such to get an advantage. Although I am thinking dragon pulse for that slot, I find substitute viable.

Spot Marker (Metagross) @ Assault Vest
Ability: Clear Body
EVs: 252 HP / 156 Atk / 92 SpD / 8 Spe
Careful Nature
- Meteor Mash
- Zen Headbutt
- Pursuit
- Earthquake
Looking at the team, I Wanted a good sp def wall and also wanted a pursuit trapper, just to weaken mons that threaten me. Something that can safely switch in on a lati as well. I thought metagross was perfect, it gave me a solid pursuit trapper as well as a way of dealing with mega venusaur which was a big selling point. I decided to go with max hp for the bulk, 156 attack evs to let me deal enough damage to latis to the point where anyone on my team can take it out, and I dumped the rest in sp def. I did put 8 speed evs however, to maybe outspeed opposing metagross which is uncommon, but you never know. Meteor mash for fairies such as clef, zen headbutt for venusaur and other annoying poison or fighting types. Pursuit to trap stuff, and earthquake for things like raikou and heatran.

Unique-Corn (Keldeo) @ Leftovers
Ability: Justified
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Calm Mind
- Substitute
I wanted a solid water type that can help me beat stall, and sub cm keldeo seemed to fit the role well. Scald because it is a game breaker, secret sword for the obvious stab. Calm mind to beat stall to an extent, and substitute to further support that. Keldeo gives me a solid water resist as well, as well as checking scizor and bisharp. So I thought it was a great choice.

lol (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 236 HP / 180 Def / 92 Spe
Impish Nature
- Earthquake
- Dragon Tail
- Stealth Rock
- Endure
Needed a rocker, as well as a physical wall, what better than rocky helmet chomp? Gave it enough speed for things like bisharp, then dumped the other evs into bulk. Eq and dragon tail, standard. As well as stealth rock since i needed that. Endure is there to wittle things like azumarill and zard x a bit more, as I feel that can come into play later in my games.
Well thats the team! One weakness i find big is manetric, which can 6-0 me lol. I usually end up playing around it but that is something i definitely need to fix my team around. Please criticize however, I want to make this team better! Thanks for listening!