Latios: A+
Pros:
- Latios reaches a solid 110 Speed and can normally run a neutral nature like Modest when using Choice Scarf.
- Access to Trick, especially with Choice Specs or Scarf, has the potential to cripple some of its checks.
- Draco Meteor and Psychic are a decent STAB combination, with Hidden Power, Ice Beam or Surf, is good coverage to have for a sweeper.
- 80/80/110 bulk is nothing to scoff at from a Special Sweeper, meaning it can usually tank a hit relatively easily.
- Levitate gives it an immunity to Ground-Type moves, Spikes, and Toxic Spikes, making Stealth Rock the only true problem.
Cons:
- Latios as an attacker is very risk-reward. Draco Meteor in itself isn't an easy launch thanks to Fairy-Type Pokemon like Clefable and Specially Defensive Pokemon--even Tyranitar. Speaking of Tyranitar, Dark-Types can take advantage of Psychic and switch in when it would likely be used. Hidden Power also has a serious negative draw on Latios; you'll have to sacrifice a single point in speed, meaning that, unless you're Scarfed, you'll lose to Gengar.
- Thanks to its Psychic-Type, Latios is prone to being Pursuit-Trapped. This is...somewhat alleviated thanks to the fact that Latios will normally give some damage before it goes down, but it's always a problem nonetheless.
- Defog/Roost isn't the best option when you might need to opt for a 4th coverage move, especially with the usage of TankChomp. I personally never understood it on Latios, but apparently it's a thing, so oh well.
Overall, it's easily A+ material more so than S.
Kyurem-B: A
Pros:
- Kyurem-B has 170 Attack and 120 Special Attack, meaning it can go either Physical or mixed without a hitch.
- Its movepool consists of Ice Beam, Outrage, Earth Power, Fusion Bolt, and Iron Head, meaning its Offensive options are perfect for wallbreaking.
- SubRoost, while I personally think is better done by regular Kyurem, is a possibility with this forme.
- 125/100/90 Bulk is fabulous for anything that wants to attack.
- This is a Pokemon that makes TankChomp and Landorus-T run, which is a good thing in this meta.
Cons:
- Kyurem-B only reaches 95 Speed, which means that Choice Scarf is almost a must unless you play a more defensive role.
- No access to any reliable Physical Ice Move. No, Freeze Shock isn't reliable and Power Herb with it isn't very good.
- Dragon/Ice is awful. It's horrid Offensively because the Dragon-Type is useless, it's almost as bad Defensively because of the weakness to Bullet Punch, Mach Punch, Stealth Rock, and Moonblast, which almost completely negates the really good bulk.
Though it seems that Kyurem-B has more pros than cons, those cons are huge. Though that is true, Kyurem-B maintains its status as a wallbreaker well, and putting it in A- doesn't give it the deserved credit it so desperately needs now with Hoopa-U in the mix.
Mega Metagross: A
Pros:
- 145 Attack + Tough Claws means some massive damage.
- 110 Speed is a decent speed tier.
- 80/150/110 Bulk on top of all this is great, since this means it can switch in relatively easily.
- Its movepool's best options consist of Meteor Mash, Power-Up Punch (which, honestly, is somewhat useless), Pursuit, Ice Punch, Hammer Arm, Earthquake, Bullet Punch, and Zen Headbutt.
Cons:
- Steel/Psychic isn't the best typing. Offensively, it depends on coverage to take care of Steel-Types. Defensively, it can be Pursuit Trapped, burned, etc.
- To boost its Attack, it's normally dependent on Meteor Mash and its 50% chance. Let's not also forget that Meteor Mash can miss 15% of the time.
- TankChomp is the literal bane of Mega Metagross. Even with Ice Punch, it's losing a huge chunk of health, compromising its bulk immediately.
- Pre-Mega Speed at 70, which can be seriously irritating.
- Worth using for your Mega?
Mega Metagross had hype, now it's gone. I say it's perfect at A.
Mega Gyarados: A
Pros:
- New Water-Dark Typing is great offensively. Waterfall+Crunch is good offensively, with Ice Fang for a bit of decent coverage against Landorus-T or Tank Chomp.
- Access to Dragon Dance means that boosting is almost certain to happen, maybe even multiple times.
- 95/109/130 Bulk is only made better when Intimidate activates before it Mega Evolves.
- 155 Attack with Dragon Dance is difficult to switch into.
- Mold Breaker doesn't mean too much, but it can punch through some slightly irritating threats a bit easier. Mega Venusaur's Thick Fat, Dragonite's Multiscale, Shedinja (though with Crunch, no biggie anyways), just to name a couple things, are dealt with easier than before.
- 81 Speed doesn't sound good at first, but then you remember Dragon Dance.
- A Mega Slot worth using, actually.
Cons:
- Water-Dark misses out on hitting Azumarill hard, which can Play Rough back at most any attack.
- Ice Fang is almost a must thanks to TankChomp and Landorus-T.
- TankChomp and Ferrothorn exist. Enough said.
- While no longer weak to Rock and also not fearing Thunderbolt as much, U-Turn and Moonblast become irritating threats, as well as any Grass-Type move.
I'm probably the guy that still prefers Base Gyarados, but I think we should keep Mega Gyarados at A. It's still a solid threat.
Mega Aerodactyl: B+
Pros:
- 150 Speed is atrocious.
- 135 Attack and Tough Claws makes its attack fantastic.
- Enough Physical Coverage Moves to work with (Fang moves)
Cons:
- First and foremost, Rock Slide and Stone Edge don't actually make contact, meaning Tough Claws can't boost them. This also, without saying, goes for Earthquake.
- This is a Pokemon that wishes for Brave Bird so much. It gets Sky Attack and Sky Drop. Those are...LAME.
- Fang moves are notoriously weak, even after Tough Claws.
- Weak to Stealth Rock just to make things worse.
- Takes up a Mega Slot.
Just drop it. I never got how this was good.
Mega Tyranitar: B-
Pros:
- 164 Attack is great, of course.
- 100/150/120 Bulk is made better thanks to Sandstorm.
- Access to Dragon Dance to make better use of its already good attack.
- Movepool that includes Pursuit, Crunch, Stone Edge, and some good coverage options like Earthquake.
Cons:
- 71 Speed is awful. Even after Dragon Dance, so many things still outspeed it.
- Rock/Dark is terrible. Good STAB, awful weaknesses that crush it too quickly.
- Takes up a Mega Slot.
I was never apt on this one. As little as I've used it, it was just underwhelming. Drop it.
Mega Heracross: B+ → B?
Pros:
- Skill Link with the movepool to use it, with Pin Missile and Rock Blast being the best moves for it.
- 180 Attack is good--no questions.
- 80/115/105 Bulk is definitely nothing to ignore.
- Bug-Fight is great offensively, except when fighting Fairy-Types, but Rock Blast and Bullet Seed can make up for that.
Cons:
- Mega Heracross actually LOST Speed, now sitting at a pitiful 75. This is a Pokemon that begs to be Revenge Killed.
- Talonflame is the bane of this Pokemon, except when it decides to switch into Rock Blast.
- It gets Arm Thrust, which is STILL weaker than Close Combat even with Skill Link.
- Landorus-T and Gliscor laugh it off most of the time.
Hard to say where it belongs, but I'm fine with either one.
Amoonguss: B+
Pros:
- Grass-Poison is great in this meta. This makes Amoonguss able to tank hits from Keldeo, Rotom-W, and Breloom just to name a couple.
- 114 Health in combination with Regenerator is great, giving Amoonguss plenty of health back on the switch out.
- Clear Smog is a riot, preventing set-up sweepers from doing their job, particularly Serperior.
- Access to Foul Play means that Amoonguss can make Pokemon like Talonflame pay for switching in at a bad time.
- Spore. A would be counter becomes a sitting duck with this move...but only when you properly time it.
Cons:
- Amoonguss doesn't have the best bulk. 114/70/80 is OKAY, but as far as bulk goes, Mega Venusaur has more of it.
- It also doesn't have fantastic offenses. Even as a tank, they're a bit on the low end in comparison to Mega Venusaur or Rotom-W, at 85/85.
- When Spore is used and you put an opponent's Pokemon to sleep, that's the only one (Thanks, Sleep Clause <3 ). Everything else is safe from being put to sleep.
- Despite the good typing, it gives Amoonguss plenty of Pokemon that threaten it. Charizard, Talonflame, Staraptor, Mamoswine, Kyurem-B, any Psychic or Ice Beam user, the list is pretty large.
Despite everything bad I say about Amoonguss, it is still a great match up against multiple Pokemon, and fits well as part of a defensive core. For this, and the pros above, I would like to see Amoonguss rise--eventually higher than B+, but it's fine for now.
Togekiss: B+
Before I begin, I want to go ahead and mention that I run a pure ParaFlinch set rather than anything on the analysis. I will take my set and the sets and options that are "Smogon Approved" each on even ground.
Pros:
- Fairy-Flying is great defensively, especially when combined with the tanky 85/95/115 bulk it has going for it.
- 120 Special Attack and Nasty Plot is something to watch out for, especially when combined with the rest of its movepool.
- ParaFlinch. Everything going for it is one single pro. Thunder Wave and Serene Grace Air Slash isn't fun. At all. In fact, it might be the most annoying part of Togekiss. It's the part of Togekiss that can muscle it through some would-be checks with a bit of luck, even Ubers.
- Aura Sphere and Fire Blast as coverage options work well, especially since Dazzling Gleam isn't the best most despite being a STAB (it wishes it had Moonblast). This makes Pokemon like Scizor and Tyranitar keep on their toes to make sure the opposing Togekiss doesn't have the aforementioned moves.
- Heal Bell. Thanks to this little move, Togekiss can work as a cleric with ease.
- Roost. The ultimate move for a tank like this.
Cons:
- Electric and Ground Pokemon prevent a Paraflinch. Electric-Types in particular resist Air Slash.
- Weak to Stealth Rock. No more would have to be said.
- Togekiss is unfortunately easy to Revenge Kill thanks to its paltry 80 Speed, which puts it between the sweepers like Gengar and the slow Priority Users like Scizor.
- While this might sound like a nitpick, Air Slash's accuracy is only 95, meaning that it will eventually miss at a key moment (happened to me, at least).
I never understood the Togekiss hate. Maybe it was just really overhyped to some kind of point, but I think B+ is a good place for it. Anything lower wouldn't be giving it credit for what it can do.
Tangrowth: B → B+?
Needs more testing before I talk about it.
Gastrodon: B → B+?
I have one of these--battle ready, in fact. I think it's time to start using it.
Mega Sharpedo: B → B-?
Never had one, never bred one, completely forgot it had a Mega until now.
Tyrantrum: C+
I'm not saying I HATE Tyrantrum—quite the opposite. It's easily one of my favorite fossil Pokemon, second only to Rampardos (I said it—bite me), but I see no reason to use it over Tyranitar or even Base Aggron outside of the Dragon-Typing. This is a Pokemon we can easily skip and let drop.
Crawdaunt: B
Like with Togekiss, I run a different build of Crawdaunt: A Physical (this includes Defense) Choice Band Set. Once again, though, both my set and the Smogon Analysis will be put on equal ground to avoid too much bias.
Pros:
- Water-Dark, as mentioned before, is great offensively, especially when said Dark-Type is using Knock Off, or Water-Type is using Crabhammer.
- 120 Attack + Adaptability means that switching into Crawdaunt is no easy feat, even for Pokemon that resist its moves. This is made even better thanks to Swords Dance.
- Access to Aqua Jet this Gen gives it a sweet Priority Move to work with.
- It's an utter badass of a Pokemon. I know that shouldn't count as a Pro, but Crawdaunt is a surefire powerhouse.
Cons:
- Its bulk sucks. 63/85/55 speaks for itself.
- 55 Speed makes Dragon Dance even more useless than on Mega Tyranitar.
- Water-Dark has multiple weakness and Pokemon that can sometimes switch into Crawdaunt, depending on the move used. Knock Off is a move nothing wants to come in on, though.
- Chesnaught is the true counter to Crawdaunt. Take that as you will.
Its cons are huge, sure, but Crawdaunt has enough power to make a home in the B rank. I'd want it higher had it not been for Azumarill, which is Crawdaunt's biggest competition. B is fine--I'd argue that B+ is a bit of a stretch.
Edit: I made it easier to read now. I made sure mistakes were fixed. This time, I was actually awake, so the incoming "Latios gets Ice Beam" comments can go away,
TheyCallMeAdolf. The cancer is gone...mostly. There are still some things I'll never understand, but...hey. It might be why I don't post often anymore.