[AoT Round 1] Best of Best: Matezoide vs Gerard

Rest ~ Sleep Talk (Protect / Acid Armor / Iron Defense / Aqua Ring) ~ Sleep Talk (Protect / Acid Armor / Iron Defense / Aqua Ring)
* If Protect is used A2 then replace A3 with Sleep Talk (Toxic Spikes / Acid Armor / Iron Defense / Aqua Ring)
* If you're awake then use Protect (the first time) and Moonlight (the second)
 
Team Matezoide:


Hp: 101
En: 27
4/3/4/4/26
Other: Burned, +1 Def, -4 Spd
Item: Expert Belt

Skull Bash~Facade~Skull Bash


Will the Aurumoth (M)
Weak Armor/No Guard/Illusion
HP: 87
EN: 79
Stats: 5/4/5/3/81 (-10% Evasion)
SC/WC: 4/5
BRT: 23
Item: Focus Sash [Knocked Off]
Status:



Natara the Azumarill (F)
Thick Fat/Huge Power/Sap Sipper
HP: 65
EN: 57
Stats: 3/3/1/3/50
SC/WC: 2/3
BRT: 16 [19 w/HP]
Item: Expert Belt
Status:


Team Gerard:


Hp: 43
En: 41
1/4/5/4/76
Other:
Item: Enigma Berry (1/2)

Rest~Sleep Talk [Protect / Acid Armor / Iron Defense / Aqua Ring]~Sleep Talk [Protect / Acid Armor / Iron Defense / Aqua Ring]


Wilde the Gallade (M)
Steadfast/Justified
HP: 9
EN: 11
Stats: 6/3/2/4/92 (+10% Acc)
SC/WC: 3/4
BRT: 21
Item: Dawn Stone
Status:


Arena: Stealth Rocks [Matezoide's side]

___________________________________________________________________

A very lucky Critical Hit upsets the orders of Gerard just a little bit! Mollux has healed a bit and has more to heal, but both it and its opponent are very low on Energy! Who knows what to expect next! Will they switch out? Will they have us lament over a round of chilling?

STAY TUNED!?!?!?!

__________________________________________________________________

Action One

Snorlax began charging a Skull Bash!
Snorlax +1 Def

Mollux used Rest!
Mollux went into a regenerating sleep!
Mollux +12HP

Mollux -15EN

Snorlax used Skull Bash!
Crit Roll: 5921/10000 NO
(10+3+(6-6)) x 1 = -13HP to Mollux

Snorlax -7EN

Burn: Snorlax -2HP

Action Two

Mollux used Sleep Talk! [Protect/Acid Armor/Iron Defense/Aqua Ring]
Sleep Talk Roll: 4/4 = AQUA RING

Mollux used Aqua Ring!
Mollux was enveloped in a healing water aura!
Aqua Ring [6a]

Mollux -12EN

Snorlax used Facade!
Crit Roll: 0113/10000 YES
(14+3+3+(6-6)) x 1 = -20HP to Mollux

Mollux woke up!

Snorlax -7EN

Burn: -2HP to Snorlax
Aqua Ring: +4HP to Mollux

Action Three

Snorlax is charging up a Skull Bash!
+1 Def

Mollux used Protect!

Snorlax used Skull Bash!
Crit Roll: 2433/10000 NO
(10+3+(6-6)) x 1 = -13HP to Mollux
Mollux protected itself!

Mollux -12EN

Snorlax -7EN

Burn: Snorlax -2HP
Aqua Ring: Mollux +4HP

____________________________________________________


Team Matezoide:


Hp: 95
En: 6
4/3/4/4/26
Other: Burned, +3 Def, -4 Spd
Item: Expert Belt



Will the Aurumoth (M)
Weak Armor/No Guard/Illusion
HP: 87
EN: 79
Stats: 5/4/5/3/81 (-10% Evasion)
SC/WC: 4/5
BRT: 23
Item: Focus Sash [Knocked Off]
Status:



Natara the Azumarill (F)
Thick Fat/Huge Power/Sap Sipper
HP: 65
EN: 57
Stats: 3/3/1/3/50
SC/WC: 2/3
BRT: 16 [19 w/HP]
Item: Expert Belt
Status:


Team Gerard:


Hp: 30
En: 2
1/4/5/4/76
Other: Aqua Ring [4a]
Item: Enigma Berry (1/2)



Wilde the Gallade (M)
Steadfast/Justified
HP: 9
EN: 11
Stats: 6/3/2/4/92 (+10% Acc)
SC/WC: 3/4
BRT: 21
Item: Dawn Stone
Status:


Arena: Stealth Rocks [Matezoide's side]

Order of Operations:
Gerard orders
Matezoide orders
I referee
 
Last edited:
Chill*3


I am guessing Snatch uses 4 EN immediately, since you still spend it even if you dont actually steal anything. This would mean that Mollux should spend the 4 EN and 4 Priority, making it faint before stealing the Chill. IRC seems to agree with me on this, but it is not like i have any other options regardless.
 
Last edited:

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
This was Glacier's reffing before the whole ruckus.

Team Matezoide:


Hp: 95
En: 6
4/3/4/4/26
Other: Burned, +3 Def, -4 Spd
Item: Expert Belt

Chill~Chill~Chill



Will the Aurumoth (M)
Weak Armor/No Guard/Illusion
HP: 87
EN: 79
Stats: 5/4/5/3/81 (-10% Evasion)
SC/WC: 4/5
BRT: 23
Item: Focus Sash [Knocked Off]
Status:



Natara the Azumarill (F)
Thick Fat/Huge Power/Sap Sipper
HP: 65
EN: 57
Stats: 3/3/1/3/50
SC/WC: 2/3
BRT: 16 [19 w/HP]
Item: Expert Belt
Status:


Team Gerard:


Hp: 30
En: 2
1/4/5/4/76
Other: Aqua Ring [4a]
Item: Enigma Berry (1/2)

Snatch~Snatch~Snatch



Wilde the Gallade (M)
Steadfast/Justified
HP: 9
EN: 11
Stats: 6/3/2/4/92 (+10% Acc)
SC/WC: 3/4
BRT: 21
Item: Dawn Stone
Status:


Arena: Stealth Rocks [Matezoide's side]
______________________________________________

This round ends as quickly as it starts, with Mollux petering out after attempting to steal some precious energy! Snorlax is still around with us, but at that same critical energy level. Can Gerard's next pokemon make the big lazy pokemon pay?

Stay Tuned!?!?!??!
__________________________________________________

Action One

Mollux used Snatch!
-4EN

Before Mollux can snatch the chill, it uses up all its EN and KOes!
[This is the general consensus of #capasb, after hearing what multiple users have said. if you think this is wrong, talk to me please]

MOLLUX ENKOes! [+1KOC to Snorlax]

Snorlax used Chill!
+12en

Burn: -2HP to Snorlax

______________________________________________________

Team Matezoide:


Hp: 93
En: 18
4/3/4/4/26
Other: Burned, +2 Def, -3 Spd
Item: Expert Belt




Will the Aurumoth (M)
Weak Armor/No Guard/Illusion
HP: 87
EN: 79
Stats: 5/4/5/3/81 (-10% Evasion)
SC/WC: 4/5
BRT: 23
Item: Focus Sash [Knocked Off]
Status:



Natara the Azumarill (F)
Thick Fat/Huge Power/Sap Sipper
HP: 65
EN: 57
Stats: 3/3/1/3/50
SC/WC: 2/3
BRT: 16 [19 w/HP]
Item: Expert Belt
Status:


Team Gerard:


Hp: 30
En: -2
1/4/5/4/76
Other: Aqua Ring [4a]
Item: Enigma Berry (1/2)




Wilde the Gallade (M)
Steadfast/Justified
HP: 9
EN: 11
Stats: 6/3/2/4/92 (+10% Acc)
SC/WC: 3/4
BRT: 21
Item: Dawn Stone
Status:


Arena: Stealth Rocks [Matezoide's side]

Order of Operations:
Gerard sends out and equips if need be
Matezoide orders
Gerard orders
I referee
 
Last edited:
Shouldn't Snatch's effect still remain? The other move with a similar effect (Protect) remains even if the pokemon has fainted.
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Apparently I have to make myself useful...
Shouldn't Snatch's effect still remain? The other move with a similar effect (Protect) remains even if the pokemon has fainted.
I'd seriously need to see your precedent for this, as this is not a thing to my knowledge. By my reckoning, a KOed Pokemon only appears to be under the effect of Protect because there's no fundamental difference between attacking a KOed mon and a mon who is under the influence of Protect =\
 
The difference works in doubles though I need to check the match were I saw it, as far as I reckon the effect remains even if the pokemon is KOed by energy exhaustion.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
I saw that on Helping Hand more than once. But that is because Helping Hand is a one-stage attack (unless this changed), unlike snatch. Since the snatcher first gets ready and then snatches (there are two messages from the game), if the snatcher faints upon getting ready, then it can't really snatch anything as it faints beforehand.

BTW, deadline for this is January 4th Morning GMT -3.
 
(just so we can keep things going quick, mate/gerard highlight me when its my turn to ref, so that I can make it top priority and get it finished for you)
 

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