Hi smogon I'm back to show you my Mega Aggron based team. Aggron is one of the greatest physical tanks ever, capable of checking and countering many top-tier threats. Its Steel typing combined with Filter allows it to check many prominent threats in the metagame, such as Mega Metagross and Mega Altaria lacking Fire Blast. Aggron also has access to great support moves such as Stealth Rock and Thunder Wave. Unfortunately, Aggron lacks reliable recovery outside of Rest, has a poor defensive typing prior to Mega Evolving and so I decided to create a team to support this giant the best as i can.
AT FIRST GLANCE
IN DEPTH
Aggron @ Aggronite
Ability: Sturdy
EVs: 252 HP / 16 Def / 240 SpD
Impish Nature
- Stealth Rock
- Iron Head
- Avalanche
- Earthquake
Aggron's Mega Evolution boasts a ridiculously high base 230 Defense stat. Furthermore, its ability, Filter, reduces the amount of damage taken from super effective attacks by 25%. Mega Aggron's pure Steel typing gives it ten resistances and one immunity. It has access to great support moves infact it's my Stealth Rock. Mega Aggron has a good base 140 Attack stat, which lets it fire off strong attacks. Iron Head it's the main STAB over Heavy Slam to hit harder Mamoswine, Tyranitar and KYurem-B. Avalanche deals lots of damage to Pokemon that would otherwise wall this set, such as Landorus-T and Gliscor, and is used over Ice Punch because Aggron is slower than its targets anyways. Earthquake over Fire Punch to deal with Heatran, Excadrill, Metagross and Trap-Magnezone.
Clefable @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Moonblast
- Heal Bell
- Wish
- Protect
AT FIRST GLANCE
IN DEPTH
Ability: Sturdy
EVs: 252 HP / 16 Def / 240 SpD
Impish Nature
- Stealth Rock
- Iron Head
- Avalanche
- Earthquake
Aggron's Mega Evolution boasts a ridiculously high base 230 Defense stat. Furthermore, its ability, Filter, reduces the amount of damage taken from super effective attacks by 25%. Mega Aggron's pure Steel typing gives it ten resistances and one immunity. It has access to great support moves infact it's my Stealth Rock. Mega Aggron has a good base 140 Attack stat, which lets it fire off strong attacks. Iron Head it's the main STAB over Heavy Slam to hit harder Mamoswine, Tyranitar and KYurem-B. Avalanche deals lots of damage to Pokemon that would otherwise wall this set, such as Landorus-T and Gliscor, and is used over Ice Punch because Aggron is slower than its targets anyways. Earthquake over Fire Punch to deal with Heatran, Excadrill, Metagross and Trap-Magnezone.
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Moonblast
- Heal Bell
- Wish
- Protect
Clafable first role is to heal back Aggron with wish and Heal Bell. I'm using it instead of Sylveon due to Clefable great ability Unaware (although I would be really in danger against setup sweeper) and becouse I have 2 Assault Vest Pokemon and Latias, which can take SpA quite well. Clefable is also my counter to Mega Sableye. Moonblast is the main STAB move that Clefable uses to deal damage and to not be completely shut down by Taunt. Heal Bell lets Clefable utilize its good defenses to become a supportive cleric, as well as clearing itself of any status because without Magic Guard, it is quite susceptible to poison and burn. Wish provides reliable recovery for Clefable and its team and is used over Soft-Boiled. Protect is great for safely receiving Wish healing and for scouting.
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
-Draco Meteor
- Psyshock
- Recover
Latias completes the Stell-Fairy-Dragon core and provides a bunch of roles. He is my Defoger and the main Keldeo counter, infact Clefable EV investimate does not permit a safe switch in. SpA + Life Orb give to the team some offensive presents that would otherwise lack. Defog clears all entry hazards from the field to support the team. Draco Meteor is a powerful STAB move that deals heavy damage to many offensive Pokemon such as Thundurus, Mega Pinsir, Mega Gallade, and Mega Manectric. Psyshock is a secondary STAB move that targets specially bulky Pokemon such as Chansey, Sylveon, and Azumarill, as well as Fighting- and Poison-types such as Keldeo, Breloom, Conkeldurr, Gengar, Mega Venusaur, and Amoonguss. Finally Recover improves Latias survivability and as any other member of my team give a way to "recover" HPs.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Rotom it's really usefull to check water, gruond and flyng types that could couse serious problem to Aggron without fearing Scald burn due to Pain Spil and Clafable. Volt Switch is Rotom-W's Electric STAB move that allows it to regain momentum after pivoting into a threat forming a good core with Thundurus Uturn. Hydro Pump is Rotom-W's secondary STAB that allows it to beat some of the Pokemon it checks, most notably Ground-types such as Landorus-T and Mamoswine, which are immune to Volt Switch. Will-O-Wisp allows Rotom-W to inflict burns on the foe and cripple physical attackers. Pain Split can be used when Rotom-W's HP is low to regain some HP.
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 Atk / 236 SpD / 20 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Poison Jab
- Knock Off
I think that Conkeldurr fits so well in this team beeing my main Special tank. Guts it awsome becouse i can take status,hit harder, switch out, heal bell and Wish/Drain Punch to incraese it's survivability. It's really usufull to check gengar, rotom, heatran, dark-types and even switch in fairy-types that want to be as far as possible from Aggron. Drain Punch is Conkeldurr's main STAB move, providing 50% of the damage dealt as recovery. Mach Punch gives Conkeldurr priority and can be used to pick off weakened opponents. nock Off cripples any Pokemon, as none appreciate losing their item. It also allows Conkeldurr to take on Stallbreaker Mew with ease. Poison Jab is a great move on Conkeldurr, allowing it to deal massive damage to Fairy-types, most notably Azumarill and Clefable, which are both 2HKOed after a bit of prior damage.
Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Hasty Nature
- Hurricane
- Heat Wave
- U-turn
- Knock Off
Tornadus it's also a great pokemon for thease team. 2nd Assoult Vest user can take away pressure from Conkeldurr and Latias, Hurricane provides a strong Flying STAB move, enabling Tornadus-T to OHKO Serperior and Keldeo. , U-turn enables Tornadus-T to generate momentum and pairs very well with Rotom Volt-Switch and Regenerator, as every time Tornadus-T uses it, it gains a large chunk of its health back. Capability to deal with Serperior and other Grass-type supporting Rotom, Knock Off provides great utility by removing items such as Leftovers, Life Orb, and Choice Scarf from common switch-ins to Tornadus-T, and Heat Wave to overkill Ferrothorn and Scizor. Finally his amazing speed it's usefull to revenge kill, infact this team has only Match Punch as priority move.
IMPORTABLE
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
-Draco Meteor
- Psyshock
- Recover
Latias completes the Stell-Fairy-Dragon core and provides a bunch of roles. He is my Defoger and the main Keldeo counter, infact Clefable EV investimate does not permit a safe switch in. SpA + Life Orb give to the team some offensive presents that would otherwise lack. Defog clears all entry hazards from the field to support the team. Draco Meteor is a powerful STAB move that deals heavy damage to many offensive Pokemon such as Thundurus, Mega Pinsir, Mega Gallade, and Mega Manectric. Psyshock is a secondary STAB move that targets specially bulky Pokemon such as Chansey, Sylveon, and Azumarill, as well as Fighting- and Poison-types such as Keldeo, Breloom, Conkeldurr, Gengar, Mega Venusaur, and Amoonguss. Finally Recover improves Latias survivability and as any other member of my team give a way to "recover" HPs.
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Rotom it's really usefull to check water, gruond and flyng types that could couse serious problem to Aggron without fearing Scald burn due to Pain Spil and Clafable. Volt Switch is Rotom-W's Electric STAB move that allows it to regain momentum after pivoting into a threat forming a good core with Thundurus Uturn. Hydro Pump is Rotom-W's secondary STAB that allows it to beat some of the Pokemon it checks, most notably Ground-types such as Landorus-T and Mamoswine, which are immune to Volt Switch. Will-O-Wisp allows Rotom-W to inflict burns on the foe and cripple physical attackers. Pain Split can be used when Rotom-W's HP is low to regain some HP.
Ability: Guts
EVs: 252 Atk / 236 SpD / 20 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Poison Jab
- Knock Off
I think that Conkeldurr fits so well in this team beeing my main Special tank. Guts it awsome becouse i can take status,hit harder, switch out, heal bell and Wish/Drain Punch to incraese it's survivability. It's really usufull to check gengar, rotom, heatran, dark-types and even switch in fairy-types that want to be as far as possible from Aggron. Drain Punch is Conkeldurr's main STAB move, providing 50% of the damage dealt as recovery. Mach Punch gives Conkeldurr priority and can be used to pick off weakened opponents. nock Off cripples any Pokemon, as none appreciate losing their item. It also allows Conkeldurr to take on Stallbreaker Mew with ease. Poison Jab is a great move on Conkeldurr, allowing it to deal massive damage to Fairy-types, most notably Azumarill and Clefable, which are both 2HKOed after a bit of prior damage.
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Hasty Nature
- Hurricane
- Heat Wave
- U-turn
- Knock Off
Tornadus it's also a great pokemon for thease team. 2nd Assoult Vest user can take away pressure from Conkeldurr and Latias, Hurricane provides a strong Flying STAB move, enabling Tornadus-T to OHKO Serperior and Keldeo. , U-turn enables Tornadus-T to generate momentum and pairs very well with Rotom Volt-Switch and Regenerator, as every time Tornadus-T uses it, it gains a large chunk of its health back. Capability to deal with Serperior and other Grass-type supporting Rotom, Knock Off provides great utility by removing items such as Leftovers, Life Orb, and Choice Scarf from common switch-ins to Tornadus-T, and Heat Wave to overkill Ferrothorn and Scizor. Finally his amazing speed it's usefull to revenge kill, infact this team has only Match Punch as priority move.
IMPORTABLE
Aggron @ Aggronite
Ability: Sturdy
EVs: 252 HP / 16 Def / 240 SpD
Impish Nature
- Stealth Rock
- Iron Head
- Avalanche
- Earthquake
Clefable @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Moonblast
- Heal Bell
- Wish
- Protect
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Recover
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 Atk / 236 SpD / 20 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Poison Jab
- Knock Off
Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Hasty Nature
- Hurricane
- Heat Wave
- U-turn
- Knock Off
Ability: Sturdy
EVs: 252 HP / 16 Def / 240 SpD
Impish Nature
- Stealth Rock
- Iron Head
- Avalanche
- Earthquake
Clefable @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Moonblast
- Heal Bell
- Wish
- Protect
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Recover
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 Atk / 236 SpD / 20 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Poison Jab
- Knock Off
Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Hasty Nature
- Hurricane
- Heat Wave
- U-turn
- Knock Off
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