[ELECTRIC] Leader dogfish44 vs Challenger SubwayJ

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Format: 4 v 4 Gym Doubles (Challenger brings 4, Leader brings 7)
DQ Time: 2 Days
Banned Moves: -
Chills: 5 Per Pokémon
Recoveries: 2 Per Pokémon
Arena: HMS Tesla
Switch: OK
Items: ON
Abilities: ALL
Substitutions: 2 per Pokémon
Mega Evolutions: OFF

Arena: HMS Tesla
Field Type:
Electric, Water
Complexity: Moderate
Format: Doubles

It had always been interesting, the way in which Gyms come and go. Indeed, it was only 10 years ago when it would've been odd for anyone to consider Castelia City hosting the Electric Gym, but it was now. The HMS Tesla stands proudly in the port, although it normally sails a mile away from the port for the purpose of battles. The ship is a fairly standard ship, from the Falklands era. It has been fitted to accommodate battles, and notably on the main deck you can see what appears to be a giant crown - 4 golden arches curve around to support a giant gemstone above the deck.

Entering the ship, you immediately enter what appears to be a relatively fancy restaurant, quite busy. Looking around, there appears to be a window viewing the arena directly, as well as several plasma screens showing the currently empty arena. As you look around, you're greeted by a man in yellow and black attire.

"Hello there, welcome aboard the HMS Tesla. Are you here for the restaurant or the gym? The Gym? Well, this is special, the guests tonight will get a lovely show. We'll probably be ready to battle in about half an hour or so, so until then feel free to sit down and order a coffee."

Indeed, the ship does get rather full, and as the sun sets the ship begins to move out to sea. As you finish your coffee, the man returns - at this stage, you're fairly certain this is the gym leader. You're beckoned outside, and see the arena is stationed below the crown shape. However, you can't take in the beauty before the leader speaks again...

"Emolga, give us some light will ya!"

An Emolga pops out of the leader's Pokéball, and sends a small shot of lighting at the gem in the centre of the crown. It absorbs the electricity and lights up, revealing itself to actually be a giant ThunderStone. Impressive... although, you're surprised to see that the gem seems to be surrounded by some strange contraption hastily thrown together.

"Heh, I know what you're thinkin'. Used to be a lot more noticable, but it suddenly started throwing very powerful sparks out at random, and because we do value our guests, we've surrounded it for safety. Apart from that, we do request that your Pokémon disable their Illusion and Protean ability, since the guests have reported headaches trying to follow that. We also negate ability immunities unless it is part of that Pokémon itself - that would be the slight tingle you feel when you walk into the arena. Oh, and as per usual...."

The leader snaps his fingers at this point, and you feel drops of rain begin to fall. ".... yep, it's raining. Well, sort of. It's been a bit lighter lately, but still, we do suggest that you go fetch a brolly from inside."

Effects:
  • During "Clear" weather, the effect of Rain occurs, with no increase or decrease in any move BAP.
  • Illusion and Protean do not function.
  • Abilities which provide an immunity to certain moves (Volt Absorb, Bulletproof, etc.) only function on Pokémon who naturally have said ability.

Codifications:
  • Secret Power can Paralyze
  • Nature Power calls Discharge
  • Arena is outside, Moonlight and Morning Sun both work at the same power level
  • Camouflage makes the user an Electric-Type
  • All moves have access to any external material needed and can hence be used.
  • Krilowatt usually has Shell Armour. This is a hint to STOP ROLLING CRITS ON IT SHOULD THAT BE THE CASE. REF NOTE: BTW I kinda doubt this note will have the desired effect in this battle <_<;.


Team Leader


Nimbus (M)

Nature: Modest
+1 SpA, -1 Atk

Type: Electric / Dragon

Abilities: Shield Dust / Static / Overcoat [DW]

Stats:
HP: 110
Atk: 1 [-]
Def: 5
SpA: 5 [+]
SpD: 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Attacks [89/89]:
Aerial Ace
Attract
Bide
Blizzard
Bulldoze
Captivate
Charge
Charge Beam
Confide
Discharge
Double Hit
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dragonbreath
Earthquake
Electric Terrain
Electroweb
Endure
Facade
Fire Blast
Flamethrower
Flash
Frustration
Giga Impact
Growl
Gust
Hail
Headbutt
Heal Bell
Hidden Power Grass
Hone Claws
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Ion Deluge
Leer
Light Screen
Magnet Rise
Mud-Slap
Natural Gift
Nature Power
Outrage
Power Gem
Protect
Rain Dance
Rest
Return
Roar
Round
Sandstorm
Secret Power
Shock Wave
Signal Beam
Slack Off
Sleep Talk
Snore
Sonicboom
Spark
Strength
Substitute
Sunny Day
Surf
Swift
Tackle
Thrash
Thunder
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Tri Attack
Trick Room
Twister
Volt Switch
Water Pulse
Waterfall
Weather Ball
Whirlwind
Wild Charge
Zap Cannon

Murena (F)

Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion

Type: Electric

Abilities: Levitate

Stats:
HP: 100
Atk: 4
Def: 3
SpA: 5 [+]
SpD: 3
Spe: 43 [-]
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: N/A

Attacks [71/71]:
Acid
Acid Spray
Acrobatics
Aqua Tail
Attract
Bind
Bounce
Brick Break
Charge Beam
Coil
Confide
Crunch
Crush Claw
Cut
Discharge
Double Team
Dragon Claw
Dragon Tail
Drain Punch
Facade
Fire Punch
Flamethrower
Flash
Flash Cannon
Focus Punch
Frustration
Gastro Acid
Giga Drain
Giga Impact
Grass Knot
Headbutt
Hidden Power Ice
Hone Claws
Hyper Beam
Ion Deluge
Iron Tail
Knock Off
Light Screen
Magnet Rise
Power-Up Punch
Protect
Rain Dance
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Secret Power
Shock Wave
Signal Beam
Sleep Talk
Snore
Spark
Strength
Substitute
Super Fang
Superpower
Swagger
Tackle
Thrash
Thunder
ThunderPunch
Thunder Wave
Thunderbolt
Toxic
U-Turn
Volt Switch
Wild Charge
Zap Cannon

Short Fuse (M)

Nature: Mild
+1 SpA, -1 Def

Type: Electric

Abilities: Motor Drive / Vital Spirit [DW]

Stats:
HP: 100
Atk: 5
Def: 2 [-]
SpA: 4 [+]
SpD: 3
Spe: 95
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks [103/103]:
Attract
Barrier
Bide
Body Slam
Brick Break
Bulldoze
Captivate
Charge Beam
Confide
Counter
Covet
Cross Chop
Curse
Detect
Dig
Discharge
Dizzy Punch
Double Edge
Double Team
Dual Chop
DynamicPunch
Earthquake
Electric Terrain
Electro Ball
Electroweb
Endure
Facade
Feint
Fire Punch
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Follow Me
Frustration
Giga Impact
Hammer Arm
Headbutt
Helping Hand
Hidden Power Grass
Hyper Beam
Ice Punch
Ion Deluge
Iron Tail
Karate Chop
Leer
Light Screen
Low Kick
Low Sweep
Magnet Rise
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Natural Gift
Power-Up Punch
Protect
Psychic
Psywave
Pursuit
Quick Attack
Rage
Rain Dance
Reflect
Rest
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rolling Kick
Round
Screech
Secret Power
Seismic Toss
Shock Wave
Signal Beam
Skull Bash
Sleep Talk
Snore
Strength
Submission
Substitute
Swagger
Swift
Take Down
Taunt
Teleport
Thief
Thunder
ThunderPunch
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Uproar
Volt Switch
Wild Charge
Zap Cannon

Formula (M)

Nature: Timid
+15% Speed, +17% Accuracy, -1 Atk

Type: Electric / Water

Abilities: Trace / Magic Guard / Shell Armour [DW]

Stats:
HP: 125
Atk: 2 [-]
Def: 3
SpA: 3
SpD: 3
Spe: 121 [+]
Size Class: 1
Weight Class: 2
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks [86/86]:
Aqua Jet
Aqua Tail
Attract
Blizzard
Bubble
Bubble Beam
Bulldoze
Captivate
Charge
Confide
Confuse Ray
Copycat
Counter
Cut
Dazzling Gleam
Detect
Discharge
Dive
Double Team
Earth Power
Earthquake
Echoed Voice
Eerie Impulse
Electroweb
Endure
Facade
Fairy Wind
Flash
Fling
Follow Me
Frustration
Fury Cutter
Giga Impact
Guillotine
Hail
Heart Swap
Helping Hand
Hidden Power Grass
Hone Claws
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Ice Shard
Icy Wind
Imprison
Low Kick
Low Sweep
Me First
Metronome
Mind Reader
Mirror Coat
Muddy Water
Natural Gift
Payback
Protect
Rain Dance
Recycle
Rest
Return
Rock Smash
Round
Safeguard
Scald
Secret Power
Sheer Cold
Shock Wave
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Swift
Tackle
Thunder
Thunderbolt
Thunder Punch
Thundershock
Thunder Wave
Torment
Toxic
Volt Switch
Waterfall
Whirlpool
Wild Charge
Zap Cannon

Raid Only:
Dispel

Lumos Maxima (F)

Nature: Modest
+1 SpA, -1 Atk

Type: Water / Electric

Abilities: Volt Absorb / Illuminate / Water Absorb [DW]

Stats:
HP: 120
Atk: 1 [-]
Def: 2
SpA: 4 [+]
SpD: 3
Spe: 67
Size Class: 2
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks [76/76]:
Agility
Amnesia
Aqua Ring
Aqua Tail
Attract
Blizzard
Bounce
Brine
Bubble
BubbleBeam
Captivate
Charge
Charge Beam
Confide
Confuse Ray
Curse
Dazzling Gleam
Discharge
Dive
Double-Edge
Double Team
Eerie Impulse
Electro Ball
Endure
Facade
Flail
Flash
Frustration
Giga Impact
Hail
Heal Bell
Hidden Power Grass
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Ion Deluge
Light Screen
Mimic
Mist
Natural Gift
Protect
Psybeam
Rain Dance
Rest
Return
Round
Scald
Screech
Secret Power
Shock Wave
Signal Beam
Sleep Talk
Snore
Soak
Spark
Spit Up
Stockpile
Substitute
Sucker Punch
Supersonic
Surf
Swagger
Swallow
Take Down
Thunder
Thunderbolt
Thunder Wave
Toxic
Volt Switch
Waterfall
Water Gun
Water Pulse
Whirlpool
Wild Charge
Zap Cannon

Vin (F)

Nature: Calm
+1 SpD, -1 Atk

Type: Electric / Poison

Abilities: Storm Drain / Vital Spirit / Telepathy [DW]

Stats:
HP: 90
Atk: 1 [-]
Def: 5
SpA: 5
SpD: 5 [+]
Spe: 100
Size Class: 7
Weight Class: 9
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5

Attacks [57/57]:
Acid
Aqua Tail
Attract
Block
Clear Smog
Confide
Cross Poison
Cut
Dazzling Gleam
Discharge
Double Team
Eerie Impulse
Electroweb
Encore
Facade
Flash Cannon
Frustration
Gastro Acid
Giga Impact
Gunk Shot
Haze
Hidden Power Grass
Hyper Beam
Ion Deluge
Parabolic Charge
Poison Sting
Poison Tail
Protect
Psychic
Psyshock
Psywave
Rain Dance
Rest
Return
Round
Secret Power
Shock Wave
Signal Beam
Sleep Talk
Sludge Bomb
Sludge Wave
Snore
Splash
Substitute
Supersonic
Swagger
Taunt
Thunder
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
Venoshock
Water Pulse
Wide Guard
Wild Charge
Zen Headbutt

Pulse (N/A)

Nature: Modest
+1 SpA, -1 Atk

Type: Electric / [Ghost | Water | Fire | Grass | Ice | Flying]

Abilities: Levitate

Stats (Normal):
HP: 90
Atk: 1 [-]
Def: 3
SpA: 4 [+]
SpD: 3
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16

Stats (Appliance):
HP: 90
Atk: 2 [-]
Def: 4
SpA: 5 [+]
SpD: 4
Spe: 86
Size Class: 2 (Mow) | 4 (Frost) | 2 (Heat) | 1 (Spin) | 3 (Wash)
Weight Class: 3 (Mow) | 5 (Frost) | 3 (Heat) | 2 (Spin) | 4 (Wash)
Base Rank Total: 20

EC: N/A
MC: 0
DC: N/A

Attacks [54/54]:
Astonish
Charge
Charge Beam
Confide
Confuse Ray
Dark Pulse
Discharge
Double Team
Dream Eater
Electro Ball
Electroweb
Endure
Facade
Flash
Frustration
Hex
Hidden Power Grass
Light Screen
Mud-Slap
Natural Gift
Ominous Wind
Pain Split
Protect
Psych Up
Rain Dance
Reflect
Rest
Return
Round
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Sleep Talk
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Telekinesis
Thief
Thunder
ThunderShock
Thunder Wave
Thunderbolt
Toxic
Trick
Uproar
Volt Switch
Will-O-Wisp

Blizzard (Frost) | Leaf Storm (Mow) | Air Slash (Spin) | Overheat (Heat) | Hydro Pump (Wash)


Team Challenger


Parfum the Aromatisse (♀)

Type:


On Route 7, while Subway was walking through some flowers, Parfum and her best friend Wonka, were watching him. All of the sudden a Croagunk attacked Subway and Parfum took action! She, along with Wonka, swiftly took out the Croagunk and saved Subway. Afterwards, Parfum made sure to tend to any wounds of Subway and his team and wanted to help in the case of further trouble! The one who smells the best.

Nature: Bold (+Defence, -Attack)

Abilities:

Healer:
(Passive)
Aroma Veil: (Passive)

Stats:

HP: 110
Attack: Rank 2 (-)
Defence: Rank 4 (+)
Special Attack: Rank 4
Special Defense: Rank 3
Speed: 29
Size Class: 2
Weight Class: 2


Evolution Counters: 6/6
Ability Counters: 5/5
Move Counters: 0

Moves:

After You
Aromatherapy
Aromatic Mist
Attract
Calm Mind
Captivate
Charge Beam
Charm
Confide
Covet
Dazzling Gleam
Disable
Disarming Voice
Double Team
Draining Kiss
Drain Punch
Dream Eater
Echoed Voice
Endeavor
Energy Ball
Facade
Fairy Wind
Flail
Flash
Flash Cannon
Frustration
Giga Impact
Gyro Ball
Heal Bell
Heal Pulse
Helping Hand
Hidden Power
Hyper Beam
Light Screen
Magic Coat
Misty Terrain
Moonblast
Odor Sleuth
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Reflect
Refresh
Rest
Return
Round
Secret Power
Skill Swap
Sleep Talk
Snore
Substitute
Sunny Day
Swagger
Sweet Kiss
Sweet Scent
Thunder
Thunderbolt
Torment
Toxic
Trick Room
Wish

Dispel (Raid)

Total Moves: 63 (MAX)
|


Niki the Meloetta (-) | Jessica the Meloetta (-)
Aria | Pirouette

Type:
|


Niki was won by SubwayJ after he defeated all of his opponents in the Best of the Rest tournament. When she joined the team, SubwayJ quickly noticed her power, and her value to the rest of the group. With her great power comes a burden however, in the form of a second personality. Sweet and kind Niki can become ruthless and savage Jessica on the drop of a dime. The least predictable of the group.

Nature: Naïve (+Speed, -Special Defence)

Abilities:
Serene Grace:
(Passive)

Stats :

HP: 110 | 110
Attack: Rank 3 | Rank 5
Defence: Rank 3 | Rank 3
Special Attack: Rank 5 | Rank 3
Special Defence: Rank 4 |(-)| Rank 2
Speed: 104 (12% Acc) |(+)| 148 (25% Acc)
Base Rank Total: 23 | 23
Size Class: 1 | 1
Weight Class: 1 | 1


Move Counters: 0

Moves:

Acrobatics
Brick Break
Calm Mind
Charge Beam
Close Combat
Confide
Confusion
Covet
Dazzling Gleam
Double Team
Drain Punch
Dream Eater
Dual Chop
Echoed Voice
Embargo
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Giga Impact
Grass Knot
Gravity
Heal Bell
Helping Hand
Hidden Power (Ground)
Hone Claws
Hyper Beam
Hyper Voice
Ice Punch
Knock Off
Last Resort
Light Screen
Low Kick
Low Sweep
Magic Coat
Magic Room
Payback
Perish Song
Power-Up Punch
Protect
Psybeam
Psychic
Psych Up
Psyshock
Quick Attack
Rain Dance
Recycle
Relic Song
Rest
Retaliate
Return
Rock Smash
Role Play
Round
Safeguard
Secret Power
Shadow Ball
Shadow Claw
Shock Wave
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Teeter Dance
Telekinesis
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Toxic
Trick
Trick Room
Uproar
U-turn
Wake-Up Slap
Wonder Room
Work Up
Zen Headbutt

Total Moves: 89 (MAX)

Sterling the Aurumoth (♀)
Type:


Sterling is quite easily put the strongest pokemon on Subway's team. She is very proud and loyal to Subway and will always act with nobility. Sterling has always been encouraging to the newer members of the team despite her elitest stature, meaning she is looked up to by many, even the other FE's of the team.

Nature: Sassy (+Special Defence, -Speed)

Type:


Abilities:
Weak Armor: (Toggle)
No Guard: (Passive)
Illusion: (Passive)

Stats:
110/120/99/117/60/94

HP: 110
Attack: Rank 5
Defence: Rank 4
Special Attack:
Rank 5
Special Defence: Rank 3
Speed: 81
Base Rank Total: 23
Size Class: 4
Weight Class: 5

Evolution Counters: 9/9
Ability Counters: 5/5
Move Counters: 0


Moves:
Ally Switch
AncientPower
Attract
Blizzard
Bug Bite
Bug Buzz
Close Combat
Confide
Confusion
Counter
Cut
Dazzling Gleam
Disable
Double Team
Dragon Dance
Dream Eater
Echoed Voice
Electroweb
Facade
Feint
Fell Stinger
Final Gambit
Flash
Fling
Focus Blast
Frustration
Giga Impact
Hail
Heal Pulse
Healing Wish
Helping Hand
Hidden Power (Ground 6)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Infestation
Light Screen
Magic Coat
Magic Room
Megahorn
Ominous Wind
Overheat
Protect
Psych Up
Psychic
Psyshock
Quiver Dance
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Roleplay
Round
Safeguard
Secret Power
Shadow Ball
Shock Wave
Silver Wind
Skill Swap
Sleep Talk
SolarBeam
Steel Wing
String Shot
Struggle Bug
Substitute
Sunny Day
Surf
Swagger
Tackle
Tail Glow
Telekinesis
Thunder
Thunderbolt
Toxic
Trick
Water Pulse
Will-O-Wisp
Wing Attack
Wish
Wonder Room
X-Scissor
Zen Headbutt

Total Moves: 85 (MAX)

Fantôme the Necturna (♀)
Type:


Fantôme, at one point, was the first Necturna in ASB. As such she has much experience, traveling with Subway on many TLR's and other important battles! Due to her mysterious ways, she is always shifting and hiding, however Fantôme trusts Subway and would never leave his side!

Nature: Brave (+Attack, -Speed)

Type:


Abilities:
Forewarn:
(Passive)
Telepathy: (Passive)

Stats:
64/120/100/85/120/81

HP: 100
Attack: Rank 6
Defence: Rank 4
Special Attack: Rank 3
Special Defence: Rank 5
Speed:70
Base Rank Total: 23
Size Class: 3
Weight Class: 3

Evolution Counters: 6/6
Ability Counters: 5/5
Move Counters: 5

Moves:

Absorb
Attract
Bind
Calm Mind
Confide
Covet
Curse
Cut
Double Team
Dream Eater
Energy Ball
Facade
Flash
Forest's Curse
Frustration
Future Sight
Giga Drain
Giga Impact
Grass Knot
Gravity
Hex
Hidden Power (Water)
Horn Leech
Hyper Beam
Infestation
Ingrain
Knock Off
Leaf Blade
Leaf Storm
Leer
Natural Gift
Nature Power
Nightmare
Ominous Wind
Pain Split
Payback
Poison Fang
Power Whip
Protect
Psych Up
Psychic
Rest
Return
Round
Seed Bomb
Shadow Ball
Shadow Claw
Shadow Sneak
Skill Swap
Sleep Talk
Snatch
Snore
Solar Beam
Spite
Spore (Sketch)
Stone Edge
Substitute
Sunny Day
Super Fang
Swagger
Swift
Synthesis
Telekinesis
Thief
Thunder Fang
Torment
Toxic
Toxic Spikes
Trick
Vine Whip
Will-O-Wisp
Worry Seed

Shadow Mend (Raid)

Total Moves: 72
MAX MOVEPOOL​


Order of Operations:

Heads: Leader wins
Tails: Challenger wins



(Heads)

Dogfish44 sends out pokemon with item
SubwayJ sends out pokemon with item and orders
Dogfish44 orders
I Ref
 
NOTE: The Hidden Power is supposed to be Hidden Power (Ground) on Aromatisse. I accidentally removed the type when I was reformatting her profile and copied a full move list. Dogfish I believe was okay with me using it still last we spoke, but if he changes his mind I completely understand.
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor


"Hmm.... this is difficult. But I do think I can have fun with this setup!"

Plasmanta w/Rare Candy and Lanturn w/Rare Candy, it's showtime!
 
Sterling @ Weakness Policy, Fantome @ Miracle Seed take to the stage!

Sterling: Psychic (Plasmanta) - Psychic (Plasmanta) - Psychic (Plasmanta)
***IF You are not Psychic type when you are to use Psychic, use Hidden Power (Plasmanta) that action
***IF Plasmanta uses Encore (Aurumoth) A2 or A3 and you are not Taunted, use Magic Coat that action.

Fantome: Knock Off (Plasmanta) - Leaf Blade (Lanturn) - Horn Leech (Lanturn)
***IF Lanturn is to use Soak AND Lanturn is not asleep AND Lanturn doesn't have a substitute AND you are not Taunted AND Plasmanta is not using Bodyblock use Spore (Lanturn) that action and push actions back.
***IF Lanturn is under the effect of a protective/evasive move ignore the above sub.
[BONUS FOREWARN]***IF Plasmanta is to use Encore (Necturna), use Solar Beam (Lanturn) that action.

(For the Forewarn sub if I am not legally allowed to specify Plasmanta's target just ignore the target then)
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor


"This one is going to sting a wee bit... I have got to invest in a Focus Band one of these days. Owww."

Lanturn: Soak + Surf ~ Cooldown (-) ~ Discharge

Plasmanta: Taunt (Necturna) ~ Parabolic Charge ~ Parabolic Charge
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 120
En: 100
1/2/5/4/67
Other:
Item: Rare Candy


Hp: 90
En: 100
1/5/6/5/100
Other:
Item: Rare Candy


Hp: 110
En: 100
5/4/5/3/81
Other:
Item: Weakness Policy


Hp: 100
En: 100
6/4/3/5/70
Other:
Item: Miracle Seed​

Round 1!

DATA:

ACTION 1!

Plasmanta used Taunt (Necturna)! (-10en)

Aurumoth used Psychic (Plasmanta)! (-8.5en)
Crit:15
Effect:9
Damage: (15+3)*1.5= 27hp

Necturna used Knock Off (Plasmanta)! (-7en)
Crit:8
Damage: (10+1.5)= 11.5hp

Lanturn used Surf + Soak! (-21.5en)
Crit:11 2
Damage:
vs Necturna: (9*0.75+3+1)*0.67= 7.20
vs Aurumoth: (9*0.75+3+1+3)= 13.75hp
NOTE: I am interpreting as Telepathy>Storm Drain. But I feel there was a ruling made on the matter before. Lemme know if that is the case.

also storm drain

Necturna and Aurumoth are now water

ACTION 2!

Plasmanta used Parabolic charge! (-6en)
Crit: 1 8 (crit on aurumoth)
Damage:
vs Aurumoth: (5*0.75+3+3+3)*1.5+2= 21.125hp
vs Necturna: (5*0.75+3)*1.5+2= 12.125hp
vs Lanturn: (5*0.75+3+1.5)*0.5= +4.125hp

+16.62hp

WEAKNESS POLICY GOGOGO

Aurumoth used Hidden Power (Plasmanta)! (-4en)
Crit:14
Damage: (6)*2.25+4= 17.5hp

Necturna used Leaf Blade (Lanturn)! (-7en)
Crit:12
Damage: (9+6)*1.5+4= 26.5hp

Lanturn cools down!

ACTION 3!

Plasmanta used Parabolic Charge! (-10en)
Crit: 3 15
Damage:
vs Aurumoth: (5*0.75+3+3)*1.5+2= 16.625hp
vs Necturna: (5*0.75+3)*1.5+2= 12.125hp
vs Lanturn: (5*0.75+3+1.5)*0.5= +4.125hp

+14.375hp

Aurumoth used Hidden Power (Plasmanta)! (-8en)
Crit: 8
Damage: 17.5hp

Necturna used Horn Leech (Lanturn)! (-12en)
Crit: 6
Damage: (8+6)*1.5+4= 25hp
+12.5hp

Lanturn used Discharge! (-5en)
Crit: 5 6
Effect: 8 2 (necturna paralyzed)
Damage:
vs Aurumoth: (8*0.75+3+3+1)*1.5= 19.5hp
vs Necturna: (8*0.75+3+1)*1.5= 15hp

- - -


Hp: 77
En: 73
1/2/5/4/67
Other:
Item: Rare Candy


Hp: 47
En: 74
1/5/5/5/100
Other: +1SpA
Item:


Hp: 39
En: 79
5/4/5/3/81
Other: +2atk/spa, Water (4a)
Item:


Hp: 66
En: 72
6/4/3/5/70
Other: Water (4a), paralysis (15%), Taunted (3a)
Item: Miracle Seed​

Dogfish44 stalls by pointing out a minor mistake, I fix it and dogfish initiates a switch phase to stall more and order
SubwayJ orders
I Ref
 
Last edited:

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor


"Alright, maintain pressure!"

Lanturn: Discharge ~ Discharge ~ Discharge
IF Necturna uses a Protective/Evasive action THEN Thunder (Necturna)
IF Necturna is KOed THEN Thunder (Aurumoth)
IF Aurumoth is KOed THEN Thunder (Necturna)
IF your Discharge is disabled THEN Thunder (Aurumoth)​

Plasmanta: Discharge ~ Discharge ~ Discharge
IF your Discharge is disabled THEN Parabolic Charge
IF Necturna uses a Protective/Evasive action THEN Thunder (Necturna)
IF Necturna is KOed THEN Thunder (Aurumoth)
IF Aurumoth is KOed THEN Thunder (Necturna)​
 
Necturna: Power Whip (Lanturn) - Horn Leech (Lanturn) - Power Whip (Lanturn)
Aurumoth: Quiver Dance - Healing Wish (Necturna) - Healing Wish (Necturna)
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 77
En: 73
1/2/5/4/67
Other:
Item: Rare Candy


Hp: 47
En: 74
1/5/5/5/100
Other: +1SpA
Item:


Hp: 39
En: 79
5/4/5/3/81
Other: +2atk/spa, Water (4a)
Item:


Hp: 66
En: 72
6/4/3/5/70
Other: Water (4a), paralysis (15%), Taunted (3a)
Item: Miracle Seed
Round 2!
DATA:

ACTION 1!


Plasmanta used Discharge! (-5en)
Crit: 14 1 (necturna)
Effect: 4 8 (no no)
Damage:
vs Aurumoth: (8*0.75+3+3)*1.5+2= 20hp
vs Necturna: (8*0.75+3+3)*1.5+2= 20hp
vs Lanturn: ((8*0.75+3+1.5)+2)*0.5= +6.25hp

Aurumoth used weird Quiver Dance! (-8en)
+1spe
+1spa
+1spd

Lanturn used Discharge! (-9en)
Crit: 2 15
Effect: 7 5
Damage:
vs Aurumoth: (8*0.75+3+3+1)*1.5-2= 17.5hp
vs Necturna: (8*0.75+3+1)*1.5= 15hp
vs Plasmanta: (8*0.75+3+1)*0.67= 6.7hp

FP: 87 (no)
Necturna used Power Whip (Lanturn)! (-7en)
Hit: 29 (no)
Crit: 1 (yes)
Damage: (12+3+6)*1.5+4= 35.5hp

ACTION 2!
Aurumoth used Healing Wish (Necturna)! (-21en)
+20hp
no more paralysis
for now

Plasmanta and Lanturn used Thunder! (-7en)
Crit: 12 3
Effect: 7 9
Damage: (11+3)*1.5+2+(11+3+1)*1.5= 45.5hp

Necturna used Horn Leech (Lanturn)! (-11en)
Crit: 5 (no)
Damage: (8+6)*1.5+4= 25hp
+12.5hp

ACTION 3!
Plasmanta used Thunder! (-11en)
Crit: 9 (no)
Effect: 6 (no)
Damage:
vs Necturna: (11+3)*1.5+2= 23hp

Necturna fainted!

Lanturn used Thunder! (-11en)
no target

- - -



Hp: 16
En: 46
1/2/5/4/67
Other:
Item: Rare Candy


Hp: 40
En: 51
1/5/5/5/100
Other: +1SpA
Item:


Hp: KO
En: KO
5/4/5/3/81
Other: +2atk/spa, Water (4a)
Item:


Hp: KO
En: KO
6/4/3/5/70
Other: Water (1a)
Item: Miracle Seed​


SubwayJ sends out pokemon with item and orders
Dogfish44 orders
I Ref
 
Last edited:

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
My duo both have subs for Aurumoth being KOed, swapping them onto Thunder :x

Also, I believe Plasmana doesn't get +1 from Elec moves being used on it?
 
Sorrysorrysorrysorry

Parfum @ Sachet
Niki @ Everstone


Parfum: Energy Ball (Lanturn) - Energy Ball (Lanturn) - Energy Ball (Lanturn)
***IF Plasmanta is to use damaging Electric type move on Lanturn and Lanturn did not use Protect (Plasmanta) that action and Lanturn is under the effects of Endure, use Hidden Power (Plasmanta) that action.
***IF Lanturn is under the effects of Endure when you are to act and Lanturn is not poisoned, use Toxic that action.
***IF Lanturn is KOed when you are to act, use Hidden Power (Plasmanta) that action.
***IF Lanturn is under the effects of a successful protective/evasive action when you are to act, use Hidden Power (Plasmanta) that action.
Niki: Psyshock (Lanturn) - Energy Ball (Lanturn) - Psyshock (Lanturn)
***IF Plasmanta is to use use damaging Electric type move on Lanturn and you are not water typed and Lanturn is under the effects of Endure, use Psychic (Plasmanta) that action
***IF Lanturn is under the effects of a successful protective/evasive action when you are to act, use Psychic (Plasmanta) that action.
***IF Lanturn is KOed when you are to act, and you are not Water typed, use Psychic (Plasmanta) that action.
 
Last edited:

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Actually, Frosty, can I get a legality check on "Electric type spread move"? I'm instinctively thinking no (Because otherwise digspam would be easier)
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
"Hmmph."

Lanturn: Endure ~ Aqua Ring ~ Soak (Meloetta)

Plasmanta: Water Pulse (Lanturn) ~ Electroweb ~ Sludge Wave
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top