Alrighty, I've got one. Tonight's topic is randomizers, and how nobody seems to really do them right.
Full randomizers are stupid. For one, I prefer Trainer classes to match overworld sprites, so the Lass I'm battling stays a Lass and doesn't turn into a Black Belt or something. Also, I personally think important characters should keep their aces--for ORAS, for example, have Steven's team be five whatever but keep the Mega Metagross. But that's just me.
The second thing about full randomizers is the inclusion of legendaries. And by that, of course, we mean the pixies or other-gen cover legends, which have a catch rate of 3. Imagine, early-game, that you run into a Uxie on your second or third route. You have no more than 10-15 regular Poke Balls at this point. Good luck.
"Oh, well, I'll just skip it," you say. But consider this: Most people you see randomizing tend to pair that experience with a Nuzlocke. Thus, any action that isn't chuck-your-balls and pray, or anything should that strategy fail, forfeits your encounter for that route. And considering that you could run into literally anything, putting your team in even more danger, not getting a Pokemon because the fates decreed your encounter was uncapturable can hurt.
If you're gonna randomize, at least think about it a bit.