u need some anti grass / wter shit, so i suggest running moongus. the regen core is nice and covers a shit ton of tars weaknesses (water, grass, fighting, fairy). also rotom wash, to counter ice types which ur weak to.Im trying to make a sand team around mega chomp. What are a few good core that are non sand that complement mchomp/ttar/exa
they were talking about hoopa c over gengarThe main advantage Hoopa-C has over Hoopa-U is true neutral coverage with just ghost STAB + focus blast, meaning is does any set involving only two attacks (e.g. Sub+NP) arguably better than Hoopa-U, and since Chansey can't touch it if it's behind a sub, it can set up freely on it. Also, it technically does OTR sets better due to lower speed, but TR tends to be a mixed bag to use.
The real disadvantage is the speed, as it can be outrun more commonly by even defensive pokemon, since base 70 isn't terribly hard to creep for like the base 100s. The typing usually doesn't help either, since it means it can't ever take a sucker, pursuit, or knock off, and it's honestly a fairly terrible spinblocker, since exca actually outruns and does a crapton of damage to it, and offensive Starmie outspeeds and can 2hko, meaning it can't switch in to block a spin without risking dying. It can block defensive Starmie, and I guess like tenta.
Furthermore, due to both the lower attack and lack of a particularly spammable STAB move, (phantom force's set up turn does it no favors, and zen headbutt isn't great neutral coverage) it doesn't do physical or mixed sets very well.
who knows, but if it's like xy, everything will be allowed for some time (especially if there's no official tournament to be coming soon) and a bunch of quick bans will occur prior to the classic tiering process you're familiar withWhen sun and Moon hit how are we handling tiers this time around? Are we going to have a set banlist of clearly broken mons or test the waters.
Just curious
Hi Kioskate, I know I'm not a mod but I think I can help. With COIL, from my understanding, you need to play a certain amount of games relative to your GXE in order to achieve reqs. With a GXE of 90%, you need 50 games to req; a GXE of 80% requires 70 games; and for ~70% GXE, you need 85 games.oususpecttest163584.5%1822 ± 54
I'm rank 9 on the suspect ladder and have never gotten reqs before. I'm 36-5 but only at 2535 coil. I don't know how GXE works but about what kind of record do I need to get for reqs? It seems unfair that I'm trying to get it at the top 10 while others have it at rank 300.
I'm not lying when I say Bulky Offense is the best offense.I'm trying to build a new HO team. What are some of the best HO mons to consider in OU??
Off the top of my head:what's a mon that checks darks (including sab) that doesn't get body bagged by megazam?
read this guide and if you still need help just post on my wallI've only ever played doubles competitively (when I started, I was mostly interested in the gimmicks... I was young). I wasn't interested and singles until about a year ago. However, every time I give it a try, I always find myself not knowing how to build a team (I usually just put "good stuff" plus defogger on a team) and not knowing what to do in a battle (and therefore losing a lot). As someone who has never played singles competitively, what would you advise me?
Spooky Plate works if recoil from LO isn't your thingOk so on an offensive OU Cofagrigus with Shadow Ball, Will O Wisp, Nasty Plot, and Trick Room, what's a possible alternative held item besides Leftovers? They aren't bad, but I would like to possible know other options.
Spooky Plate works if recoil from LO isn't your thing
Besides spooky plate and life orb, colbur berry is an option, although uncommonOk so on an offensive OU Cofagrigus with Shadow Ball, Will O Wisp, Nasty Plot, and Trick Room, what's a possible alternative held item besides Leftovers? They aren't bad, but I would like to possible know other options.
i don't know man, i've been preaching that philosophy myselfWhy does Unaware Clefable run 248 HP/ 252+ Def/ 8 SpD instead of the same spread as the Magic Guard variant: 252 HP/ 172 Def/ 84+ SpD?
Why isn't it standard for Clefable to run less than 31 IV Speed to avoid the 2HKO from Ferrothorn and so can use Ferro as setup fodder? I'm thinking 12 IV to outspeed Chansey so it can't Seismic Toss you at low while avoid the 2HKO from Ferrothorn Gyro Ball most of the times