[ATT - Round 1] Someoneelse (Daybreak) vs Fort Colorcastle (SOS Brigade)

Welcome welcome all, to another one of the several Round 1 Battles for the ATT!

This time around, we have the member of Daybreak, Someoneelse taking on the first and only, Fort Colorcastle from the SOS Brigade, in a Doubles match!



Dragonite [Hermes] (M)
Nature: Rash
Type: Dragon / Flying

Abilities:
Inner Focus (Passive)
Multiscale (Passive) (H, unlocked)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3 (-)
Spe: 80
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Aerial Ace
Agility
Aqua Jet
Aqua Tail
Bide
Bind
Blizzard
Body Slam
Brick Break
Bulldoze
Dive
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Tail
Earthquake
Endure
Extreme Speed
Fire Blast
Fire Punch
Flamethrower
Fly
Focus Blast
Focus Punch
Giga Impact
Hail
Heal Bell
Heat Wave
Hidden Power (Grass)
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Iron Head
Iron Tail
Leer
Light Screen
Outrage
Protect
Rain Dance
Razor Wind
Reflect
Rest
Rock Slide
Rock Tomb
Roost
Safeguard
Sandstorm
Sky Drop
Slam
Sleep Talk
Steel Wing
Stone Edge
Substitute
Superpower
Surf
Swagger
Tailwind
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Toxic
Twister
Waterfall
Whirlpool
Whirlwind
Wrap
--
73 Moves

Kecleon [K'Bar-Li] (M)
Nature: Rash
Type: Normal

Abilities:
Color Change (Trigger)
Protean (Toggle) (H, unlocked)

Stats:
HP: 90
Atk: 3
Def: 3
SpA: 3 (+)
SpD: 4 (-)
Spe: 40
Size Class: 2
Weight Class: 2
Base Rank Total: 17

EC: N/A
MC: 0
AC: 5/5

Moves:
Aerial Ace
After You
Ancient Power
Aqua Tail
Astonish
Blizzard
Bind
Body Slam
Brick Break
Counter
Dig
Disable
Dizzy Punch
Drain Punch
Endure
Facade
Fake Out
Feint
Feint Attack
Fire Blast
Fire Punch
Flamethrower
Focus Punch
Foul Play
Frustration
Fury Swipes
Grass Knot
Hidden Power (Ground)
Hone Claws
Ice Beam
Ice Punch
Icy Wind
Iron Tail
Knock Off
Lick
Low Kick
Magic Coat
Nasty Plot
Power-Up Punch
Protect
Psybeam
Recover
Rest
Return
Rock Slide
Rock Tomb
Role Play
Scratch
Screech
Shadow Ball
Shadow Claw
Shadow Sneak
Skill Swap
Slash
Sleep Talk
Snatch
Solar Beam
Substitute
Sucker Punch
Swagger
Synchronoise
Tail Whip
Thief
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Toxic
Trick
Trick Room
---
70 Moves

Togekiss [Harmony] (F)
Nature: Timid
Type: Fairy / Flying

Abilities:
Hustle (Toggle)
Serene Grace (Passive)
Super Luck (Passive) (H, unlocked)

Stats:
HP: 100
Atk: 1 (-)
Def: 3
SpA: 5
SpD: 4
Spe: 92 (+)
+10% Accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Moves:
After You
Air Cutter
Air Slash
Ancient Power
Aura Sphere
Baton Pass
Bestow
Charm
Counter
Dazzling Gleam
Encore
Endure
Endeavor
Extrasensory
Extreme Speed
Fairy Wind
Fire Blast
Flamethrower
Fly
Follow Me
Future Sight
Grass Knot
Growl
Heal Bell
Heat Wave
Helping Hand
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Light Screen
Magic Coat
Magical Leaf
Metronome
Morning Sun
Nasty Plot
Ominous Wind
Protect
Psychic
Psycho Shift
Psyshock
Reflect
Rest
Roost
Safeguard
Shadow Ball
Shock Wave
Signal Beam
Sky Attack
Sleep Talk
Soft-Boiled
Solar Beam
Substitute
Swagger
Sweet Kiss
Tailwind
Thunder Wave
Toxic
Trick
Tri Attack
Wish
Yawn
Zap Cannon
---
62 Moves

Gallade [Raoul] (M)
Nature: Serious
Type: Psychic / Fighting (Regular); Psychic / Fighting (Mega)

Abilities:
Steadfast (Passive)
Justified (Passive) (H, unlocked)
Inner Focus (Passive, Mega)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21

Mega:
HP: 100
Atk: Rank 7
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 24

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Aerial Ace
Brick Break
Bulldoze
Calm Mind
Close Combat
Confuse Ray
Confusion
Dazzling Gleam
Destiny Bond
Disable
Disarming Voice
Double Team
Drain Punch
Draining Kiss
Earthquake
Encore
Endure
Feint
Fire Punch
Focus Blast
Focus Punch
Fury Cutter
Future Sight
Giga Impact
Growl
Heal Pulse
Helping Hand
Ice Punch
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magic Coat
Magical Leaf
Night Slash
Pain Split
Poison Jab
Protect
Psychic
Psycho Cut
Psyshock
Quick Guard
Reflect
Rest
Rock Slide
Safeguard
Shadow Ball
Shadow Sneak
Skill Swap
Slash
Sleep Talk
Snatch
Stone Edge
Stored Power
Substitute
Swords Dance
Taunt
Teleport
Thunderbolt
Thunder Punch
Thunder Wave
Toxic
Torment
Trick
Vacuum Wave
Wide Guard
Will-O-Wisp
Wish
Wonder Room
X-Scissor
Zen Headbutt
---
75 Moves


Quite a powerful team, indeed here. A good mix of offense and defense will allow Someoneelse to do wonders against just about any situation, but of course, it all comes down to the trainer, rather than the pokemon.



Goodra [Candy] (M)
Nature: Naive (-1 SpD, +15% Spe, +10% Accuracy)
Type: Dragon
Abilities: Sap Sipper / Hydration / Gooey (UNLOCKED)
Stats:
HP: 100
Atk: 4
Def: 3
SpA: 4
SpD: 5 (-)
Spe: 92 (+10% Acc)
Size Class: 2
Weight Class: 2
Base Rank Total: 17

EC: 9/9
MC: 1
AC: 5/5

Moves: 31
Absorb
Aqua Tail
Bide
Blizzard
Body Slam
Bubble
Counter
Curse
Draco Meteor
Dragon Breath
Dragon Pulse
Dragon Tail
Earthquake
Endure
Feint
Fire Blast
Fire Punch
Flail
Flamethrower
Focus Blast
Focus Punch
Ice Beam
Infestation
Infestation
Iron Tail
Muddy Water
Outrage
Poison Tail
Power Whip
Protect
Rain Dance
Rock Slide
Sleep Talk
Sludge Bomb
Sludge Wave
Substitute
Superpower
Tackle
Thunder
Thunderbolt
Thunder Punch

Alias Quicksilver, richest man alive, he provides the money that allows the Rising to happen on the basis that the Society prohibits capitalism and progress.
Charmeleon [Regulus ag Sun] (M)
Nature: Naive (+Spe, +15% Acc, -SpD)
Type: Fire / Flying
Abilities: Blaze / Solar Power (UNLOCKED)

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 4
SpD: 2 (-)
Spe: 115 (+15% Acc)
Size Class: 2
Weight Class: 2
Base Rank Total: 16

MegaX:

Type: Fire / Dragon
Abilities: Blaze / Solar Power / Tough Claws
HP: 100
Atk: 5
Def: 4
SpA: 5
SpD: 2 (-)
Spe: 115 (+15% Acc)
Size: 3
Weight: 5
BRT: 24

MegaY:

Type: Fire / Flying
Abilities: Blaze / Solar Power / Drought
HP: 100
Atk: 4
Def: 3
SpA: 7
SpD: 3 (-)
Spe: 115 (+15% Acc)
Size: 3
Weight: 4
BRT: 25

EC: 9/9
MC: 4
AC: 5/5

Moves: 60
Air Cutter
Air Slash
Beat Up
Bide
Blast Burn
Brick Break
Bulldoze
Counter
Crunch
Defog
Dig
Dragon Claw
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Earthquake
Ember
Endure
Fire Blast
Fire Fang
Fire Punch
Fire Spin
Flame Burst
Flamethrower
Flare Blitz
Fly
Focus Blast
Focus Punch
Giga Impact
Growl
Heat Wave
Hyper Beam
Incinerate
Inferno
Iron Tail
Leer
Metal Claw
Outrage
Overheat
Power-Up-Punch
Protect
Rage
Reflect
Rock Slide
Rock Tomb
Roost
Scary Face
Scratch
Shadow Claw
Skull Bash
Sky Drop
Smokescreen
Solar Beam
Steel Wing
Substitute
Thunder Punch
Toxic
Will-o-Wisp
Wing Attack

---
60 Moves

Ambipom [SLAPPU] (M)
Nature: Jolly
Type: Normal
Abilities: Technician / Pickup / Skill Link (UNLOCKED)
Stats:
HP: 100
Atk: 4
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 133 (+)
+20% Accuracy
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC: 6/6
MC: 6
AC: 5/5

Moves (44):
Acrobatics
Astonish
Baton Pass
Beat Up
Bounce
Counter
Dig
Double Hit
Double Slap
Endure
Facade
Fake Out
Fire Punch
Fling
Focus Punch
Foul Play
Fury Swipes
Giga Impact
Gunk Shot
Ice Punch
Iron Tail
Knock Off
Low Kick
Low Sweep
Protect
Quick Guard
Role Play
Sand Attack
Scratch
Screech
Seed Bomb
Shadow Claw
Sleep Talk
Snatch
Spite
Substitute
Swift
Switcheroo
Tail Whip
Taunt
Thunder Punch
Tickle
Toxic
U-turn

Look.No.Feet, nephew of Someone Else [Alakazam] (M)
Nature: Timid (+15% Spe, +22% Acc, -1 Atk)
Type:
STAB: can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated. UNLOCKED
Trace
: (MEGA) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the 5:1 opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.

Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138+ (22% Acc.)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

Mega Stats:
HP: 90
Atk: Rank 1-
Def: Rank 3
SpA: Rank 8
SpD: Rank 3
Spe: 173+ (30% Acc.)
Size Class: 3
Weight Class: 3
Base Rank Total: 24

EC: max
MC: max +1
AC: max

MAXED MOVES: 106 / 106 = +7 bonus CC
Ally Switch
Attract
Barrier
Bide
Body Slam
Calm Mind
Captivate
Charge Beam
Confide
Confusion
Counter
Curse
Dazzling Gleam
Dig
Disable
Double-Edge
Double Team
Drain Punch
Dream Eater
Dynamic Punch
Embargo
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Foresight
Foul Play
Frustration
Future Sight
Giga Impact
Grass Knot
Gravity
Guard Split
Guard Swap
Headbutt
Hidden Power Fire
Hyper Beam
Hypnosis
Ice Punch
Iron Tail
Kinesis
Knock Off
Light Screen
Magic Coat
Magic Room
Mega Kick
Mega Punch
Metronome
Mimic
Miracle Eye
Natural Gift
Nightmare
Power Trick
Protect
Psybeam
Psychic
Psycho Cut
Psycho Shift
Psych Up
Psyshock
Psywave
Rage
Rain Dance
Recover
Recycle
Reflect
Rest
Return
Role Play
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Skull Bash
Slash
Sleep Talk
Snatch
Snore
Submission
Substitute
Sunny Day
Swagger
Take Down
Taunt
Telekinesis
Teleport
Thief
Thunder Punch
Thunder Wave
Torment
Toxic
Tri Attack
Trick
Trick Room
Wonder Room
Zap Cannon
Zen Headbutt
For team Fort Colorcastle, we have two different Megas, adding to the unpredictability, with an extremely fast team of heavy hitters. This might end up turning out to be a fight between Power and Defense, folks!


Now the rules, because we dont want anarchy.

All Abilities
All Items
3 recovers/5 chills
3 Substitutions
1 Mega
Switch = KO
3 Day DQ for battlers
3 Day DQ for ref
Self-KO clause; in the event of a double KO to end the match, the Pokemon that KOed itself through whatever means (self-KOing move, energy exhaustion, etc) loses.




Now lets flip the invisible coin.

1 out of 2 = Someoneelse sends out
2 out of 2 = Fort sends out


Lets see the result, shall we?





Oh my! Another 1!



Someoneelse sends out
Fort Colorcastle sends out and orders
Someoneelse orders
The newly banned from the LoL forums orders
 

Goodra: #Rain Brooch
Blizzard ~ Rock Slide
IF dragonite is under the effects of a successful p/e move, AND kecleon is not under the effects of a p/e move, AND you are to use blizzard, AND kecleon is fire type or steel type or ice type or water type, THEN Focus Blast (kecleon) and restart queue.
IF dragonite is under the effects of a successful p/e move, AND kecleon is not under the effects of a p/e move, AND you are to use rock slide, AND kecleon is fighting type or steel type or ground type, THEN Focus Blast (kecleon) and restart queue.
IF thunder would have 22 bap versus dragonite when you are to act, THEN Thunder (dragonite).


Ambipom #Dueling Gloves
Fake Out (kecleon) ~ Double Hit (kecleon)
IF kecleon is to use trick room a2, THEN fling (kecleon).
IF kecleon is ghost type or steel type when you are to act, THEN knock off (kecleon).
IF kecleon is rock type when you are to act, THEN iron tail (kecleon) and restart queue.

IF any sub is illegal, I would like the illicity pointed out and a reorder please (I've asked in irc so I should be good but still jic)
 
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