Still new to the UU scene and it's been a while since I've made a team thread but figured I'd write one out on a team that's been fairly successful. This offensive team is centered around Gardevoir and Mega Houndoom hence the punny title. So let's check out the team!
I started out the team with a core involving Gardevoir and Mega Houndoom. The two compliment each other rather well with Gardevoir picking off weakened threats to Houndoom while Houndoom threatens several Pokemon that give Gardevoir trouble.
Next I needed a hazard setter since what team doesn't use stealth rock? So I decided to role with Empoleon who makes a good offensive rock setter who also synergizes well with both Gardevoir and Mega Houndoom
With Houndoom and Empoleon in the mix I wanted to have a solid Fire+Water+Grass core so I went with Chesnaught who is a solid choice that with the right investment, moves and assault vest can take hits and punch them right back.
I wanted a physical wallbreaker but also a setup sweeper. Haxorus was both in one package and also made a Dragon+Fairy+Steel core with Gardevoir and Empoleon.
Last I needed some hazard removal and someone else to help take some hits for Empoleon. I considered just slapping Defog on Empoleon to handle hazards and set them but I hate giving him that much work especially since him dropping costs me both setting hazards and removing them. So I went with Zapdos who not only removes hazards with Defog but has terrific synergy with Empoleon.
With some advice from all falls down I replaced Chestnaught with Gyarados who proved to have better synergy with the team as well as being a check to Mamoswine and Entei.
With Defog being switched to Empoleon I again took advice from all falls down and added a new offensive hazard setter to the team. Nidoqueen made a great check to various threats including Florges who is a real threat otherwise.
Now let's move on to the set details
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Moonblast
- Psychic
- Healing Wish
- Trick
First member of my main core with Mega Houndoom. Gardevoir serves as a very reliable revenge killer with a scarf slapped on them. Given the basic EV spread and nature focusing on as much speed and power as possible. Trace allows Gardevoir to come and copy certain moves which they can then abuse to their advantage like Magic Bounce or Water Absorb. Handles threats to the team like Hydreigon, Krookodile and Virizion.
Moonblast - Main STAB for dragons, dark, fighting types or Pokemon resistant to Psychic. Can also save Gardevoir in situations when then Special Attack debuff on the opponent kicks in.
Psychic - Secondary stab for Pokemon resistant to Fairy and Poison types that try to pick off Gardevoir.
Healing Wish - Used to give team mates like Mega Houndoom or Haxorus a second wind to clean up when Gardevoir has done it's job.
Trick - Can cripple walls by forcing them into a move they'd not want to use repeatedly.
Ability: Flash Fire -> Solar Power
EVs: 4 Atk/ 252 SpA / 252 Spe
Hasty Nature
- Nasty Plot
- Fire Blast
- Dark Pulse
- Sucker Punch
Member number two of my core Mega Houndoom is a great Pokemon in the UU tier with high speed and a great special attack that is boosted to sick levels thanks to Nasty Plot. With the right threats removed Mega Houndoom can sweep an entire team with little issue. Basic attack EV spread sued with a nature that increases it's speed with lowering it's physical attack stat. Flash Fire was chosen to come in on fire attacks freely while getting an attack boost to Fire Blast.
Nasty Plot - Used to boost it's Special Attack to "nasty" levels allowing Mega Houndoom to sweep and break certain special walls.
Fire Blast - Main STAB to muscle through natural resistant Pokemon and fry Steel types which threaten Gardevoir.
Dark Pulse - Second STAB for hitting fire resistant Pokemon or threats weak to Dark. Flinch secondary effect can help in clutch moments.
Sucker Punch - Mainly used to pick off Alakazam who can be a huge pain for the team.
Ability: Torrent
EVs: 212 HP / 252 SpA / 44 Spe
Modest Nature
- Defog
- Scald
- Ice Beam
- Grass Knot
My hazard remover and bulky offense for the team. Empoleon can come in weak or resistant attacks and proceed to remove hazards before switching out or dealing with the threat. Shuca Berry was used to soften blows from Earthquake when at full HP. Torrent strengthens Scale when Empoleon's health is low as a last ditch effort to do some damage. EV spread allows it to take damage and dish it out while gaining a little speed over slower threats.
Defog - Clears hazards from the field making it easier for team mates to switch in like Mega Houndoom.
Scald - STAB for natural resist Pokemon and burning physical threats on switch.
Ice Beam - Hits Crobat and offensive Zapdos hard as well as several Grass types and Dragons.
Grass Knot - Middle finger to Swampert and heavy Ground types like Krookodile.
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Bounce
- Substitute
Setup Sweeper and an answer to both Mamoswine and Entei. Gyarados job is to come in on something it forces out then depending on the team drop Substitute or immediately Dragon Dance and start sweeping. Leftovers was chosen to recover health loss from setting up Subs. Intimidate softens the blows from natural and resistant damage from opponents when switching in. The basic Speed and Attack EV spread was picked with a Speed boosting nature.
Dragon Dance - Boosts it's physical attack and patches middling speed to sweep teams once threats are removed.
Waterfall - Main STAB to hit water weak or natural targets. Secondary effect of Flinch also is great on slower targets when it procs.
Bounce - Secondary STAB for opponents resistant to water or weak to flying. The extra turn taken also helps recover health through Leftovers.
Substitute - Allows Gyarados to absorb status and boost behind the Sub from weaker hits that can't break it in one shot.
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Dragon Dance
- Dragon Claw
- Earthquake
Depending on the situation Haxorus can either serve as a physical wallbreaker or sweeper. Lum Berry lets it boost while status is thrown at it and start breaking or sweeping next turn. Nature and EV spread gives it maximum damage and speed. Mold Breaker allows it to ignore certain troublesome abilities like Levitate.
Swords Dance - Boosts it's physical attack by two stages to handle slower teams with a lot of high defense Pokemon.
Dragon Dance - Boosts it's physical attack and speed to sweep teams once threats are removed.
Dragon Claw - Main STAB to strike natural threats and other Dragons. Was used over Outrage to avoid being locked into one attack.
Earthquake - With the combination of Mold Breaker lets it threats like Rotom-H that normally is immune to Earthquake.
Ability: Sheer Force
EVs: 180 HP / 252 SpA / 76 Spe
Modest Nature
- Earth Power
- Ice Beam
- Stealth Rock
- Sludge Wave
The team's hazard setter and bulky offense like Empoleon. Nidoqueen works well with several team members and is my answer to the ever annoying Florges. EV spread and Nature gives it enough bulk bulk and damage to lay down rocks and the hurt. Life Orb boosts it's damage without the negative 10% damage to health thanks to Sheer Force.
Stealth Rock - Hazard of choice to pressure Pokemon weak to Rock or switching in multiple times.
Ice Beam - Used for coverage against threats like Crobat, Gligar, and Zapdos.
Earth Power - Primary STAB for Pokemon like Empoleon, Cobalion and Toxicroak.
Sludge Wave - Secondary STAB for dick fairies named Florges.
Ability: Bulletproof
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Wood Hammer
- Drain Punch
- Earthquake
- Stone Edge
Heavy hitter pivot Chesnaught smacks around some of the team's persistent threats and soaks up damage aimed towards other members. Assault Vest was chosen to patch up it's lousy Special Defense. EV spread and nature for maximum bulk and physical attack. Bulletproof allows it to come in on moves like Sludge Bomb taking no damage.
Wood Hammer - Main STAB that hits hard even on Pokemon natural to Grass. Have to be careful of the recoil though.
Drain Punch - Secondary STAB used for Steel, Dark and Normal types. Also used to recover HP from pivoting in.
Earthquake - Hits Steels hard that are natural to Fighting and Fire types as well as Nidoking.
Stone Edge - Smacks Pokemon like Crobat, Gyarados, Zapdos and Mega Beedrill.
Ability: Pressure
EVs: 248 HP / 236 Def / 24 Spe
Bold Nature
- Defog
- Thunderbolt
- Roost
- Heat Wave
The team's hazard remover and defensive pivot for several members. Zapdos works well with Empoleon being immune to ground as well as resistant to fighting moves aimed at it. EV spread and Nature gives it enough bulk plus defense for pivoting in and removing hazards. Leftovers increases it's survivability while pressure can sometimes let it stall out threats.
Defog - Clears hazards from the field making it easier for team mates to switch in like Mega Houndoom.
Thunderbolt - Main STAB for water threats, natural Pokemon and opposing flying types.
Roost - Used to recover damage from Stealth Rock and natural or resisted hits when switching in.
Heatwave - Hits Steel and Grass types that resist Thunderbolt.
Gardevoir @ Choice Scarf
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Psychic
- Healing Wish
- Trick
Houndoom-Mega @ Houndoominite
Ability: Solar Power
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Nasty Plot
- Fire Blast
- Dark Pulse
- Sucker Punch
Empoleon @ Shuca Berry
Ability: Torrent
EVs: 212 HP / 252 SpA / 44 Spe
Modest Nature
IVs: 0 Atk
- Defog
- Scald
- Ice Beam
- Grass Knot
Gyarados @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Bounce
- Substitute
Haxorus @ Lum Berry
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Dragon Dance
- Dragon Claw
- Earthquake
Nidoqueen @ Life Orb
Ability: Sheer Force
EVs: 180 HP / 252 SpA / 76 Spe
Modest Nature
- Earth Power
- Ice Beam
- Stealth Rock
- Sludge Wave
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Psychic
- Healing Wish
- Trick
Houndoom-Mega @ Houndoominite
Ability: Solar Power
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Nasty Plot
- Fire Blast
- Dark Pulse
- Sucker Punch
Empoleon @ Shuca Berry
Ability: Torrent
EVs: 212 HP / 252 SpA / 44 Spe
Modest Nature
IVs: 0 Atk
- Defog
- Scald
- Ice Beam
- Grass Knot
Gyarados @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Bounce
- Substitute
Haxorus @ Lum Berry
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Dragon Dance
- Dragon Claw
- Earthquake
Nidoqueen @ Life Orb
Ability: Sheer Force
EVs: 180 HP / 252 SpA / 76 Spe
Modest Nature
- Earth Power
- Ice Beam
- Stealth Rock
- Sludge Wave
Any feedback or rates would be highly appreciated. Thanks for checking out my team and I hope you enjoy testing the team out!
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