[Bug] Leader Rediamond vs Challenger Gale Wing Srock

JJayyFeather

Drifting~
is a Forum Moderatoris a Top Community Contributor Alumnus
Moderator
Viridian City

It would be hard to get lost in Viridian City. The town remains rural and small, nestled between the quiet Route 1 and impossibly dense forested land. The only activity comes from two groups of migrants.

In the fall, the best trainers in the land assemble here as the leaves begin to change colors. They flock to the training facilities and battle courts in and around town. They don't stay long. Soon they disperse towards the west, seeking to learn their fate in the Indigo Tournament. And in the spring, as life returns, a new horde of trainers pours in from the south. They battle in the streets with their Charmander, Squirtle and Bulbasaur before heading to the Pokemon Center and PokeMart to learn how to heal their partners' wounds. The most prepared come to the gym for lessons on bug Pokemon and wilderness survival. You're there for another reason, although had you known about the new trainer rush you might have made different plans.

You look up at the building. The gym is five stories tall with a dome rising another two stories. It reminds you more of a temple or museum or government building than a gym. Limestone columns thicker than a Steelix rise from the ground to the top of the structure. The walls contain reliefs of Nidokings and Nidoqueens fighting off Rhydon and Rhyperior, with occasional Onix or Golumn looking on. The entrance itself is carved in to the basin of a colossal, fifteen-meter tall relief of Groudon roaring at the sky, with intense lights shining down upon him from overhead.

You remember hearing this was a ground gym once. The leader apparently hasn't bothered with remodeling the outside.

The inside is equally spectacular and strange for a bug gym. The entrance rotunda is almost half the size of the building. A statue of Zygarde stands imposingly in the center. Around it are taxidermy displays of local ground-type Pokemon with informational plaques.

The room is far from dead and empty. Young children rush about, some traveling in groups led by adults or at least older bug catchers and some roaming freely. There is a reception desk, but it is unmanned. You decide to take a moment and at least look at the displays in the rotunda while you wait. Eventually someone wearing the gym uniform speedwalks to the desk and scans a calendar. Before she can leave you approach the desk and say hello.

She glances up at you and returns the pleasantry before looking straight down at the calendar again. "Someone else will be here to help you shortly," she off-handedly says before pressing a button on the desk. "Anyone not tied up right now should come by the desk."

You tell her you're here for a battle. You don't particularly want to wait until this place calms down, whenever that might be.

"The gym isn't taking challengers right now," she replies. It's calm, but there's a definite possibility it won't stay that way if you keep pressing. Listening to the din of ten-year-olds talking excitedly about their new Pokemon and gym staff members trying to maintain order, you can see why. Still, you press on. You don't want to wait until the new trainers leave for the gym to reopen.

"I'm not new at training and I came for a gym battle."

The woman exhales with a note of anger and glares at you. "Fine. I'll deal with you quickly," she mutters before storming off, beckoning for you to follow.

You've apparently met the gym leader and she's not happy with you.

As for the arena itself, you're surprised by its simplicity. The arena is entirely indoors and dimly lit. But there are rocks, tress, water and grass. The only differences from a standard battlefield you can detect are the light, air that is slightly more humid than usual and air currents that seem to be coming from above, pressing you down a bit as you stand.

The leader walks around the edges of the field to her side of the arena. You stay in the challenger's box and a referee steps out on a balcony somewhere above you to watch over the fight.

When she gets to the other side of the field, the leader gives her condensed speech and the referee signals for the battle to start.

"I'm Beatrice. I'm the new gym leader. I like bug types. Singles. Four Pokemon each. Go."

Mechanics:
-Light Mist: +1 BP to Water moves, -1 BP to Fire moves when no weather is active.
-Light Mist: Burn does not reduce attack, but does do damage.
-Ceiling fans: Fly and Bounce have -1/-3 priority for the evasive and damaging phases, respectively.
-Dim lighting: Sunny day can only be summoned with a heat rock.
-Dim lighting: Camouflage turns the user in to a dark type.
-Natural Environment: Nature Power summons Earthquake
-Natural Environment: Secret Power will poison if its effect activates
-Gym Leader's Training: Brick Break can be used to remove Stealth Rock from your side of the field. It only has 6 BP when used this way.
-Gym Leader's Training: Bug-types gain Mold Breaker
-House Rules: Switch-forcing moves used on the gym leader can only summon a Pokemon the gym leader has already revealed
4 v. 4 Gym Singles
Viridian Gym
DQ = 3 days
No banned moves
Unlimited chills and recovers
Megas = 1
Items = ON
Switch = OK
Abilities = All

Leader Rediamond
frontnormal-msyclant.png

Syclant (F) [Scadi]
Type: Ice/Bug
Nature: Mild (+SpAtt, -Def)
Abilities: CompoundEyes | Mountaineer | Technician

EC: 6/6
MC: 0
DC: 5/5

HP: 100
Atk: Rank 5
Def-: Rank 2
SpA+: Rank 5
SpD: Rank 3
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 21

Total moves: 64

Acrobatics
Aerial Ace
Attract
Avalanche
Blizzard
Brick Break
Bug Bite
Bug Buzz
Bulldoze
Captivate
Confide
Counter
Cut
Dig
Double Team
Earthquake
Earth Power
Electroweb
Endure
Facade
Focus Blast
Focus Energy
Focus Punch
Frost Breath
Frustration
Giga Impact
Hail
Hidden Power Rock 6
Hone Claws
Hyper Beam
Ice Beam
Ice Punch
Ice Shard
Icicle Crash
Icicle Spear
Icy Wind
Leech Life
Leer
Pin Missile
Protect
Rain Dance
Rest
Return
Rock Slide
Round
Scratch
Sheer Cold
Signal Beam
Silver Wind
Slash
Sleep Talk
SolarBeam
Spikes
Stone Edge
Substitute
Superpower
Swagger
Swords Dance
Tail Glow
Taunt
Toxic
U-Turn
Venoshock
Water Pulse
X-Scissor
212.png
|
212-mega.png

Scizor [Queen of the Blade] (F)
Nature: Adamant (+1Att, -1SpAtt)

Type: Bug/Steel
Abilities: Technician | Swarm | Light Metal

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 65
Size: 3
Weight: 5 [4 Light Metal]
Base Rank Total: 20

MEGA SCIZOR:
HP: 100
Atk: Rank 7 (+)
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 75
Size Class: 3
Weight Class: 5 [4 Light Metal]
Base Rank Total: 24

EC: 6/6
MC: N/A
DC: 5/5

Abilities: Swarm | Technician | Steadfast

Attacks: 82/82
Acrobatics
Aerial Ace
Agility
Air Slash
Attract
Baton Pass
Bide
Brick Break
Bug Bite
Bug Buzz
Bullet Punch
Captivate
Confide
Counter
Curse
Cut
Defog
Detect
Double Edge
Double Hit
Double Team
Endure
Facade
False Swipe
Feint
Focus Energy
Flash Cannon
Fling
Frustration
Fury Cutter
Giga Impact
Headbutt
Hidden Power Ground (6)
Hyper Beam
Iron Head
Iron Defense
Knock Off
Leer
Light Screen
Metal Claw
Mimic
Morning Sun
Natural Gift
Night Slash
Ominous Wind
Pursuit
Protect
Quick Attack
Quick Guard
Rage
Rain Dance
Razor Wind
Rest
Return
Reversal
Rock Smash
Roost
Round
Safeguard
Sandstorm
Secret Power
Silver Wind
Skull Bash
Slash
Sleep Talk
Snore
Sonicboom
Steel Wing
Struggle Bug
Substitute
Super Power
Sunny Day
Swagger
Swift
Swords Dance
Tailwind
Take Down
Thief
Toxic
U-Turn
Vacuum Wave
Venoshock
Wing Attack
X-Scissor
214.png
|
214-mega.png

Heracross [Corpus] (M)
Nature: Jolly (+15% Spe, -1 SpA)

Type: Bug/Fighting
Abilities: Guts | Moxie | Swarm | Skill Link (Mega)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA-: Rank 1
SpD: Rank 3
Spe+: 98
Size Class: 3
Weight Class: 4
Base Rank Total: 19
+11% Acc

MEGA HERACROSS:
HP: 100
Atk: Rank 8
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 87 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 24
+9% Acc

MC: MAX
DC: 5/5

83/83

Aerial Ace
Arm Thrust
Attract
Bide
Body Slam
Brick Break
Bug Bite
Bulk Up
Bulldoze
Bullet Seed
Captivate
Chip Away
Close Combat
Counter
Cut
Curse
Detect
Dig
Double Edge
Double Team
Earthquake
Endure
Facade
False Swipe
Feint
Focus Blast
Focus Punch
Frustration
Flail
Fling
Fury Attack
Fury Cutter
Giga Impact
Harden
Headbutt
Helping Hand
Hidden Power [Water 6]
Horn Attack
Hyper Beam
Iron Defense
Knock Off
Leer
Low Kick
Megahorn
Mimic
Natural Gift
Night Slash
Pin Missile
Protect
Pursuit
Rain Dance
Rest
Retaliate
Return
Revenge
Reversal
Rock Blast
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Round
Secret Power
Seismic Toss
Shadow Claw
Sleep Talk
Smack Down
Snore
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Swords Dance
Tackle
Take Down
Thief
Toxic
VacuumWave
Venoshock
Work Up
596.png

Galvantula [Arachna] (F)
Nature: Modest (+SpA, -Att)
Type: Bug/Electric
Abilities: CompoundEyes | Unnerve | Swarm

Stats:
HP: 100
Atk-: 2
Def: 2
SpA+: 5
SpD: 2
Spe: 108
Size Class: 2
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks: 43
Sticky Web
String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Electroweb
Bug Bite
Gastro Acid
Agility
Discharge
Bug Buzz
Sucker Punch
Electroball
Fury Cutter
Slash

Disable
Pursuit
Pin Missile
Camoflauge

Giga Drain
Sleep Talk
Bounce
Magnet Rise
Signal Beam
Bug Bite
Shock Wave

Light Screen
Volt Switch
Thunderbolt
Hidden Power Water 7
Rest
Rain Dance
Energy Ball
Substitute
Attract
Double Team
Protect
Toxic
Thunder
Infestation
Swagger
Hyper Beam
AurumothFront.png

AURUMOTH, DESTROY OF WORLDS (M)
Nature: Mild (+SpA, -Def)

Type: Psychic/Bug
Abilities: Weak Armor | No Guard | Illusion

HP: 110
Atk: 5
Def: 3 (-)
SpA: 6 (+)
SpD: 2
Spe: 94
Size Class: 4
Weight Class: 5
Base Rank Total: 22


EC: 9/9
MC: 1
DC: 5/5

Attacks: 34
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Wish
Will-o-Wisp
Ancientpower
Dragon Dance
Quiver Dance
Silver Wind

Bug Buzz
Close Combat
Counter
Hydro Pump
Megahorn
Disable
Feint

Bug Bite
Helping Hand
Magic Coat
Trick
Skill Swap
Zen Headbutt
Icy Wind

Psyshock
Light Screen
Double Team
Reflect
Psychic
Toxic
Hidden Power [Fire 7]
Thunder
SolarBeam
Overheat
Blizzard
Infestation
Steel Wing
Focus Blast
Dazzling Gleam
Shadow Ball
Ally Switch
348.png

Armaldo (M) [Diego Armaldo]
Nature: Careful (+SpD, -SpA)

Type: Bug/Rock
Abilities: Battle Armor | Swift swim

Stats:

HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/0
MC: 0
DC: 5/5

76/77

Aerial Ace
Ancient Power
Aqua Jet
Aqua Tail
Attract
Block
Body Slam
Brick Break
Bug Bite
Bulldoze
Captivate
Confide
Cross Poison
Crush Claw
Curse
Cut
Dig
Double-Edge
Double Team
Earth Power
Earthquake
Endure
Facade
False Swipe
Flash Cannon
Frustration
Fury Cutter
Giga Impact
Harden
Headbutt
Hidden Power [Electric 6]
Hone Claws
Hyper Beam
Iron Defense
Iron Tail
Knock Off
Low Kick
Metal Claw
Mimic
Mud-Slap
Mud Sport
Nature Power
Protect
Rapid Spin
Rest
Return
Rock Blast
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sand Attack
Sandstorm
Scratch
Screech
Secret Power
Seismic Toss
Slash
Sleep Talk
Smack Down
Snore
Stealth Rock
Stone Edge
Strength
String Shot
Struggle Bug
Substitute
Sunny Day
Superpower
Swagger
Swords Dance
Toxic
Water Gun
Water Pulse
X-Scissor
213.png


Shuckle [Shield] (F)
Nature: Brave (+1Att, -15% speed, -10% evasion)


Type: Bug/Rock
Abilities: Sturdy | Gluttony | Contrary


Stats:
HP: 80
Atk: Rank 2(+)
Def: Rank 10
SpA: Rank 1
SpD: Rank 10
Spe-: 4

Size Class: 1
Weight Class: 2
Base Rank Total: 24


MC: 0
DC: 5/5


Attacks: 36
Withdraw
Constrict
Bide
Struggle Bug
Encore
Wrap
Safegaurd
Rest

Power Trick
Power Split
Gastro Acid
Rollout
Bug Bite
Rock Throw
Sticky Web

Mud Slap
Helping Hand
Sand Tomb

Acid
Knock Off

Endure
Snore
Sleep Talk
After You
String Shot
Bind
Earth Power

Toxic
Rock Slide
Gyro Ball

Stealth Rock
Stone Edge
Sandstorm
Dig
Double Team
Protect
Challenger Gale Wing Srock
AurumothFront.png

Queen Chrysalis | Aurumoth (F)
_______________________________
Queen Chrysalis is a changeling and thus a shape-shifter capable of taking many forms. Many believed that she didn't survive the fall from Canterlot. However, she landed face first on the ground below and survived @_@
Fletchner found her and treated her, she has changed into a bug pokemon and is trying to find the shining armor, before she could take on Canterlot and later, the whole of Equestria.

[Nature]
Quite (+1 SpA, -10% Evasion)

[Type]
Bug / Psychic

Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).

Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

[Abilities]
Weak Armor / No Guard / Illusion

Weak Armor | Type: Toggle | Mold Breaker-affected: No
At default the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. When toggled, no effect.

No Guard | Type: Passive | Mold Breaker-affected: No

This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Illusion (Passive, MoldBreaker affects - No) [UnLocked]
Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

[Stats]
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 2
Spe: 81 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 23

[Counters]
EC: 9/9
MC: 0
AC: 5/5
KOC: 0

Moves (54/x):

Ancient Power
Blizzard
Bug Bite
Bug Buzz
Close Combat
Confusion
Counter
Dazzling Gleam
Disable
Double Team
Dragon Dance
Dream Eater
Electroweb
Feint
Final Gambit
Focus Blast
Giga Impact
Heal Pulse
Helping Hand
Hidden Power (Fire)
Hydro Pump
Hyper Beam
Icy Wind
Infestation
Light Screen
Magic Coat
Megahorn
Overheat
Protect
Psychic
Psyshock
Quiver Dance
Rain Dance
Reflect
Rest
Role Play
Shadow Ball
Silver Wind
Skill Swap
Sleep Talk
Solar Beam
String Shot
Struggle Bug
Substitute
Sunny Day
Surf
Tackle
Tail Glow
Thunder
Toxic
Trick
Water Pulse
Will-O-Wisp
Wing Attack
Wish
Zen Headbutt
609.gif

Chandelure [Sophia] (Female)
Nature: Bold (+1 Def, -1 Atk)
Type: Ghost/Fire

Abilities:
Flash Fire: (Passive)
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body: (Passive) This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Infiltrator: (Passive) (HA) (UnLocked) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 6
SpD: Rank 3
Spe: 80
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5


Attacks:
Level Up:

Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Inferno
Shadow Ball
Pain Split
Hex
Overheat

Egg / Prev Gens:

Acid
Acid Armor
Clear Smog
Endure
Power Split
Telekinesis

Tutor:
Heat Wave
Shock Wave
Snore
Trick

TM:
Flame Charge
Solar Beam
Protect
Substitute
Flamethrower
Toxic
Taunt
Psychic
Double Team
Trick Room
Fire Blast
Energy Ball
Incinerate
Embargo
Dark Pulse
Hyper Beam
Thief
Hidden Power (Rock)
Rest
Sleep Talk
303.png

Mawile [Lola] (F)
Nature: Careful (+1 SpD, -1 SpA)

Type: Steel/Fairy

Abilities: Hyper Cutter / Intimidate / Sheer Force (UnLocked) / Huge Power (Mega)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14
303-mega.png


Stats (Mega):
HP: 90
Atk: Rank 4 [7 Huge Power]
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 18 [22 Huge Power]

MC: 1
AC: 5/5

Moves: (20/102)

Level up:
Play Rough (12, 6) | Iron Head (11, 5) | Taunt (10) | Growl (7) | Fairy Wind (7,2) | Astonish (4,3) | Fake Tears (7) | Bite (6,4) | Sweet Scent (7) | Vice Grip (6,4) | Feint Attack (6,4) | Baton Pass (10) | Sucker Punch (8,6) | Iron Defense (6) | Crunch (8,6) |

Egg Moves / Prev Gen Tutor / TM / Event moves :
Fire Fang (7,5) | Guard Swap (7) | Metal Burst (D*1.25, 6+d/3) | Misty Terrain (9) | Poison Fang (5,4) | Endure (15) | Counter (D*1.5, 6+D/2) | Ice Fang (7,5) | Seismic Toss (7+tw,6) | Dynamic Punch

TM / HM / Current Gen Tutor Moves:
Brick Break (8,6) | Payback (5/10,7) | Protect (D/2.5 + 7) | Rock Slide (8,6) | Substitute (12) | Knock Off (7/10,7) | Ice Punch (8,6) | Pain Split (6+Diff/2) | Super Fang (HP/5, 3+D/2) | Magnet Rise (7) | Thunder Punch (8,6) | Focus Punch (15,10) | Icy Wind (6,5) | Stealth Rock (12) | Snatch (3+m) | Toxic (7) | Ice Beam (9,7) | Hyper Beam (15,10) | Solar Beam (12,8) | Rest (15) | Sleep Talk (3+m) | Payback (10,7) | Giga Impact (12,8) | Fire Blast (11,7) | Flash Cannon (11,5) | Focus Blast (12,8) | Torment (10) | Rain Dance (10) | Sandstorm (10) | Charge Beam (7,5) | Shadow Ball (8,6) | Double Team (4*c) | Grass Knot | Swords Dance (7) |
VolkrakenFront_zps2e599d39.png

Volkraken [Rhode] (F)

Nature: Timid (-1Atk, +1Spe, +14% acc)

Type: Fire / Water

Abilities: Analytic, Infiltrator, Pressure

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 110 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Level Up

Constrict
Flash
Bite
Leech Life
Reflect
Water Gun
Whirlpool
Fire Spin
Flame Burst
Scald
Destiny Bond
Dive
Power Gem
Aqua Ring
Heat Wave
Hydro Pump
Memento

Egg
Aqua Jet
Assurance
Scary Face
Tickle
Constrict

TM/HM
Torment
Protect
Substitute
Fire Blast
Surf
Hidden Power (Ice)
U-Turn
Will-O-Wisp
Flash Cannon
Thief
Fling
Rest
Sleep Talk
Flamethrower
Sunny Day
Hyper Beam
Overheat
Double Team
Toxic
Payback
Rain Dance
Incinerate
Swagger
Waterfall
Giga Impact
Quash
Attract

Tutor
Pain Split
Snatch
Snore
Water Pulse

Turn Roll [Leader:Challenger] 3912; Leader

Turn Order

Rediamond sends out
Gale Wing Srock sends out and orders
Rediamond orders
I ref
 
VolkrakenFront_zps2e599d39.png

Volkraken [Rhode] (F) #Rare Candy
______________________________

Hydro Pump ~ Whirlpool ~ Hydro Pump

IF Shuckle uses Trapping Moves, AND not in a combination, THEN use Dive that action instead, and restart the queue.

IF Shuckle uses Encore, THEN use Chill that action instead, and restart the queue.

IF Damaging Electric Type move is ordered at least once over the round, THEN replace main orders with Fire Blast ~ Heat Wave ~ Fire Blast starting on action 1.
 
Leader Rediamond | AOOO
Shuckle @ Mental Herb (3)
shuckle.png

HP: 80
EN: 100
Type: Bug/Rock
Abilities: Sturdy/Gluttony/Contrary
Stats: 2/10/1/10/4 (-10% Evasion)
Status: Fine

Challenger Gale Wing Srock | OOOA
Volkraken @ Rare Candy
volkraken.png

HP: 110
EN: 100
Type: Fire/Water
Abilities: Analytic/Pressure/Infiltrator
Stats: 1/3/6/4/110 (+14% Accuracy)
Status: Fine

Round 1
Action 1
Volkraken dove underwater! (-6 EN)

Shuckle used Infestation!
Crit [<=625] 5778; NO
Damage: (4+3+3)/1.5 = 6.67
Volkraken was infested!
-4 EN

Volkraken used Dive!
Crit [<=625] 5657; NO
Damage: 8+3+2+1+1-3 = 12
Shuckle's Weak Armor activated! Shuckle's Speed rose! Shuckle's Defense dropped!
-3 EN

Volkraken was damaged by the infestation! (-2 HP)

Action 2
Shuckle used Infestation!
Crit [<=625] 4096; NO
Damage: (4+3+3)/1.5 = 6.67
-8 EN

Volkraken dove underwater! (-8 EN)

Volkraken used Dive!
Crit [<=625] 2547; NO
Damage: 8+3+2+1+1-3 + 2 = 14
Shuckle's Weak Armor activated! Shuckle's Speed rose! Shuckle's Defense dropped!
-5 EN

Volkraken was damaged by the infestation! (-2 HP)

Action 3
Shuckle used Infestation!
Crit [<=625] 1144; NO
Damage: (4+3+3)/1.5 = 6.67
-12 EN

Volkraken dove underwater! (-10 EN)

Volkraken used Dive!
Crit [<=625] 5462; NO
Damage: 8+3+2+1+1-3 + 4 = 16
Shuckle's Weak Armor activated! Shuckle's Speed rose! Shuckle's Defense dropped!
-7 EN

Volkraken was damaged by the infestation! (-2 HP)

Shuckle's Illusion fell apart... it was an Aurumoth!
Leader Rediamond | BAOO
Shuckle @ ???
shuckle.png

HP: 80
EN: 100
Type: Bug/Rock
Abilities: Sturdy/Gluttony/Contrary
Stats: 2/10/1/10/4 (-10% Evasion)
Status: Fine
Aurumoth @ Mental Herb (3)
aurumoth.png

HP: 68
EN: 76
Type: Bug/Psychic
Abilities: Weak Armor/No Guard/Illusion
Stats: 5/3/6/2/306
Status: -3 Def, +3 Spe

Challenger Gale Wing Srock | OOOA
Volkraken @ Rare Candy
volkraken.png

HP: 84
EN: 61
Type: Fire/Water
Abilities: Analytic/Pressure/Infiltrator
Stats: 1/3/6/4/110 (+14% Accuracy)
Status: Infestation (1a)

Turn Order
Rediamond orders
Gale Wing Srock orders
I ref
 
[I'm going to assume that Infestation+Toxic was ruled invalid?]

Switching to Shuckle @ Expert Belt

Stealth Rock~Sticky Web~Rock Slide
IF Dive, use Dig and push actions back
IF damaging water-type move AND in a combination, use Protect and push actions back
IF Rain Dance, use Encore and push actions back
 
Leader Rediamond | BAOO
Aurumoth @ Mental Herb (3)
aurumoth.png

HP: 68
EN: 76
Type: Bug/Psychic
Abilities: Weak Armor/No Guard/Illusion
Stats: 5/3/6/2/94
Status: Fine
Shuckle @ Expert Belt
shuckle.png

HP: 80
EN: 100
Type: Bug/Rock
Abilities: Sturdy/Gluttony/Contrary
Stats: 2/10/1/10/4 (-10% Evasion)
Status: Fine

Challenger Gale Wing Srock | OOOA
Volkraken @ Rare Candy
volkraken.png

HP: 84
EN: 61
Type: Fire/Water
Abilities: Analytic/Pressure/Infiltrator
Stats: 1/3/6/4/110 (+14% Accuracy)
Status: Fine

Round 2
Action 1
Volkraken used Hydro Pump!
Crit [<=625] 34; YES
[(11 + 3 + 3 + 1 + 1 - 1 + 9 - 13) × 1.5] = 21 DMG
-7 EN

Shuckle used Stealth Rock!
Rocks were laid on Gale's side of the field!
-13 EN

Action 2
Shuckle used Encore!
Volkraken fell for the encore!
-12 EN

Volkraken used Hydro Pump!
Crit [<=625] 8332; NO
[(11 + 3 + 1 + 1 + 2 - 1 + 9 - 13) × 1.5] = 19.5 DMG
-7 EN

Action 3
Volkraken used Hydro Pump!
Crit [<=625] 3953; NO
[(11 + 3 + 1 + 1 - 1 + 9 - 13) × 1.5] = 16.5 DMG
-7 EN

Shuckle used Sticky Web!
A web was laid on Gale's side of the field!
-11 EN
Leader Rediamond | BAOO
Aurumoth @ Mental Herb (3)
aurumoth.png

HP: 68
EN: 76
Type: Bug/Psychic
Abilities: Weak Armor/No Guard/Illusion
Stats: 5/3/6/2/94
Status: Fine
Shuckle @ Expert Belt
shuckle.png

HP: 23
EN: 64
Type: Bug/Rock
Abilities: Sturdy/Gluttony/Contrary
Stats: 2/10/1/10/4 (-10% Evasion)
Status: Fine

Challenger Gale Wing Srock | OOOA - Stealth Rock, Sticky Web
Volkraken @ Rare Candy
volkraken.png

HP: 84
EN: 40
Type: Fire/Water
Abilities: Analytic/Pressure/Infiltrator
Stats: 1/3/6/4/110 (+14% Accuracy)
Status: Fine

Turn Order
Gale Wing Srock orders
Rediamond orders
I ref
 
Last edited:
VolkrakenFront_zps2e599d39.png

Volkraken [Rhode] (F) #Rare Candy
______________________________

Scald ~ Surf ~ Scald

IF Shuckle uses Rest on action 1 or action 2, AND Shuckle is not confused that action, THEN use Swagger that action instead.

IF Endure is ordered on action 1 or action 2, THEN replace main orders with Whirlpool ~ Hydro Pump ~ Scald starting on action 1.

IF Shuckle is under the effects of a P/E move when you would act, THEN use Chill that action instead and push actions back.
 
Rest~Rest~Rest
IF asleep and a Sandstorm is not active AND you have not used Power Split previously, use Sleep Talk (Sandstorm | Rock Slide | Stone Edge | Power Split)
IF a Sandstorm is active and you are AND asleep AND you have not used Power Split previously, use Sleep Talk (Rock Slide | Stone Edge | Sand Tomb | Power Split)
IF a Sandstorm is active AND you have used Power Split previously AND you are asleep, use Sleep Talk (Rock Slide | Stone Edge | Sand Tomb | Rollout)
 
Leader Rediamond | BAOO
Aurumoth @ Mental Herb (3)
aurumoth.png

HP: 68
EN: 76
Type: Bug/Psychic
Abilities: Weak Armor/No Guard/Illusion
Stats: 5/3/6/2/94
Status: Fine
Shuckle @ Expert Belt
shuckle.png

HP: 23
EN: 64
Type: Bug/Rock
Abilities: Sturdy/Gluttony/Contrary
Stats: 2/10/1/10/4 (-10% Evasion)
Status: Fine

Challenger Gale Wing Srock | OOOA - Stealth Rock, Sticky Web
Volkraken @ Rare Candy
volkraken.png

HP: 84
EN: 40
Type: Fire/Water
Abilities: Analytic/Pressure/Infiltrator
Stats: 1/3/6/4/110 (+14% Accuracy)
Status: Fine

Round 3
Action 1
Volkraken used Swagger!
Duration: 3/3 (4a)
Shuckle's Attack rose sharply!
Shuckle was confused!
-7 EN

Self-Hit [<=5000] 9082; NO
Shuckle used Rest!
Shuckle began a healing slumber!
-15 EN

Shuckle restored some health while sleeping! (+12 HP)

Action 2
Volkraken used Surf!
Crit [<=625] 4694; NO
Damage: (9+3+1+1-1-4)*1.5 = 13.5
-6 EN

Self-Hit [<=5000] 4568; YES
Shuckle hit itself in confusion!
Damage: 4-1-10 = -7 => 1
-3 EN

Shuckle restored some health while sleeping! (+12 HP)

Action 3
Volkraken used Scald!
Crit [<=625] 9447; NO
Burn [<=3000] 323; YES
Damage: (8+3+1+1-1-4)*1.5 = 12
-5 EN

Self-Hit [<=5000] 5985; NO
Shuckle used Sleep Talk!
Move [1|2|3|4] 2; Rock Slide
Hit [<=9000] 1059; YES
Crit [<=625] 117; YES
Damage: (8+3+3+2-1.5)*1.5 - 4 = 17.75
-10 EN

Shuckle restored some health while sleeping! (+12 HP)
Leader Rediamond | BAOO
Aurumoth @ Mental Herb (3)
aurumoth.png

HP: 68
EN: 70
Type: Bug/Psychic
Abilities: Weak Armor/No Guard/Illusion
Stats: 5/3/6/2/94
Status: Fine
Shuckle @ Expert Belt
shuckle.png

HP: 33
EN: 36
Type: Bug/Rock
Abilities: Sturdy/Gluttony/Contrary
Stats: 2/10/1/10/4 (-10% Evasion)
Status: Confused (0a), Resting (0a), -2 Atk

Challenger Gale Wing Srock | OOOA - Stealth Rock, Sticky Web
Volkraken @ Rare Candy
volkraken.png

HP: 66
EN: 22
Type: Fire/Water
Abilities: Analytic/Pressure/Infiltrator
Stats: 1/3/6/4/110 (+14% Accuracy)
Status: Fine

Turn Order
Rediamond orders
Gale Wing Srock orders
I ref
 
Last edited:
Gym Leader Rediamond - BAOO
shuckle.gif

Shuckle (F) @ Expert Belt
HP:
33
EN: 36
Type: Bug / Rock
Abilities: Sturdy / Gluttony / Contrary / Mold Breaker [Arena]
Stats: 2 / 10 / 1 / 10 / 4 (-10% Evasion)
Status: Confused (0a), Resting (0a), -2 Atk
aurumoth.gif

Aurumoth (M) @ Mental Herb (3/3)
HP:
68
EN: 70
Type: Bug / Psychic
Abilities: Weak Armor / No Guard / Illusion / Mold Breaker [Arena]
Stats: 5 / 3 / 6 / 2 / 94
Status: Fine
Field Effects
Light Mist: +1 BAP Water, -1 BAP Fire, Burn does not reduce damage
Ceiling Fans: Bounce's Priorities are set to -1/-3
Stealth Rock --->
Sticky Web --->​
Challenger Gale Wing Srock - AOOO
volkraken.png

Volkraken (F) @ Rare Candy
HP:
66
EN: 22
Type: Fire / Water
Abilities: Pressure / Infiltrator / Analytic
Stats: 1 / 3 / 6 / 4 / 110 (+14% Accuracy)
Status: Fine​
Round 4
Man, this rocky bug is strong. Still standing at R4 against a powerful Kraken, who appears to be running low on steam here. The round begins with Volkraken firing off a powerful blast of water, dousing Shuckle and doing a lot of damage. Shuckle returns with a huge volley of rocks, that seemed to hurt a lot more than it should have, digging their edges right into the edges of Volkraken's tentacles. Volkraken then takes a moment to recuperate, and reassess the situation, and is put inside a vortex of sand. Wait what? How is that bug creating a sand vortex? That aside, Volkraken doesn't seem to like this, and fires a wave at Shuckle doing a ton of damage, but Shuckle still hasn't fallen. One must imagine that Shuckle is in serious pain though. Shuckle fires yet another volley of stones at Volkraken, dealing even more damage before settling down. Let's see how our challenger responds to these developments.
Action 1

Volkraken used Hydro Pump!

Crit [<=625] 5310; NO
Damage: (11+3+1+1-1-4)*1.5 = 16.5
-7 EN

Shuckle woke up, snapped out of confusion, and used Stone Edge!
Hit [<=8000] 2433; YES
Crit [<=1250] 1249; YES wow that luck
Damage: (10+3+3+2-1.5)*1.5 - 4 = 20.75
-8 EN

Action 2

Volkraken chilled!

+12 EN

Shuckle used Sand Tomb!
Hit [<=8500] 185; YES
Crit [<=625] 1176; NO
Damage: (4+2-1.5)*1.5 - 4 = 2.75
Volkraken was trapped in the sandy vortex!
-7 EN

Volkraken was damaged by the sand! (-2 HP)

Action 3

Volkraken used Surf!

Crit [<=625] 9919; NO
Damage: (9+3+1+1-1-4)*1.5 = 13.5
-6 EN

Shuckle used Stone Edge!
Hit [<=8000] 6632; YES
Crit [<=1250] 5239; NO
Damage: (10+3+2-1.5)*1.5 - 4 = 16.25
-8 EN

Volkraken was damaged by the sand! (-2 HP)
Gym Leader Rediamond - BAOO
shuckle.gif

Shuckle (F) @ Expert Belt
HP:
3
EN: 13
Type: Bug / Rock
Abilities: Sturdy / Gluttony / Contrary / Mold Breaker [Arena]
Stats: 2 / 10 / 1 / 10 / 4 (-10% Evasion)
Status: -1 Atk
aurumoth.gif

Aurumoth (M) @ Mental Herb (3/3)
HP:
68
EN: 70
Type: Bug / Psychic
Abilities: Weak Armor / No Guard / Illusion / Mold Breaker [Arena]
Stats: 5 / 3 / 6 / 2 / 94
Status: Fine
Field Effects
Light Mist: +1 BAP Water, -1 BAP Fire, Burn does not reduce damage
Ceiling Fans: Bounce's Priorities are set to -1/-3
Stealth Rock --->
Sticky Web --->​
Challenger Gale Wing Srock - AOOO
volkraken.png

Volkraken (F) @ Rare Candy
HP:
22
EN: 21
Type: Fire / Water
Abilities: Pressure / Infiltrator / Analytic
Stats: 1 / 3 / 6 / 4 / 110 (+14% Accuracy)
Status: Sand Tomb (2a)​
Turn Order
Gale Wing Srock orders
Rediamond orders
I ref​
 
Last edited:
*What about Pressure on Aurumoth?
VolkrakenFront_zps2e599d39.png

Volkraken [Rhode] (F) #Rare Candy
______________________________

Water Gun ~ Water Pulse ~ Water Gun

IF Shuckle is KO'd when you would act, THEN use Chill that action instead.

IF Shuckle is under the effects of a P/E move when you would act, THEN use Double Team (1 Clone) on the first instance, Aqua Ring on the second instance and Chill on the third instance and restart the queue each time.

IF Shuckle uses Dodge on action 1, THEN use Chill that action instead and restart the queue.
 
Last edited:
Gym Leader Rediamond - BAOO
shuckle.gif

Shuckle (F) @ Expert Belt
HP:
3
EN: 13
Type: Bug / Rock
Abilities: Sturdy / Gluttony / Contrary / Mold Breaker [Arena]
Stats: 2 / 10 / 1 / 10 / 4 (-10% Evasion)
Status: -1 Atk
aurumoth.gif

Aurumoth (M) @ Mental Herb (3/3)
HP:
68
EN: 70
Type: Bug / Psychic
Abilities: Weak Armor / No Guard / Illusion / Mold Breaker [Arena]
Stats: 5 / 3 / 6 / 2 / 94
Status: Fine
Field Effects
Light Mist: +1 BAP Water, -1 BAP Fire, Burn does not reduce damage
Ceiling Fans: Bounce's Priorities are set to -1/-3
Stealth Rock --->
Sticky Web --->​
Challenger Gale Wing Srock - AOOO
volkraken.png

Volkraken (F) @ Rare Candy
HP:
22
EN: 21
Type: Fire / Water
Abilities: Pressure / Infiltrator / Analytic
Stats: 1 / 3 / 6 / 4 / 110 (+14% Accuracy)
Status: Sand Tomb (2a)
Round 5
*murmuring in the bg* Simple round we have here folks, as Volkraken just pulls out a squirt gun nails Shuckle with it, finallu causing it to faint, and netting the challenger the first KO!
Action 1

Volkraken used Water Gun!

Crit [<=625] 8785; NO
Damage: (4+3+1+1-1-4)*1.5 = 6
Shuckle was KO'd!
-2 EN
Gym Leader Rediamond - BXOO
shuckle.gif

Shuckle (F) @ Expert Belt
HP: KO
EN:
13
Type: Bug / Rock
Abilities: Sturdy / Gluttony / Contrary / Mold Breaker [Arena]
Stats: 2 / 10 / 1 / 10 / 4 (-10% Evasion)
Status: -1 Atk
aurumoth.gif

Aurumoth (M) @ Mental Herb (3/3)
HP:
68
EN: 70
Type: Bug / Psychic
Abilities: Weak Armor / No Guard / Illusion / Mold Breaker [Arena]
Stats: 5 / 3 / 6 / 2 / 94
Status: Fine
Field Effects
Light Mist: +1 BAP Water, -1 BAP Fire, Burn does not reduce damage
Ceiling Fans: Bounce's Priorities are set to -1/-3
Stealth Rock --->
Sticky Web --->​
Challenger Gale Wing Srock - AOOO
volkraken.png

Volkraken (F) @ Rare Candy
HP:
22
EN: 19
Type: Fire / Water
Abilities: Pressure / Infiltrator / Analytic
Stats: 1 / 3 / 6 / 4 / 110 (+14% Accuracy)
Status: Fine
Turn Order
Rediamond replaces Shuckle and orders
Gale Wing Srock orders
I ref​
 
Armaldo @ Claw Fossil

Stone Edge~Stone Edge~Stone Edge
IF Damaging/Evasive move without suspension, use Dig
IF Protective/Evasive move, use Rock Polish and push actions back
IF Damaging/Evasive move with suspension, use Swords Dance that action and replace all future actions with Rock Slide
 
VolkrakenFront_zps2e599d39.png

Volkraken [Rhode] (F) #Rare Candy
______________________________

Destiny Bond ~ Water Gun ~ Surf

IF Armaldo's attack misses you on action 2, THEN use Chill on action 3 instead.
 
Gym Leader Rediamond - BXAO
armaldo.gif

Armaldo (M) @ Claw Fossil
HP:
100
EN: 100
Type: Rock / Bug
Abilities: Swift Swim / Battle Armor / Mold Breaker [Arena]
Stats: 5 / 4 / 2 / 5 / 90
Status:
Fine
aurumoth.gif

Aurumoth (M) @ Mental Herb (3/3)
HP:
68
EN: 70
Type: Bug / Psychic
Abilities: Weak Armor / No Guard / Illusion / Mold Breaker [Arena]
Stats: 5 / 3 / 6 / 2 / 94
Status: Fine
Field Effects
Light Mist: +1 BAP Water, -1 BAP Fire, Burn does not reduce damage
Ceiling Fans: Bounce's Priorities are set to -1/-3
Stealth Rock --->
Sticky Web --->​
Challenger Gale Wing Srock - AOOO
volkraken.png

Volkraken (F) @ Rare Candy
HP:
22
EN: 19
Type: Fire / Water
Abilities: Pressure / Infiltrator / Analytic
Stats: 1 / 3 / 6 / 4 / 110 (+14% Accuracy)
Status: Fine​
Round 6
Action 1

Volkraken used Destiny Bond!

Volkraken tied its soul to Armaldo!
-15 EN

Armaldo used Stone Edge!
Hit [<=8000] 7100; YES
Crit [<=625] 4491; NO
Damage: (10+3+3)*1.5 = 24
Volkraken was KO'd!
Volkraken haunted Armaldo! (-30 HP)
-8 EN
Gym Leader Rediamond - BXAO
armaldo.gif

Armaldo (M) @ Claw Fossil
HP:
70
EN: 92
Type: Rock / Bug
Abilities: Swift Swim / Battle Armor / Mold Breaker [Arena]
Stats: 5 / 4 / 2 / 5 / 90
Status:
Fine
aurumoth.gif

Aurumoth (M) @ Mental Herb (3/3)
HP:
68
EN: 70
Type: Bug / Psychic
Abilities: Weak Armor / No Guard / Illusion / Mold Breaker [Arena]
Stats: 5 / 3 / 6 / 2 / 94
Status: Fine
Field Effects
Light Mist: +1 BAP Water, -1 BAP Fire, Burn does not reduce damage
Ceiling Fans: Bounce's Priorities are set to -1/-3
Stealth Rock --->
Sticky Web --->​
Challenger Gale Wing Srock - XOOO
volkraken.png

Volkraken (F) @ Rare Candy
HP: KO
EN:
4
Type: Fire / Water
Abilities: Pressure / Infiltrator / Analytic
Stats: 1 / 3 / 6 / 4 / 110 (+14% Accuracy)
Status: Fine
Turn Order
Gale Wing Srock replaces Volkraken and orders
Rediamond orders
I ref​
 
Back
Top